Virtua Fighter 5 REVO · v1.10
takuma-black
Characters played — VF5's own record
| Akira | 30 | 142 | 133 | 9 | 93.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Vanessa | 2 | 2 | 0 | 100.0% | -0.0 |
|---|---|---|---|---|---|
| Akira | 1 | 1 | 0 | 100.0% | -0.0 |
| Goh | 1 | 1 | 0 | 100.0% | +0.0 |
| Jean | 1 | 1 | 0 | 100.0% | +0.0 |
| Jeffry | 1 | 1 | 0 | 100.0% | -0.0 |
| Lion | 1 | 1 | 0 | 100.0% | +0.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | -0.0 |
|---|---|---|---|---|---|
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | -0.0 |
| Half Fence | 1 | 1 | 0 | 100.0% | +0.0 |
| Octagon | 1 | 1 | 0 | 100.0% | +0.0 |
| Rectangle | 1 | 1 | 0 | 100.0% | +0.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 6 | 100.0% | 100.0% | +0.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| HoAssYoAss (Rank 25) | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|
| KillBill (Rank 29) | 1 | 1 | 0 | 100.0% |
| evgeniiplita (Rank 7) | 1 | 1 | 0 | 100.0% |
| twinsshine (Rank 26) | 1 | 1 | 0 | 100.0% |
| xenon335 (Rank 30) | 1 | 1 | 0 | 100.0% |
| のみ (Rank 32) | 1 | 1 | 0 | 100.0% |
| 無槪念野獸/무개념야수 (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| のみ (Rank 32) | 2026/08/05 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| xenon335 (Rank 30) | 2026/08/05 | 1 | 1 | 0 | 100.0% |
| evgeniiplita (Rank 7) | 2026/07/17 | 1 | 1 | 0 | 100.0% |
| KillBill (Rank 29) | 2026/06/06 | 1 | 1 | 0 | 100.0% |
| 無槪念野獸/무개념야수 (Rank 24) | 2026/05/30 | 1 | 1 | 0 | 100.0% |
| twinsshine (Rank 26) | 2026/05/20 | 1 | 1 | 0 | 100.0% |
| HoAssYoAss (Rank 25) | 2026/05/16 | 1 | 1 | 0 | 100.0% |
Round openings
Akira
| Jouho Touken6P | 5 | 22.7% |
|---|---|---|
| backdash into Koboku214P | 3 | 13.6% |
| backdash into guardG | 2 | 9.1% |
| Rimon Chouchu66P | 1 | 4.5% |
| Souka Housui3P+K | 1 | 4.5% |
| backdash into Goko Shutsudou3K+GP | 1 | 4.5% |
| backdash into evade up | 1 | 4.5% |
| backward movement into evade down | 1 | 4.5% |
| evade down into Koboku214P | 1 | 4.5% |
| evade down into Souka Housui3P+K | 1 | 4.5% |
| evade up into crouch dash forward | 1 | 4.5% |
| forward dash into Jouho Touken6P | 1 | 4.5% |
| forward dash into Tsutenhou (Deflect)4P+K+G | 1 | 4.5% |
| forward movement into punchP | 1 | 4.5% |
| offensive move | 1 | 4.5% |
