Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1582 #1,465 of 3,686 on the Elo list →
Jean1598767 matches
Akira1597161 matches
Brad1582152 matches
Pai1567111 matches
Shun160688 matches
Aoi156350 matches
Jeffry157147 matches
El Blaze157911 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 32 | 3,394 | 1,701 | 1,693 | 50.1% |
|---|---|---|---|---|---|
| Shun | 32 | 1,041 | 579 | 462 | 55.6% |
| Akira | 30 | 972 | 516 | 456 | 53.1% |
| Brad | 29 | 860 | 440 | 420 | 51.2% |
| Aoi | 28 | 597 | 315 | 282 | 52.8% |
| El Blaze | 28 | 325 | 190 | 135 | 58.5% |
| Pai | 29 | 228 | 126 | 102 | 55.3% |
| Wolf | 26 | 204 | 104 | 100 | 51.0% |
| Lion | 27 | 192 | 111 | 81 | 57.8% |
| Taka | 26 | 156 | 101 | 55 | 64.7% |
| Jeffry | 28 | 154 | 88 | 66 | 57.1% |
| Jacky | — | 30 | 19 | 11 | 63.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,505 of 5,787 rounds counted6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 6.6 | 398 | 2,377 |
|---|---|---|---|
| Akira | 7.6 | 458 | 631 |
| Brad | 6.2 | 370 | 399 |
| Pai | 6.2 | 370 | 463 |
| Shun | 6.3 | 381 | 212 |
| Aoi | 6.1 | 364 | 178 |
| Jeffry | 5.8 | 350 | 193 |
| Lion | 6.7 | 400 | 29 |
| Taka | 5.7 | 341 | 18 |
| Wolf | 7.0 | 417 | 5 |
By opponent's character
| Akira | 6.5 | 389 | 627 |
|---|---|---|---|
| Jacky | 6.6 | 394 | 441 |
| Wolf | 6.6 | 396 | 368 |
| Pai | 6.6 | 395 | 350 |
| Sarah | 6.5 | 393 | 321 |
| Goh | 6.7 | 404 | 314 |
| Jeffry | 6.4 | 385 | 247 |
| Kage | 6.6 | 393 | 273 |
| Lau | 6.9 | 416 | 214 |
| Shun | 6.6 | 394 | 221 |
| Aoi | 6.5 | 389 | 186 |
| Brad | 6.8 | 407 | 145 |
| Lion | 6.9 | 415 | 140 |
| Jean | 6.3 | 378 | 143 |
| Vanessa | 6.6 | 396 | 126 |
| El Blaze | 6.7 | 399 | 116 |
| Lei Fei | 6.8 | 411 | 74 |
| Dural | 7.3 | 440 | 81 |
| Taka | 6.2 | 372 | 79 |
| Eileen | 6.4 | 382 | 39 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 180 | 106 | 74 | 58.9% | +7.6 |
|---|---|---|---|---|---|
| Jacky | 137 | 55 | 82 | 40.1% | -9.5 |
| Wolf | 125 | 66 | 59 | 52.8% | +2.3 |
| Pai | 113 | 58 | 55 | 51.3% | -2.8 |
| Sarah | 97 | 44 | 53 | 45.4% | -7.1 |
| Goh | 93 | 49 | 44 | 52.7% | +1.7 |
| Jeffry | 90 | 44 | 46 | 48.9% | +2.3 |
| Kage | 78 | 32 | 46 | 41.0% | -5.8 |
| Lau | 62 | 27 | 35 | 43.5% | -5.5 |
| Shun | 61 | 39 | 22 | 63.9% | +11.6 |
| Aoi | 60 | 40 | 20 | 66.7% | +13.5 |
| Brad | 50 | 29 | 21 | 58.0% | +10.5 |
| Lion | 48 | 21 | 27 | 43.8% | -5.1 |
| Jean | 47 | 20 | 27 | 42.5% | -7.3 |
| Vanessa | 41 | 18 | 23 | 43.9% | -5.2 |
| El Blaze | 40 | 16 | 24 | 40.0% | -9.7 |
| Lei Fei | 24 | 14 | 10 | 58.3% | +17.7 |
| Dural | 21 | 5 | 16 | 23.8% | -20.8 |
| Taka | 20 | 9 | 11 | 45.0% | -3.3 |
| Eileen | 12 | 10 | 2 | 83.3% | +28.1 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 151 | 74 | 77 | 49.0% | -0.5 |
|---|---|---|---|---|---|
| Single Wall | 151 | 78 | 73 | 51.7% | +0.1 |
| Open | 149 | 72 | 77 | 48.3% | -2.9 |
