VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

Career matches1,202
Career win rate52.2%
Round win rate41.7%
Peak rank30
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka301,20262757552.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau115645.5%+14.9
Pai83537.5%+1.3
Sarah63350.0%+8.8
Vanessa63350.0%+21.9
Shun5050.0%-19.2
Akira2020.0%-29.2
Goh2020.0%-47.0
Brad1010.0%-17.3
El Blaze1010.0%-41.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle93633.3%+3.4
Breakable Full Fence74357.1%+23.4
Full Fence41325.0%-7.8
Full Fence and Open41325.0%-9.4
Half Fence31233.3%+2.2
Octagon3030.0%-38.2
Open32166.7%+34.9
Low Fence2020.0%-29.2
Single Wall2020.0%-37.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2634.6%33.4%+1.2
No walls728.6%32.9%-4.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

HB (Rank 30)73442.9%
kaisoumi77 (Rank 31)73442.9%
けいすけ新宿 (Rank 31)63350.0%
PuzzG/ぱず爺 (Rank 36)5050.0%
BANANA (Rank 28)32166.7%
SUTEKI-_-san (Rank 29)31233.3%
Bird-Tat (Rank 32)2020.0%
mori&pp (Rank 27)220100.0%
tanpakun (Rank 28)2020.0%
おーちんちーん (Rank 31)2020.0%
JOHNFLOE (Rank 29)1010.0%
Laphroaig10 (Rank 36)1010.0%
jinjin (Rank 29)1010.0%

Most played opponents, most recent first

BANANA (Rank 28)2026/05/0932166.7%
jinjin (Rank 29)2026/05/091010.0%
Laphroaig10 (Rank 36)2026/05/091010.0%
mori&pp (Rank 27)2026/05/09220100.0%
Bird-Tat (Rank 32)2026/05/092020.0%
SUTEKI-_-san (Rank 29)2026/05/0931233.3%
HB (Rank 30)2026/05/0973442.9%
PuzzG/ぱず爺 (Rank 36)2026/04/255050.0%
JOHNFLOE (Rank 29)2026/04/251010.0%
おーちんちーん (Rank 31)2026/04/252020.0%
tanpakun (Rank 28)2026/04/252020.0%
けいすけ新宿 (Rank 31)2026/04/2563350.0%
kaisoumi77 (Rank 31)2026/04/2573442.9%

Round openings

Taka

Morotezuki66P into Morote Tsuppari66PP2112.5%
forward movement into punchP169.5%
evade down into Kachi'age33P+K158.9%
evade down into Morote Tsuppari66PP74.2%
evade down into crouch dash forward74.2%
Kachi'age33P+K53.0%
crouch dash back into Aka'oni MidaremageP+K42.4%
evade up into Morote Tsuppari66PP42.4%
guardG into kickK42.4%
Kirikabu Kudaki1P+K31.8%
backdash into evade up31.8%
evade up into crouch dash forward31.8%
guardG31.8%
punchP31.8%
backdash into Aka'oni MidaremageP+K21.2%

57 further openings account for the other 68 rounds.