Virtua Fighter 5 REVO · v1.10 · Region: North America
Hottoy
Characters played — VF5's own record
| Wolf | 38 | 331 | 275 | 56 | 83.1% |
|---|---|---|---|---|---|
| Akira | 35 | 263 | 219 | 44 | 83.3% |
| Jacky | 35 | 263 | 227 | 36 | 86.3% |
| Jean | 36 | 242 | 215 | 27 | 88.8% |
| Jeffry | 33 | 184 | 169 | 15 | 91.8% |
| Taka | 30 | 60 | 54 | 6 | 90.0% |
| Shun | — | 6 | 4 | 2 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 17 | 13 | 4 | 76.5% | +3.7 |
|---|---|---|---|---|---|
| Kage | 14 | 10 | 4 | 71.4% | -21.3 |
| Brad | 11 | 6 | 5 | 54.5% | -11.9 |
| Lei Fei | 11 | 11 | 0 | 100.0% | +31.8 |
| Jacky | 7 | 6 | 1 | 85.7% | +3.9 |
| Wolf | 7 | 5 | 2 | 71.4% | +10.7 |
| El Blaze | 5 | 2 | 3 | 40.0% | -23.5 |
| Goh | 2 | 2 | 0 | 100.0% | +2.4 |
| Lau | 2 | 2 | 0 | 100.0% | +25.5 |
| Pai | 2 | 2 | 0 | 100.0% | +3.9 |
| Shun | 2 | 1 | 1 | 50.0% | -25.8 |
| Lion | 1 | 1 | 0 | 100.0% | +13.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 13 | 10 | 3 | 76.9% | -2.6 |
|---|---|---|---|---|---|
| Low Fence | 13 | 10 | 3 | 76.9% | +2.1 |
| Open | 13 | 9 | 4 | 69.2% | -4.5 |
| Half Fence | 10 | 9 | 1 | 90.0% | +18.2 |
| Octagon | 9 | 7 | 2 | 77.8% | +1.8 |
| Breakable Full Fence | 7 | 5 | 2 | 71.4% | -11.1 |
| Full Fence | 7 | 5 | 2 | 71.4% | +4.6 |
| Single Wall | 5 | 4 | 1 | 80.0% | +4.2 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +7.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 46 | 78.3% | 76.0% | +2.2 |
| No walls | 31 | 74.2% | 74.4% | -0.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| FullHD (Rank 21) | 16 | 12 | 4 | 75.0% |
|---|---|---|---|---|
| n.fangy (Rank 37) | 10 | 6 | 4 | 60.0% |
| savantique (Rank 28) | 10 | 10 | 0 | 100.0% |
| tenpai (Rank 26) | 9 | 8 | 1 | 88.9% |
| Johnnny_E_ (Rank 34) | 8 | 5 | 3 | 62.5% |
| Crashing_Blow2003 (Rank 30) | 7 | 6 | 1 | 85.7% |
| Nomas_Tomas (Rank 31) | 5 | 4 | 1 | 80.0% |
| Allstar804 (Rank 40) | 3 | 1 | 2 | 33.3% |
| Jason_Elbow (Rank 39) | 3 | 1 | 2 | 33.3% |
| Happysquish (Rank 11) | 2 | 2 | 0 | 100.0% |
| Ta0Fury (Rank 9) | 2 | 2 | 0 | 100.0% |
| justaname00 (Rank 30) | 2 | 1 | 1 | 50.0% |
| leefung._ (Rank 29) | 2 | 1 | 1 | 50.0% |
| Dice (Rank 23) | 1 | 1 | 0 | 100.0% |
| vf5sega (Rank 38) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| FullHD (Rank 21) | 2026/08/24 | 16 | 12 | 4 | 75.0% |
|---|---|---|---|---|---|
| Johnnny_E_ (Rank 34) | 2026/07/16 | 8 | 5 | 3 | 62.5% |
| Ta0Fury (Rank 9) | 2026/05/31 | 2 | 2 | 0 | 100.0% |
| Happysquish (Rank 11) | 2026/05/31 | 2 | 2 | 0 | 100.0% |
| Nomas_Tomas (Rank 31) | 2026/05/31 | 5 | 4 | 1 | 80.0% |
| justaname00 (Rank 30) | 2026/05/30 | 2 | 1 | 1 | 50.0% |
| tenpai (Rank 26) | 2026/05/30 | 9 | 8 | 1 | 88.9% |
| leefung._ (Rank 29) | 2026/05/28 | 2 | 1 | 1 | 50.0% |
| Dice (Rank 23) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| n.fangy (Rank 37) | 2026/05/24 | 10 | 6 | 4 | 60.0% |
| savantique (Rank 28) | 2026/05/24 | 10 | 10 | 0 | 100.0% |
| Allstar804 (Rank 40) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| Crashing_Blow2003 (Rank 30) | 2026/04/19 | 7 | 6 | 1 | 85.7% |
| Jason_Elbow (Rank 39) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| vf5sega (Rank 38) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 26 | 8.1% |
|---|---|---|
| backdash into evade up | 25 | 7.8% |
| Arrow Knuckle3P | 18 | 5.6% |
| crouch into Low Knuckle2P | 11 | 3.4% |
| crouch into Ducking Low2K+G | 10 | 3.1% |
| crouch into Low Hammer2P | 10 | 3.1% |
| throwP+G | 10 | 3.1% |
| Rimon Chouchu66P into forward dash | 8 | 2.5% |
| forward dash into throwP+G | 8 | 2.5% |
| backdash into Double Hammer Down43P | 7 | 2.2% |
| backdash into Kenka Hook46P | 7 | 2.2% |
| forward movement into Double KnucklePP | 7 | 2.2% |
| forward movement into Elbow Butt4P | 7 | 2.2% |
| crouch into Low Drop Kick62K | 6 | 1.9% |
| Gyaku Seikenzuki66P | 5 | 1.6% |
99 further openings account for the other 156 rounds.
