VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

hokkun

  • Jacky
  • Jeffry
  • El Blaze
  • Akira
  • Shun
  • Pai
  • Wolf
  • Lau
  • Kage
  • Lion
  • Taka
  • Goh
  • Lei Fei
Career matches5,094
Career win rate65.9%
Round win rate57.4%
Peak rank42
Distinct opponents179
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1914 #116 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean421,9741,15282258.4%
Jacky421,11867044859.9%
Kage372531777670.0%
Jeffry382181685077.1%
Pai372161655176.4%
Akira372101624877.1%
Shun382081684080.8%
Lau361841414376.6%
Lei Fei351801344674.4%
Brad—1531233080.4%
Wolf341441083675.0%
El Blaze3573541974.0%
Lion3471591283.1%
Goh3350381276.0%
Taka334237588.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,129 of 2,059 rounds counted

7.4 inputs a second (442 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.5450333
Jacky7.6454300
Jeffry6.237184
El Blaze6.84079
Akira7.947499
Shun7.7460109
Pai7.344068
Wolf5.935221
Lau6.941671
Kage6.438518
Lion6.840612
Lei Fei7.84675

By opponent's character

Lau6.9417131
Akira7.8466142
Jacky7.9476126
Kage7.3439115
Brad7.444684
Lion7.8465118
Lei Fei7.444647
Shun7.243369
Wolf7.142563
El Blaze6.740333
Pai7.344033
Goh7.746338
Sarah6.94167
Jeffry6.538813
Aoi7.344035
Eileen6.840628
Vanessa6.941420
Jean6.841017
Taka4.62757
Dural6.33773

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau58332556.9%-8.0
Akira56352162.5%-3.1
Jacky52341865.4%+3.0
Kage49331667.3%+3.8
Brad39261366.7%+6.8
Lion38241463.2%-0.7
Lei Fei33181554.5%-9.4
Shun3224875.0%+7.4
Wolf3023776.7%+10.2
El Blaze20101050.0%-14.8
Pai178947.1%-10.1
Goh1512380.0%+20.3
Sarah1514193.3%+29.9
Jeffry149564.3%-4.5
Aoi116554.5%-12.1
Eileen115645.5%-7.8
Vanessa96366.7%+4.4
Jean74357.1%-9.8
Taka42250.0%-7.2
Dural2020.0%-64.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open58332556.9%-8.3
Breakable Half Fence57401770.2%+8.4
Rectangle56342260.7%-0.7
Full Fence54361866.7%+5.5
Low Fence54361866.7%+3.0
Breakable Full Fence51341766.7%+1.4
Half Fence48272156.2%-10.8
Single Wall47291861.7%-1.6
Octagon40261465.0%+1.6
Full Fence and Open1612475.0%+9.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30664.4%63.4%+1.0
No walls15961.6%63.8%-2.2

Walls against open: +3.2 points (95% range -6.3 to +12.7), p 0.507 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちび太☆らふぁ~る (Rank 42)2026/10/1294544.4%
ゲッパー (Rank 38)2026/10/12106460.0%
Aczing (Rank 35)2026/10/1253260.0%
躑躅 (Rank 36)2026/10/1287187.5%
inoshikatyo1007 (Rank 34)2026/10/12550100.0%
しょべるん (Rank 39)2026/10/1284450.0%
ふかふか (Rank 38)2026/07/06660100.0%
グラウンド・ゼロ (Rank 39)2026/07/0673442.9%
jikacho-Gigas (Rank 40)2026/06/1494544.4%
ビルちゃん (Rank 40)2026/06/1453260.0%
ハティーン (Rank 39)2026/06/14107370.0%
教えたがりおじさん (Rank 40)2026/06/1483537.5%
毎度♪ (Rank 42)2026/05/3161516.7%
るりじゃいき (Rank 39)2026/05/31108280.0%
mahhakato (Rank 42)2026/05/3161516.7%
ふじふじくん (Rank 41)2026/05/2565183.3%
MasaRED-ninten (Rank 38)2026/05/2597277.8%
GP (Rank 41)2026/05/2564266.7%
高輪メメントス (Rank 35)2026/05/2585362.5%
gucchi_1222 (Rank 39)2026/05/1895455.6%
tacchi_ZO-3 (Rank 34)2026/05/1176185.7%
Sleipnir-kzm (Rank 37)2026/05/1185362.5%
expensive-sand (Rank 36)2026/05/0663350.0%
zaduhkj (Rank 33)2026/05/0653260.0%
アヒルさんチーム (Rank 42)2026/04/2673442.9%

