VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

monky-d-taku

  • Kage
  • Lau
Career matches8,478
Career win rate49.8%
Round win rate48.2%
Peak rank32
Distinct opponents273
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1488 #2,098 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky303,6701,7941,87648.9%
Lau312,4761,2471,22950.4%
Kage322,3321,1831,14950.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,045 of 4,256 rounds counted

9.5 inputs a second (570 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.55702,350
Kage9.55721,092
Lau9.4562603

By opponent's character

Akira9.7583595
Jacky9.7579359
Sarah9.2555342
Aoi9.2551316
Wolf9.7583286
Goh9.4562266
Pai9.8587224
Lau9.6574212
Jeffry9.5570192
El Blaze9.1548185
Jean9.4563155
Lion9.6573165
Brad9.8588151
Shun9.6578125
Vanessa9.2555129
Eileen9.053999
Kage9.3560110
Lei Fei9.356075
Dural9.858729
Taka9.557230

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira147737449.7%+2.2
Jacky95455047.4%+3.5
Sarah85394645.9%-2.2
Aoi77314640.3%-6.3
Wolf77423554.5%+7.2
Goh70343648.6%+3.2
Pai57203735.1%-13.9
Lau56263046.4%-3.8
Jeffry54252946.3%+1.8
El Blaze48192939.6%-8.8
Jean43241955.8%+10.5
Lion42222052.4%+3.0
Brad37172046.0%+2.7
Shun35191654.3%+5.7
Vanessa3223971.9%+14.8
Eileen28121642.9%-5.5
Kage28101835.7%-15.3
Lei Fei1910952.6%+7.5
Dural93633.3%-7.7
Taka81712.5%-28.6

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence112634956.2%+8.9
Octagon108555350.9%+3.0
Open106446241.5%-1.9
Breakable Full Fence102455744.1%-4.9
Breakable Half Fence102534952.0%+6.4
Rectangle101465545.5%-3.0
Low Fence98485049.0%+3.0
Half Fence96375938.5%-9.5
Single Wall95435245.3%-2.0
Full Fence and Open63303347.6%-0.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls62148.1%47.8%+0.4
No walls29945.2%45.4%-0.3

Walls against open: +0.7 points (95% range -6.3 to +7.6), p 0.853 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

クロサギ@はなちゃん (Rank 32)2026/10/1620101050.0%
LSt_14 (Rank 33)2026/10/16114736.4%
a_h_i_k_o (Rank 29)2026/10/1639221756.4%
camelvf (Rank 27)2026/10/161813572.2%
あぽろん (Rank 31)2026/10/1683537.5%
A56-7W (Rank 27)2026/10/16135838.5%
cokeshi (Rank 30)2026/10/16113827.3%
tentenn100 (Rank 31)2026/10/142581732.0%
オドパンJ (Rank 31)2026/10/10104640.0%
Oo-Mujirushi-oO (Rank 31)2026/10/10124833.3%
ミルク警察 (Rank 32)2026/10/10158753.3%
しゅが~nsr (Rank 27)2026/10/091714382.3%
ギンブチ影 (Rank 26)2026/10/08113827.3%
乃木ぽん@こてつ.kuma (Rank 30)2026/10/022591636.0%
kampfarkz (Rank 30)2026/10/022281436.4%
タマゴン(GTR) (Rank 27)2026/10/02157846.7%
windowkhs (Rank 27)2026/10/02107370.0%
鳩男 (Rank 30)2026/09/2923111247.8%
AcidNine-JPN (Rank 28)2026/09/1794544.4%
BANANA (Rank 30)2026/09/17135838.5%
究極無敵 (Rank 32)2026/09/17115645.5%
え~る (Rank 30)2026/09/1683537.5%
スナイパーウルスケ (Rank 30)2026/09/1140122830.0%
イイダ (Rank 30)2026/09/0893633.3%
don'tthink,feel. (Rank 30)2026/08/17114736.4%

Round openings

Every character

backdash into Middle Spin Kick46K+G1143.2%
Rasen4P into Rasen Urageri4PK1083.0%
Middle Spin Kick46K+G962.7%
Ryu'eikyaku66K into forward kick6K962.7%
Dash Hammer Kick66K into High Angle Upper Kick6K782.2%
backdash into Spin Heel Sword4K+G712.0%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K621.8%
backdash into evade up531.5%
Hiji'uchi6P511.4%
Slant Back Knuckle1P into Rage Kick1PK501.4%
Middle Smash6P471.3%
kickK461.3%
Groin Kick6K+G421.2%
backdash into Gen'you4K+G391.1%
crouch into Kasoutai2K371.0%

545 further openings account for the other 2,559 rounds.

Counted from 871 of the 1,047 matches played. The rest were not pulled for openings.

