VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

paiyang

  • Jean
Career matches141
Career win rate71.6%
Round win rate61.1%
Peak rank23
Distinct opponents24
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1290 #3,152 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira23124913373.4%
Jean131710758.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

252 of 252 rounds counted

8.8 inputs a second (526 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.8529242
Jean7.846710

By opponent's character

Jacky9.154373
Shun8.249130
Sarah8.651422
Lei Fei9.456616
Brad8.752311
El Blaze8.551214
Goh8.248914
Jeffry9.054010
Lion8.85319
Vanessa9.154412
Jean8.65186
Pai7.846710
Taka8.24908
Wolf9.85889
Akira9.25514
Eileen9.65754

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1812666.7%-11.9
Shun87187.5%+36.4
Sarah53260.0%-13.9
Lei Fei440100.0%+37.8
Brad31233.3%-39.6
El Blaze31233.3%-9.3
Goh31233.3%-9.3
Jeffry330100.0%+24.0
Lion31233.3%-12.2
Vanessa31233.3%-39.2
Jean220100.0%+38.3
Pai21150.0%-14.5
Taka21150.0%-5.5
Wolf21150.0%-23.8
Akira110100.0%+50.4
Eileen110100.0%+27.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence94544.4%-26.4
Low Fence98188.9%+31.3
Open93633.3%-37.8
Rectangle86275.0%+17.8
Single Wall85362.5%-6.3
Breakable Half Fence75271.4%+13.8
Breakable Full Fence54180.0%+11.0
Half Fence32166.7%-14.9
Octagon220100.0%+20.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3467.6%66.1%+1.6
No walls2661.5%65.1%-3.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

kim4439 (Rank 14)1410471.4%
Crippler08r (Rank 22)550100.0%
jqy911 (Rank 22)42250.0%
Fuji-Atsuka (Rank 16)31233.3%
G.S (Rank 21)32166.7%
Murakumo-0831 (Rank 24)31233.3%
jg30665 (Rank 17)330100.0%
osaka_mouko4649 (Rank 25)32166.7%
toothy-limb74 (Rank 23)31233.3%
HandsLikeT-Rex (Rank 16)21150.0%
MELTBUTTER (Rank 23)220100.0%
PlumLamp1714285 (Rank 17)2020.0%
Zeid1220 (Rank 24)2020.0%
clear-success03 (Rank 24)21150.0%
jeffry-651400 (Rank 14)220100.0%
zxyzguy (Rank 25)21150.0%
K.K.カブキモノ (Rank 23)110100.0%
jytgfr46nkdeqadc (Rank 24)110100.0%
manekinecogames (Rank 21)1010.0%
r7ivrmmy.yosuke0630 (Rank 9)110100.0%
tanku-53 (Rank 22)110100.0%
tokyo_dept (Rank 24)110100.0%
カキツバタ (Rank 16)110100.0%
フォアグラVtuber (Rank 21)110100.0%

Most played opponents, most recent first

jqy911 (Rank 22)2026/09/2642250.0%
tanku-53 (Rank 22)2026/09/26110100.0%
clear-success03 (Rank 24)2026/09/2621150.0%
manekinecogames (Rank 21)2026/09/261010.0%
jytgfr46nkdeqadc (Rank 24)2026/09/26110100.0%
osaka_mouko4649 (Rank 25)2026/09/2632166.7%
MELTBUTTER (Rank 23)2026/09/26220100.0%
zxyzguy (Rank 25)2026/09/2621150.0%
tokyo_dept (Rank 24)2026/09/26110100.0%
K.K.カブキモノ (Rank 23)2026/09/26110100.0%
Crippler08r (Rank 22)2026/09/26550100.0%
Zeid1220 (Rank 24)2026/09/262020.0%
Murakumo-0831 (Rank 24)2026/09/2631233.3%
フォアグラVtuber (Rank 21)2026/09/26110100.0%
G.S (Rank 21)2026/09/2632166.7%
jg30665 (Rank 17)2026/09/26330100.0%
カキツバタ (Rank 16)2026/09/26110100.0%
PlumLamp1714285 (Rank 17)2026/09/252020.0%
kim4439 (Rank 14)2026/09/251410471.4%
Fuji-Atsuka (Rank 16)2026/09/2531233.3%
r7ivrmmy.yosuke0630 (Rank 9)2026/09/25110100.0%
toothy-limb74 (Rank 23)2026/09/2531233.3%
jeffry-651400 (Rank 14)2026/09/25220100.0%
HandsLikeT-Rex (Rank 16)2026/06/0721150.0%

Round openings

Every character

backdash into evade down4015.9%
backdash into guardG3413.5%
backdash into Souka Housui3P+K3011.9%
backdash into Chouzan Housui46P+K239.1%
backdash into evade up228.7%
backdash into Jouho Senshou46P156.0%
backdash into backward movement135.2%
guardG into backdash124.8%
crouch dash back into Koboku214P72.8%
backdash52.0%
backdash into Fukko3K+GP+K41.6%
backdash into Kaikyusei4P41.6%
backdash into Koboku214P41.6%
crouch into down-back kick1K41.6%
backdash into Youhou33P20.8%

30 further openings account for the other 33 rounds.

Akira

Career
91–33 · 73.4%
This season
61 matches · 65.6%
Peak rank
23

First hit in 57.1% of 240 rounds. Won 65.7% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4016.5%
backdash into guardG3414.1%
backdash into Souka Housui3P+K3012.4%
backdash into Chouzan Housui46P+K239.5%
backdash into evade up229.1%
backdash into Jouho Senshou46P156.2%
backdash into backward movement135.4%
guardG into backdash125.0%
crouch dash back into Koboku214P72.9%
backdash52.1%
backdash into Fukko3K+GP+K41.6%
backdash into Kaikyusei4P41.6%
backdash into Koboku214P41.6%
backdash into Youhou33P20.8%
backdash into punchP20.8%

23 further openings account for the other 25 rounds.

Jean

Career
10–7 · 58.8%
This season
2 matches · 50.0%
Peak rank
13

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K440.0%
crouch dash back110.0%
crouch dash back into Gyaku Seikenzuki66P110.0%
crouch dash back into evade down110.0%
down-back kick1K into crouch110.0%
punchP110.0%
punchP into KounirenPP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)