VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

kanikama_123

Career matches3,014
Career win rate51.2%
Round win rate49.7%
Peak rank32
Distinct opponents73
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh322,1311,0851,04650.9%
Jeffry3187245042251.6%
Kage26117463.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky24121250.0%-1.4
Kage2081240.0%-1.6
Shun1951426.3%-18.6
Akira169756.2%+8.6
Jean147750.0%-2.4
Jeffry146842.9%-5.9
Sarah126650.0%+1.5
Wolf127558.3%+8.6
Pai117463.6%+14.9
Vanessa114736.4%-15.4
Aoi95455.6%+2.8
Goh95455.6%-0.2
Lion82625.0%-26.0
Lau74357.1%+14.8
Lei Fei43175.0%+31.1
Eileen32166.7%+26.5
El Blaze32166.7%+2.3
Taka330100.0%+41.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open25101540.0%-11.3
Breakable Half Fence24101441.7%-9.4
Half Fence23121152.2%+6.0
Rectangle2191242.9%-6.8
Breakable Full Fence20101050.0%+0.6
Full Fence189950.0%+3.5
Low Fence1710758.8%+6.9
Single Wall149564.3%+21.0
Octagon135838.5%-7.3
Full Fence and Open105550.0%-1.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11946.2%48.1%-1.9
No walls5651.8%49.4%+2.4

Walls against open: -4.2 points (95% range -19.9 to +11.3), p 0.593 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

楽天アキラ (Rank 31)2026/09/1131233.3%
REDdog.狂犬 (Rank 30)2026/08/3164266.7%
HIROCHILL (Rank 30)2026/08/3163350.0%
マクシミリアン15世 (Rank 32)2026/08/2882625.0%
いくない・∀・ (Rank 34)2026/08/2832166.7%
tawava (Rank 30)2026/08/2831233.3%
delicioso (Rank 33)2026/08/2862433.3%
BANANA (Rank 28)2026/07/04126650.0%
アルコール中学 (Rank 29)2026/06/2153260.0%
Gun-Interceptor (Rank 29)2026/06/1832166.7%
うをん (Rank 30)2026/06/18113827.3%
パクチーいらないよ (Rank 28)2026/06/1854180.0%
AOEアオイ (Rank 25)2026/05/2053260.0%
太鼓の別人/TaikoStrike (Rank 29)2026/05/1941325.0%
nikuzuki (Rank 28)2026/05/1941325.0%
しゅが~nsr (Rank 28)2026/05/1994544.4%
おむすび山▲かずkaz_kcj (Rank 31)2026/05/1931233.3%
マリステ (Rank 28)2026/05/17220100.0%
방가방가햄토리 (Rank 29)2026/05/1674357.1%
えびもち (Rank 31)2026/05/1043175.0%
みとG_ちゃんねる (Rank 26)2026/05/0932166.7%
龍仙人【鬼手仏心】 (Rank 26)2026/04/23220100.0%
ロデム (Rank 30)2026/04/2284450.0%
kobaman (Rank 26)2026/04/1832166.7%
いとー (Rank 30)2026/04/1832166.7%

Round openings

Every character

evade down into guardG12515.3%
evade down into throwP+G313.8%
evade up283.4%
evade down263.2%
Hell Dunk Elbow2P+K242.9%
backdash into Karura4P+K242.9%
backdash into Double Hammer Down43P222.7%
backdash into evade up212.6%
Low Knuckle2P202.4%
Toe Kick2K172.1%
Overblow Shoulder66P+K161.9%
crouch dash forward into guardG161.9%
Body CrushP+K151.8%
Heavy Back Knuckle4P into Stomach Destroyer4PK151.8%
throwP+G131.6%

159 further openings account for the other 406 rounds.

Jeffry

evade down into guardG9316.1%
Hell Dunk Elbow2P+K244.2%
backdash into Double Hammer Down43P223.8%
evade down223.8%
evade up213.6%
Low Knuckle2P203.5%
Toe Kick2K172.9%
Overblow Shoulder66P+K162.8%
backdash into evade up162.8%
evade down into throwP+G162.8%
Body CrushP+K152.6%
Heavy Back Knuckle4P into Stomach Destroyer4PK152.6%
Ducking Low2K+G111.9%
Middle Hell Stab6P+K81.4%
guardG81.4%

120 further openings account for the other 254 rounds.

Goh

evade down into guardG2913.0%
backdash into Karura4P+K2410.8%
evade down into throwP+G135.8%
crouch into Ni'oudaoshi3K+G114.9%
Karura4P+K104.5%
crouch dash forward into guardG104.5%
throwP+G83.6%
Soukyu46P73.1%
evade up73.1%
evade down into forward dash62.7%
forward dash into Hiji'ate6P62.7%
Hiji'ate6P52.2%
crouch dash forward into evade down52.2%
punchP into kickK52.2%
backdash into evade up41.8%

41 further openings account for the other 73 rounds.

Kage

evade down into guardG316.7%
Rasen4P into Rasen Urageri4PK211.1%
backdash into Kodachinuki4K211.1%
crouch into Fusenjin3P211.1%
evade down into throwP+G211.1%
Engetsugeri9K+G into forward dash15.6%
backdash into evade up15.6%
crouch dash forward into guardG15.6%
evade up into guardG15.6%
evade up into punchP15.6%
evade up into throwP+G15.6%
guardG into throwP+G15.6%