VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

sby

Career matches7,612
Career win rate52.6%
Round win rate49.8%
Peak rank32
Distinct opponents480
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean323,1771,5931,58450.1%
Shun3297554842756.2%
Akira3094350044353.0%
Brad2984343241151.2%
Aoi2859731528252.8%
El Blaze2832519013558.5%
Wolf2620410410051.0%
Lion271921118157.8%
Taka261561015564.7%
Jeffry27110614955.5%
Pai2760322853.3%
Jacky30191163.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira159936658.5%+8.8
Jacky113417236.3%-13.4
Pai102515150.0%-3.0
Wolf96494751.0%+0.8
Goh83424150.6%+0.9
Jeffry82404248.8%+3.4
Sarah76344244.7%-7.5
Kage62253740.3%-5.8
Lau53242945.3%-2.5
Shun51321962.8%+11.9
Brad47272057.5%+11.5
Aoi45311468.9%+14.0
Jean43182541.9%-7.4
El Blaze38142436.8%-12.3
Vanessa37152240.5%-7.7
Lion35171848.6%-0.2
Lei Fei2213959.1%+19.1
Dural1951426.3%-17.5
Taka147750.0%+1.6
Eileen119281.8%+25.7

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall133696451.9%+1.7
Rectangle132557741.7%-8.0
Full Fence128636549.2%+0.5
Breakable Half Fence127626548.8%+0.4
Open122586447.5%-3.4
Half Fence115615453.0%+5.0
Low Fence114555948.2%-2.9
Octagon109545549.5%-0.3
Breakable Full Fence108505846.3%-2.0
Full Fence and Open39192048.7%-0.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls71948.0%48.7%-0.7
No walls36949.3%50.6%-1.3

Walls against open: +0.5 points (95% range -5.7 to +6.8), p 0.867 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hot-milk-www (Rank 30)2026/09/1882625.0%
tsuna-sand274 (Rank 26)2026/09/1263350.0%
seobin_papa (Rank 29)2026/09/1274357.1%
E-BB1 (Rank 30)2026/09/1276185.7%
go-to_to2012 (Rank 28)2026/09/0574357.1%
Hi:D (Rank 27)2026/08/2393633.3%
hahaha (Rank 30)2026/08/2294544.4%
temp002 (Rank 31)2026/08/03147750.0%
wcc6181 (Rank 26)2026/08/0373442.9%
MELTBUTTER (Rank 28)2026/08/02114736.4%
inoshikatyo1007 (Rank 33)2026/07/29114736.4%
zephyr_dural (Rank 29)2026/07/2872528.6%
ふぇに (Rank 34)2026/07/281221016.7%
BANANA (Rank 29)2026/07/2785362.5%
37 (Rank 29)2026/07/2674357.1%
F14-TOMOCAT (Rank 32)2026/07/25105550.0%
elf4sale (Rank 32)2026/07/2474357.1%
danimura (Rank 35)2026/07/2495455.6%
ガンオンやりたひ (Rank 31)2026/07/2296366.7%
ボブソン (Rank 26)2026/07/2083537.5%
fly_taster22 (Rank 32)2026/07/1674357.1%
striker0123 (Rank 30)2026/07/1486275.0%
Roki_ryudoukan (Rank 34)2026/07/0373442.9%
fdjskjfsdls (Rank 27)2026/06/2775271.4%
ありがとナス (Rank 28)2026/06/1562433.3%

Round openings

Every character

backdash into evade up50510.4%
guardG into evade down2475.1%
forward movement into punchP2314.7%
guardG into evade up1843.8%
crouch into Shitamaeken2P1232.5%
evade down into guardG871.8%
guardG into punchP561.1%
crouch dash forward into guardG521.1%
punchP511.1%
Shitanagi Shutou1P491.0%
guardG into Ryoutezuki66P+K491.0%
punchP into kickK471.0%
Oiseikenzuki (Deflect)236P+K460.9%
guardG into Shitamaeken2P440.9%
Shitamaeken2P410.8%

879 further openings account for the other 3,062 rounds.

Counted from 1,176 of the 1,188 matches played. The rest were not pulled for openings.

Jean

backdash into evade up35312.3%
guardG into evade down1736.0%
forward movement into punchP1394.9%
crouch into Shitamaeken2P1234.3%
guardG into evade up1134.0%
evade down into guardG582.0%
Shitanagi Shutou1P491.7%
guardG into Ryoutezuki66P+K491.7%
Oiseikenzuki (Deflect)236P+K461.6%
guardG into Shitamaeken2P441.5%
Shitamaeken2P411.4%
guardG into punchP401.4%
punchP into kickK391.4%
punchP381.3%
Yoko'enpi6P371.3%

320 further openings account for the other 1,517 rounds.

Akira

backdash into evade up508.8%
guardG into evade down325.6%
crouch into Housui2P254.4%
guardG into evade up244.2%
Rimon Chouchu66P162.8%
forward movement into punchP162.8%
backdash into Jouho Senshou46P142.5%
backdash into Koboku214P132.3%
backdash into Hekishou43P111.9%
evade down into guardG101.8%
Chouyoushu1P81.4%
crouch dash forward into guardG81.4%
forward dash into Souka Housui3P+K81.4%
guardG into Housui2P81.4%
guardG into Rimon Chouchu66P81.4%

156 further openings account for the other 320 rounds.

Counted from 139 of the 141 matches played. The rest were not pulled for openings.

