VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

Hottoy

Career matches1,349
Career win rate86.2%
Round win rate66.4%
Peak rank38
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf383312755683.1%
Akira352632194483.3%
Jacky352632273686.3%
Jean362422152788.8%
Jeffry331841691591.8%
Taka306054690.0%
Shun64266.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1713476.5%+3.7
Kage1410471.4%-21.3
Brad116554.5%-11.9
Lei Fei11110100.0%+31.8
Jacky76185.7%+3.9
Wolf75271.4%+10.7
El Blaze52340.0%-23.5
Goh220100.0%+2.4
Lau220100.0%+25.5
Pai220100.0%+3.9
Shun21150.0%-25.8
Lion110100.0%+13.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1310376.9%-2.6
Low Fence1310376.9%+2.1
Open139469.2%-4.5
Half Fence109190.0%+18.2
Octagon97277.8%+1.8
Breakable Full Fence75271.4%-11.1
Full Fence75271.4%+4.6
Single Wall54180.0%+4.2
Full Fence and Open220100.0%+7.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4678.3%76.0%+2.2
No walls3174.2%74.4%-0.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

FullHD (Rank 21)1612475.0%
n.fangy (Rank 37)106460.0%
savantique (Rank 28)10100100.0%
tenpai (Rank 26)98188.9%
Johnnny_E_ (Rank 34)85362.5%
Crashing_Blow2003 (Rank 30)76185.7%
Nomas_Tomas (Rank 31)54180.0%
Allstar804 (Rank 40)31233.3%
Jason_Elbow (Rank 39)31233.3%
Happysquish (Rank 11)220100.0%
Ta0Fury (Rank 9)220100.0%
justaname00 (Rank 30)21150.0%
leefung._ (Rank 29)21150.0%
Dice (Rank 23)110100.0%
vf5sega (Rank 38)110100.0%

Most played opponents, most recent first

FullHD (Rank 21)2026/08/241612475.0%
Johnnny_E_ (Rank 34)2026/07/1685362.5%
Ta0Fury (Rank 9)2026/05/31220100.0%
Happysquish (Rank 11)2026/05/31220100.0%
Nomas_Tomas (Rank 31)2026/05/3154180.0%
justaname00 (Rank 30)2026/05/3021150.0%
tenpai (Rank 26)2026/05/3098188.9%
leefung._ (Rank 29)2026/05/2821150.0%
Dice (Rank 23)2026/05/28110100.0%
n.fangy (Rank 37)2026/05/24106460.0%
savantique (Rank 28)2026/05/2410100100.0%
Allstar804 (Rank 40)2026/04/1931233.3%
Crashing_Blow2003 (Rank 30)2026/04/1976185.7%
Jason_Elbow (Rank 39)2026/04/1931233.3%
vf5sega (Rank 38)2026/04/19110100.0%

Round openings

Every character

forward movement into punchP268.1%
backdash into evade up257.8%
Arrow Knuckle3P185.6%
crouch into Low Knuckle2P113.4%
crouch into Ducking Low2K+G103.1%
crouch into Low Hammer2P103.1%
throwP+G103.1%
Rimon Chouchu66P into forward dash82.5%
forward dash into throwP+G82.5%
backdash into Double Hammer Down43P72.2%
backdash into Kenka Hook46P72.2%
forward movement into Double KnucklePP72.2%
forward movement into Elbow Butt4P72.2%
crouch into Low Drop Kick62K61.9%
Gyaku Seikenzuki66P51.6%

99 further openings account for the other 156 rounds.

Jeffry

forward movement into punchP1714.7%
crouch into Low Knuckle2P119.5%
crouch into Ducking Low2K+G108.6%
backdash into evade up86.9%
backdash into Double Hammer Down43P76.0%
backdash into Kenka Hook46P76.0%
forward movement into Double KnucklePP76.0%
forward movement into Double Knuckle~UpperPPP54.3%
throwP+G54.3%
backdash into crouch32.6%
forward dash into evade up32.6%
forward dash into throwP+G32.6%
guardG into throwP+G32.6%
backdash into Megaton Knuckle43P+K21.7%
crouch dash back into Toe Kick2K21.7%

23 further openings account for the other 23 rounds.

Wolf

Arrow Knuckle3P1819.1%
crouch into Low Hammer2P1010.6%
backdash into evade up77.5%
forward movement into Elbow Butt4P77.5%
crouch into Low Drop Kick62K66.4%
forward movement into punchP55.3%
Quick Shoulder66P+K44.3%
forward movement into Jab StraightPP44.3%
Elbow Butt4P22.1%
Elbow Butt4P into punchP22.1%
backdash into Savate4K22.1%
backdash into throwP+G22.1%
evade down into Elbow Butt4P22.1%
forward movement into Hammer KickPK22.1%
throwP+G22.1%

19 further openings account for the other 19 rounds.

Jacky

backdash into evade up618.2%
forward movement into Jab Double StraightPPP412.1%
Spinning Back Knuckle4P into Double Back Knuckle4PP39.1%
crouch into Squat Straight2P39.1%
Dash Hammer Kick66K26.1%
backdash into Dash Hammer Kick66K26.1%
backdash into Side Hook Turn44P26.1%
Beat KnuckleP+K into Beat Spin KickP+KK13.0%
Low Spin Kick1K+G into crouch13.0%
backdash into Middle Smash6P13.0%
backdash into Middle Smash Sword6PK13.0%
backdash into Middle Spin Kick46K+G13.0%
backdash into Slant Back Knuckle1P13.0%
backdash into throwP+G13.0%
crouch dash back into High Angle Upper Kick6K13.0%

3 further openings account for the other 3 rounds.

Akira

Rimon Chouchu66P into forward dash825.0%
Geimon Tessen46P+K+G into forward movement412.5%
crouch dash back into Koboku214P412.5%
Rimon Chouchu66P39.4%
crouch into Housui2P26.2%
evade up26.2%
Geimon Tessen46P+K+G13.1%
Housui2P into backdash13.1%
Rimon Chouchu66P into backdash13.1%
backdash13.1%
backdash into Geimon Tessen46P+K+G13.1%
backdash into HoukenP+K+G13.1%
backdash into Rimon Chouchu66P13.1%
backward movement into forward kick+guard6K+G13.1%
throwP+G into forward movement13.1%

Taka

backdash into evade up310.7%
forward movement into Tsuppari 2PP310.7%
forward movement into punchP310.7%
crouch into Kachi'age33P+K27.1%
crouch into Shita Harite2P27.1%
evade up27.1%
throwP+G27.1%
Morotezuki66P into Morote Tsuppari66PP13.6%
backward movement into evade up13.6%
crouch dash back into Ao'oni Midaremage214P+K13.6%
crouch into Tsuyubarai 22P+KP13.6%
evade up into crouch dash forward13.6%
evade up into throwP+G13.6%
forward dash into Tsuyubarai 22P+KP13.6%
forward movement into throwP+G13.6%

3 further openings account for the other 3 rounds.

Jean

Gyaku Seikenzuki66P527.8%
forward dash into throwP+G422.2%
crouch into Shitamaeken2P211.1%
Tate'enpi33P15.6%
Yoko'enpi6P15.6%
backdash into Hou'ou Kourui Otoshi4K+G15.6%
backdash into Kake'uchi~Maekeri'age46PK15.6%
backdash into evade up15.6%
forward dash into crouch15.6%
forward movement into KounirenPP15.6%