VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

ゲッパー

  • El Blaze
  • Jean
  • Aoi
  • Akira
Career matches26,842
Career win rate50.3%
Round win rate49.8%
Peak rank40
Distinct opponents678
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1648 #1,060 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh3918,7849,3419,44349.7%
El Blaze404,7322,4292,30351.3%
Jean361,75890085851.2%
Aoi351,28066361751.8%
Akira3228816712158.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

13,347 of 18,097 rounds counted

6.1 inputs a second (369 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.13659,789
El Blaze6.74001,258
Jean6.13661,769
Aoi6.3376531

By opponent's character

Akira6.23741,378
Jacky6.33801,297
Lau6.3379889
Kage6.03581,096
Shun6.2369662
Lion6.1368697
Brad6.2370666
Aoi6.3376779
Jean6.0362810
Lei Fei6.0358740
Jeffry6.1367526
Pai6.2369667
Sarah6.0362563
Wolf6.1365612
Vanessa6.1367516
Goh6.5390408
El Blaze6.0362369
Eileen5.8351284
Taka5.9353264
Dural5.9356124

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira41719921847.7%-3.3
Jacky37518918650.4%+0.1
Lau35619416254.5%+4.8
Kage33516217348.4%-0.8
Shun31417214254.8%+9.7
Lion27512714846.2%-3.0
Brad25211114144.0%-7.4
Aoi24614510158.9%+11.1
Jean23811911950.0%-1.9
Lei Fei23211311948.7%-0.7
Jeffry2171209755.3%+2.5
Pai2019710448.3%+0.9
Sarah1858410145.4%-3.6
Wolf179829745.8%-8.8
Vanessa153757849.0%+1.3
Goh141707149.6%+1.3
El Blaze123507340.6%-6.4
Eileen77364146.8%-4.2
Taka70333747.1%-0.1
Dural37162143.2%-6.6

2 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence48126221954.5%+4.5
Full Fence47624922752.3%+4.0
Low Fence46823723150.6%+2.2
Open45823222650.7%+0.2
Octagon44920724246.1%-4.2
Half Fence44121222948.1%-1.5
Rectangle41818823045.0%-6.3
Single Wall41520321248.9%-0.3
Breakable Half Fence41021020051.2%+1.9
Full Fence and Open188949450.0%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,67549.6%49.8%-0.1
No walls1,34150.1%49.4%+0.7

Walls against open: -0.8 points (95% range -4.3 to +2.7), p 0.663 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

でんでんでん123B (Rank 39)2026/10/1625101540.0%
sutesute777 (Rank 38)2026/10/162681830.8%
デネ (Rank 41)2026/10/162772025.9%
うるヲ参拾 (Rank 38)2026/10/1438142436.8%
フルレバ (Rank 36)2026/10/1238211755.3%
おむすび山かずkaz_kcjj (Rank 40)2026/10/1242241857.1%
hattori1357 (Rank 34)2026/10/1261313050.8%
ikkyusaaan (Rank 41)2026/10/1236142238.9%
ねこむーと (Rank 39)2026/10/0644232152.3%
raduakira (Rank 38)2026/10/042517868.0%
しょべるん (Rank 39)2026/10/0323121152.2%
GOODGODDOG (Rank 39)2026/09/2732181456.2%
moto__666 (Rank 36)2026/09/2730151550.0%
expensive-sand (Rank 39)2026/09/2627111640.7%
KumadaP (Rank 36)2026/09/2242251759.5%
サムシングまさお (Rank 40)2026/09/1783354842.2%
じゃんぬ兄(公認) (Rank 37)2026/09/1229181162.1%
mahiro_725 (Rank 36)2026/09/112719870.4%
ヘニオ (Rank 33)2026/09/1133181554.5%
くりたろう (Rank 39)2026/09/0829111837.9%
paoya0423 (Rank 35)2026/09/0829121741.4%
マハリータまるこ (Rank 40)2026/09/0328161257.1%
イイクルーン (Rank 38)2026/07/2539281171.8%
chima0818turi (Rank 40)2026/05/082471729.2%
north285 (Rank 32)2026/04/252819967.9%

Round openings

Every character

forward movement into punchP1,0556.4%
guardG9025.5%
backdash into evade down8365.1%
crouch dash forward into guardG7064.3%
crouch into Sune'uchi2P4502.7%
Ni'oudaoshi3K+G3862.3%
crouch dash forward into Kirin33P3842.3%
crouch dash forward into evade down3472.1%
Soukyu46P into forward movement2951.8%
forward dash into guardG2691.6%
Hiji'ate6P2391.4%
evade down into guardG2361.4%
forward dash into throwP+G2301.4%
backdash into Karura4P+K2261.4%
evade down into forward dash2011.2%

1,039 further openings account for the other 9,700 rounds.

