Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1648 #1,060 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 39 | 18,784 | 9,341 | 9,443 | 49.7% |
|---|---|---|---|---|---|
| El Blaze | 40 | 4,732 | 2,429 | 2,303 | 51.3% |
| Jean | 36 | 1,758 | 900 | 858 | 51.2% |
| Aoi | 35 | 1,280 | 663 | 617 | 51.8% |
| Akira | 32 | 288 | 167 | 121 | 58.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
13,347 of 18,097 rounds counted6.1 inputs a second (369 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.1 | 365 | 9,789 |
|---|---|---|---|
| El Blaze | 6.7 | 400 | 1,258 |
| Jean | 6.1 | 366 | 1,769 |
| Aoi | 6.3 | 376 | 531 |
By opponent's character
| Akira | 6.2 | 374 | 1,378 |
|---|---|---|---|
| Jacky | 6.3 | 380 | 1,297 |
| Lau | 6.3 | 379 | 889 |
| Kage | 6.0 | 358 | 1,096 |
| Shun | 6.2 | 369 | 662 |
| Lion | 6.1 | 368 | 697 |
| Brad | 6.2 | 370 | 666 |
| Aoi | 6.3 | 376 | 779 |
| Jean | 6.0 | 362 | 810 |
| Lei Fei | 6.0 | 358 | 740 |
| Jeffry | 6.1 | 367 | 526 |
| Pai | 6.2 | 369 | 667 |
| Sarah | 6.0 | 362 | 563 |
| Wolf | 6.1 | 365 | 612 |
| Vanessa | 6.1 | 367 | 516 |
| Goh | 6.5 | 390 | 408 |
| El Blaze | 6.0 | 362 | 369 |
| Eileen | 5.8 | 351 | 284 |
| Taka | 5.9 | 353 | 264 |
| Dural | 5.9 | 356 | 124 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 417 | 199 | 218 | 47.7% | -3.3 |
|---|---|---|---|---|---|
| Jacky | 375 | 189 | 186 | 50.4% | +0.1 |
| Lau | 356 | 194 | 162 | 54.5% | +4.8 |
| Kage | 335 | 162 | 173 | 48.4% | -0.8 |
| Shun | 314 | 172 | 142 | 54.8% | +9.7 |
| Lion | 275 | 127 | 148 | 46.2% | -3.0 |
| Brad | 252 | 111 | 141 | 44.0% | -7.4 |
| Aoi | 246 | 145 | 101 | 58.9% | +11.1 |
| Jean | 238 | 119 | 119 | 50.0% | -1.9 |
| Lei Fei | 232 | 113 | 119 | 48.7% | -0.7 |
| Jeffry | 217 | 120 | 97 | 55.3% | +2.5 |
| Pai | 201 | 97 | 104 | 48.3% | +0.9 |
| Sarah | 185 | 84 | 101 | 45.4% | -3.6 |
| Wolf | 179 | 82 | 97 | 45.8% | -8.8 |
| Vanessa | 153 | 75 | 78 | 49.0% | +1.3 |
| Goh | 141 | 70 | 71 | 49.6% | +1.3 |
| El Blaze | 123 | 50 | 73 | 40.6% | -6.4 |
| Eileen | 77 | 36 | 41 | 46.8% | -4.2 |
| Taka | 70 | 33 | 37 | 47.1% | -0.1 |
| Dural | 37 | 16 | 21 | 43.2% | -6.6 |
2 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 481 | 262 | 219 | 54.5% | +4.5 |
|---|---|---|---|---|---|
| Full Fence | 476 | 249 | 227 | 52.3% | +4.0 |
| Low Fence | 468 | 237 | 231 | 50.6% | +2.2 |
| Open | 458 | 232 | 226 | 50.7% | +0.2 |
| Octagon | 449 | 207 | 242 | 46.1% | -4.2 |
| Half Fence | 441 | 212 | 229 | 48.1% | -1.5 |
| Rectangle | 418 | 188 | 230 | 45.0% | -6.3 |
| Single Wall | 415 | 203 | 212 | 48.9% | -0.3 |
