VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

JoeWoahTho

  • Pai
  • Wolf
  • Goh
  • Aoi
  • Shun
Career matches3,177
Career win rate64.5%
Round win rate59.0%
Peak rank42
Distinct opponents74
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1899 #144 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad421,8121,12069261.8%
Pai4077950727265.1%
Goh342701898170.0%
Aoi352061565075.7%
Wolf3495682771.6%
Shun331510566.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,132 of 2,132 rounds counted

7.9 inputs a second (472 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.9474784
Brad8.4501765
Wolf6.8410282
Goh7.5451175
Aoi8.0480100
Shun6.539326

By opponent's character

Lion8.1486437
Akira8.1484267
Dural8.2490224
Brad7.8469198
Sarah7.7464144
Jeffry8.4504126
Pai8.2493123
Jacky7.5453114
El Blaze7.947673
Shun6.740385
Lei Fei8.148362
Kage7.042056
Taka7.142550
Vanessa7.544947
Jean6.639738
Lau7.645834
Wolf8.651425
Goh7.444518
Eileen7.645411

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion108614756.5%-1.0
Akira69402958.0%+1.3
Dural56352162.5%-3.4
Brad50341668.0%-3.2
Sarah3834489.5%+13.5
Jeffry32201262.5%-1.7
Pai3127487.1%+18.8
Jacky28181064.3%-0.9
El Blaze2011955.0%-20.8
Shun2012860.0%-3.7
Lei Fei1714382.3%+11.0
Kage1510566.7%-6.2
Taka128466.7%+3.3
Vanessa115645.5%-10.2
Jean84450.0%-15.2
Lau84450.0%+14.0
Wolf87187.5%+4.5
Goh42250.0%-2.4
Eileen3030.0%-63.3

1 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence67422562.7%-1.6
Low Fence59362361.0%-0.7
Breakable Half Fence57302752.6%-7.6
Single Wall52282453.9%-3.8
Breakable Full Fence51361570.6%+5.8
Octagon50361472.0%+5.6
Full Fence48331568.8%+2.0
Open48291960.4%-7.1
Full Fence and Open46311567.4%+3.8
Rectangle40301075.0%-1.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31366.1%65.9%+0.3
No walls15958.5%61.8%-3.3

Walls against open: +3.6 points (95% range -5.2 to +12.3), p 0.427 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

evoyd (Rank 34)2026/10/1851420.0%
無謀 (Rank 38)2026/10/1550371374.0%
Nohara (Rank 31)2026/10/1598188.9%
seedash (Rank 35)2026/10/151714382.3%
Denkai (Rank 44)2026/10/14124833.3%
daRockReaper (Rank 39)2026/10/14158753.3%
ItsameBS (Rank 35)2026/10/1085362.5%
Dodoflump(50IQ) (Rank 36)2026/10/0341291270.7%
chaingrabs (Rank 25)2026/10/03440100.0%
n.fang (Rank 41)2026/10/032112957.1%
BLACKALERT!!! (Rank 41)2026/10/0393633.3%
Jason_Elbow (Rank 42)2026/10/0333122136.4%
BLACKSTAR (Rank 36)2026/10/0356352162.5%
ShinAssassin669 (Rank 37)2026/09/2844281663.6%
RamonJamon (Rank 36)2026/09/2676185.7%
onuelito (Rank 33)2026/09/24117463.6%
Setsuna_X (Rank 39)2026/09/2494544.4%
Guardian64 (Rank 27)2026/09/2375271.4%
Jaguar (Rank 34)2026/09/2383537.5%
CMoney012 (Rank 30)2026/09/1964266.7%
lilpuncake123 (Rank 30)2026/09/1976185.7%
RentalAnimator (Rank 42)2026/09/131861233.3%
leefung._ (Rank 32)2026/09/12106460.0%
live4eva_ (Rank 42)2026/08/2523131056.5%
Dhezz (Rank 35)2026/08/2464266.7%

Round openings

Every character

punchP into kickK925.7%
up-forward kick+guard9K+G into kickK472.9%
kickK372.3%
Ensei Haijinkyaku7K+G352.2%
Senchuken6P322.0%
crouch dash forward into guardG322.0%
crouch dash forward into Souanshou3P+K271.7%
Ensei Haikyaku4K261.6%
Honshin Soukyaku1K+G261.6%
Jackal Straight46P+K251.6%
down-back kick1K241.5%
Low Drop Kick62K211.3%
crouch dash forward into Jolt Upper3P211.3%
punchP211.3%
up-forward kick+guard9K+G211.3%

409 further openings account for the other 1,124 rounds.