Round openings

Every character

backdash into guardG1297.2%
backdash into evade down824.6%
guardG814.5%
backward movement into backdash744.1%
guardG into throw escape693.8%
backward movement into guardG613.4%
forward dash into throwP+G502.8%
backdash into evade up492.7%
Shitamaeken2P422.3%
backward movement into throw escape392.2%
backdash into throw escape331.8%
Squat Straight2P321.8%
backdash into throwP+G301.7%
Gyaku Seikenzuki66P231.3%
forward movement into punchP201.1%

402 further openings account for the other 985 rounds.

Counted from 449 of the 512 matches played. The rest were not pulled for openings.

Jean

Career
1,152–822 · 58.4%
This season
141 matches · 58.9%
Peak rank
42

First hit in 54.7% of 492 rounds. Won 57.2% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 48.7% of rounds, against 20.4% after losing one.
  • When ahead: backs off first in 50.8% of rounds, against 25.9% when level or behind.

How is this tested?

Shitamaeken2P428.4%
backdash into guardG275.4%
guardG244.8%
Gyaku Seikenzuki66P234.6%
backdash into evade down224.4%
guardG into throw escape224.4%
backdash into evade up214.2%
backdash into throw escape142.8%
guardG into Shitamaeken2P142.8%
backward movement into guardG122.4%
forward dash into Yoko'enpi6P122.4%
forward dash into throwP+G122.4%
Yamakuzushi6K102.0%
backdash into throwP+G102.0%
forward movement into punchP91.8%

108 further openings account for the other 224 rounds.

Counted from 122 of the 141 matches played. The rest were not pulled for openings.

Jacky

Career
670–448 · 59.9%
This season
128 matches · 58.6%
Peak rank
42

First hit in 44.0% of 448 rounds. Won 58.9% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 44.1% of rounds, against 21.6% in their other rounds.
  • After winning a round: backs off first in 57.9% of rounds, against 26.7% after losing one.
  • When ahead: backs off first in 56.5% of rounds, against 33.8% when level or behind.
  • In round 3: opens with “forward dash into P+G throw” in 12.2% of rounds, against 3.9% in their other rounds.

How is this tested?

backward movement into backdash5011.1%
Squat Straight2P327.1%
backward movement into guardG286.2%
backdash into guardG276.0%
forward dash into throwP+G276.0%
guardG184.0%
backward movement into throw escape143.1%
guardG into Squat Straight2P143.1%
Low Spin Kick1K+G132.9%
Squat Straight2P into backdash132.9%
backdash into evade down122.7%
Dash Hammer Kick66K112.5%
backdash into evade up112.5%
backward movement into throwP+G112.5%
Slant Back Knuckle1P102.2%

73 further openings account for the other 158 rounds.

Counted from 116 of the 128 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–4 · 69%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
168–50 · 77.1%
This season
47 matches · 68.1%
Peak rank
38

First hit in 56.6% of 175 rounds. Won 69.7% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P169.1%
backward movement into guardG148.0%
backward movement into backdash137.4%
backdash into guardG105.7%
guardG95.1%
backward movement into Toe Kick2K74.0%
backdash into Double Hammer Down43P63.4%
backdash into evade down63.4%
backward movement into throw escape63.4%
guardG into throw escape63.4%
guardG into Low Knuckle2P52.9%
Hammer Slide1P42.3%
Dash Elbow66P31.7%
backdash into Tsunami Beat3K+G31.7%
backdash into evade up31.7%

52 further openings account for the other 64 rounds.