| Rectangle | 147 | 65 | 82 | 44.2% | -5.4 |
| Full Fence | 146 | 74 | 72 | 50.7% | +0.8 |
| Half Fence | 142 | 79 | 63 | 55.6% | +7.0 |
| Octagon | 134 | 68 | 66 | 50.8% | -0.1 |
| Breakable Full Fence | 132 | 61 | 71 | 46.2% | -3.1 |
| Low Fence | 127 | 63 | 64 | 49.6% | -2.1 |
| Full Fence and Open | 44 | 22 | 22 | 50.0% | +0.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 852 | 49.4% | 49.6% | -0.2 |
| No walls | 427 | 49.9% | 51.3% | -1.4 |
Walls against open: +1.2 points (95% range -4.5 to +7.0), p 0.672 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| temp002 (Rank 30) | 16 | 8 | 8 | 50.0% |
|---|---|---|---|---|
| Hi:D (Rank 35) | 12 | 4 | 8 | 33.3% |
| hahaha (Rank 29) | 12 | 6 | 6 | 50.0% |
| ふぇに (Rank 34) | 12 | 2 | 10 | 16.7% |
| MELTBUTTER (Rank 28) | 11 | 4 | 7 | 36.4% |
| inoshikatyo1007 (Rank 33) | 11 | 4 | 7 | 36.4% |
| 44884 (Rank 31) | 10 | 3 | 7 | 30.0% |
| F14-TOMOCAT (Rank 32) | 10 | 5 | 5 | 50.0% |
| elf4sale (Rank 31) | 10 | 6 | 4 | 60.0% |
| fly_taster22 (Rank 34) | 10 | 5 | 5 | 50.0% |
| ありがとナス (Rank 23) | 10 | 4 | 6 | 40.0% |
| Go!飯饌GiI (Rank 30) | 9 | 4 | 5 | 44.4% |
| danimura (Rank 35) | 9 | 5 | 4 | 55.6% |
| hot-milk-www (Rank 31) | 9 | 2 | 7 | 22.2% |
| jiwoonpk (Rank 33) | 9 | 6 | 3 | 66.7% |
| ガンオンやりたひ (Rank 31) | 9 | 6 | 3 | 66.7% |
| BANANA (Rank 29) | 8 | 5 | 3 | 62.5% |
| mitorakujo (Rank 26) | 8 | 5 | 3 | 62.5% |
| striker0123 (Rank 30) | 8 | 6 | 2 | 75.0% |
| tsuna-sand274 (Rank 27) | 8 | 4 | 4 | 50.0% |
| ボブソン (Rank 26) | 8 | 3 | 5 | 37.5% |
| 37 (Rank 29) | 7 | 4 | 3 | 57.1% |
| E-BB1 (Rank 30) | 7 | 6 | 1 | 85.7% |
| Roki_ryudoukan (Rank 34) | 7 | 3 | 4 | 42.9% |
| YamchanGTR (Rank 30) | 7 | 5 | 2 | 71.4% |
Most played opponents, most recent first
| Go!飯饌GiI (Rank 30) | 2026/10/18 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| fly_taster22 (Rank 34) | 2026/10/17 | 10 | 5 | 5 | 50.0% |
| 44884 (Rank 31) | 2026/10/17 | 10 | 3 | 7 | 30.0% |
| jiwoonpk (Rank 33) | 2026/10/16 | 9 | 6 | 3 | 66.7% |
| hot-milk-www (Rank 31) | 2026/10/16 | 9 | 2 | 7 | 22.2% |
| Hi:D (Rank 35) | 2026/10/16 | 12 | 4 | 8 | 33.3% |
| mitorakujo (Rank 26) | 2026/10/16 | 8 | 5 | 3 | 62.5% |
| tsuna-sand274 (Rank 27) | 2026/10/16 | 8 | 4 | 4 | 50.0% |
| temp002 (Rank 30) | 2026/10/15 | 16 | 8 | 8 | 50.0% |
| hahaha (Rank 29) | 2026/10/15 | 12 | 6 | 6 | 50.0% |
| elf4sale (Rank 31) | 2026/10/10 | 10 | 6 | 4 | 60.0% |
| ありがとナス (Rank 23) | 2026/10/10 | 10 | 4 | 6 | 40.0% |
| YamchanGTR (Rank 30) | 2026/10/10 | 7 | 5 | 2 | 71.4% |
| E-BB1 (Rank 30) | 2026/09/12 | 7 | 6 | 1 | 85.7% |
| MELTBUTTER (Rank 28) | 2026/08/02 | 11 | 4 | 7 | 36.4% |
| inoshikatyo1007 (Rank 33) | 2026/07/29 | 11 | 4 | 7 | 36.4% |
| ふぇに (Rank 34) | 2026/07/28 | 12 | 2 | 10 | 16.7% |
| BANANA (Rank 29) | 2026/07/27 | 8 | 5 | 3 | 62.5% |
| 37 (Rank 29) | 2026/07/26 | 7 | 4 | 3 | 57.1% |
