VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

hokkun

Career matches4,806
Career win rate65.9%
Round win rate57.2%
Peak rank42
Distinct opponents164
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean421,8321,05677657.6%
Jacky421,03061841260.0%
Kage372531777670.0%
Pai372161655176.4%
Jeffry382141664877.6%
Akira372101624877.1%
Shun381971593880.7%
Lei Fei351801344674.4%
Lau351551203577.4%
Brad1531233080.4%
Wolf34130993176.2%
El Blaze3573541974.0%
Lion3471591283.1%
Goh3350381276.0%
Taka334237588.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau56312555.4%-9.2
Jacky49321765.3%+2.9
Akira48301862.5%-2.9
Kage40271367.5%+5.4
Lei Fei33181554.5%-8.8
Lion32201262.5%-1.6
Wolf2922775.9%+9.6
Brad2819967.9%+10.3
Shun2721677.8%+10.7
El Blaze20101050.0%-14.2
Pai156940.0%-16.3
Sarah1514193.3%+31.1
Jeffry149564.3%-3.8
Goh97277.8%+16.6
Aoi84450.0%-15.9
Eileen83537.5%-12.7
Vanessa76185.7%+21.0
Jean53260.0%-7.8
Taka42250.0%-6.5
Dural2020.0%-63.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence53361767.9%+6.5
Open51292256.9%-7.7
Low Fence49321765.3%+1.8
Rectangle47291861.7%+0.1
Half Fence46262056.5%-10.0
Breakable Full Fence43281565.1%-0.3
Single Wall43261760.5%-0.9
Full Fence39261366.7%+5.6
Octagon37251267.6%+4.1
Full Fence and Open1612475.0%+10.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26564.2%63.3%+0.8
No walls14360.8%63.0%-2.1

Walls against open: +3.0 points (95% range -7.2 to +13.1), p 0.565 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ふかふか (Rank 38)2026/07/06660100.0%
躑躅 (Rank 35)2026/07/0654180.0%
グラウンド・ゼロ (Rank 39)2026/07/0673442.9%
pazwolf (Rank 38)2026/07/06550100.0%
jikacho-Gigas (Rank 40)2026/06/1494544.4%
ちび太☆らふぁ~る (Rank 40)2026/06/1463350.0%
ビルちゃん (Rank 40)2026/06/1453260.0%
ハティーン (Rank 39)2026/06/14107370.0%
教えたがりおじさん (Rank 40)2026/06/1483537.5%
毎度♪ (Rank 42)2026/05/3161516.7%
るりじゃいき (Rank 39)2026/05/31108280.0%
mahhakato (Rank 42)2026/05/3161516.7%
ふじふじくん (Rank 41)2026/05/2565183.3%
MasaRED-ninten (Rank 38)2026/05/2597277.8%
GP (Rank 41)2026/05/2564266.7%
高輪メメントス (Rank 35)2026/05/2585362.5%
aona (Rank 36)2026/05/2543175.0%
gucchi_1222 (Rank 39)2026/05/1895455.6%
tacchi_ZO-3 (Rank 34)2026/05/1176185.7%
Sleipnir-kzm (Rank 37)2026/05/1185362.5%
Vgyjyrdgjk (Rank 39)2026/05/1153260.0%
expensive-sand (Rank 36)2026/05/0663350.0%
zaduhkj (Rank 33)2026/05/0653260.0%
アヒルさんチーム (Rank 42)2026/04/2673442.9%
konta808 (Rank 41)2026/04/1253260.0%

Round openings

Every character

backdash into guardG1397.7%
backward movement into backdash905.0%
backdash into evade down884.9%
guardG834.6%
backward movement into guardG693.8%
guardG into throwP+G693.8%
backdash into evade up623.5%
backdash into throwP+G522.9%
forward dash into throwP+G512.8%
Shitamaeken2P422.3%
backward movement into throwP+G412.3%
Squat Straight2P321.8%
throwP+G251.4%
Gyaku Seikenzuki66P231.3%
forward movement into punchP201.1%

379 further openings account for the other 913 rounds.