Brad

backdash into evade up539.5%
forward movement into punchP397.0%
backdash into Sway Back4P+K+G366.4%
Sway Back4P+K+G into Mighty Knee UpperK315.5%
crouch into Sit Jab2P244.3%
Dtee Sawk Dtrohng4P+K213.8%
Sharp Shoot1P162.9%
guardG into evade down162.9%
offensive move152.7%
guardG into evade up122.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK81.4%
backdash into offensive move81.4%
evade down into guardG81.4%
forward movement into Jab StraightPP81.4%
guardG into Sit Jab2P81.4%

145 further openings account for the other 256 rounds.

Counted from 136 of the 144 matches played. The rest were not pulled for openings.

Shun

backdash into evade up258.3%
Getsuga Gakushu46P144.7%
crouch into Haisenchu1P144.7%
crouch into Fukuchougeki2P124.0%
Honshin Rensenkyaku4K+G103.3%
guardG into evade down103.3%
backdash into Dokuritsu Kanpai46P+K82.7%
Rensai Gakushu46PP into Rengeki Gakushu46PPP62.0%
Koushinhi4P+K+G51.7%
Tenshin Haishu4P51.7%
backward movement into Kasen Chugeki6P51.7%
guardG into evade up51.7%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K41.3%
Getsuga Gakushu46P into backdash41.3%
Gyou'in Haishu3P into Honshin TankaP+K41.3%

106 further openings account for the other 170 rounds.

Aoi

crouch into Gedan Shouda2P2310.8%
forward movement into punchP177.9%
Tenchi In'youP+K+G167.5%
guardG into evade up125.6%
guardG into Kamageri4K104.7%
Kusanagi2K+G into Tenchi In'youP+K+G94.2%
Kamageri4K83.7%
backdash into evade up73.3%
guardG into Gedan Shouda2P73.3%
Shinchuzuki (Deflect)236P+K41.9%
backdash into Kusanagi2K+G31.4%
crouch into Hou'oushu3P31.4%
crouch into Kusanagi2K+G31.4%
evade down into guardG31.4%
punchP31.4%

76 further openings account for the other 86 rounds.

Jeffry

crouch into Low Knuckle2P116.7%
forward movement into punchP84.9%
guardG into evade down74.3%
up kick+guard8K+G74.3%
crouch into Ducking Low2K+G63.7%
backdash into evade up53.0%
guardG into evade up53.0%
Double KnucklePP into Double Knuckle~UpperPPP42.4%
backdash into Toe Kick2K42.4%
Tsunami Beat3K+G31.8%
backdash into Toe Kick Hammer2KP31.8%
evade up into forward dash31.8%
punchP into Double KnucklePP31.8%
Low Knuckle2P21.2%
Toe Kick2K21.2%

78 further openings account for the other 91 rounds.

Pai

Souanshou3P+K109.5%
forward movement into punchP76.7%
backdash into evade up54.8%
guardG into evade up54.8%
guardG into punchP43.8%
forward movement into RenkentaiPK32.9%
Enbu Renkyaku6K+G21.9%
Ensei SenpukyakuK+G21.9%
Ensei Touku Haikyaku66K+G21.9%
Honshin Soukyaku1K+G21.9%
Honshin Soukyaku1K+G into crouch21.9%
backdash into Ensei Touku Haikyaku66K+G21.9%
crouch into Senkyaku Chushou3KP21.9%
forward dash into Ryoushou6P+K21.9%
guardG into Hi'en Tankyaku9K21.9%

49 further openings account for the other 53 rounds.

Counted from 25 of the 27 matches played. The rest were not pulled for openings.

El Blaze

forward movement into Fake SavateP+K+GK510.2%
guardG into evade up48.2%
backdash into evade up36.1%
guardG into evade down36.1%
Rocket Discharge6P+K+G into Sunrise KneeK24.1%
backdash into Drop Kick9K24.1%
crouch dash forward into guardG24.1%
guardG into Death Scythe Slash8K24.1%
guardG into Volcano Upper4P+K24.1%
offensive move24.1%
Back Knuckle4P into Shadow Spin Kick4PK12.0%
Darkness Hammer2P+K12.0%
Demon Dance9P+K into Demon's Tail9P+KK12.0%
Fade Roll Kick7K into backdash12.0%
Fade Roll Kick7K into backward movement12.0%

17 further openings account for the other 17 rounds.

Lion

crouch into Katousui2P620.7%
Banchu6P413.8%
In'you4P26.9%
guardG into crouch26.9%
Attai2K into Tousentai2KK+G13.5%
HakotsushuP+K+G13.5%
HakotsushuP+K+G into crouch dash forward13.5%
Katousui2P into Taizan Soukoushu4P+K13.5%
Senputai8K into Katoutai8KK13.5%
Shicchi Soutai3K+G13.5%
backdash into Sentai4K13.5%
backdash into Taizan Soukoushu4P+K13.5%
crouch dash forward into HakotsushuP+K+G13.5%
evade down13.5%
evade down into HakotsushuP+K+G13.5%

4 further openings account for the other 4 rounds.

Taka

guardG into evade up422.2%
Sokubi Otoshi41236P211.1%
backdash into kickK211.1%
guardG into evade down211.1%
Agyou4P+K+G15.6%
backdash into evade up15.6%
backward movement into Hiji'ate6P15.6%
crouch into Shita Harite2P15.6%
evade down into guardG15.6%
forward dash into guardG15.6%
forward movement into punchP15.6%
guardG into Gozougeri4K15.6%

Wolf

backdash into evade up360.0%
crouch into Low Hammer2P120.0%
guardG into backdash120.0%