| F14-TOMOCAT (Rank 32) | 2026/07/25 | 10 | 5 | 5 | 50.0% |
| danimura (Rank 35) | 2026/07/24 | 9 | 5 | 4 | 55.6% |
| ガンオンやりたひ (Rank 31) | 2026/07/22 | 9 | 6 | 3 | 66.7% |
| ボブソン (Rank 26) | 2026/07/20 | 8 | 3 | 5 | 37.5% |
| striker0123 (Rank 30) | 2026/07/14 | 8 | 6 | 2 | 75.0% |
| Roki_ryudoukan (Rank 34) | 2026/07/03 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| backdash into evade up | 390 | 7.7% |
|---|---|---|
| guardG into evade down | 264 | 5.2% |
| forward movement into punchP | 234 | 4.6% |
| guardG into evade up | 186 | 3.7% |
| crouch into Shitamaeken2P | 129 | 2.5% |
| evade down into guardG | 92 | 1.8% |
| guardG into punchP | 59 | 1.2% |
| guardG into Shitamaeken2P | 55 | 1.1% |
| backdash into punchP | 54 | 1.1% |
| punchP | 53 | 1.0% |
| Shitanagi Shutou1P | 52 | 1.0% |
| crouch dash forward into guardG | 51 | 1.0% |
| guardG into Ryoutezuki66P+K | 49 | 1.0% |
| punchP into kickK | 48 | 0.9% |
| Oiseikenzuki (Deflect)236P+K | 46 | 0.9% |
933 further openings account for the other 3,323 rounds.
Counted from 1,227 of the 1,399 matches played. The rest were not pulled for openings.
Jean
- Career
- 1,701–1,693 · 50.1%
- This season
- 767 matches · 47.6%
- Peak rank
- 32
First hit in 51.2% of 2,927 rounds. Won 51.1% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 13.6% of rounds, against 8.0% in their other rounds.
- Against Akira: backs off first in 34.9% of rounds, against 24.3% against everyone else.
- After winning a round: moves in first in 16.5% of rounds, against 10.5% after losing one.
- When behind: backs off first in 28.1% of rounds, against 19.6% when ahead or level.
- In round 4 or later: opens with “forward movement into P punch” in 7.4% of rounds, against 3.8% in their other rounds.
- Against El Blaze: opens with “forward movement into P punch” in 14.6% of rounds, against 4.5% against everyone else.
- After winning a round: opens with “forward movement into P punch” in 8.1% of rounds, against 3.9% after losing one.
- When behind: opens with “backdash into evade up” in 12.8% of rounds, against 6.6% when ahead or level.
- After landing the first hit of the round before: opens with “backdash into evade up” in 11.3% of rounds, against 7.9% after being hit first.
| backdash into evade up | 267 | 9.1% |
|---|---|---|
| guardG into evade down | 184 | 6.2% |
| forward movement into punchP | 141 | 4.8% |
| crouch into Shitamaeken2P | 129 | 4.4% |
| guardG into evade up | 112 | 3.8% |
| evade down into guardG | 59 | 2.0% |
| guardG into Shitamaeken2P | 55 | 1.9% |
| Shitanagi Shutou1P | 52 | 1.8% |
| backdash into punchP | 51 | 1.7% |
| guardG into Ryoutezuki66P+K | 49 | 1.7% |
| Oiseikenzuki (Deflect)236P+K | 46 | 1.6% |
| Shitamaeken2P | 44 | 1.5% |
| guardG into punchP | 41 | 1.4% |
| Yoko'enpi6P | 40 | 1.4% |
| punchP | 39 | 1.3% |
335 further openings account for the other 1,635 rounds.
