Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1914 #116 of 3,686 on the Elo list →
Jean1920141 matches
Jacky1915124 matches
Jeffry191747 matches
El Blaze190440 matches
Akira191630 matches
Shun192728 matches
Wolf190625 matches
Pai191124 matches
Lau191419 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 42 | 1,974 | 1,152 | 822 | 58.4% |
|---|---|---|---|---|---|
| Jacky | 42 | 1,118 | 670 | 448 | 59.9% |
| Kage | 37 | 253 | 177 | 76 | 70.0% |
| Jeffry | 38 | 218 | 168 | 50 | 77.1% |
| Pai | 37 | 216 | 165 | 51 | 76.4% |
| Akira | 37 | 210 | 162 | 48 | 77.1% |
| Shun | 38 | 208 | 168 | 40 | 80.8% |
| Lau | 36 | 184 | 141 | 43 | 76.6% |
| Lei Fei | 35 | 180 | 134 | 46 | 74.4% |
| Brad | — | 153 | 123 | 30 | 80.4% |
| Wolf | 34 | 144 | 108 | 36 | 75.0% |
| El Blaze | 35 | 73 | 54 | 19 | 74.0% |
| Lion | 34 | 71 | 59 | 12 | 83.1% |
| Goh | 33 | 50 | 38 | 12 | 76.0% |
| Taka | 33 | 42 | 37 | 5 | 88.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,129 of 2,059 rounds counted7.4 inputs a second (442 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 7.5 | 450 | 333 |
|---|---|---|---|
| Jacky | 7.6 | 454 | 300 |
| Jeffry | 6.2 | 371 | 84 |
| El Blaze | 6.8 | 407 | 9 |
| Akira | 7.9 | 474 | 99 |
| Shun | 7.7 | 460 | 109 |
| Pai | 7.3 | 440 | 68 |
| Wolf | 5.9 | 352 | 21 |
| Lau | 6.9 | 416 | 71 |
| Kage | 6.4 | 385 | 18 |
| Lion | 6.8 | 406 | 12 |
| Lei Fei | 7.8 | 467 | 5 |
By opponent's character
| Lau | 6.9 | 417 | 131 |
|---|---|---|---|
| Akira | 7.8 | 466 | 142 |
| Jacky | 7.9 | 476 | 126 |
| Kage | 7.3 | 439 | 115 |
| Brad | 7.4 | 446 | 84 |
| Lion | 7.8 | 465 | 118 |
| Lei Fei | 7.4 | 446 | 47 |
| Shun | 7.2 | 433 | 69 |
| Wolf | 7.1 | 425 | 63 |
| El Blaze | 6.7 | 403 | 33 |
| Pai | 7.3 | 440 | 33 |
| Goh | 7.7 | 463 | 38 |
| Sarah | 6.9 | 416 | 7 |
| Jeffry | 6.5 | 388 | 13 |
| Aoi | 7.3 | 440 | 35 |
| Eileen | 6.8 | 406 | 28 |
| Vanessa | 6.9 | 414 | 20 |
| Jean | 6.8 | 410 | 17 |
| Taka | 4.6 | 275 | 7 |
| Dural | 6.3 | 377 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 58 | 33 | 25 | 56.9% | -8.0 |
|---|---|---|---|---|---|
| Akira | 56 | 35 | 21 | 62.5% | -3.1 |
| Jacky | 52 | 34 | 18 | 65.4% | +3.0 |
| Kage | 49 | 33 | 16 | 67.3% | +3.8 |
| Brad | 39 | 26 | 13 | 66.7% | +6.8 |
| Lion | 38 | 24 | 14 | 63.2% | -0.7 |
| Lei Fei | 33 | 18 | 15 | 54.5% | -9.4 |
| Shun | 32 | 24 | 8 | 75.0% | +7.4 |
| Wolf | 30 | 23 | 7 | 76.7% | +10.2 |
| El Blaze | 20 | 10 | 10 | 50.0% | -14.8 |
| Pai | 17 | 8 | 9 | 47.1% | -10.1 |
| Goh | 15 | 12 | 3 | 80.0% | +20.3 |
| Sarah | 15 | 14 | 1 | 93.3% | +29.9 |
| Jeffry | 14 | 9 | 5 | 64.3% | -4.5 |
| Aoi | 11 | 6 | 5 | 54.5% | -12.1 |
| Eileen | 11 | 5 | 6 | 45.5% | -7.8 |
| Vanessa | 9 | 6 | 3 | 66.7% | +4.4 |
| Jean | 7 | 4 | 3 | 57.1% | -9.8 |