Counted from 4,022 of the 4,423 matches played. The rest were not pulled for openings.

Goh

Career
9,341–9,443 · 49.7%
This season
3,404 matches · 49.9%
Peak rank
39

First hit in 51.2% of 12,399 rounds. Won 52.9% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 43.3% of rounds, against 33.2% in their other rounds.
  • Against El Blaze: moves in first in 51.5% of rounds, against 35.2% against everyone else.
  • After opening the round before by attacking: backs off first in 24.5% of rounds, against 19.7% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 36.2% of rounds, against 31.8% after anything else.
  • After winning a round: attacks straight away in 23.2% of rounds, against 15.2% after losing one.
  • When ahead: attacks straight away in 22.7% of rounds, against 16.3% when level or behind.
  • In round 2: opens with “G guard” in 8.3% of rounds, against 5.4% in their other rounds.
  • Against Brad: opens with “crouch dash forward into G guard” in 9.9% of rounds, against 4.1% against everyone else.
  • After losing a round: opens with “G guard” in 10.7% of rounds, against 4.0% after winning one.
  • When behind: opens with “G guard” in 10.5% of rounds, against 5.2% when ahead or level.

How is this tested?

guardG7626.1%
forward movement into punchP7375.9%
backdash into evade down6124.9%
crouch dash forward into guardG5584.5%
crouch into Sune'uchi2P4503.6%
Ni'oudaoshi3K+G3863.1%
crouch dash forward into Kirin33P3843.1%
Soukyu46P into forward movement2952.4%
crouch dash forward into evade down2822.3%
Hiji'ate6P2391.9%
backdash into Karura4P+K2261.8%
forward dash into guardG2141.7%
backdash into Soukyu46P1961.6%
forward dash into throwP+G1921.5%
evade down into guardG1901.5%

465 further openings account for the other 6,742 rounds.

Counted from 3,061 of the 3,404 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira75–83 · 47%43–43 · 50%-3.8
Lau111–70 · 61%28–23 · 55%+5.3
Shun89–71 · 56%43–22 · 66%-11.2
Jacky67–58 · 54%39–40 · 49%+3.4
Lion67–74 · 48%27–33 · 45%+4.1
Kage59–67 · 47%30–37 · 45%+0.7
Brad51–63 · 45%28–38 · 42%+3.3
Aoi59–34 · 63%38–26 · 59%+1.1
Jean48–64 · 43%28–20 · 58%-13.9
Lei Fei53–66 · 45%24–20 · 55%-9.1
Jeffry61–48 · 56%14–12 · 54%too few to test
Sarah32–40 · 44%18–23 · 44%-2.5
Pai41–38 · 52%21–17 · 55%-6.0
Wolf24–33 · 42%24–12 · 67%-23.4
Vanessa34–34 · 50%13–13 · 50%too few to test
Goh21–22 · 49%15–14 · 52%too few to test
El Blaze18–30 · 38%14–15 · 48%too few to test
Eileen16–15 · 52%8–13 · 38%too few to test
Taka15–21 · 42%3–5 · 38%too few to test
Dural9–10 · 47%4–3 · 57%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

343 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
900–858 · 51.2%
This season
423 matches · 49.9%
Peak rank
36

First hit in 51.5% of 1,764 rounds. Won 52.7% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 17.0% of rounds, against 10.8% in their other rounds.
  • Against Jean: moves in first in 43.7% of rounds, against 30.4% against everyone else.
  • After the opponent opened the round before by moving in: attacks straight away in 30.4% of rounds, against 21.9% after anything else.
  • After winning a round: attacks straight away in 26.0% of rounds, against 20.0% after losing one.
  • In round 4 or later: opens with “backdash into evade down” in 8.0% of rounds, against 4.5% in their other rounds.
  • Against Aoi: opens with “1P Shitanagi Shutou” in 10.6% of rounds, against 3.1% against everyone else.
  • After losing a round: opens with “G guard” in 6.5% of rounds, against 1.2% after winning one.