Jean

Shitamaeken2P428.4%
backdash into guardG326.4%
backdash into evade up295.8%
guardG255.0%
Gyaku Seikenzuki66P234.6%
backdash into evade down234.6%
guardG into throwP+G224.4%
backdash into throwP+G204.0%
backward movement into guardG142.8%
guardG into Shitamaeken2P142.8%
forward dash into throwP+G132.6%
forward dash into Yoko'enpi6P122.4%
Yamakuzushi6K102.0%
forward movement into punchP91.8%
guardG into Yamakuzushi6K91.8%

100 further openings account for the other 201 rounds.

Jacky

backward movement into backdash5712.7%
Squat Straight2P327.1%
backward movement into guardG327.1%
backdash into guardG276.0%
forward dash into throwP+G276.0%
backward movement into throwP+G194.2%
guardG184.0%
backdash into evade down153.3%
guardG into Squat Straight2P143.1%
Low Spin Kick1K+G132.9%
Squat Straight2P into backdash132.9%
backdash into evade up132.9%
Dash Hammer Kick66K112.5%
Slant Back Knuckle1P102.2%
backward movement102.2%

67 further openings account for the other 138 rounds.

Jeffry

backward movement into backdash1810.3%
Low Knuckle2P169.1%
backward movement into guardG158.6%
backdash into guardG116.3%
guardG105.7%
backdash into Double Hammer Down43P63.4%
backdash into evade down63.4%
backward movement into Toe Kick2K63.4%
guardG into throwP+G63.4%
backward movement into throwP+G52.9%
Hammer Slide1P42.3%
guardG into Low Knuckle2P42.3%
Dash Elbow66P31.7%
backdash into Tsunami Beat3K+G31.7%
backdash into evade up31.7%

48 further openings account for the other 59 rounds.

El Blaze

backdash into guardG2113.0%
backdash into evade down138.1%
backdash into throwP+G116.8%
Sit Jab2P106.2%
Rolling Low Knuckle1P95.6%
backdash into evade up95.6%
guardG into throwP+G95.6%
guardG into Sit Jab2P85.0%
guardG63.7%
forward movement into punchP53.1%
Midday HeatKK into Combo Twilight GlowKKK42.5%
backward movement into throwP+G42.5%
backdash into punchP31.9%
crouch dash forward into Volcano Knee6K+G31.9%
guardG into evade down31.9%

39 further openings account for the other 43 rounds.

Akira

backdash into guardG2217.9%
Rimon Chouchu66P1411.4%
forward dash into Jouho Touken6P64.9%
guardG64.9%
backdash into evade up43.2%
guardG into Jouho Touken6P43.2%
Chouyoushu1P32.4%
backward movement into backdash32.4%
forward dash into Rimon Chouchu66P32.4%
forward dash into throwP+G32.4%
guardG into forward dash32.4%
Housui2P21.6%
Housui2P into backdash21.6%
Jouho Senshou46P21.6%
Yakuho Chouchu666P into evade down21.6%

37 further openings account for the other 44 rounds.

Pai

backdash into guardG98.6%
Honshin Soukyaku1K+G76.7%
Souchuken2P76.7%
crouch dash back into guardG54.8%
guardG into throwP+G54.8%
backdash into evade down43.8%
backdash into throwP+G43.8%
crouch into Honshin Soukyaku1K+G43.8%
guardG into evade down43.8%
Enshi Soushou66P32.9%
crouch dash forward into Souanshou3P+K32.9%
evade down into forward dash32.9%
evade down into throwP+G32.9%
guardG32.9%
Souchuken2P into Souanshou3P+K21.9%

36 further openings account for the other 39 rounds.

Wolf

Low Drop Kick62K911.4%
backdash into evade down78.9%
guardG into throwP+G67.6%
Quick Shoulder66P+K56.3%
backdash into throwP+G56.3%
Elbow Butt4P45.1%
Screw Hook63214P33.8%
backdash into guardG33.8%
evade down into Elbow Butt4P33.8%
Elbow Butt4P into punchP22.5%
Low Hammer2P22.5%
backdash into Low Hammer2P22.5%
backdash into evade up22.5%
evade down into throwP+G22.5%
throwP+G22.5%

22 further openings account for the other 22 rounds.