Counted from 44 of the 47 matches played. The rest were not pulled for openings.

El Blaze

Career
54–19 · 74.0%
This season
40 matches · 67.5%
Peak rank
35

First hit in 48.5% of 161 rounds. Won 68.0% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1911.8%
backdash into evade down127.5%
Sit Jab2P106.2%
Rolling Low Knuckle1P95.6%
guardG into throw escape95.6%
guardG into Sit Jab2P85.0%
backdash into evade up74.3%
backdash into throw escape74.3%
guardG63.7%
backdash into punchP53.1%
backdash into throwP+G53.1%
forward movement into punchP53.1%
Midday HeatKK into Combo Twilight GlowKKK42.5%
backward movement into throw escape42.5%
crouch dash forward into Volcano Knee6K+G31.9%

43 further openings account for the other 48 rounds.

Akira

Career
162–48 · 77.1%
This season
30 matches · 70.0%
Peak rank
37

First hit in 48.8% of 123 rounds. Won 65.0% of the rounds they struck first, 58.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG2117.1%
Rimon Chouchu66P1411.4%
forward dash into Jouho Touken6P64.9%
guardG64.9%
backdash into evade up43.2%
guardG into Jouho Touken6P43.2%
Chouyoushu1P32.4%
backward movement into backdash32.4%
forward dash into Rimon Chouchu66P32.4%
forward dash into throwP+G32.4%
guardG into forward dash32.4%
Housui2P21.6%
Housui2P into backdash21.6%
Jouho Senshou46P21.6%
Yakuho Chouchu666P into evade down21.6%

38 further openings account for the other 45 rounds.

Pai

Career
165–51 · 76.4%
This season
26 matches · 65.4%
Peak rank
37

First hit in 42.9% of 105 rounds. Won 62.2% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG87.6%
Honshin Soukyaku1K+G76.7%
Souchuken2P76.7%
crouch dash back into guardG54.8%
guardG into throw escape54.8%
backdash into evade down43.8%
crouch into Honshin Soukyaku1K+G43.8%
evade down into throw escape43.8%
guardG into evade down43.8%
Enshi Soushou66P32.9%
backdash into throw escape32.9%
crouch dash forward into Souanshou3P+K32.9%
guardG32.9%
Souchuken2P into Souanshou3P+K21.9%
backdash into throwP+G21.9%

38 further openings account for the other 41 rounds.

Wolf

Career
108–36 · 75.0%
This season
25 matches · 64.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K911.4%
backdash into evade down67.6%
guardG into throw escape67.6%
Quick Shoulder66P+K56.3%
backdash into throwP+G56.3%
Elbow Butt4P45.1%
Screw Hook63214P33.8%
backdash into guardG33.8%
evade down into Elbow Butt4P33.8%
Elbow Butt4P into punchP22.5%
Low Hammer2P22.5%
backdash into Low Hammer2P22.5%
evade down into throw escape22.5%
throwP+G22.5%
Comet Hook1P into punchP11.3%

24 further openings account for the other 24 rounds.

Counted from 20 of the 25 matches played. The rest were not pulled for openings.

Shun

Career
168–40 · 80.8%
This season
28 matches · 85.7%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P1620.8%
Fukuchougeki2P1316.9%
backdash into evade down79.1%
backdash into guardG45.2%
guardG into throw escape33.9%
Shinho Suikoushu43P+K into forward movement22.6%
backdash into Gyou'inshuP+K+G22.6%
backdash into throwP+G22.6%
backward movement into Rensai Gakushu46PP22.6%
backward movement into throw escape22.6%
forward dash into throwP+G22.6%
guardG into Fukuchougeki2P22.6%
Fukuchougeki2P into forward dash11.3%
Fukuchougeki2P into throwP+G11.3%
Getsuga Gakushu46P11.3%

17 further openings account for the other 17 rounds.