Counted from 707 of the 767 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–23 · 53% | 12–15 · 44% | too few to test |
| Jacky | 18–30 · 38% | 7–12 · 37% | too few to test |
| Pai | 16–22 · 42% | 10–12 · 45% | too few to test |
| Wolf | 18–16 · 53% | 6–9 · 40% | too few to test |
| Jeffry | 13–10 · 57% | 8–9 · 47% | too few to test |
| Sarah | 15–15 · 50% | 4–8 · 33% | too few to test |
| Goh | 12–16 · 43% | 7–5 · 58% | too few to test |
| Kage | 11–19 · 37% | 4–4 · 50% | too few to test |
| Lau | 12–13 · 48% | 4–6 · 40% | too few to test |
| Brad | 7–10 · 41% | 12–2 · 86% | too few to test |
| Aoi | 11–5 · 69% | 8–4 · 67% | too few to test |
| Shun | 10–6 · 62% | 6–2 · 75% | too few to test |
| Jean | 4–12 · 25% | 5–5 · 50% | too few to test |
| Lion | 6–10 · 38% | 1–3 · 25% | too few to test |
| El Blaze | 3–10 · 23% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
60 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 440–420 · 51.2%
- This season
- 152 matches · 53.3%
- Peak rank
- 29
First hit in 42.9% of 604 rounds. Won 51.4% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 12.8% of rounds, against 5.0% in their other rounds.
- After losing a round: waits first in 27.8% of rounds, against 16.2% after winning one.
- In round 1: opens with “4P+K+G Sway Back into K Mighty Knee Upper” in 8.8% of rounds, against 4.1% in their other rounds.
- After winning a round: opens with “backdash into 4P+K+G Sway Back” in 9.8% of rounds, against 1.8% after losing one.
- When behind: opens with “backdash into evade up” in 9.2% of rounds, against 4.1% when ahead or level.
| backdash into Sway Back4P+K+G | 39 | 6.4% |
|---|---|---|
| backdash into evade up | 39 | 6.4% |
| forward movement into punchP | 39 | 6.4% |
| Sway Back4P+K+G into Mighty Knee UpperK | 32 | 5.3% |
| crouch into Sit Jab2P | 28 | 4.6% |
| Dtee Sawk Dtrohng4P+K | 22 | 3.6% |
| guardG into evade down | 19 | 3.1% |
| Sharp Shoot1P | 17 | 2.8% |
| offensive move | 16 | 2.6% |
| guardG into evade up | 13 | 2.1% |
| evade down into guardG | 11 | 1.8% |
| backdash into offensive move | 9 | 1.5% |
| backdash into throwP+G | 9 | 1.5% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 8 | 1.3% |
| forward movement into Jab StraightPP | 8 | 1.3% |
160 further openings account for the other 297 rounds.
Counted from 148 of the 152 matches played. The rest were not pulled for openings.
Akira
- Career
- 516–456 · 53.1%
- This season
- 161 matches · 55.3%
- Peak rank
- 30
First hit in 51.5% of 580 rounds. Won 51.2% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
- Against Sarah: attacks straight away in 28.0% of rounds, against 14.0% against everyone else.
- After winning a round: moves in first in 19.1% of rounds, against 6.0% after losing one.
| backdash into evade up | 46 | 7.7% |
|---|---|---|
| guardG into evade down | 30 | 5.0% |
| crouch into Housui2P | 26 | 4.4% |
| guardG into evade up | 24 | 4.0% |
| Rimon Chouchu66P | 18 | 3.0% |
| backdash into Jouho Senshou46P | 17 | 2.9% |
| forward movement into punchP | 16 | 2.7% |
| backdash into Koboku214P | 13 | 2.2% |
| backdash into Hekishou43P | 12 | 2.0% |
| evade down into guardG | 11 | 1.9% |
| Chouyoushu1P | 8 | 1.4% |
| backdash into Souka Housui3P+K | 8 | 1.4% |
| crouch dash forward into guardG | 8 | 1.4% |
| forward dash into Souka Housui3P+K | 8 | 1.4% |
| guardG into Housui2P | 8 | 1.4% |
165 further openings account for the other 341 rounds.
