VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

やそかみ

Career matches4,966
Career win rate66.4%
Round win rate59.1%
Peak rank45
Distinct opponents139
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei454,1622,7161,44665.3%
Brad4243530213369.4%
Kage3142377775.5%
Pai55441180.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira72522072.2%+6.2
Jacky56332358.9%-6.5
Kage41221953.7%-5.5
Lau41291270.7%+7.3
Brad38261268.4%+3.5
Jean35231265.7%+2.7
El Blaze28171160.7%+0.5
Lion2517868.0%-0.5
Sarah2517868.0%+6.2
Shun2215768.2%+2.5
Pai2113861.9%-5.1
Jeffry20101050.0%-16.0
Eileen1613381.2%+14.3
Lei Fei168850.0%-15.1
Aoi147750.0%-7.9
Goh128466.7%+1.6
Wolf107370.0%+5.1
Vanessa96366.7%-2.7
Taka42250.0%-11.2
Dural32166.7%-3.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence68511775.0%+12.4
Octagon65402561.5%-2.1
Full Fence58441475.9%+11.8
Breakable Half Fence51272452.9%-13.0
Half Fence49292059.2%-7.5
Rectangle47311666.0%+1.6
Open45271860.0%-5.4
Single Wall40291172.5%+9.6
Low Fence39251464.1%+0.8
Full Fence and Open23121152.2%-8.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33865.7%64.6%+1.1
No walls12465.3%64.0%+1.3

Walls against open: -0.2 points (95% range -10.0 to +9.6), p 0.963 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

STAGEW(ON)@스테이지원 (Rank 41)2026/09/171816288.9%
竿渡ビ (Rank 41)2026/09/1775271.4%
堂島様 (Rank 43)2026/09/17104640.0%
CrossGorgonzola (Rank 43)2026/09/166060.0%
こんにちわアキラ (Rank 41)2026/09/151411378.6%
周大人 (Rank 41)2026/09/10148657.1%
こば次狼/covajiro (Rank 44)2026/09/03148657.1%
hatarakedo_tagayasedo... (Rank 42)2026/09/0353260.0%
シズラヒモビッチ (Rank 43)2026/09/03127558.3%
ひじひじくん (Rank 41)2026/09/03106460.0%
ハマラウ (Rank 43)2026/09/021512380.0%
硬め濃いめ少なめお米 (Rank 41)2026/09/02116554.5%
kenzan1955 (Rank 42)2026/09/0252340.0%
全身ボロボロポックリ (Rank 42)2026/07/15106460.0%
ジュリエッタ紗羅 (Rank 44)2026/07/08148657.1%
spacex_falcon_heavy (Rank 41)2026/07/0753260.0%
せろり☆ (Rank 43)2026/07/051971236.8%
VIPism『稲庭飯』 (Rank 43)2026/06/24125741.7%
黒幕 (Rank 41)2026/06/2265183.3%
ひらがなであおき (Rank 41)2026/06/16159660.0%
ヴァージアハピ (Rank 41)2026/06/1292722.2%
バルゴ・デミーラ (Rank 44)2026/04/1095455.6%
chinpanj (Rank 44)2026/04/0983537.5%
毎チク☆進撃の小梅 (Rank 40)2026/03/2864266.7%
マサオJ (Rank 40)2026/03/2664266.7%

Round openings

Every character

throwP+G58228.3%
guardG into throwP+G1356.6%
forward movement into throwP+G1075.2%
throwP+G into evade down974.7%
backward movement into throwP+G924.5%
backdash into throwP+G834.0%
throwP+G into backdash803.9%
backdash into evade up773.8%
backdash into evade down552.7%
evade down into guardG422.0%
Shazen Tenshin Haikyaku8K301.5%
forward dash into throwP+G281.4%
forward movement into punchP261.3%
offensive move251.2%
crouch into Fukusoushou2P241.2%

180 further openings account for the other 571 rounds.

Lei Fei

throwP+G39926.6%
guardG into throwP+G1067.1%
throwP+G into evade down724.8%
forward movement into throwP+G704.7%
backdash into throwP+G654.3%
backdash into evade up624.1%
throwP+G into backdash614.1%
backward movement into throwP+G604.0%
backdash into evade down432.9%
Shazen Tenshin Haikyaku8K302.0%
offensive move251.7%
crouch into Fukusoushou2P241.6%
evade down into guardG211.4%
forward movement into punchP211.4%
offensive move into evade up211.4%

129 further openings account for the other 421 rounds.

Brad

throwP+G18333.1%
forward movement into throwP+G376.7%
backward movement into throwP+G325.8%
guardG into throwP+G295.2%
throwP+G into evade down254.5%
evade down into guardG213.8%
throwP+G into backdash193.4%
backdash into throwP+G183.2%
backdash into evade up152.7%
throwP+G into evade up132.4%
backdash into evade down122.2%
forward dash into throwP+G122.2%
crouch dash back into evade down71.3%
Middle Spin Kick66K61.1%
backward movement into guardG61.1%

67 further openings account for the other 118 rounds.