| Taka | 4 | 2 | 2 | 50.0% | -7.2 |
| Dural | 2 | 0 | 2 | 0.0% | -64.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 58 | 33 | 25 | 56.9% | -8.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 57 | 40 | 17 | 70.2% | +8.4 |
| Rectangle | 56 | 34 | 22 | 60.7% | -0.7 |
| Full Fence | 54 | 36 | 18 | 66.7% | +5.5 |
| Low Fence | 54 | 36 | 18 | 66.7% | +3.0 |
| Breakable Full Fence | 51 | 34 | 17 | 66.7% | +1.4 |
| Half Fence | 48 | 27 | 21 | 56.2% | -10.8 |
| Single Wall | 47 | 29 | 18 | 61.7% | -1.6 |
| Octagon | 40 | 26 | 14 | 65.0% | +1.6 |
| Full Fence and Open | 16 | 12 | 4 | 75.0% | +9.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 306 | 64.4% | 63.4% | +1.0 |
| No walls | 159 | 61.6% | 63.8% | -2.2 |
Walls against open: +3.2 points (95% range -6.3 to +12.7), p 0.507 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| るりじゃいき (Rank 39) | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|
| ゲッパー (Rank 38) | 10 | 6 | 4 | 60.0% |
| ハティーン (Rank 39) | 10 | 7 | 3 | 70.0% |
| MasaRED-ninten (Rank 38) | 9 | 7 | 2 | 77.8% |
| gucchi_1222 (Rank 39) | 9 | 5 | 4 | 55.6% |
| jikacho-Gigas (Rank 40) | 9 | 4 | 5 | 44.4% |
| ちび太☆らふぁ~る (Rank 42) | 9 | 4 | 5 | 44.4% |
| Sleipnir-kzm (Rank 37) | 8 | 5 | 3 | 62.5% |
| しょべるん (Rank 39) | 8 | 4 | 4 | 50.0% |
| 教えたがりおじさん (Rank 40) | 8 | 3 | 5 | 37.5% |
| 躑躅 (Rank 36) | 8 | 7 | 1 | 87.5% |
| 高輪メメントス (Rank 35) | 8 | 5 | 3 | 62.5% |
| tacchi_ZO-3 (Rank 34) | 7 | 6 | 1 | 85.7% |
| アヒルさんチーム (Rank 42) | 7 | 3 | 4 | 42.9% |
| グラウンド・ゼロ (Rank 39) | 7 | 3 | 4 | 42.9% |
| GP (Rank 41) | 6 | 4 | 2 | 66.7% |
| expensive-sand (Rank 36) | 6 | 3 | 3 | 50.0% |
| mahhakato (Rank 42) | 6 | 1 | 5 | 16.7% |
| ふかふか (Rank 38) | 6 | 6 | 0 | 100.0% |
| ふじふじくん (Rank 41) | 6 | 5 | 1 | 83.3% |
| 毎度♪ (Rank 42) | 6 | 1 | 5 | 16.7% |
| Aczing (Rank 35) | 5 | 3 | 2 | 60.0% |
| inoshikatyo1007 (Rank 34) | 5 | 5 | 0 | 100.0% |
| zaduhkj (Rank 33) | 5 | 3 | 2 | 60.0% |
| ビルちゃん (Rank 40) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| ちび太☆らふぁ~る (Rank 42) | 2026/10/12 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| ゲッパー (Rank 38) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| Aczing (Rank 35) | 2026/10/12 | 5 | 3 | 2 | 60.0% |
| 躑躅 (Rank 36) | 2026/10/12 | 8 | 7 | 1 | 87.5% |
| inoshikatyo1007 (Rank 34) | 2026/10/12 | 5 | 5 | 0 | 100.0% |
| しょべるん (Rank 39) | 2026/10/12 | 8 | 4 | 4 | 50.0% |
| ふかふか (Rank 38) | 2026/07/06 | 6 | 6 | 0 | 100.0% |
| グラウンド・ゼロ (Rank 39) | 2026/07/06 | 7 | 3 | 4 | 42.9% |
| jikacho-Gigas (Rank 40) | 2026/06/14 | 9 | 4 | 5 | 44.4% |
| ビルちゃん (Rank 40) | 2026/06/14 | 5 | 3 | 2 | 60.0% |
| ハティーン (Rank 39) | 2026/06/14 | 10 | 7 | 3 | 70.0% |
| 教えたがりおじさん (Rank 40) | 2026/06/14 | 8 | 3 | 5 | 37.5% |
| 毎度♪ (Rank 42) | 2026/05/31 | 6 | 1 | 5 | 16.7% |
