VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

fractal

  • Lau
  • Goh
  • Jeffry
  • Kage
  • Lion
  • Lei Fei
  • Akira
  • Pai
Career matches1,059
Career win rate49.4%
Round win rate47.8%
Peak rank24
Distinct opponents146
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1198 #3,435 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka2426714212553.2%
Goh2222711311449.8%
Lau22170799146.5%
Kage22130646649.2%
Lion21126695754.8%
Jeffry21124517341.1%
Pai1693633.3%
Lei Fei1662433.3%
Akira16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

166 of 802 rounds counted

8.9 inputs a second (532 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka8.752038
Lau8.853052
Goh9.154654
Jeffry7.64554
Kage8.853013
Lion8.95325

By opponent's character

Aoi9.456230
Akira8.953325
Jacky8.752018
Lion8.752210
Wolf8.85279
Sarah8.14884
Kage8.853012
Goh8.95337
Jeffry8.34999
Taka8.148514
Eileen9.255016
Shun9.35609
Jean9.55693

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi29141548.3%+2.6
Akira27121544.4%+0.1
Jacky148657.1%+13.3
Lion1410471.4%+25.5
Wolf145935.7%-13.6
Sarah124833.3%-8.9
Pai117463.6%+16.1
Kage104640.0%+2.0
Goh93633.3%-17.2
Jeffry93633.3%-12.5
Taka94544.4%+7.7
Eileen85362.5%+23.2
Lau83537.5%-14.0
Shun81712.5%-25.8
El Blaze72528.6%-16.6
Brad550100.0%+55.1
Dural3030.0%-29.6
Jean3030.0%-43.6
Lei Fei3030.0%-41.7
Vanessa31233.3%+5.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open27131448.1%+0.0
Full Fence2561924.0%-18.2
Rectangle24121250.0%+3.8
Breakable Full Fence2051525.0%-17.6
Low Fence2051525.0%-20.2
Octagon1911857.9%+13.4
Breakable Half Fence1881044.4%+4.0
Half Fence179852.9%+9.4
Single Wall1710758.8%+19.3
Full Fence and Open87187.5%+37.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12341.5%43.1%-1.6
No walls6443.8%44.7%-1.0

Walls against open: -0.6 points (95% range -15.6 to +14.4), p 0.938 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

まろんた (Rank 23)2026/06/0431233.3%
委員ちょ (Rank 21)2026/05/3042250.0%
hide2480gt (Rank 21)2026/05/2931233.3%
lesser-moor54 (Rank 19)2026/05/29220100.0%
yoshi21cc (Rank 24)2026/05/2621150.0%
kowalski (Rank 24)2026/05/2041325.0%
daisan (Rank 21)2026/05/1921150.0%
6132da (Rank 21)2026/05/1921150.0%
ASSERT(m_pThink); (Rank 21)2026/05/1631233.3%
alchemist001 (Rank 23)2026/05/1621150.0%
たかティン (Rank 21)2026/05/15660100.0%
hayasano1226 (Rank 21)2026/05/13220100.0%
kumusutakar00 (Rank 25)2026/05/12220100.0%
86g (Rank 18)2026/05/112020.0%
makoto.qo.op (Rank 21)2026/05/07330100.0%
neco (Rank 21)2026/05/062020.0%
Fuji_Atsuka (Rank 16)2026/04/30220100.0%
TU (Rank 16)2026/04/23220100.0%
_(:3」∠)_ (Rank 20)2026/04/232020.0%
potimaru1059 (Rank 21)2026/04/2243175.0%
Someonetrytowin (Rank 24)2026/04/2221150.0%
consama1968 (Rank 21)2026/04/2242250.0%
咦?還有高手!! (Rank 23)2026/04/1841325.0%
dragonwolf_0911 (Rank 18)2026/04/182020.0%
shin (Rank 15)2026/04/17220100.0%

Round openings

Every character

Morotezuki66P into Morote Tsuppari66PP475.8%
backdash into Kensou4P344.2%
Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G253.1%
Senpuga~KokeiK+G232.9%
backdash into Hagakure-ryu In Shippujin4P+K+G182.2%
crouch into Chisoutai2K+G172.1%
crouch into Renkanshou3PPP172.1%
crouch into Shicchi Soutai3K+G151.9%
Maruta Tsuppari6KP into Maruta Tsuppari Tarukudaki6KPP131.6%
crouch into Sune Kudaki43P131.6%
kickK131.6%
backdash into Knee Push4K121.5%
backdash into back punch+kick+guard4P+K+G121.5%
crouch into Kirikabu Kudaki1P+K111.4%
backdash into Gozougeri4K101.2%

250 further openings account for the other 523 rounds.

Taka

Career
142–125 · 53.2%
This season
44 matches · 38.6%
Peak rank
24

First hit in 60.6% of 170 rounds. Won 46.6% of the rounds they struck first, 35.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP4727.6%
Maruta Tsuppari6KP into Maruta Tsuppari Tarukudaki6KPP137.7%
crouch into Kirikabu Kudaki1P+K116.5%
backdash into Gozougeri4K105.9%
Hiji'ate6P74.1%
Aka'oni MidaremageP+K52.9%
forward dash into Hiji'ate6P52.9%
Mageryu46P42.4%
backdash42.4%
backdash into Gozou Kehataki4KP42.4%
backdash into Kumoyaburi4P+K42.4%
forward movement into Tsuppari 2PP42.4%
kickK42.4%
no input42.4%
Aka'oni MidaremageP+K into Tsuppari 2PP21.2%

36 further openings account for the other 42 rounds.

