VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

sby

  • Akira
  • Brad
  • Pai
  • Shun
  • Aoi
  • Jeffry
  • El Blaze
  • Lion
  • Taka
  • Wolf
Career matches8,153
Career win rate52.6%
Round win rate50.2%
Peak rank32
Distinct opponents530
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1582 #1,465 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean323,3941,7011,69350.1%
Shun321,04157946255.6%
Akira3097251645653.1%
Brad2986044042051.2%
Aoi2859731528252.8%
El Blaze2832519013558.5%
Pai2922812610255.3%
Wolf2620410410051.0%
Lion271921118157.8%
Taka261561015564.7%
Jeffry28154886657.1%
Jacky—30191163.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,505 of 5,787 rounds counted

6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.63982,377
Akira7.6458631
Brad6.2370399
Pai6.2370463
Shun6.3381212
Aoi6.1364178
Jeffry5.8350193
Lion6.740029
Taka5.734118
Wolf7.04175

By opponent's character

Akira6.5389627
Jacky6.6394441
Wolf6.6396368
Pai6.6395350
Sarah6.5393321
Goh6.7404314
Jeffry6.4385247
Kage6.6393273
Lau6.9416214
Shun6.6394221
Aoi6.5389186
Brad6.8407145
Lion6.9415140
Jean6.3378143
Vanessa6.6396126
El Blaze6.7399116
Lei Fei6.841174
Dural7.344081
Taka6.237279
Eileen6.438239

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1801067458.9%+7.6
Jacky137558240.1%-9.5
Wolf125665952.8%+2.3
Pai113585551.3%-2.8
Sarah97445345.4%-7.1
Goh93494452.7%+1.7
Jeffry90444648.9%+2.3
Kage78324641.0%-5.8
Lau62273543.5%-5.5
Shun61392263.9%+11.6
Aoi60402066.7%+13.5
Brad50292158.0%+10.5
Lion48212743.8%-5.1
Jean47202742.5%-7.3
Vanessa41182343.9%-5.2
El Blaze40162440.0%-9.7
Lei Fei24141058.3%+17.7
Dural2151623.8%-20.8
Taka2091145.0%-3.3
Eileen1210283.3%+28.1

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence151747749.0%-0.5
Single Wall151787351.7%+0.1
Open149727748.3%-2.9
Rectangle147658244.2%-5.4
Full Fence146747250.7%+0.8
Half Fence142796355.6%+7.0
Octagon134686650.8%-0.1
Breakable Full Fence132617146.2%-3.1
Low Fence127636449.6%-2.1
Full Fence and Open44222250.0%+0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls85249.4%49.6%-0.2
No walls42749.9%51.3%-1.4

Walls against open: +1.2 points (95% range -4.5 to +7.0), p 0.672 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Go!飯饌GiI (Rank 30)2026/10/1894544.4%
fly_taster22 (Rank 34)2026/10/17105550.0%
44884 (Rank 31)2026/10/17103730.0%
jiwoonpk (Rank 33)2026/10/1696366.7%
hot-milk-www (Rank 31)2026/10/1692722.2%
Hi:D (Rank 35)2026/10/16124833.3%
mitorakujo (Rank 26)2026/10/1685362.5%
tsuna-sand274 (Rank 27)2026/10/1684450.0%
temp002 (Rank 30)2026/10/15168850.0%
hahaha (Rank 29)2026/10/15126650.0%
elf4sale (Rank 31)2026/10/10106460.0%
ありがとナス (Rank 23)2026/10/10104640.0%
YamchanGTR (Rank 30)2026/10/1075271.4%
E-BB1 (Rank 30)2026/09/1276185.7%
MELTBUTTER (Rank 28)2026/08/02114736.4%
inoshikatyo1007 (Rank 33)2026/07/29114736.4%
ふぇに (Rank 34)2026/07/281221016.7%
BANANA (Rank 29)2026/07/2785362.5%
37 (Rank 29)2026/07/2674357.1%
F14-TOMOCAT (Rank 32)2026/07/25105550.0%
danimura (Rank 35)2026/07/2495455.6%
ガンオンやりたひ (Rank 31)2026/07/2296366.7%
ボブソン (Rank 26)2026/07/2083537.5%
striker0123 (Rank 30)2026/07/1486275.0%
Roki_ryudoukan (Rank 34)2026/07/0373442.9%