| るりじゃいき (Rank 39) | 2026/05/31 | 10 | 8 | 2 | 80.0% |
| mahhakato (Rank 42) | 2026/05/31 | 6 | 1 | 5 | 16.7% |
| ふじふじくん (Rank 41) | 2026/05/25 | 6 | 5 | 1 | 83.3% |
| MasaRED-ninten (Rank 38) | 2026/05/25 | 9 | 7 | 2 | 77.8% |
| GP (Rank 41) | 2026/05/25 | 6 | 4 | 2 | 66.7% |
| 高輪メメントス (Rank 35) | 2026/05/25 | 8 | 5 | 3 | 62.5% |
| gucchi_1222 (Rank 39) | 2026/05/18 | 9 | 5 | 4 | 55.6% |
| tacchi_ZO-3 (Rank 34) | 2026/05/11 | 7 | 6 | 1 | 85.7% |
| Sleipnir-kzm (Rank 37) | 2026/05/11 | 8 | 5 | 3 | 62.5% |
| expensive-sand (Rank 36) | 2026/05/06 | 6 | 3 | 3 | 50.0% |
| zaduhkj (Rank 33) | 2026/05/06 | 5 | 3 | 2 | 60.0% |
| アヒルさんチーム (Rank 42) | 2026/04/26 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| backdash into guardG | 129 | 7.2% |
|---|---|---|
| backdash into evade down | 82 | 4.6% |
| guardG | 81 | 4.5% |
| backward movement into backdash | 74 | 4.1% |
| guardG into throw escape | 69 | 3.8% |
| backward movement into guardG | 61 | 3.4% |
| forward dash into throwP+G | 50 | 2.8% |
| backdash into evade up | 49 | 2.7% |
| Shitamaeken2P | 42 | 2.3% |
| backward movement into throw escape | 39 | 2.2% |
| backdash into throw escape | 33 | 1.8% |
| Squat Straight2P | 32 | 1.8% |
| backdash into throwP+G | 30 | 1.7% |
| Gyaku Seikenzuki66P | 23 | 1.3% |
| forward movement into punchP | 20 | 1.1% |
402 further openings account for the other 985 rounds.
Counted from 449 of the 512 matches played. The rest were not pulled for openings.
Jean
- Career
- 1,152–822 · 58.4%
- This season
- 141 matches · 58.9%
- Peak rank
- 42
First hit in 54.7% of 492 rounds. Won 57.2% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 48.7% of rounds, against 20.4% after losing one.
- When ahead: backs off first in 50.8% of rounds, against 25.9% when level or behind.
| Shitamaeken2P | 42 | 8.4% |
|---|---|---|
| backdash into guardG | 27 | 5.4% |
| guardG | 24 | 4.8% |
| Gyaku Seikenzuki66P | 23 | 4.6% |
| backdash into evade down | 22 | 4.4% |
| guardG into throw escape | 22 | 4.4% |
| backdash into evade up | 21 | 4.2% |
| backdash into throw escape | 14 | 2.8% |
| guardG into Shitamaeken2P | 14 | 2.8% |
| backward movement into guardG | 12 | 2.4% |
| forward dash into Yoko'enpi6P | 12 | 2.4% |
| forward dash into throwP+G | 12 | 2.4% |
| Yamakuzushi6K | 10 | 2.0% |
| backdash into throwP+G | 10 | 2.0% |
| forward movement into punchP | 9 | 1.8% |
108 further openings account for the other 224 rounds.
Counted from 122 of the 141 matches played. The rest were not pulled for openings.
Jacky
- Career
- 670–448 · 59.9%
- This season
- 128 matches · 58.6%
- Peak rank
- 42
First hit in 44.0% of 448 rounds. Won 58.9% of the rounds they struck first, 53.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 44.1% of rounds, against 21.6% in their other rounds.
