VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

やそかみ

  • Brad
Career matches5,162
Career win rate66.9%
Round win rate60.5%
Peak rank45
Distinct opponents162
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2079 #9 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei454,3582,8701,48865.9%
Brad4243530213369.4%
Kage—3142377775.5%
Pai—55441180.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,735 of 2,522 rounds counted

10.3 inputs a second (621 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei10.36211,735

By opponent's character

Akira10.5631299
Jacky10.4622193
Jean10.4626113
Lau10.2609149
Kage10.4625102
Brad10.3618130
Lion10.3620134
Sarah10.3618114
El Blaze10.563066
Pai9.959697
Lei Fei10.361691
Eileen10.764353
Shun9.557230
Jeffry9.25537
Aoi10.663452
Wolf10.261229
Goh10.261420
Vanessa10.059731
Taka11.065914
Dural12.172411

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira95702573.7%+5.3
Jacky64382659.4%-9.6
Jean53391473.6%+6.9
Lau47351274.5%+8.3
Kage45252055.6%-6.9
Brad44311370.5%+2.9
Lion38281073.7%+8.4
Sarah3022873.3%+7.6
El Blaze28171160.7%-2.6
Pai2718966.7%-2.9
Lei Fei26151157.7%-10.2
Eileen2417770.8%+4.8
Shun2416866.7%-2.3
Jeffry22111150.0%-19.5
Aoi178947.1%-15.8
Wolf1411378.6%+9.9
Goh139469.2%+1.3
Vanessa96366.7%-5.3
Taka64266.7%+0.5
Dural32166.7%-5.2

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence82622075.6%+8.5
Octagon78483061.5%-5.6
Breakable Half Fence74452960.8%-7.0
Full Fence69511873.9%+6.3
Half Fence65422364.6%-2.5
Rectangle52361669.2%+1.4
Open50311962.0%-6.2
Low Fence45301566.7%+0.5
Single Wall45331273.3%+6.9
Full Fence and Open35211460.0%-2.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42067.6%67.4%+0.2
No walls14067.1%67.0%+0.2

Walls against open: -0.0 points (95% range -9.0 to +9.0), p 0.999 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

自作マニア@むめい。 (Rank 40)2026/10/1598188.9%
ハッチンパモス (Rank 41)2026/10/1595455.6%
硬め濃いめ少なめお米 (Rank 43)2026/10/15158753.3%
ス~パ~オヤツマ~ン (Rank 42)2026/10/1565183.3%
ちび太☆らふぁ~る (Rank 43)2026/10/151412285.7%
ImplicitBias (Rank 42)2026/10/1576185.7%
堂島様 (Rank 43)2026/10/14135838.5%
ぱりぱり (Rank 40)2026/10/141312192.3%
lost-growth6050 (Rank 43)2026/10/131411378.6%
STAGEW(ON)@스테이지원 (Rank 41)2026/09/171816288.9%
竿渡ビ (Rank 41)2026/09/1775271.4%
こんにちわアキラ (Rank 41)2026/09/151411378.6%
周大人 (Rank 41)2026/09/10148657.1%
こば次狼/covajiro (Rank 44)2026/09/03148657.1%
シズラヒモビッチ (Rank 43)2026/09/03127558.3%
ひじひじくん (Rank 41)2026/09/03106460.0%
ハマラウ (Rank 43)2026/09/021512380.0%
全身ボロボロポックリ (Rank 42)2026/07/15106460.0%
ジュリエッタ紗羅 (Rank 44)2026/07/08148657.1%
せろり☆ (Rank 43)2026/07/051971236.8%
VIPism『稲庭飯』 (Rank 43)2026/06/24125741.7%
ひらがなであおき (Rank 41)2026/06/16159660.0%
ヴァージアハピ (Rank 41)2026/06/1292722.2%
バルゴ・デミーラ (Rank 44)2026/04/1095455.6%
chinpanj (Rank 44)2026/04/0983537.5%

Round openings

Every character

throw escape57427.9%
guardG into throw escape1366.6%
forward movement into throw escape1075.2%
backdash into throw escape984.8%
throw escape into evade down974.7%
backward movement into throw escape914.4%
throw escape into backdash803.9%
backdash into evade up522.5%
evade down into guardG391.9%
backdash into evade down381.9%
Shazen Tenshin Haikyaku8K301.5%
forward movement into punchP261.3%
crouch into Fukusoushou2P241.2%
throw escape into evade up241.2%
crouch dash forward into guardG221.1%

196 further openings account for the other 621 rounds.

Counted from 509 of the 629 matches played. The rest were not pulled for openings.

Lei Fei

Career
2,870–1,488 · 65.9%
This season
496 matches · 70.2%
Peak rank
45

First hit in 50.5% of 1,496 rounds. Won 61.1% of the rounds they struck first, 61.0% of the rounds they were struck first.

Significant Tells

  • Against Brad: evades first in 17.2% of rounds, against 3.6% against everyone else.
  • After winning a round: backs off first in 25.9% of rounds, against 12.1% after losing one.
  • When ahead: backs off first in 24.4% of rounds, against 15.4% when level or behind.
  • In round 1: opens with “throw escape into evade down” in 6.9% of rounds, against 4.1% in their other rounds.
  • Against Pai: opens with “throw escape” in 38.2% of rounds, against 25.6% against everyone else.
  • After opening the round before with “throw escape”: opens with “throw escape” in 34.9% of rounds, against 21.7% after anything else.
  • After winning a round: opens with “backdash into throw escape” in 6.5% of rounds, against 2.4% after losing one.

How is this tested?

throw escape39526.2%
guardG into throw escape1077.1%
backdash into throw escape785.2%
throw escape into evade down724.8%
forward movement into throw escape704.7%
throw escape into backdash614.0%
backward movement into throw escape604.0%
backdash into evade up392.6%
Shazen Tenshin Haikyaku8K302.0%
backdash into evade down302.0%
crouch into Fukusoushou2P241.6%
offensive move221.5%
forward movement into punchP211.4%
backdash into Dantai4K201.3%
offensive move into evade up191.3%

142 further openings account for the other 458 rounds.

Counted from 376 of the 496 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira32–12 · 73%13–5 · 72%too few to test
Jacky13–12 · 52%12–4 · 75%too few to test
Lau16–5 · 76%9–2 · 82%too few to test
Brad19–4 · 83%2–1 · 67%too few to test
Kage8–8 · 50%4–2 · 67%too few to test
Sarah12–4 · 75%3–2 · 60%too few to test
Jean11–5 · 69%3–2 · 60%too few to test
Lion12–5 · 71%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

120 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
302–133 · 69.4%
This season
133 matches · 55.6%
Peak rank
42

First hit in 47.4% of 546 rounds. Won 57.1% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: backs off first in 46.5% of rounds, against 16.3% against everyone else.
  • Against Jean: opens with “forward movement into throw escape” in 14.5% of rounds, against 5.8% against everyone else.

How is this tested?

throw escape17932.4%
forward movement into throw escape376.7%
backward movement into throw escape315.6%
guardG into throw escape295.2%
throw escape into evade down254.5%
evade down into guardG213.8%
backdash into throw escape203.6%
throw escape into backdash193.4%
backdash into evade up132.4%
throw escape into evade up132.4%
backdash into evade down81.4%
forward dash into throwP+G81.4%
crouch dash back into evade down71.3%
Middle Spin Kick66K61.1%
backward movement into guardG61.1%

76 further openings account for the other 131 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry9–8 · 53%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 7 of 16 tests hold up
  • Brad: 2 of 15 tests hold up