VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

reiya---0602

Career matches3,665
Career win rate53.2%
Round win rate51.6%
Peak rank37
Distinct opponents178
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau372,0011,06194053.0%
Brad361,49178970252.9%
Jacky29173997457.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau172829047.7%+1.7
Akira80463457.5%+4.9
Jacky73462763.0%+2.3
Aoi67274040.3%-2.4
Jean59273245.8%-11.2
Pai57263145.6%-5.1
Vanessa56322457.1%-0.3
Jeffry55312456.4%+5.0
Shun55272849.1%-1.9
Goh45261957.8%+1.6
Lei Fei43222151.2%-8.0
Taka38241463.2%+21.0
Kage37172046.0%-8.2
Lion36231363.9%+12.3
El Blaze35191654.3%-4.1
Eileen32141843.8%-5.8
Brad31131841.9%-12.9
Sarah27171063.0%+3.4
Wolf27161159.3%+3.0
Dural21150.0%+10.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence129705954.3%+4.6
Single Wall110535748.2%-3.6
Rectangle109515846.8%-1.1
Full Fence107604756.1%+3.5
Half Fence103554853.4%-1.4
Breakable Half Fence98514752.0%-1.6
Breakable Full Fence94405442.5%-10.3
Open91504155.0%+2.5
Octagon88503856.8%+1.4
Full Fence and Open42271564.3%+13.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59951.3%52.6%-1.3
No walls33052.4%51.3%+1.1

Walls against open: -2.5 points (95% range -9.0 to +4.0), p 0.457 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぶーん (Rank 32)2026/09/221410471.4%
Melt (Rank 33)2026/09/18156940.0%
ヘニオ (Rank 34)2026/09/151812666.7%
〔ネ単〕-ZEN- (Rank 38)2026/09/15135838.5%
ATSHSHI (Rank 39)2026/09/111861233.3%
らうらうちゃん (Rank 35)2026/09/1128101835.7%
しゆう@1974 (Rank 36)2026/09/1196366.7%
kampfarkz (Rank 34)2026/09/0995455.6%
マサオチョップの廻天 (Rank 39)2026/09/092091145.0%
たたみん♪ (Rank 39)2026/09/09148657.1%
VF12360-PC (Rank 37)2026/09/07106446241.5%
佐藤です (Rank 35)2026/09/0741251661.0%
potimaru1059 (Rank 21)2026/09/0797277.8%
PuzzG/ぱず爺 (Rank 35)2026/09/0321111052.4%
マンジャロ打ちたい (Rank 35)2026/08/3124111345.8%
lapislazuli (Rank 36)2026/08/31104640.0%
okb@j>おーけーびー (Rank 29)2026/08/27106460.0%
★闘将拉麵男★ (Rank 39)2026/08/26134930.8%
ハンニャ (Rank 39)2026/08/25117463.6%
大◤◥尉 (Rank 39)2026/08/2422121054.5%
マハリータまるこ (Rank 41)2026/08/181651131.2%
interceptor (Rank 40)2026/08/0433181554.5%
てーらい (Rank 32)2026/07/31127558.3%
イイクルーン (Rank 37)2026/07/2926141253.9%
けいすけ新宿 (Rank 33)2026/07/2938271171.0%

Round openings

Every character

backdash into evade down43910.7%
crouch into Senchutai3K2877.0%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G1934.7%
crouch dash forward into throwP+G1824.4%
Jackal Straight46P+K1764.3%
Middle Spin Kick66K into Ten Kao6K1583.8%
forward dash into throwP+G1523.7%
Ducking6P+K+G into Crush Knee KickK+G1383.4%
crouch dash forward into guardG1353.3%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K1162.8%
backdash into Stop Kick4K872.1%
Sharp Shoot1P731.8%
Fukko Kensou1P711.7%
backdash into punchP571.4%
backward movement into Sawk Klab6P+K451.1%

411 further openings account for the other 1,802 rounds.

Counted from 1,005 of the 1,027 matches played. The rest were not pulled for openings.

Brad

backdash into evade down1778.7%
Jackal Straight46P+K1768.7%
Middle Spin Kick66K into Ten Kao6K1587.8%
Ducking6P+K+G into Crush Knee KickK+G1386.8%
crouch dash forward into throwP+G1135.6%
backdash into Stop Kick4K874.3%
crouch dash forward into guardG793.9%
Sharp Shoot1P733.6%
forward dash into throwP+G572.8%
backward movement into Sawk Klab6P+K452.2%
crouch into Sit Jab2P391.9%
backdash into Sway Back4P+K+G381.9%
throwP+G into High Spin KickK+G361.8%
Further Low1K+G321.6%
Spine Whip4P into Lumpini Combination4PK271.3%

207 further openings account for the other 753 rounds.

Lau

crouch into Senchutai3K28715.2%
backdash into evade down24012.7%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G19310.2%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K1166.1%
forward dash into throwP+G924.9%
Fukko Kensou1P713.8%
crouch dash forward into throwP+G643.4%
crouch dash forward into guardG502.6%
backdash into Sako Soushou4P+K422.2%
backdash into punchP291.5%
Kosoushou46P into forward dash261.4%
throwP+G261.4%
Sako Soushou4P+K into RenshouPP231.2%
backdash into Junho Chushou33P211.1%
Kosoushou46P into forward movement201.1%

198 further openings account for the other 592 rounds.

Counted from 459 of the 481 matches played. The rest were not pulled for openings.

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K3618.9%
backdash into evade down2211.5%
Step-in Middle Kick66K+G2111.0%
crouch into Low Spin Kick1K+G147.3%
Low Spin Kick1K+G84.2%
crouch dash forward into guardG63.1%
crouch dash forward into throwP+G52.6%
backdash into punchP42.1%
guardG42.1%
guardG into throwP+G42.1%
Dash Hammer Kick66K31.6%
Step-in Middle Kick66K+G into Groin Kick6K+G31.6%
crouch dash forward into Squat Straight2P31.6%
crouch into Squat Straight2P31.6%
forward dash into throwP+G31.6%

45 further openings account for the other 52 rounds.