Round openings

Every character

backdash into evade up3907.7%
guardG into evade down2645.2%
forward movement into punchP2344.6%
guardG into evade up1863.7%
crouch into Shitamaeken2P1292.5%
evade down into guardG921.8%
guardG into punchP591.2%
guardG into Shitamaeken2P551.1%
backdash into punchP541.1%
punchP531.0%
Shitanagi Shutou1P521.0%
crouch dash forward into guardG511.0%
guardG into Ryoutezuki66P+K491.0%
punchP into kickK480.9%
Oiseikenzuki (Deflect)236P+K460.9%

933 further openings account for the other 3,323 rounds.

Counted from 1,227 of the 1,399 matches played. The rest were not pulled for openings.

Jean

Career
1,701–1,693 · 50.1%
This season
767 matches · 47.6%
Peak rank
32

First hit in 51.2% of 2,927 rounds. Won 51.1% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 13.6% of rounds, against 8.0% in their other rounds.
  • Against Akira: backs off first in 34.9% of rounds, against 24.3% against everyone else.
  • After winning a round: moves in first in 16.5% of rounds, against 10.5% after losing one.
  • When behind: backs off first in 28.1% of rounds, against 19.6% when ahead or level.
  • In round 4 or later: opens with “forward movement into P punch” in 7.4% of rounds, against 3.8% in their other rounds.
  • Against El Blaze: opens with “forward movement into P punch” in 14.6% of rounds, against 4.5% against everyone else.
  • After winning a round: opens with “forward movement into P punch” in 8.1% of rounds, against 3.9% after losing one.
  • When behind: opens with “backdash into evade up” in 12.8% of rounds, against 6.6% when ahead or level.
  • After landing the first hit of the round before: opens with “backdash into evade up” in 11.3% of rounds, against 7.9% after being hit first.

How is this tested?

backdash into evade up2679.1%
guardG into evade down1846.2%
forward movement into punchP1414.8%
crouch into Shitamaeken2P1294.4%
guardG into evade up1123.8%
evade down into guardG592.0%
guardG into Shitamaeken2P551.9%
Shitanagi Shutou1P521.8%
backdash into punchP511.7%
guardG into Ryoutezuki66P+K491.7%
Oiseikenzuki (Deflect)236P+K461.6%
Shitamaeken2P441.5%
guardG into punchP411.4%
Yoko'enpi6P401.4%
punchP391.3%

335 further openings account for the other 1,635 rounds.

Counted from 707 of the 767 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–23 · 53%12–15 · 44%too few to test
Jacky18–30 · 38%7–12 · 37%too few to test
Pai16–22 · 42%10–12 · 45%too few to test
Wolf18–16 · 53%6–9 · 40%too few to test
Jeffry13–10 · 57%8–9 · 47%too few to test
Sarah15–15 · 50%4–8 · 33%too few to test
Goh12–16 · 43%7–5 · 58%too few to test
Kage11–19 · 37%4–4 · 50%too few to test
Lau12–13 · 48%4–6 · 40%too few to test
Brad7–10 · 41%12–2 · 86%too few to test
Aoi11–5 · 69%8–4 · 67%too few to test
Shun10–6 · 62%6–2 · 75%too few to test
Jean4–12 · 25%5–5 · 50%too few to test
Lion6–10 · 38%1–3 · 25%too few to test
El Blaze3–10 · 23%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

60 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
440–420 · 51.2%
This season
152 matches · 53.3%
Peak rank
29

First hit in 42.9% of 604 rounds. Won 51.4% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 12.8% of rounds, against 5.0% in their other rounds.
  • After losing a round: waits first in 27.8% of rounds, against 16.2% after winning one.
  • In round 1: opens with “4P+K+G Sway Back into K Mighty Knee Upper” in 8.8% of rounds, against 4.1% in their other rounds.
  • After winning a round: opens with “backdash into 4P+K+G Sway Back” in 9.8% of rounds, against 1.8% after losing one.
  • When behind: opens with “backdash into evade up” in 9.2% of rounds, against 4.1% when ahead or level.