Lau

Career
79–91 · 46.5%
This season
40 matches · 42.5%
Peak rank
22

First hit in 56.0% of 159 rounds. Won 49.4% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P3421.4%
Senpuga~KokeiK+G2314.5%
crouch into Chisoutai2K+G1710.7%
crouch into Renkanshou3PPP1710.7%
crouch into Renshou Tenshinkyaku3PPPK85.0%
backdash into Hi'en Renshou44PP63.8%
Hi'en Tenshinshou44P into Hi'en Renshou44PP53.1%
Kokyaku Haiten7K42.5%
backdash into Enjin Senpukyaku4K+G42.5%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP31.9%
Kosoushou46P31.9%
backdash into Sako Soushou4P+K31.9%
Sako Soushou4P+K into Kensou4P21.3%
backdash into Saishikkyaku4K21.3%
Chugeki6P into Hou'ou Soushou6PP10.6%

27 further openings account for the other 27 rounds.

Goh

Career
113–114 · 49.8%
This season
38 matches · 47.4%
Peak rank
22

First hit in 57.0% of 142 rounds. Won 50.6% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sune Kudaki43P138.9%
Aragami4K96.2%
kickK85.5%
backdash into Karura4P+K74.8%
crouch into Haraigeri2K+G74.8%
Sune Kudaki43P into Tsurane ShoudaPP64.1%
backdash into Aragami4K64.1%
backward movement into Denkou3PP64.1%
crouch into Ni'oudaoshi3K+G64.1%
Aragami4K into kickK53.4%
Ropputsubushi6P+K53.4%
Soukyu46P53.4%
Ni'oudaoshi3K+G42.7%
Soukyu46P into Kurogane Kudaki66P42.7%
backward movement into Hiji'ate6P42.7%

41 further openings account for the other 51 rounds.

Jeffry

Career
51–73 · 41.1%
This season
29 matches · 41.4%
Peak rank
21

First hit in 58.0% of 112 rounds. Won 49.2% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Knee Push4K1210.7%
backdash into back punch+kick+guard4P+K+G1210.7%
crouch into Grizzly Hammer1PP87.1%
backdash into Torpedo Head Butt4P+K65.4%
backdash into Heavy Back Knuckle4P54.5%
crouch into Arrow Knuckle1P+K43.6%
crouch into Ducking Low2K+G43.6%
Double Hammer Down43P into Rising Hammer43PP32.7%
Head Attack46P+K32.7%
Knee Push4K32.7%
up, up-back punch87P32.7%
up-back punch7P32.7%
Scoop Kick4K+G21.8%
Toe Kick2K into Toe Kick Hammer2KP21.8%
backward movement into Low Knuckle2P21.8%

35 further openings account for the other 40 rounds.

Kage

Career
64–66 · 49.2%
This season
27 matches · 55.6%
Peak rank
22

First hit in 42.1% of 107 rounds. Won 75.6% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G2523.4%
backdash into Hagakure-ryu In Shippujin4P+K+G1816.8%
backdash into Gen'you4K+G98.4%
crouch into Tsumujigeri2K+G87.5%
Ryubisen44K+G into Gen'you4K+G54.7%
backdash into Sokuten44P+K+G43.7%
backdash into Yokoshutou4P+K43.7%
Hagakure-ryu In Shippujin4P+K+G32.8%
Hagakure-ryu In Shippujin4P+K+G into throwP+G32.8%
Fusen Renkyaku6K+G21.9%
Ryubigeri4KK into Tenshin Agokudaki4KKK21.9%
Ryubisen44K+G21.9%
backdash into Ryubisen44K+G21.9%
Engetsugeri9K+G10.9%
Gen'you4K+G10.9%

18 further openings account for the other 18 rounds.

Lion

Career
69–57 · 54.8%
This season
24 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shicchi Soutai3K+G1515.6%
backdash into Tourou Teihozen (Deflect)4P+K+G1010.4%
crouch into Kousoutai2K+G1010.4%
backdash into back kick+guard4K+G99.4%
Zensou Tenshinkyaku44K+G into back kick+guard4K+G77.3%
backdash into Zensou Tenshinkyaku44K+G55.2%
backdash into Sentai4K44.2%
Koushutai44K into Taizan Soukoushu4P+K22.1%
Ryusei Koushugeki (Deflect)214P22.1%
evade down into Ni In'you4PP22.1%
In'you4P into Ni In'you4PP11.0%
Katousui2P11.0%
Kouho Hachihonsui44P+K into Taizan Soukoushu4P+K11.0%
Ryusei Koushugeki (Deflect)214P into Koushu RensuiPP11.0%
Senputai8K into Katoutai8KK11.0%

25 further openings account for the other 25 rounds.

Lei Fei

Career
2–4 · 33.3%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chutenhou3P into Fujinkyaku2K114.3%
Kakushu Suigeki6P into Kakushu Suirengeki6PP114.3%
Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK114.3%
Zaban Hekishou66P+K into Gaiken6P+K114.3%
backdash114.3%
crouch into Zensoutai2K+G114.3%
offensive move114.3%

Akira

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chouzan Housui46P+K133.3%
Jouho Touken6P133.3%
crouch into Hekishou43P133.3%

Pai

Career
3–6 · 33.3%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Meishouho4P+K+G266.7%
Honshin Soukyaku1K+G into guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Pai: not tested (too few rounds)