Counted from 20 of the 28 matches played. The rest were not pulled for openings.

Kage

Career
177–76 · 70.0%
This season
9 matches · 44.4%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG616.2%
Senpujin2P+K513.5%
Jizuridan2P410.8%
Rasen4P into kickK25.4%
backdash into evade down25.4%
backward movement into Nagiharai6P+K25.4%
crouch into Jizuridan2P25.4%
guardG25.4%
Hagakure-ryu In Raijingeki46P+K12.7%
Kouten63214P12.7%
Rasen4P12.7%
Rasen4P into backdash12.7%
Ryu'eikyaku66K12.7%
Sokudan1P12.7%
Tsumujigeri2K+G12.7%

5 further openings account for the other 5 rounds.

Lion

Career
59–12 · 83.1%
This season
7 matches · 71.4%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down414.3%
Katousui2P310.7%
guardG310.7%
guardG into throw escape310.7%
Fujinkyaku66K27.1%
throw escape27.1%
Banchu6P13.6%
Fujinkyaku66K into RensentaiKK13.6%
Kousoutai2K+G13.6%
backdash into Koushutai44K13.6%
backdash into Sentai4K13.6%
backdash into punchP13.6%
forward dash into Banchu6P13.6%
guardG into Attai2K13.6%
guardG into Banchu Renkanshu6PP13.6%

2 further openings account for the other 2 rounds.

Taka

Career
37–5 · 88.1%
This season
5 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P313.0%
Kachi'age33P+K28.7%
Shita Harite2P28.7%
guardG28.7%
guardG into Kachi'age33P+K28.7%
Kirikabu Kudaki1P+K14.3%
Morotezuki66P into Morote Tsuppari66PP14.3%
backdash into Aka'oni MidaremageP+K14.3%
backdash into evade up14.3%
backdash into guardG14.3%
backdash into punchP14.3%
backdash into throwP+G14.3%
backward movement into punchP14.3%
guardG into Aka'oni MidaremageP+K14.3%
guardG into Kirikabu Kudaki1P+K14.3%

2 further openings account for the other 2 rounds.

Goh

Career
38–12 · 76.0%
This season
4 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down316.7%
guardG316.7%
backdash into guardG211.1%
Garyu66K15.6%
Soukyu46P15.6%
Sune'uchi2P15.6%
backdash into Hiji'ate6P15.6%
backdash into throwP+G15.6%
backward movement into Hiji'ate6P15.6%
backward movement into guardG15.6%
backward movement into throw escape15.6%
guardG into Sune'uchi2P15.6%
guardG into throw escape15.6%

Lau

Career
141–43 · 76.6%
This season
19 matches · 73.7%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souchuken2P214.3%
backdash into evade down214.3%
guardG214.3%
guardG into throw escape214.3%
Kosoushou46P into forward movement17.1%
backward movement into Kosoushou46P17.1%
backward movement into backdash17.1%
backward movement into throw escape17.1%
forward dash into Sako Soushou4P+K17.1%
no input17.1%

Counted from 3 of the 19 matches played. The rest were not pulled for openings.

Lei Fei

Career
134–46 · 74.4%
This season
3 matches · 66.7%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukusoushou2P216.7%
Bunkyaku3K18.3%
Souhikyaku9K+G18.3%
backdash into Kakushu Suigeki6P18.3%
backdash into guardG18.3%
evade down into Fukusoushou2P18.3%
evade down into Shaten Renshou33PP18.3%
guardG18.3%
guardG into Kaisei Tento1P+K18.3%
guardG into evade down18.3%
guardG into throw escape18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 2 of 14 tests hold up
  • Jacky: 4 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)