How is this tested?

backdash into Sway Back4P+K+G396.4%
backdash into evade up396.4%
forward movement into punchP396.4%
Sway Back4P+K+G into Mighty Knee UpperK325.3%
crouch into Sit Jab2P284.6%
Dtee Sawk Dtrohng4P+K223.6%
guardG into evade down193.1%
Sharp Shoot1P172.8%
offensive move162.6%
guardG into evade up132.1%
evade down into guardG111.8%
backdash into offensive move91.5%
backdash into throwP+G91.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK81.3%
forward movement into Jab StraightPP81.3%

160 further openings account for the other 297 rounds.

Counted from 148 of the 152 matches played. The rest were not pulled for openings.

Akira

Career
516–456 · 53.1%
This season
161 matches · 55.3%
Peak rank
30

First hit in 51.5% of 580 rounds. Won 51.2% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

  • Against Sarah: attacks straight away in 28.0% of rounds, against 14.0% against everyone else.
  • After winning a round: moves in first in 19.1% of rounds, against 6.0% after losing one.

How is this tested?

backdash into evade up467.7%
guardG into evade down305.0%
crouch into Housui2P264.4%
guardG into evade up244.0%
Rimon Chouchu66P183.0%
backdash into Jouho Senshou46P172.9%
forward movement into punchP162.7%
backdash into Koboku214P132.2%
backdash into Hekishou43P122.0%
evade down into guardG111.9%
Chouyoushu1P81.4%
backdash into Souka Housui3P+K81.4%
crouch dash forward into guardG81.4%
forward dash into Souka Housui3P+K81.4%
guardG into Housui2P81.4%

165 further openings account for the other 341 rounds.

Counted from 145 of the 161 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–4 · 67%7–1 · 88%too few to test
Goh6–8 · 43%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
579–462 · 55.6%
This season
88 matches · 50.0%
Peak rank
32

First hit in 47.8% of 314 rounds. Won 50.0% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

  • After winning a round: attacks straight away in 44.4% of rounds, against 21.3% after losing one.
  • When ahead: attacks straight away in 50.7% of rounds, against 20.6% when behind.

How is this tested?

backdash into evade up185.7%
Getsuga Gakushu46P165.1%
crouch into Haisenchu1P144.5%
crouch into Fukuchougeki2P134.1%
backdash into Dokuritsu Kanpai46P+K123.8%
Honshin Rensenkyaku4K+G103.2%
guardG into evade down103.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP61.9%
backward movement into Kasen Chugeki6P61.9%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K51.6%
Haisenchu1P51.6%
Koushinhi4P+K+G51.6%
Tenshin Haishu4P51.6%
backdash into Kasen Gyou'in6P+K+G51.6%
guardG into evade up51.6%

113 further openings account for the other 179 rounds.

Counted from 79 of the 88 matches played. The rest were not pulled for openings.

Aoi

Career
315–282 · 52.8%
This season
50 matches · 52.0%
Peak rank
28

First hit in 45.3% of 214 rounds. Won 55.7% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gedan Shouda2P2310.8%
forward movement into punchP177.9%
Tenchi In'youP+K+G167.5%
guardG into evade up125.6%
guardG into Kamageri4K104.7%
Kusanagi2K+G into Tenchi In'youP+K+G94.2%
Kamageri4K83.7%
backdash into evade up73.3%
guardG into Gedan Shouda2P73.3%
Shinchuzuki (Deflect)236P+K41.9%
backdash into Kusanagi2K+G31.4%
crouch into Hou'oushu3P31.4%
crouch into Kusanagi2K+G31.4%
evade down into guardG31.4%
punchP31.4%

77 further openings account for the other 86 rounds.