Jacky

Career
1,794–1,876 · 48.9%
This season
582 matches · 44.3%
Peak rank
30

First hit in 45.4% of 1,631 rounds. Won 53.1% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 19.7% of rounds, against 8.1% in their other rounds.
  • Against Pai: waits first in 27.0% of rounds, against 9.8% against everyone else.
  • After opening the round before by moving in: moves in first in 25.0% of rounds, against 13.3% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 23.3% of rounds, against 12.1% after anything else.
  • After losing a round: moves in first in 18.7% of rounds, against 10.3% after winning one.
  • Against Aoi: opens with “1P Slant Back Knuckle into 1PK Rage Kick” in 8.7% of rounds, against 2.6% against everyone else.

How is this tested?

backdash into Middle Spin Kick46K+G1146.9%
Middle Spin Kick46K+G965.8%
Dash Hammer Kick66K into High Angle Upper Kick6K784.8%
backdash into Spin Heel Sword4K+G714.3%
Slant Back Knuckle1P into Rage Kick1PK503.0%
Middle Smash6P472.9%
Groin Kick6K+G422.6%
Spinning Back Knuckle4P into Double Back Knuckle4PP362.2%
forward dash into High Angle Upper Kick6K332.0%
Low Spin Kick1K+G311.9%
punchP into Middle Smash Back Knuckle6PP291.8%
crouch into Low Spin Kick1K+G251.5%
forward dash into Spin Heel Sword4K+G251.5%
crouch dash forward into Groin Kick6K+G241.5%
punchP into Middle Smash6P231.4%

232 further openings account for the other 918 rounds.

Counted from 406 of the 582 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–18 · 47%12–11 · 52%too few to test
Jacky11–12 · 48%6–6 · 50%too few to test
Lau9–12 · 43%5–3 · 62%too few to test
Wolf11–7 · 61%4–5 · 44%too few to test
Aoi10–11 · 48%3–2 · 60%too few to test
Pai5–13 · 28%4–5 · 44%too few to test
Goh6–9 · 40%3–5 · 38%too few to test
Jean10–7 · 59%2–3 · 40%too few to test
Lion6–11 · 35%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

176 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,183–1,149 · 50.7%
This season
299 matches · 52.5%
Peak rank
32

First hit in 51.6% of 1,216 rounds. Won 53.2% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 33.4% of rounds, against 10.1% in their other rounds.
  • Against Pai: waits first in 31.0% of rounds, against 15.0% against everyone else.
  • After winning a round: waits first in 13.3% of rounds, against 6.9% after losing one.
  • When behind: moves in first in 5.3% of rounds, against 1.1% when ahead or level.
  • In round 4 or later: opens with “66K Ryu'eikyaku into 6K forward kick” in 13.9% of rounds, against 5.7% in their other rounds.
  • Against Shun: opens with “6P Hiji'uchi” in 14.0% of rounds, against 3.8% against everyone else.

How is this tested?

Rasen4P into Rasen Urageri4PK1088.8%
Ryu'eikyaku66K into forward kick6K967.9%
Hiji'uchi6P514.2%
backdash into Gen'you4K+G393.2%
kickK393.2%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K352.9%
backdash into Furikakato OtoshiK+G352.9%
Hagakure-ryu In Raijingeki46P+K342.8%
crouch into Shippuzan3PP322.6%
crouch into Tsumujigeri2K+G322.6%
backdash into Hagakure-ryu In Raijingeki46P+K292.4%
Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G262.1%
backdash into Kodachinuki4K262.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G231.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP221.8%

170 further openings account for the other 594 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah14–9 · 61%12–11 · 52%too few to test
Akira12–15 · 44%8–7 · 53%too few to test
Goh10–8 · 56%1–5 · 17%too few to test
Jacky8–4 · 67%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
1,247–1,229 · 50.4%
This season
166 matches · 48.2%
Peak rank
31

First hit in 50.7% of 683 rounds. Won 54.9% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 25.9% of rounds, against 13.1% in their other rounds.
  • In round 4 or later: opens with “66P+K Souko Sensou into 6P+KP+K Rouko Tekiga” in 13.7% of rounds, against 7.3% in their other rounds.

How is this tested?

Souko Sensou66P+K into Rouko Tekiga6P+KP+K629.0%
crouch into Kasoutai2K375.4%
RenshouPP into Renshou Senputai3PPK253.6%
Hi'en Tenshinshou44P into Hi'en Renshou44PP223.2%
kickK into Ko'en TenshinkyakuKK202.9%
Fukko Kensou1P182.6%
Honshin Hekiken1P+K into Tenshin EngekishouP+K182.6%
Kosoushou46P into forward movement172.5%
RenshouPP into Renkanshou3PPP172.5%
forward dash into Rouko Tekiga6P+KP+K172.5%
forward movement into punchP162.3%
Kosoushou46P into forward dash152.2%
backdash into Honshin Hekiken1P+K152.2%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K142.0%
backdash into evade up142.0%

156 further openings account for the other 359 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi5–7 · 42%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 6 of 15 tests hold up
  • Kage: 6 of 15 tests hold up
  • Lau: 2 of 15 tests hold up