- After winning a round: backs off first in 57.9% of rounds, against 26.7% after losing one.
- When ahead: backs off first in 56.5% of rounds, against 33.8% when level or behind.
- In round 3: opens with “forward dash into P+G throw” in 12.2% of rounds, against 3.9% in their other rounds.
| backward movement into backdash | 50 | 11.1% |
|---|---|---|
| Squat Straight2P | 32 | 7.1% |
| backward movement into guardG | 28 | 6.2% |
| backdash into guardG | 27 | 6.0% |
| forward dash into throwP+G | 27 | 6.0% |
| guardG | 18 | 4.0% |
| backward movement into throw escape | 14 | 3.1% |
| guardG into Squat Straight2P | 14 | 3.1% |
| Low Spin Kick1K+G | 13 | 2.9% |
| Squat Straight2P into backdash | 13 | 2.9% |
| backdash into evade down | 12 | 2.7% |
| Dash Hammer Kick66K | 11 | 2.5% |
| backdash into evade up | 11 | 2.5% |
| backward movement into throwP+G | 11 | 2.5% |
| Slant Back Knuckle1P | 10 | 2.2% |
73 further openings account for the other 158 rounds.
Counted from 116 of the 128 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–4 · 69% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 168–50 · 77.1%
- This season
- 47 matches · 68.1%
- Peak rank
- 38
First hit in 56.6% of 175 rounds. Won 69.7% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Knuckle2P | 16 | 9.1% |
|---|---|---|
| backward movement into guardG | 14 | 8.0% |
| backward movement into backdash | 13 | 7.4% |
| backdash into guardG | 10 | 5.7% |
| guardG | 9 | 5.1% |
| backward movement into Toe Kick2K | 7 | 4.0% |
| backdash into Double Hammer Down43P | 6 | 3.4% |
| backdash into evade down | 6 | 3.4% |
| backward movement into throw escape | 6 | 3.4% |
| guardG into throw escape | 6 | 3.4% |
| guardG into Low Knuckle2P | 5 | 2.9% |
| Hammer Slide1P | 4 | 2.3% |
| Dash Elbow66P | 3 | 1.7% |
| backdash into Tsunami Beat3K+G | 3 | 1.7% |
| backdash into evade up | 3 | 1.7% |
52 further openings account for the other 64 rounds.
Counted from 44 of the 47 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 54–19 · 74.0%
- This season
- 40 matches · 67.5%
- Peak rank
- 35
First hit in 48.5% of 161 rounds. Won 68.0% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 19 | 11.8% |
|---|---|---|
| backdash into evade down | 12 | 7.5% |
| Sit Jab2P | 10 | 6.2% |
| Rolling Low Knuckle1P | 9 | 5.6% |
| guardG into throw escape | 9 | 5.6% |
| guardG into Sit Jab2P | 8 | 5.0% |
| backdash into evade up | 7 | 4.3% |
| backdash into throw escape | 7 | 4.3% |
| guardG | 6 | 3.7% |
| backdash into punchP | 5 | 3.1% |
| backdash into throwP+G | 5 | 3.1% |
| forward movement into punchP | 5 | 3.1% |
| Midday HeatKK into Combo Twilight GlowKKK | 4 | 2.5% |
| backward movement into throw escape | 4 | 2.5% |
| crouch dash forward into Volcano Knee6K+G | 3 | 1.9% |
43 further openings account for the other 48 rounds.
Akira
- Career
- 162–48 · 77.1%
- This season
- 30 matches · 70.0%
- Peak rank
- 37
First hit in 48.8% of 123 rounds. Won 65.0% of the rounds they struck first, 58.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 21 | 17.1% |
|---|---|---|
| Rimon Chouchu66P | 14 | 11.4% |
| forward dash into Jouho Touken6P | 6 | 4.9% |
| guardG | 6 | 4.9% |
| backdash into evade up | 4 | 3.2% |
| guardG into Jouho Touken6P | 4 | 3.2% |
| Chouyoushu1P | 3 | 2.4% |
| backward movement into backdash | 3 | 2.4% |
| forward dash into Rimon Chouchu66P | 3 | 2.4% |
| forward dash into throwP+G | 3 | 2.4% |
| guardG into forward dash | 3 | 2.4% |
| Housui2P | 2 | 1.6% |
| Housui2P into backdash | 2 | 1.6% |
| Jouho Senshou46P | 2 | 1.6% |
| Yakuho Chouchu666P into evade down | 2 | 1.6% |
38 further openings account for the other 45 rounds.