Shun

Haisenchu1P1620.8%
Fukuchougeki2P1316.9%
backdash into evade down79.1%
backdash into guardG45.2%
guardG into throwP+G33.9%
Shinho Suikoushu43P+K into forward movement22.6%
backdash into Gyou'inshuP+K+G22.6%
backdash into throwP+G22.6%
backward movement into Rensai Gakushu46PP22.6%
backward movement into throwP+G22.6%
forward dash into throwP+G22.6%
guardG into Fukuchougeki2P22.6%
Fukuchougeki2P into forward dash11.3%
Fukuchougeki2P into throwP+G11.3%
Getsuga Gakushu46P11.3%

17 further openings account for the other 17 rounds.

Kage

backdash into guardG616.2%
Senpujin2P+K513.5%
Jizuridan2P410.8%
Rasen4P into kickK25.4%
backdash into evade down25.4%
backward movement into Nagiharai6P+K25.4%
crouch into Jizuridan2P25.4%
guardG25.4%
Hagakure-ryu In Raijingeki46P+K12.7%
Kouten63214P12.7%
Rasen4P12.7%
Rasen4P into backdash12.7%
Ryu'eikyaku66K12.7%
Sokudan1P12.7%
Tsumujigeri2K+G12.7%

5 further openings account for the other 5 rounds.

Lion

backdash into evade down414.3%
Katousui2P310.7%
guardG310.7%
guardG into throwP+G310.7%
Fujinkyaku66K27.1%
throwP+G27.1%
Banchu6P13.6%
Fujinkyaku66K into RensentaiKK13.6%
Kousoutai2K+G13.6%
backdash into Koushutai44K13.6%
backdash into Sentai4K13.6%
backdash into punchP13.6%
forward dash into Banchu6P13.6%
guardG into Attai2K13.6%
guardG into Banchu Renkanshu6PP13.6%

2 further openings account for the other 2 rounds.

Taka

Morotezuki66P313.0%
Kachi'age33P+K28.7%
Shita Harite2P28.7%
guardG28.7%
guardG into Kachi'age33P+K28.7%
Kirikabu Kudaki1P+K14.3%
Morotezuki66P into Morote Tsuppari66PP14.3%
backdash into Aka'oni MidaremageP+K14.3%
backdash into evade up14.3%
backdash into guardG14.3%
backdash into punchP14.3%
backdash into throwP+G14.3%
backward movement into backdash14.3%
guardG into Aka'oni MidaremageP+K14.3%
guardG into Kirikabu Kudaki1P+K14.3%

2 further openings account for the other 2 rounds.

Goh

backdash into evade down316.7%
guardG316.7%
backdash into guardG211.1%
Garyu66K15.6%
Soukyu46P15.6%
Sune'uchi2P15.6%
backdash into Hiji'ate6P15.6%
backdash into throwP+G15.6%
backward movement into Hiji'ate6P15.6%
backward movement into guardG15.6%
backward movement into throwP+G15.6%
guardG into Sune'uchi2P15.6%
guardG into throwP+G15.6%

Lau

Souchuken2P214.3%
backdash into evade down214.3%
guardG214.3%
guardG into throwP+G214.3%
Kosoushou46P into forward movement17.1%
backward movement into Kosoushou46P17.1%
backward movement into backdash17.1%
backward movement into throwP+G17.1%
forward dash into Sako Soushou4P+K17.1%
no input17.1%

Lei Fei

Fukusoushou2P216.7%
Bunkyaku3K18.3%
Souhikyaku9K+G18.3%
backdash into Kakushu Suigeki6P18.3%
backdash into guardG18.3%
evade down into Fukusoushou2P18.3%
evade down into Shaten Renshou33PP18.3%
guardG18.3%
guardG into Kaisei Tento1P+K18.3%
guardG into evade down18.3%
guardG into throwP+G18.3%