How is this tested?

forward movement into punchP1247.0%
backdash into evade down975.5%
crouch into Shitamaeken2P683.8%
Shitanagi Shutou1P623.5%
guardG563.2%
crouch dash forward into Agezuki3P+K522.9%
crouch dash forward into guardG432.4%
Yoko'enpi6P382.1%
backdash into Doumawashi Kaitengeri46K+G382.1%
Gyaku Seikenzuki66P331.9%
crouch dash forward into evade down321.8%
Doumawashi Kaitengeri46K+G281.6%
evade down into forward dash281.6%
evade up into forward dash281.6%
Renge Karitsumi2K+G231.3%

291 further openings account for the other 1,019 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–9 · 68%11–12 · 48%too few to test
Jacky11–22 · 33%5–5 · 50%too few to test
Kage11–13 · 46%4–3 · 57%too few to test
Wolf8–7 · 53%8–8 · 50%too few to test
Jean8–6 · 57%5–8 · 38%too few to test
Sarah8–11 · 42%3–2 · 60%too few to test
Aoi8–9 · 47%4–0 · 100%too few to test
Vanessa5–8 · 38%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
2,429–2,303 · 51.3%
This season
446 matches · 47.8%
Peak rank
40

First hit in 48.9% of 1,587 rounds. Won 53.1% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 49.7% of rounds, against 38.5% in their other rounds.
  • Against El Blaze: moves in first in 57.3% of rounds, against 40.2% against everyone else.
  • After opening the round before by waiting: attacks straight away in 26.9% of rounds, against 19.2% after anything else.
  • After losing a round: moves in first in 43.2% of rounds, against 34.2% after winning one.
  • When behind: moves in first in 45.4% of rounds, against 34.5% when ahead or level.
  • In round 4 or later: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 5.8% of rounds, against 2.8% in their other rounds.
  • Against Brad: opens with “crouch dash forward into G guard” in 16.7% of rounds, against 4.9% against everyone else.
  • After losing a round: opens with “G guard” in 6.8% of rounds, against 2.3% after winning one.
  • When behind: opens with “G guard” in 8.5% of rounds, against 2.6% when ahead or level.

How is this tested?

forward movement into punchP16210.1%
crouch dash forward into guardG885.5%
guardG674.2%
backdash into evade down654.0%
Demon Dance9P+K into Demon's Tail9P+KK583.6%
Volcano Upper4P+K533.3%
crouch dash forward into Volcano Upper4P+K533.3%
crouch into Sit Jab2P392.4%
Shadow Strike6P322.0%
forward dash into guardG311.9%
evade down into forward dash281.7%
forward dash into Rolling Low Knuckle1P261.6%
crouch dash forward into evade down241.5%
evade down into guardG241.5%
Low Spin Kick2K+G231.4%

255 further openings account for the other 836 rounds.

Counted from 388 of the 446 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau15–10 · 60%5–10 · 33%too few to test
Jacky12–9 · 57%9–8 · 53%too few to test
Kage10–8 · 56%5–4 · 56%too few to test
Goh6–9 · 40%5–8 · 38%too few to test
Akira10–15 · 40%0–1 · 0%too few to test
Jeffry9–6 · 60%8–3 · 73%too few to test
El Blaze3–7 · 30%3–4 · 43%too few to test
Shun5–4 · 56%5–5 · 50%too few to test
Brad6–4 · 60%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

58 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
663–617 · 51.8%
This season
129 matches · 49.6%
Peak rank
35

First hit in 53.1% of 527 rounds. Won 55.7% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down5410.2%
forward movement into punchP315.8%
Ouda6P+K into Oushu Hiji'ate6P+KP275.1%
guardG163.0%
crouch dash forward into Sodeshinken33P+K122.3%
crouch dash forward into guardG122.3%
Kusanagi2K+G112.1%
crouch dash forward into Hou'oushu3P112.1%
evade up into forward dash101.9%
forward movement into Nirentotsu OuchuPPP101.9%
Ouda6P+K91.7%
forward dash into Kusanagi2K+G91.7%
crouch dash forward into Gedan Shouda2P81.5%
crouch dash forward into evade down81.5%
crouch into Gedan Shouda2P81.5%

156 further openings account for the other 296 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau6–3 · 67%5–5 · 50%too few to test
Akira6–6 · 50%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
167–121 · 58.0%
This season
21 matches · 42.9%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1011.5%
backdash into evade down89.2%
crouch dash forward into guardG55.8%
forward dash into Jouho Touken6P55.8%
forward dash into Jouho Senshou46P44.6%
backdash into Jouho Senshou46P33.5%
Jouho Senshou46P22.3%
Souka Housui3P+K22.3%
backdash into Chouzan Housui46P+K22.3%
backdash into Housui2P22.3%
crouch dash forward into Jouho Senshou46P22.3%
crouch dash forward into Youhou33P22.3%
evade down into guardG22.3%
forward dash into evade down22.3%
forward dash into guardG22.3%

34 further openings account for the other 34 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (64 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 10 of 18 tests hold up
  • Jean: 7 of 15 tests hold up
  • El Blaze: 9 of 16 tests hold up
  • Aoi: 0 of 15 tests hold up
  • Akira: not tested (too few rounds)