Pai
- Career
- 165–51 · 76.4%
- This season
- 26 matches · 65.4%
- Peak rank
- 37
First hit in 42.9% of 105 rounds. Won 62.2% of the rounds they struck first, 60.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 8 | 7.6% |
|---|---|---|
| Honshin Soukyaku1K+G | 7 | 6.7% |
| Souchuken2P | 7 | 6.7% |
| crouch dash back into guardG | 5 | 4.8% |
| guardG into throw escape | 5 | 4.8% |
| backdash into evade down | 4 | 3.8% |
| crouch into Honshin Soukyaku1K+G | 4 | 3.8% |
| evade down into throw escape | 4 | 3.8% |
| guardG into evade down | 4 | 3.8% |
| Enshi Soushou66P | 3 | 2.9% |
| backdash into throw escape | 3 | 2.9% |
| crouch dash forward into Souanshou3P+K | 3 | 2.9% |
| guardG | 3 | 2.9% |
| Souchuken2P into Souanshou3P+K | 2 | 1.9% |
| backdash into throwP+G | 2 | 1.9% |
38 further openings account for the other 41 rounds.
Wolf
- Career
- 108–36 · 75.0%
- This season
- 25 matches · 64.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 9 | 11.4% |
|---|---|---|
| backdash into evade down | 6 | 7.6% |
| guardG into throw escape | 6 | 7.6% |
| Quick Shoulder66P+K | 5 | 6.3% |
| backdash into throwP+G | 5 | 6.3% |
| Elbow Butt4P | 4 | 5.1% |
| Screw Hook63214P | 3 | 3.8% |
| backdash into guardG | 3 | 3.8% |
| evade down into Elbow Butt4P | 3 | 3.8% |
| Elbow Butt4P into punchP | 2 | 2.5% |
| Low Hammer2P | 2 | 2.5% |
| backdash into Low Hammer2P | 2 | 2.5% |
| evade down into throw escape | 2 | 2.5% |
| throwP+G | 2 | 2.5% |
| Comet Hook1P into punchP | 1 | 1.3% |
24 further openings account for the other 24 rounds.
Counted from 20 of the 25 matches played. The rest were not pulled for openings.
Shun
- Career
- 168–40 · 80.8%
- This season
- 28 matches · 85.7%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 16 | 20.8% |
|---|---|---|
| Fukuchougeki2P | 13 | 16.9% |
| backdash into evade down | 7 | 9.1% |
| backdash into guardG | 4 | 5.2% |
| guardG into throw escape | 3 | 3.9% |
| Shinho Suikoushu43P+K into forward movement | 2 | 2.6% |
| backdash into Gyou'inshuP+K+G | 2 | 2.6% |
| backdash into throwP+G | 2 | 2.6% |
| backward movement into Rensai Gakushu46PP | 2 | 2.6% |
| backward movement into throw escape | 2 | 2.6% |
| forward dash into throwP+G | 2 | 2.6% |
| guardG into Fukuchougeki2P | 2 | 2.6% |
| Fukuchougeki2P into forward dash | 1 | 1.3% |
| Fukuchougeki2P into throwP+G | 1 | 1.3% |
| Getsuga Gakushu46P | 1 | 1.3% |
17 further openings account for the other 17 rounds.
Counted from 20 of the 28 matches played. The rest were not pulled for openings.
Kage
- Career
- 177–76 · 70.0%
- This season
- 9 matches · 44.4%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 6 | 16.2% |
|---|---|---|
| Senpujin2P+K | 5 | 13.5% |
| Jizuridan2P | 4 | 10.8% |
| Rasen4P into kickK | 2 | 5.4% |
| backdash into evade down | 2 | 5.4% |
| backward movement into Nagiharai6P+K | 2 | 5.4% |
| crouch into Jizuridan2P | 2 | 5.4% |
| guardG | 2 | 5.4% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 2.7% |
| Kouten63214P | 1 | 2.7% |
| Rasen4P | 1 | 2.7% |
| Rasen4P into backdash | 1 | 2.7% |
| Ryu'eikyaku66K | 1 | 2.7% |
| Sokudan1P | 1 | 2.7% |
| Tsumujigeri2K+G | 1 | 2.7% |
5 further openings account for the other 5 rounds.
