VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

あかげら

  • El Blaze
  • Eileen
  • Aoi
Career matches2,524
Career win rate48.9%
Round win rate49.0%
Peak rank26
Distinct opponents322
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1262 #3,258 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai251,28361267147.7%
Eileen2663633829853.1%
El Blaze2555126328847.7%
Aoi2154223240.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,212 of 4,212 rounds counted

8.1 inputs a second (483 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai8.24911,842
El Blaze8.24941,196
Eileen7.54521,097
Aoi9.054277

By opponent's character

Akira8.2490666
Jacky8.2492453
Shun7.5453354
Wolf8.5511325
Sarah7.9472299
Aoi8.0479274
Kage7.4445227
Jeffry8.5508199
Goh8.6516196
El Blaze7.6458187
Lion7.9475170
Pai7.9473157
Jean8.5507133
Brad8.5508123
Vanessa8.0478112
Lau7.947399
Taka8.249292
Lei Fei7.947266
Eileen8.249257
Dural7.041823

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira164828250.0%+2.5
Jacky112526046.4%+1.1
Shun89375241.6%-9.5
Wolf80364445.0%+2.0
Sarah74363848.6%+2.3
Aoi70353550.0%-1.7
Kage56322457.1%+5.6
Jeffry50292158.0%+5.7
Goh48311764.6%+17.8
El Blaze45143131.1%-11.5
Lion43192444.2%-0.3
Pai39271269.2%+19.2
Jean3452914.7%-24.2
Brad30141646.7%-2.9
Vanessa3092130.0%-30.7
Lau25111444.0%+1.5
Taka2481633.3%-15.8
Lei Fei1711664.7%+19.0
Eileen148657.1%+7.8
Dural65183.3%+34.2

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall123685555.3%+9.2
Open116506643.1%-5.9
Full Fence112526046.4%-0.3
Octagon111535847.8%+0.7
Breakable Full Fence110476342.7%-5.9
Rectangle101465545.5%-0.6
Low Fence92494353.3%+3.6
Half Fence86365041.9%-8.8
Breakable Half Fence85434250.6%+2.7
Full Fence and Open54272750.0%-2.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls60545.8%47.6%-1.8
No walls33150.5%48.3%+2.1

Walls against open: -3.9 points (95% range -10.8 to +3.0), p 0.271 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

omuretukun (Rank 25)2026/10/182113861.9%
みらめたる (Rank 21)2026/10/1894544.4%
ありがとナス (Rank 22)2026/10/1686275.0%
なるた (Rank 23)2026/10/161611568.8%
あなたのかみさま (Rank 25)2026/10/14168850.0%
がんぴーさん【S.R.G.M】 (Rank 25)2026/10/13123925.0%
K.K.カブキモノ (Rank 22)2026/10/13107370.0%
ターム (Rank 25)2026/10/13125741.7%
パパ (Rank 27)2026/10/1192722.2%
zxyzguy (Rank 26)2026/10/111541126.7%
dalmax72 (Rank 21)2026/10/112017385.0%
sanjimade (Rank 27)2026/10/11113827.3%
T0_MoA_Ki227 (Rank 21)2026/10/10115645.5%
みっくん (Rank 27)2026/10/0895455.6%
miso_kobe24 (Rank 26)2026/10/08105550.0%
下汁 (Rank 26)2026/10/0292722.2%
yagi[JP] (Rank 25)2026/09/29128466.7%
prestidigitator0 (Rank 24)2026/09/28125741.7%
みみぞう (Rank 21)2026/09/1797277.8%
いそじぇい (Rank 25)2026/09/16105550.0%
a_h_i_k_o (Rank 26)2026/08/3091811.1%
hige_EMO (Rank 26)2026/08/24145935.7%
pokkurl_7 (Rank 25)2026/07/3195455.6%
しゅうまい (Rank 22)2026/07/2693633.3%
tokichan260 (Rank 25)2026/07/2595455.6%

Round openings

Every character

guardG2016.7%
evade up1153.8%
Meishouho4P+K+G into Ensei SenpukyakuK+G602.0%
Volcano Upper4P+K602.0%
Midday HeatKK into Combo Twilight GlowKKK592.0%
Tornado Spin (Deflect)P+K+G into Fake SavateP+K+GK541.8%
forward movement into punchP511.7%
crouch into Honshin Kousoutai3K+G501.7%
punchP into kickK451.5%
evade up into kickK441.5%
Backswing Rocket1P+K431.4%
Kousokuhon7K+G331.1%
evade up into Rocket Discharge6P+K+G321.1%
no input291.0%
guardG into Backswing Rocket1P+K270.9%

671 further openings account for the other 2,099 rounds.

Counted from 752 of the 1,050 matches played. The rest were not pulled for openings.

