VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

BeheritX5674

  • Lei Fei
  • Jean
  • Jeffry
  • Wolf
  • Goh
  • Lau
  • Kage
Career matches5,079
Career win rate49.5%
Round win rate47.7%
Peak rank30
Distinct opponents146
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1502 #2,007 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira302,5171,2441,27349.4%
Lei Fei3088143145048.9%
Jean2872437335151.5%
Kage2639319819550.4%
Jeffry2626112513647.9%
Wolf23157748347.1%
Goh23145677846.2%
Lau21110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,702 of 1,900 rounds counted

7.4 inputs a second (443 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.7461766
Lei Fei7.3440683
Jean6.6393180
Jeffry6.237139
Wolf6.840827
Lau7.04177

By opponent's character

Wolf7.6454233
Akira7.4442160
Jacky7.4445169
Jean7.2431169
Aoi7.7460121
Lion8.047884
El Blaze7.5450109
Jeffry7.344096
Shun7.444498
Goh7.042091
Vanessa7.344088
Sarah6.841067
Brad7.042166
Kage7.545058
Lau7.343834
Lei Fei7.042028
Pai8.148613
Eileen5.834810
Taka7.54488

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf61332854.1%+8.2
Akira44162836.4%-11.6
Jacky44152934.1%-8.9
Jean41212051.2%+2.4
Aoi34161847.1%-0.8
Lion33112233.3%-6.5
El Blaze30131743.3%-2.5
Jeffry28151353.6%+6.9
Shun28131546.4%+6.0
Goh27131448.1%+3.0
Vanessa2417770.8%+15.1
Sarah2081240.0%-4.0
Brad189950.0%+6.1
Kage146842.9%-3.2
Lau128466.7%+16.6
Lei Fei61516.7%-36.7
Pai3030.0%-29.0
Eileen220100.0%+39.6
Taka2020.0%-62.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence69264337.7%-10.2
Breakable Full Fence61293247.5%+2.8
Open50292158.0%+12.9
Single Wall48192939.6%-6.0
Rectangle46202643.5%-1.0
Breakable Half Fence43202346.5%+0.7
Half Fence41182343.9%-0.8
Octagon30131743.3%-5.4
Full Fence29151451.7%+5.2
Full Fence and Open1991047.4%+4.0

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25046.0%45.6%+0.4
No walls16744.3%46.0%-1.7

Walls against open: +2.1 points (95% range -8.1 to +12.3), p 0.686 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

pallmtree (Rank 30)2026/10/0972528.6%
タイヨウ (Rank 33)2026/10/0695455.6%
gans.sk602 (Rank 31)2026/10/06125741.7%
うをん (Rank 32)2026/10/06124833.3%
orz (Rank 27)2026/09/292112957.1%
cokeshi (Rank 31)2026/09/2693633.3%
ミクzzzw (Rank 31)2026/09/16112918.2%
しゅが~nsr (Rank 26)2026/09/161312192.3%
鳩男 (Rank 31)2026/09/1662433.3%
アセスルファムK (Rank 31)2026/09/1551420.0%
ふぇに (Rank 32)2026/09/1371614.3%
ケイメイざとぅ (Rank 32)2026/09/1362433.3%
クロサギ@はなちゃん (Rank 32)2026/09/1353260.0%
fwnd1396 (Rank 31)2026/09/1242250.0%
マクシミリアン15世 (Rank 31)2026/09/1175271.4%
dalmax72 (Rank 22)2026/09/0665183.3%
NORESPECT (Rank 31)2026/09/06103730.0%
Melt (Rank 32)2026/09/02135838.5%
カミナリおやじ (Rank 27)2026/09/0242250.0%
LSt_14 (Rank 31)2026/09/0276185.7%
Light (Rank 31)2026/08/3053260.0%
hahaha (Rank 28)2026/08/2953260.0%
μ (Rank 29)2026/08/2754180.0%
headup11 (Rank 29)2026/07/2351420.0%
黒鵜なぎ@Vtuber (Rank 31)2026/04/15102820.0%

Round openings

Every character

Rimon Chouchu66P19711.3%
punchP into Sayu ShoukenPP1367.8%
Souka Housui3P+K1206.9%
backdash into Kaisei Tento1P+K1086.2%
forward dash into Jouho Touken6P885.0%
Senzankou66P+K into throwP+G734.2%
Gaiken6P+K into Gaida Santen6P+KP603.4%
Rimon Chouchu66P into forward dash603.4%
Jouho Senshou46P into forward movement512.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK502.9%
Nozuchi1P+K452.6%
backdash into Jouho Senshou46P452.6%
offensive move412.3%
guardG402.3%
Shatenshou33P into Shaten Renshou33PP321.8%

243 further openings account for the other 604 rounds.

Counted from 435 of the 471 matches played. The rest were not pulled for openings.

Akira

Career
1,244–1,273 · 49.4%
This season
217 matches · 41.5%
Peak rank
30

First hit in 56.8% of 844 rounds. Won 45.3% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 11.3% of rounds, against 2.3% in their other rounds.
  • Against Akira: backs off first in 32.7% of rounds, against 6.6% against everyone else.
  • In round 1: opens with “3P+K Souka Housui” in 21.6% of rounds, against 11.5% in their other rounds.
  • Against Jean: opens with “66P+K Senzankou into P+G throw” in 26.1% of rounds, against 7.5% against everyone else.
  • After opening the round before with “66P Rimon Chouchu into forward dash”: opens with “66P+K Senzankou into P+G throw” in 19.6% of rounds, against 8.5% after anything else.

How is this tested?

