VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

Hottoy

  • Jeffry
  • Jacky
  • Akira
  • Taka
  • Jean
Career matches1,349
Career win rate86.2%
Round win rate66.4%
Peak rank38
Distinct opponents15
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1867 #202 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf383312755683.1%
Akira352632194483.3%
Jacky352632273686.3%
Jean362422152788.8%
Jeffry331841691591.8%
Taka306054690.0%
Shun—64266.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

251 of 321 rounds counted

7.9 inputs a second (472 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.9415116
Wolf8.349824
Jacky9.154533
Akira9.456732
Taka7.846828
Jean8.752018

By opponent's character

Akira8.752460
Kage9.154530
Brad7.846533
Lei Fei6.841132
Jacky7.041825
Wolf8.249230
El Blaze7.74648
Goh6.53936
Lau7.84709
Pai5.23116
Shun6.43869
Lion5.53293

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1713476.5%+3.8
Kage1410471.4%-20.8
Brad116554.5%-11.7
Lei Fei11110100.0%+31.8
Jacky76185.7%+3.2
Wolf75271.4%+10.8
El Blaze52340.0%-23.6
Goh220100.0%+2.4
Lau220100.0%+25.2
Pai220100.0%+4.3
Shun21150.0%-26.1
Lion110100.0%+8.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1310376.9%-2.7
Low Fence1310376.9%+1.9
Open139469.2%-4.5
Half Fence109190.0%+18.2
Octagon97277.8%+2.2
Breakable Full Fence75271.4%-10.7
Full Fence75271.4%+3.8
Single Wall54180.0%+4.7
Full Fence and Open220100.0%+6.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4678.3%76.0%+2.2
No walls3174.2%74.4%-0.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

FullHD (Rank 21)1612475.0%
n.fangy (Rank 37)106460.0%
savantique (Rank 28)10100100.0%
tenpai (Rank 26)98188.9%
Johnnny_E_ (Rank 34)85362.5%
Crashing_Blow2003 (Rank 30)76185.7%
Nomas_Tomas (Rank 31)54180.0%
Allstar804 (Rank 40)31233.3%
Jason_Elbow (Rank 39)31233.3%
Happysquish (Rank 11)220100.0%
Ta0Fury (Rank 9)220100.0%
justaname00 (Rank 30)21150.0%
leefung._ (Rank 29)21150.0%
Dice (Rank 23)110100.0%
vf5sega (Rank 38)110100.0%

Most played opponents, most recent first

FullHD (Rank 21)2026/08/241612475.0%
Johnnny_E_ (Rank 34)2026/07/1685362.5%
Ta0Fury (Rank 9)2026/05/31220100.0%
Happysquish (Rank 11)2026/05/31220100.0%
Nomas_Tomas (Rank 31)2026/05/3154180.0%
justaname00 (Rank 30)2026/05/3021150.0%
tenpai (Rank 26)2026/05/3098188.9%
leefung._ (Rank 29)2026/05/2821150.0%
Dice (Rank 23)2026/05/28110100.0%
n.fangy (Rank 37)2026/05/24106460.0%
savantique (Rank 28)2026/05/2410100100.0%
Allstar804 (Rank 40)2026/04/1931233.3%
Crashing_Blow2003 (Rank 30)2026/04/1976185.7%
Jason_Elbow (Rank 39)2026/04/1931233.3%
vf5sega (Rank 38)2026/04/19110100.0%

Round openings

Every character

forward movement into punchP268.1%
Arrow Knuckle3P185.6%
backdash into evade up185.6%
crouch into Low Knuckle2P113.4%
crouch into Ducking Low2K+G103.1%
crouch into Low Hammer2P103.1%
Rimon Chouchu66P into forward dash82.5%
forward dash into throwP+G82.5%
throw escape82.5%
backdash into Double Hammer Down43P72.2%
backdash into Kenka Hook46P72.2%
forward movement into Double KnucklePP72.2%
forward movement into Elbow Butt4P72.2%
crouch into Low Drop Kick62K61.9%
Gyaku Seikenzuki66P51.6%

106 further openings account for the other 165 rounds.