El Blaze

Career
263–288 · 47.7%
This season
300 matches · 48.0%
Peak rank
25

First hit in 43.1% of 1,194 rounds. Won 51.8% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 26.0% of rounds, against 14.3% in their other rounds.
  • Against Shun: evades first in 32.2% of rounds, against 15.6% against everyone else.
  • In round 1: opens with “G guard” in 11.3% of rounds, against 4.6% in their other rounds.

How is this tested?

guardG756.3%
evade up665.5%
Volcano Upper4P+K605.0%
Midday HeatKK into Combo Twilight GlowKKK594.9%
Tornado Spin (Deflect)P+K+G into Fake SavateP+K+GK544.5%
Backswing Rocket1P+K433.6%
evade up into kickK403.3%
evade up into Rocket Discharge6P+K+G322.7%
guardG into Backswing Rocket1P+K272.3%
backdash into Volcano Upper4P+K262.2%
ElbowP+K242.0%
Rocket Discharge6P+K+G into Déjà VuP+G231.9%
Backswing Rocket1P+K into Tornado Spin (Deflect)P+K+G201.7%
crouch into Low Drop Kick1K+G201.7%
Shadow Slash4KP into Darkness Savate4KPK171.4%

223 further openings account for the other 610 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–15 · 29%9–5 · 64%too few to test
Shun13–8 · 62%1–6 · 14%too few to test
Wolf6–11 · 35%4–1 · 80%too few to test
Aoi9–7 · 56%2–2 · 50%too few to test
Jacky6–6 · 50%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
338–298 · 53.1%
This season
276 matches · 47.8%
Peak rank
26

First hit in 41.8% of 1,093 rounds. Won 48.8% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 18.1% of rounds, against 6.6% against everyone else.
  • Against Shun: opens with “evade up” in 15.3% of rounds, against 2.8% against everyone else.

How is this tested?

guardG888.0%
crouch into Honshin Kousoutai3K+G504.5%
evade up403.6%
forward movement into punchP343.1%
Kousokuhon7K+G333.0%
Kousokuhon7K+G into punch+kick+guardP+K+G262.4%
punchP into kickK262.4%
backdash into Enkou Kenka46P242.2%
Goku Senshin (Deflect)4P+K+G211.9%
Douchu6P into Jouho Chu'un6PP201.8%
Enkou Nyudou214P+K181.6%
Tenshin Rinheki1P into Rinheki Hairen1PK171.6%
backdash into Honshin Kousoutai3K+G151.4%
forward movement into Rensou HekizanPPP151.4%
offensive move151.4%

268 further openings account for the other 656 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–19 · 44%6–9 · 40%too few to test
Jacky10–9 · 53%6–5 · 55%too few to test
Aoi5–12 · 29%7–3 · 70%too few to test
Kage3–2 · 60%5–6 · 45%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
612–671 · 47.7%
This season
454 matches · 47.6%
Peak rank
25

First hit in 43.6% of 629 rounds. Won 52.9% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 12.2% of rounds, against 5.7% in their other rounds.

How is this tested?

Meishouho4P+K+G into Ensei SenpukyakuK+G609.5%
guardG375.9%
Tenshi Katsumentai Haishin2P+KK into Renkan Tenshin Jujishou2P+KKP223.5%
backdash into Kochoukyaku4K+G223.5%
crouch into Souka Raigekishou3PPP172.7%
Meishouho4P+K+G121.9%
down-back punch+kick1P+K111.7%
Enshi Soushou66P into Hien Dantai66PK101.6%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK101.6%
forward movement into punchP101.6%
punchP into RenshouPP101.6%
Hi'en Tenshi2P+K into Ensei KatanhekiP+K91.4%
crouch into Soukasui3P91.4%
evade up91.4%
forward dash into throwP+G91.4%

180 further openings account for the other 374 rounds.

Counted from 156 of the 454 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–7 · 42%3–8 · 27%too few to test
Akira5–7 · 42%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

298 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
22–32 · 40.7%
This season
20 matches · 45.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G1114.3%
Jousei Ryusenshou214P+K1013.0%
punchP into NirentotsuPP45.2%
crouch into Ogamigeri4K+G33.9%
NirentotsuPP into Nirentotsu OuchuPPP22.6%
back punch+kick+guard4P+K+G22.6%
crouch into Kusanagi2K+G22.6%
crouch into Nami'okoshi3K+G22.6%
Chudan Hiji'ate6P into Kamageri4K11.3%
Inshou43P+K11.3%
Inshou43P+K into Shinchuzuki (Deflect)236P+K11.3%
Kamageri4K11.3%
Kasane'ate46P11.3%
Kasane'ate46P into Kamageri4K11.3%
Kusanagi2K+G11.3%

34 further openings account for the other 34 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 3 of 15 tests hold up
  • Eileen: 2 of 15 tests hold up
  • Pai: 1 of 15 tests hold up
  • Aoi: not tested (too few rounds)