Jeffry

Career
88–66 · 57.1%
This season
47 matches · 51.1%
Peak rank
28

First hit in 58.5% of 193 rounds. Won 54.9% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P136.7%
guardG into evade down115.7%
forward movement into punchP94.7%
up kick+guard8K+G84.2%
guardG into evade up73.6%
crouch into Ducking Low2K+G63.1%
backdash into Toe Kick2K52.6%
Double KnucklePP into Double Knuckle~UpperPPP42.1%
backdash into Toe Kick Hammer2KP42.1%
Tsunami Beat3K+G31.6%
backdash into evade up31.6%
evade up into forward dash31.6%
guardG into Low Knuckle2P31.6%
guardG into Side Kick3K31.6%
guardG into Toe Kick2K31.6%

90 further openings account for the other 108 rounds.

Pai

Career
126–102 · 55.3%
This season
111 matches · 55.0%
Peak rank
29

First hit in 50.0% of 118 rounds. Won 61.0% of the rounds they struck first, 39.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souanshou3P+K119.2%
forward movement into punchP75.9%
guardG into evade up54.2%
guardG into punchP54.2%
backdash into evade up43.4%
forward movement into RenkentaiPK32.5%
guardG into evade down32.5%
Enbu Renkyaku6K+G21.7%
Ensei Haikyaku4K into backward movement21.7%
Ensei SenpukyakuK+G21.7%
Ensei Touku Haikyaku66K+G21.7%
Honshin Soukyaku1K+G21.7%
Honshin Soukyaku1K+G into crouch21.7%
Souchuken2P21.7%
backdash into Ensei Soushouheki4P21.7%

55 further openings account for the other 65 rounds.

Counted from 28 of the 111 matches played. The rest were not pulled for openings.

El Blaze

Career
190–135 · 58.5%
This season
11 matches · 45.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Fake SavateP+K+GK510.2%
guardG into evade up48.2%
backdash into evade up36.1%
guardG into evade down36.1%
Rocket Discharge6P+K+G into Sunrise KneeK24.1%
backdash into Drop Kick9K24.1%
crouch dash forward into guardG24.1%
guardG into Death Scythe Slash8K24.1%
guardG into Volcano Upper4P+K24.1%
offensive move24.1%
Back Knuckle4P into Shadow Spin Kick4PK12.0%
Darkness Hammer2P+K12.0%
Demon Dance9P+K into Demon's Tail9P+KK12.0%
Fade Roll Kick7K into backdash12.0%
Fade Roll Kick7K into backward movement12.0%

17 further openings account for the other 17 rounds.

Lion

Career
111–81 · 57.8%
This season
7 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P620.7%
Banchu6P413.8%
In'you4P26.9%
guardG into crouch26.9%
Attai2K into Tousentai2KK+G13.5%
HakotsushuP+K+G13.5%
HakotsushuP+K+G into crouch dash forward13.5%
Katousui2P into Taizan Soukoushu4P+K13.5%
Senputai8K into Katoutai8KK13.5%
Shicchi Soutai3K+G13.5%
backdash into Sentai4K13.5%
backdash into Taizan Soukoushu4P+K13.5%
crouch dash forward into HakotsushuP+K+G13.5%
evade down13.5%
evade down into HakotsushuP+K+G13.5%

4 further openings account for the other 4 rounds.

Taka

Career
101–55 · 64.7%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade up422.2%
Sokubi Otoshi41236P211.1%
backdash into kickK211.1%
guardG into evade down211.1%
Agyou4P+K+G15.6%
backdash into evade up15.6%
backward movement into Hiji'ate6P15.6%
crouch into Shita Harite2P15.6%
evade down into guardG15.6%
forward dash into guardG15.6%
forward movement into punchP15.6%
guardG into Gozougeri4K15.6%

Wolf

Career
104–100 · 51.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up240.0%
backdash into throwP+G120.0%
crouch into Low Hammer2P120.0%
guardG into backdash120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (53 here; about 2.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 9 of 16 tests hold up
  • Brad: 5 of 14 tests hold up
  • Akira: 2 of 14 tests hold up
  • Shun: 2 of 9 tests hold up
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)