Jeffry

Career
169–15 · 91.8%
This season
33 matches · 90.9%
Peak rank
33

First hit in 58.6% of 116 rounds. Won 77.9% of the rounds they struck first, 81.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1714.7%
crouch into Low Knuckle2P119.5%
crouch into Ducking Low2K+G108.6%
backdash into Double Hammer Down43P76.0%
backdash into Kenka Hook46P76.0%
backdash into evade up76.0%
forward movement into Double KnucklePP76.0%
forward movement into Double Knuckle~UpperPPP54.3%
throw escape54.3%
backdash into Rising Hammer43PP32.6%
forward dash into evade up32.6%
forward dash into throwP+G32.6%
guardG into throw escape32.6%
backdash into Megaton Knuckle43P+K21.7%
crouch dash back into Toe Kick2K21.7%

24 further openings account for the other 24 rounds.

Wolf

Career
275–56 · 83.1%
This season
22 matches · 68.2%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P1819.1%
crouch into Low Hammer2P1010.6%
forward movement into Elbow Butt4P77.5%
crouch into Low Drop Kick62K66.4%
forward movement into punchP55.3%
Quick Shoulder66P+K44.3%
backdash into evade up44.3%
forward movement into Jab StraightPP44.3%
backdash into Savate4K33.2%
Elbow Butt4P22.1%
Elbow Butt4P into punchP22.1%
backdash into throwP+G22.1%
evade down into Elbow Butt4P22.1%
forward movement into Hammer KickPK22.1%
throwP+G22.1%

21 further openings account for the other 21 rounds.

Jacky

Career
227–36 · 86.3%
This season
8 matches · 62.5%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up412.1%
forward movement into Jab Double StraightPPP412.1%
Spinning Back Knuckle4P into Double Back Knuckle4PP39.1%
crouch into Squat Straight2P39.1%
Dash Hammer Kick66K26.1%
backdash into Dash Hammer Kick66K26.1%
backdash into Side Hook Turn44P26.1%
Beat KnuckleP+K into Beat Spin KickP+KK13.0%
Low Spin Kick1K+G into crouch13.0%
backdash into Middle Smash6P13.0%
backdash into Middle Smash Back Knuckle6PP13.0%
backdash into Middle Smash Sword6PK13.0%
backdash into Middle Spin Kick46K+G13.0%
backdash into Rage Kick1PK13.0%
backdash into Slant Back Knuckle1P13.0%

5 further openings account for the other 5 rounds.

Akira

Career
219–44 · 83.3%
This season
7 matches · 57.1%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into forward dash825.0%
Geimon Tessen46P+K+G into forward movement412.5%
crouch dash back into Koboku214P412.5%
Rimon Chouchu66P39.4%
crouch into Housui2P26.2%
evade up26.2%
Geimon Tessen46P+K+G13.1%
Housui2P into backdash13.1%
Rimon Chouchu66P into backdash13.1%
backdash13.1%
backdash into Geimon Tessen46P+K+G13.1%
backdash into HoukenP+K+G13.1%
backdash into Rimon Chouchu66P13.1%
backward movement into forward kick+guard6K+G13.1%
throwP+G into forward movement13.1%

Taka

Career
54–6 · 90.0%
This season
7 matches · 71.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Tsuppari 2PP310.7%
forward movement into punchP310.7%
backdash into evade up27.1%
crouch into Kachi'age33P+K27.1%
crouch into Shita Harite2P27.1%
throw escape27.1%
Morotezuki66P into Morote Tsuppari66PP13.6%
backdash into throwP+G13.6%
backward movement into Kachi'age33P+K13.6%
crouch dash back into Ao'oni Midaremage214P+K13.6%
crouch into Tsuyubarai 22P+KP13.6%
evade up13.6%
evade up into crouch dash forward13.6%
evade up into throwP+G13.6%
evade up into throw escape13.6%

5 further openings account for the other 5 rounds.

Jean

Career
215–27 · 88.8%
This season
4 matches · 50.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P527.8%
forward dash into throwP+G422.2%
crouch into Shitamaeken2P211.1%
Tate'enpi33P15.6%
Yoko'enpi6P15.6%
backdash into Hou'ou Kourui Otoshi4K+G15.6%
backdash into Kake'uchi~Maekeri'age46PK15.6%
backdash into evade up15.6%
forward dash into crouch15.6%
forward movement into KounirenPP15.6%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jean: not tested (too few rounds)