Counted from 145 of the 161 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–4 · 67% | 7–1 · 88% | too few to test |
| Goh | 6–8 · 43% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 579–462 · 55.6%
- This season
- 88 matches · 50.0%
- Peak rank
- 32
First hit in 47.8% of 314 rounds. Won 50.0% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
- After winning a round: attacks straight away in 44.4% of rounds, against 21.3% after losing one.
- When ahead: attacks straight away in 50.7% of rounds, against 20.6% when behind.
| backdash into evade up | 18 | 5.7% |
|---|---|---|
| Getsuga Gakushu46P | 16 | 5.1% |
| crouch into Haisenchu1P | 14 | 4.5% |
| crouch into Fukuchougeki2P | 13 | 4.1% |
| backdash into Dokuritsu Kanpai46P+K | 12 | 3.8% |
| Honshin Rensenkyaku4K+G | 10 | 3.2% |
| guardG into evade down | 10 | 3.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 6 | 1.9% |
| backward movement into Kasen Chugeki6P | 6 | 1.9% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 5 | 1.6% |
| Haisenchu1P | 5 | 1.6% |
| Koushinhi4P+K+G | 5 | 1.6% |
| Tenshin Haishu4P | 5 | 1.6% |
| backdash into Kasen Gyou'in6P+K+G | 5 | 1.6% |
| guardG into evade up | 5 | 1.6% |
113 further openings account for the other 179 rounds.
Counted from 79 of the 88 matches played. The rest were not pulled for openings.
Aoi
- Career
- 315–282 · 52.8%
- This season
- 50 matches · 52.0%
- Peak rank
- 28
First hit in 45.3% of 214 rounds. Won 55.7% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Gedan Shouda2P | 23 | 10.8% |
|---|---|---|
| forward movement into punchP | 17 | 7.9% |
| Tenchi In'youP+K+G | 16 | 7.5% |
| guardG into evade up | 12 | 5.6% |
| guardG into Kamageri4K | 10 | 4.7% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 9 | 4.2% |
| Kamageri4K | 8 | 3.7% |
| backdash into evade up | 7 | 3.3% |
| guardG into Gedan Shouda2P | 7 | 3.3% |
| Shinchuzuki (Deflect)236P+K | 4 | 1.9% |
| backdash into Kusanagi2K+G | 3 | 1.4% |
| crouch into Hou'oushu3P | 3 | 1.4% |
| crouch into Kusanagi2K+G | 3 | 1.4% |
| evade down into guardG | 3 | 1.4% |
| punchP | 3 | 1.4% |
77 further openings account for the other 86 rounds.
Jeffry
- Career
- 88–66 · 57.1%
- This season
- 47 matches · 51.1%
- Peak rank
- 28
First hit in 58.5% of 193 rounds. Won 54.9% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 13 | 6.7% |
|---|---|---|
| guardG into evade down | 11 | 5.7% |
| forward movement into punchP | 9 | 4.7% |
| up kick+guard8K+G | 8 | 4.2% |
| guardG into evade up | 7 | 3.6% |
| crouch into Ducking Low2K+G | 6 | 3.1% |
| backdash into Toe Kick2K | 5 | 2.6% |
| Double KnucklePP into Double Knuckle~UpperPPP | 4 | 2.1% |
| backdash into Toe Kick Hammer2KP | 4 | 2.1% |
| Tsunami Beat3K+G | 3 | 1.6% |
| backdash into evade up | 3 | 1.6% |
| evade up into forward dash | 3 | 1.6% |
| guardG into Low Knuckle2P | 3 | 1.6% |
| guardG into Side Kick3K | 3 | 1.6% |
| guardG into Toe Kick2K | 3 | 1.6% |
90 further openings account for the other 108 rounds.