Counted from 404 of the 504 matches played. The rest were not pulled for openings.

Pai

Career
507–272 · 65.1%
This season
197 matches · 59.4%
Peak rank
40

First hit in 45.9% of 783 rounds. Won 59.9% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

up-forward kick+guard9K+G into kickK476.0%
Ensei Haijinkyaku7K+G354.5%
punchP into kickK334.2%
Senchuken6P324.1%
kickK303.8%
crouch dash forward into Souanshou3P+K273.4%
Ensei Haikyaku4K263.3%
Honshin Soukyaku1K+G263.3%
Souanshou3P+K202.5%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK162.0%
Chouho Soukasui66P+K151.9%
Tenshin Oushoushou46P+K141.8%
Heiho Chutenshou64P into Takuten Soudou64PP121.5%
up, up-forward kick+guard89K+G into kickK121.5%
down-back kick1K111.4%

175 further openings account for the other 428 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad16–8 · 67%9–7 · 56%too few to test
Akira19–12 · 61%7–4 · 64%too few to test
Lion2–12 · 14%4–9 · 31%too few to test
Dural4–6 · 40%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
1,120–692 · 61.8%
This season
193 matches · 67.4%
Peak rank
42

First hit in 45.3% of 437 rounds. Won 63.6% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Jackal Straight46P+K255.7%
crouch dash forward into Jolt Upper3P214.8%
crouch dash forward into guardG214.8%
punchP into kickK204.5%
Dtee Sawk Dtrohng4P+K173.9%
crouch dash forward into Sawk Klab6P+K122.7%
up-forward kick+guard9K+G122.7%
Middle Spin Kick66K112.5%
Elbow Hook6P102.3%
Sharp Shoot1P92.0%
down-back kick1K92.0%
backdash into Jackal Straight46P+K81.8%
Ducking6P+K+G into Sting BlowP+K71.6%
Sway Back4P+K+G into Mighty Knee UpperK71.6%
backdash into Dtee Sawk Lang3P+KP71.6%

122 further openings account for the other 244 rounds.

Counted from 110 of the 193 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Dural14–7 · 67%11–4 · 73%too few to test
Lion7–5 · 58%2–3 · 40%too few to test
Jeffry9–5 · 64%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

83 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
68–27 · 71.6%
This season
70 matches · 68.6%
Peak rank
34

First hit in 49.8% of 259 rounds. Won 60.5% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into kickK3312.6%
Low Drop Kick62K218.1%
Arrow Knuckle3P155.8%
Elbow Butt4P103.8%
Knee Lift6K93.5%
backdash into Short Shoulder46P+K93.5%
crouch dash forward into Arrow Knuckle3P93.5%
crouch dash forward into guardG83.1%
Gasp Kneel Palm Bomb6P+K51.9%
Rolling Savate6K+G51.9%
Short Shoulder46P+K51.9%
guardG51.9%
Arrow Knuckle3P into forward dash41.5%
Heavy Middle Kick3K+G41.5%
Savate4K41.5%

73 further openings account for the other 115 rounds.

Counted from 65 of the 70 matches played. The rest were not pulled for openings.

Goh

Career
189–81 · 70.0%
This season
44 matches · 56.8%
Peak rank
34

First hit in 54.4% of 125 rounds. Won 64.7% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P1411.1%
Sune Kudaki43P107.9%
Hiji'ate6P97.1%
Raikou3P into Denkou3PP97.1%
kickK75.6%
punchP into kickK64.8%
backdash into Soukyu46P54.0%
punchP54.0%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP43.2%
Tsukikage6K32.4%
backdash into Sune Kudaki43P32.4%
crouch dash forward into Jibishou3P+K32.4%
AgitosogiP+K21.6%
Kirin33P21.6%
Maegeri3K into Batousatsu3KP21.6%

34 further openings account for the other 42 rounds.

Counted from 32 of the 44 matches played. The rest were not pulled for openings.

Not counted here: Aoi, Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (22 here; about 1.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 0 of 12 tests hold up
  • Brad: 0 of 10 tests hold up
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)