Lion
- Career
- 59–12 · 83.1%
- This season
- 7 matches · 71.4%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 14.3% |
|---|---|---|
| Katousui2P | 3 | 10.7% |
| guardG | 3 | 10.7% |
| guardG into throw escape | 3 | 10.7% |
| Fujinkyaku66K | 2 | 7.1% |
| throw escape | 2 | 7.1% |
| Banchu6P | 1 | 3.6% |
| Fujinkyaku66K into RensentaiKK | 1 | 3.6% |
| Kousoutai2K+G | 1 | 3.6% |
| backdash into Koushutai44K | 1 | 3.6% |
| backdash into Sentai4K | 1 | 3.6% |
| backdash into punchP | 1 | 3.6% |
| forward dash into Banchu6P | 1 | 3.6% |
| guardG into Attai2K | 1 | 3.6% |
| guardG into Banchu Renkanshu6PP | 1 | 3.6% |
2 further openings account for the other 2 rounds.
Taka
- Career
- 37–5 · 88.1%
- This season
- 5 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P | 3 | 13.0% |
|---|---|---|
| Kachi'age33P+K | 2 | 8.7% |
| Shita Harite2P | 2 | 8.7% |
| guardG | 2 | 8.7% |
| guardG into Kachi'age33P+K | 2 | 8.7% |
| Kirikabu Kudaki1P+K | 1 | 4.3% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 4.3% |
| backdash into Aka'oni MidaremageP+K | 1 | 4.3% |
| backdash into evade up | 1 | 4.3% |
| backdash into guardG | 1 | 4.3% |
| backdash into punchP | 1 | 4.3% |
| backdash into throwP+G | 1 | 4.3% |
| backward movement into punchP | 1 | 4.3% |
| guardG into Aka'oni MidaremageP+K | 1 | 4.3% |
| guardG into Kirikabu Kudaki1P+K | 1 | 4.3% |
2 further openings account for the other 2 rounds.
Goh
- Career
- 38–12 · 76.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 16.7% |
|---|---|---|
| guardG | 3 | 16.7% |
| backdash into guardG | 2 | 11.1% |
| Garyu66K | 1 | 5.6% |
| Soukyu46P | 1 | 5.6% |
| Sune'uchi2P | 1 | 5.6% |
| backdash into Hiji'ate6P | 1 | 5.6% |
| backdash into throwP+G | 1 | 5.6% |
| backward movement into Hiji'ate6P | 1 | 5.6% |
| backward movement into guardG | 1 | 5.6% |
| backward movement into throw escape | 1 | 5.6% |
| guardG into Sune'uchi2P | 1 | 5.6% |
| guardG into throw escape | 1 | 5.6% |
Lau
- Career
- 141–43 · 76.6%
- This season
- 19 matches · 73.7%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Souchuken2P | 2 | 14.3% |
|---|---|---|
| backdash into evade down | 2 | 14.3% |
| guardG | 2 | 14.3% |
| guardG into throw escape | 2 | 14.3% |
| Kosoushou46P into forward movement | 1 | 7.1% |
| backward movement into Kosoushou46P | 1 | 7.1% |
| backward movement into backdash | 1 | 7.1% |
| backward movement into throw escape | 1 | 7.1% |
| forward dash into Sako Soushou4P+K | 1 | 7.1% |
| no input | 1 | 7.1% |
Counted from 3 of the 19 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 134–46 · 74.4%
- This season
- 3 matches · 66.7%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Fukusoushou2P | 2 | 16.7% |
|---|---|---|
| Bunkyaku3K | 1 | 8.3% |
| Souhikyaku9K+G | 1 | 8.3% |
| backdash into Kakushu Suigeki6P | 1 | 8.3% |
| backdash into guardG | 1 | 8.3% |
| evade down into Fukusoushou2P | 1 | 8.3% |
| evade down into Shaten Renshou33PP | 1 | 8.3% |
| guardG | 1 | 8.3% |
| guardG into Kaisei Tento1P+K | 1 | 8.3% |
| guardG into evade down | 1 | 8.3% |
| guardG into throw escape | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 2 of 14 tests hold up
- Jacky: 4 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