Rimon Chouchu66P19723.0%
Souka Housui3P+K12014.0%
forward dash into Jouho Touken6P8810.3%
Senzankou66P+K into throwP+G738.5%
Rimon Chouchu66P into forward dash607.0%
Jouho Senshou46P into forward movement516.0%
backdash into Jouho Senshou46P455.3%
forward dash into forward punch+kick6P+K202.3%
guardG202.3%
backdash into Jouho Touken6P182.1%
Rimon Chouchu66P into evade down141.6%
Jouho Touken6P111.3%
Jouho Touken6P into forward dash91.1%
backward movement into Jouho Touken6P70.8%
Jouho Senshou46P60.7%

68 further openings account for the other 117 rounds.

Counted from 213 of the 217 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf9–9 · 50%4–2 · 67%too few to test
Akira3–12 · 20%2–4 · 33%too few to test
Lion5–8 · 38%4–6 · 40%too few to test
Aoi9–6 · 60%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
431–450 · 48.9%
This season
173 matches · 49.1%
Peak rank
30

First hit in 52.9% of 569 rounds. Won 52.5% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: attacks straight away in 82.6% of rounds, against 65.8% after anything else.
  • In round 1: opens with “offensive move” in 12.0% of rounds, against 5.6% in their other rounds.
  • Against Shun: opens with “offensive move” in 22.6% of rounds, against 5.6% against everyone else.
  • After opening the round before with “backdash into 1P+K Kaisei Tento”: opens with “P punch into PP Sayu Shouken” in 41.3% of rounds, against 21.8% after anything else.

How is this tested?

punchP into Sayu ShoukenPP13623.8%
backdash into Kaisei Tento1P+K10818.9%
Gaiken6P+K into Gaida Santen6P+KP6010.5%
offensive move417.2%
Shatenshou33P into Shaten Renshou33PP325.6%
Kaisei Tento1P+K254.4%
Kochouheki (Deflect)236P+K132.3%
crouch into Bunkyaku3K111.9%
Niki Bunkyaku9K91.6%
SokutankyakuK+G61.1%
guardG61.1%
Bunkyaku3K50.9%
Senpukyaku66K+G50.9%
forward dash into Kakushu Suigeki6P50.9%
kickK50.9%

65 further openings account for the other 104 rounds.

Counted from 142 of the 173 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
El Blaze3–4 · 43%6–8 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

31 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
373–351 · 51.5%
This season
55 matches · 58.2%
Peak rank
28

First hit in 45.5% of 213 rounds. Won 59.8% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK5023.4%
Nozuchi1P+K4521.0%
Gyaku Seikenzuki66P198.9%
Tate'enpi33P146.5%
guardG94.2%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP73.3%
forward dash into Yoko'enpi6P73.3%
Harai'uke (Deflect)4P+K+G into punchP62.8%
Harai'uke (Deflect)4P+K+G into KounirenPP41.9%
KounirenPP into KagizukiPPP41.9%
evade down into Shitazuki3P41.9%
punchP into KounirenPP41.9%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK31.4%
Tate'enpi33P into Agezuki3P+K31.4%
Tate'enpi33P into Enpi Kurenai Naraku2P+K31.4%

30 further openings account for the other 32 rounds.

Counted from 54 of the 55 matches played. The rest were not pulled for openings.

Jeffry

Career
125–136 · 47.9%
This season
14 matches · 35.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Knee Push4K into Knee Push Wild Hook4KP610.2%
backdash into Megaton Knuckle43P+K610.2%
Dash Elbow66P into Dash Elbow Upper66PP46.8%
Dash Elbow66P35.1%
Knee Push4K35.1%
backdash into Kenka Hook46P35.1%
backdash into Tsunami Beat3K+G35.1%
forward dash into Elbow Butt6P35.1%
forward dash into Elbow Hammer6PP35.1%
guardG35.1%
Dash Elbow66P into punchP23.4%
Megaton Knuckle43P+K23.4%
Tsunami Beat3K+G23.4%
crouch dash forward into throwP+G23.4%
crouch into Side Kick3K23.4%

12 further openings account for the other 12 rounds.

Wolf

Career
74–83 · 47.1%
This season
6 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP414.8%
Quick Shoulder66P+K into forward movement311.1%
Body Blow6P into Rolling Back Elbow6PP+K27.4%
backdash into Heavy Middle Kick3K+G27.4%
backdash into Short Shoulder46P+K27.4%
Jab StraightPP into One Two UpperPPP13.7%
Knee Lift6K13.7%
Low Drop Kick62K13.7%
Low Smash2K13.7%
Short Shoulder46P+K into forward movement13.7%
backdash into Body Blow6P13.7%
backdash into Gasp Kneel Palm Bomb6P+K13.7%
backdash into Knee Lift6K13.7%
crouch dash forward into Arrow Knuckle3P13.7%
evade down into Elbow Butt4P13.7%

4 further openings account for the other 4 rounds.

Goh

Career
67–78 · 46.2%
This season
3 matches · 0.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P into forward movement433.3%
Ni'oudaoshi3K+G216.7%
Karura4P+K18.3%
Karura4P+K into forward movement18.3%
Tsukikage6K18.3%
backward movement into Hiji'ate6P18.3%
guardG18.3%
punchP18.3%

Lau

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P into forward movement228.6%
Chugeki6P into punch+kick+guardP+K+G114.3%
Kensou4P into punchP114.3%
Souchuken2P into punchP114.3%
Souko Sensou66P+K114.3%
up kick8K114.3%

Kage

Career
198–195 · 50.4%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gen'you4K+G125.0%
Rasen4P into forward dash125.0%
guardG125.0%
punchP into ResshouPP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 5 of 15 tests hold up
  • Lei Fei: 4 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)