Jeffry
| forward movement into punchP | 17 | 14.7% |
|---|---|---|
| crouch into Low Knuckle2P | 11 | 9.5% |
| crouch into Ducking Low2K+G | 10 | 8.6% |
| backdash into evade up | 8 | 6.9% |
| backdash into Double Hammer Down43P | 7 | 6.0% |
| backdash into Kenka Hook46P | 7 | 6.0% |
| forward movement into Double KnucklePP | 7 | 6.0% |
| forward movement into Double Knuckle~UpperPPP | 5 | 4.3% |
| throwP+G | 5 | 4.3% |
| backdash into crouch | 3 | 2.6% |
| forward dash into evade up | 3 | 2.6% |
| forward dash into throwP+G | 3 | 2.6% |
| guardG into throwP+G | 3 | 2.6% |
| backdash into Megaton Knuckle43P+K | 2 | 1.7% |
| crouch dash back into Toe Kick2K | 2 | 1.7% |
23 further openings account for the other 23 rounds.
Wolf
| Arrow Knuckle3P | 18 | 19.1% |
|---|---|---|
| crouch into Low Hammer2P | 10 | 10.6% |
| backdash into evade up | 7 | 7.5% |
| forward movement into Elbow Butt4P | 7 | 7.5% |
| crouch into Low Drop Kick62K | 6 | 6.4% |
| forward movement into punchP | 5 | 5.3% |
| Quick Shoulder66P+K | 4 | 4.3% |
| forward movement into Jab StraightPP | 4 | 4.3% |
| Elbow Butt4P | 2 | 2.1% |
| Elbow Butt4P into punchP | 2 | 2.1% |
| backdash into Savate4K | 2 | 2.1% |
| backdash into throwP+G | 2 | 2.1% |
| evade down into Elbow Butt4P | 2 | 2.1% |
| forward movement into Hammer KickPK | 2 | 2.1% |
| throwP+G | 2 | 2.1% |
19 further openings account for the other 19 rounds.
Jacky
| backdash into evade up | 6 | 18.2% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 4 | 12.1% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 3 | 9.1% |
| crouch into Squat Straight2P | 3 | 9.1% |
| Dash Hammer Kick66K | 2 | 6.1% |
| backdash into Dash Hammer Kick66K | 2 | 6.1% |
| backdash into Side Hook Turn44P | 2 | 6.1% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 1 | 3.0% |
| Low Spin Kick1K+G into crouch | 1 | 3.0% |
| backdash into Middle Smash6P | 1 | 3.0% |
| backdash into Middle Smash Sword6PK | 1 | 3.0% |
| backdash into Middle Spin Kick46K+G | 1 | 3.0% |
| backdash into Slant Back Knuckle1P | 1 | 3.0% |
| backdash into throwP+G | 1 | 3.0% |
| crouch dash back into High Angle Upper Kick6K | 1 | 3.0% |
3 further openings account for the other 3 rounds.
Akira
| Rimon Chouchu66P into forward dash | 8 | 25.0% |
|---|---|---|
| Geimon Tessen46P+K+G into forward movement | 4 | 12.5% |
| crouch dash back into Koboku214P | 4 | 12.5% |
| Rimon Chouchu66P | 3 | 9.4% |
| crouch into Housui2P | 2 | 6.2% |
| evade up | 2 | 6.2% |
| Geimon Tessen46P+K+G | 1 | 3.1% |
| Housui2P into backdash | 1 | 3.1% |
| Rimon Chouchu66P into backdash | 1 | 3.1% |
| backdash | 1 | 3.1% |
| backdash into Geimon Tessen46P+K+G | 1 | 3.1% |
| backdash into HoukenP+K+G | 1 | 3.1% |
| backdash into Rimon Chouchu66P | 1 | 3.1% |
| backward movement into forward kick+guard6K+G | 1 | 3.1% |
| throwP+G into forward movement | 1 | 3.1% |
Taka
| backdash into evade up | 3 | 10.7% |
|---|---|---|
| forward movement into Tsuppari 2PP | 3 | 10.7% |
| forward movement into punchP | 3 | 10.7% |
| crouch into Kachi'age33P+K | 2 | 7.1% |
| crouch into Shita Harite2P | 2 | 7.1% |
| evade up | 2 | 7.1% |
| throwP+G | 2 | 7.1% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 3.6% |
| backward movement into evade up | 1 | 3.6% |
| crouch dash back into Ao'oni Midaremage214P+K | 1 | 3.6% |
| crouch into Tsuyubarai 22P+KP | 1 | 3.6% |
| evade up into crouch dash forward | 1 | 3.6% |
| evade up into throwP+G | 1 | 3.6% |
| forward dash into Tsuyubarai 22P+KP | 1 | 3.6% |
| forward movement into throwP+G | 1 | 3.6% |
3 further openings account for the other 3 rounds.
Jean
| Gyaku Seikenzuki66P | 5 | 27.8% |
|---|---|---|
| forward dash into throwP+G | 4 | 22.2% |
| crouch into Shitamaeken2P | 2 | 11.1% |
| Tate'enpi33P | 1 | 5.6% |
| Yoko'enpi6P | 1 | 5.6% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 5.6% |
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| forward dash into crouch | 1 | 5.6% |
| forward movement into KounirenPP | 1 | 5.6% |