Pai
- Career
- 126–102 · 55.3%
- This season
- 111 matches · 55.0%
- Peak rank
- 29
First hit in 50.0% of 118 rounds. Won 61.0% of the rounds they struck first, 39.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souanshou3P+K | 11 | 9.2% |
|---|---|---|
| forward movement into punchP | 7 | 5.9% |
| guardG into evade up | 5 | 4.2% |
| guardG into punchP | 5 | 4.2% |
| backdash into evade up | 4 | 3.4% |
| forward movement into RenkentaiPK | 3 | 2.5% |
| guardG into evade down | 3 | 2.5% |
| Enbu Renkyaku6K+G | 2 | 1.7% |
| Ensei Haikyaku4K into backward movement | 2 | 1.7% |
| Ensei SenpukyakuK+G | 2 | 1.7% |
| Ensei Touku Haikyaku66K+G | 2 | 1.7% |
| Honshin Soukyaku1K+G | 2 | 1.7% |
| Honshin Soukyaku1K+G into crouch | 2 | 1.7% |
| Souchuken2P | 2 | 1.7% |
| backdash into Ensei Soushouheki4P | 2 | 1.7% |
55 further openings account for the other 65 rounds.
Counted from 28 of the 111 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 190–135 · 58.5%
- This season
- 11 matches · 45.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Fake SavateP+K+GK | 5 | 10.2% |
|---|---|---|
| guardG into evade up | 4 | 8.2% |
| backdash into evade up | 3 | 6.1% |
| guardG into evade down | 3 | 6.1% |
| Rocket Discharge6P+K+G into Sunrise KneeK | 2 | 4.1% |
| backdash into Drop Kick9K | 2 | 4.1% |
| crouch dash forward into guardG | 2 | 4.1% |
| guardG into Death Scythe Slash8K | 2 | 4.1% |
| guardG into Volcano Upper4P+K | 2 | 4.1% |
| offensive move | 2 | 4.1% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 2.0% |
| Darkness Hammer2P+K | 1 | 2.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 2.0% |
| Fade Roll Kick7K into backdash | 1 | 2.0% |
| Fade Roll Kick7K into backward movement | 1 | 2.0% |
17 further openings account for the other 17 rounds.
Lion
- Career
- 111–81 · 57.8%
- This season
- 7 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Katousui2P | 6 | 20.7% |
|---|---|---|
| Banchu6P | 4 | 13.8% |
| In'you4P | 2 | 6.9% |
| guardG into crouch | 2 | 6.9% |
| Attai2K into Tousentai2KK+G | 1 | 3.5% |
| HakotsushuP+K+G | 1 | 3.5% |
| HakotsushuP+K+G into crouch dash forward | 1 | 3.5% |
| Katousui2P into Taizan Soukoushu4P+K | 1 | 3.5% |
| Senputai8K into Katoutai8KK | 1 | 3.5% |
| Shicchi Soutai3K+G | 1 | 3.5% |
| backdash into Sentai4K | 1 | 3.5% |
| backdash into Taizan Soukoushu4P+K | 1 | 3.5% |
| crouch dash forward into HakotsushuP+K+G | 1 | 3.5% |
| evade down | 1 | 3.5% |
| evade down into HakotsushuP+K+G | 1 | 3.5% |
4 further openings account for the other 4 rounds.
Taka
- Career
- 101–55 · 64.7%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 4 | 22.2% |
|---|---|---|
| Sokubi Otoshi41236P | 2 | 11.1% |
| backdash into kickK | 2 | 11.1% |
| guardG into evade down | 2 | 11.1% |
| Agyou4P+K+G | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| backward movement into Hiji'ate6P | 1 | 5.6% |
| crouch into Shita Harite2P | 1 | 5.6% |
| evade down into guardG | 1 | 5.6% |
| forward dash into guardG | 1 | 5.6% |
| forward movement into punchP | 1 | 5.6% |
| guardG into Gozougeri4K | 1 | 5.6% |
Wolf
- Career
- 104–100 · 51.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 40.0% |
|---|---|---|
| backdash into throwP+G | 1 | 20.0% |
| crouch into Low Hammer2P | 1 | 20.0% |
| guardG into backdash | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (53 here; about 2.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 9 of 16 tests hold up
- Brad: 5 of 14 tests hold up
- Akira: 2 of 14 tests hold up
- Shun: 2 of 9 tests hold up
- Aoi: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