| Breakable Half Fence | 410 | 210 | 200 | 51.2% | +1.9 |
| Full Fence and Open | 188 | 94 | 94 | 50.0% | +0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,675 | 49.6% | 49.8% | -0.1 |
| No walls | 1,341 | 50.1% | 49.4% | +0.7 |
Walls against open: -0.8 points (95% range -4.3 to +2.7), p 0.663 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| サムシングまさお (Rank 40) | 83 | 35 | 48 | 42.2% |
|---|---|---|---|---|
| hattori1357 (Rank 34) | 61 | 31 | 30 | 50.8% |
| ねこむーと (Rank 39) | 44 | 23 | 21 | 52.3% |
| KumadaP (Rank 36) | 42 | 25 | 17 | 59.5% |
| おむすび山かずkaz_kcjj (Rank 40) | 42 | 24 | 18 | 57.1% |
| イイクルーン (Rank 38) | 39 | 28 | 11 | 71.8% |
| うるヲ参拾 (Rank 38) | 38 | 14 | 24 | 36.8% |
| フルレバ (Rank 36) | 38 | 21 | 17 | 55.3% |
| ikkyusaaan (Rank 41) | 36 | 14 | 22 | 38.9% |
| ヘニオ (Rank 33) | 33 | 18 | 15 | 54.5% |
| GOODGODDOG (Rank 39) | 32 | 18 | 14 | 56.2% |
| moto__666 (Rank 36) | 30 | 15 | 15 | 50.0% |
| paoya0423 (Rank 35) | 29 | 12 | 17 | 41.4% |
| くりたろう (Rank 39) | 29 | 11 | 18 | 37.9% |
| じゃんぬ兄(公認) (Rank 37) | 29 | 18 | 11 | 62.1% |
| north285 (Rank 32) | 28 | 19 | 9 | 67.9% |
| マハリータまるこ (Rank 40) | 28 | 16 | 12 | 57.1% |
| expensive-sand (Rank 39) | 27 | 11 | 16 | 40.7% |
| mahiro_725 (Rank 36) | 27 | 19 | 8 | 70.4% |
| デネ (Rank 41) | 27 | 7 | 20 | 25.9% |
| sutesute777 (Rank 38) | 26 | 8 | 18 | 30.8% |
| raduakira (Rank 38) | 25 | 17 | 8 | 68.0% |
| でんでんでん123B (Rank 39) | 25 | 10 | 15 | 40.0% |
| chima0818turi (Rank 40) | 24 | 7 | 17 | 29.2% |
| しょべるん (Rank 39) | 23 | 12 | 11 | 52.2% |
Most played opponents, most recent first
| でんでんでん123B (Rank 39) | 2026/10/16 | 25 | 10 | 15 | 40.0% |
|---|---|---|---|---|---|
| sutesute777 (Rank 38) | 2026/10/16 | 26 | 8 | 18 | 30.8% |
| デネ (Rank 41) | 2026/10/16 | 27 | 7 | 20 | 25.9% |
| うるヲ参拾 (Rank 38) | 2026/10/14 | 38 | 14 | 24 | 36.8% |
| フルレバ (Rank 36) | 2026/10/12 | 38 | 21 | 17 | 55.3% |
| おむすび山かずkaz_kcjj (Rank 40) | 2026/10/12 | 42 | 24 | 18 | 57.1% |
| hattori1357 (Rank 34) | 2026/10/12 | 61 | 31 | 30 | 50.8% |
| ikkyusaaan (Rank 41) | 2026/10/12 | 36 | 14 | 22 | 38.9% |
| ねこむーと (Rank 39) | 2026/10/06 | 44 | 23 | 21 | 52.3% |
| raduakira (Rank 38) | 2026/10/04 | 25 | 17 | 8 | 68.0% |
| しょべるん (Rank 39) | 2026/10/03 | 23 | 12 | 11 | 52.2% |
| GOODGODDOG (Rank 39) | 2026/09/27 | 32 | 18 | 14 | 56.2% |
| moto__666 (Rank 36) | 2026/09/27 | 30 | 15 | 15 | 50.0% |
| expensive-sand (Rank 39) | 2026/09/26 | 27 | 11 | 16 | 40.7% |
| KumadaP (Rank 36) | 2026/09/22 | 42 | 25 | 17 | 59.5% |
| サムシングまさお (Rank 40) | 2026/09/17 | 83 | 35 | 48 | 42.2% |
| じゃんぬ兄(公認) (Rank 37) | 2026/09/12 | 29 | 18 | 11 | 62.1% |
| mahiro_725 (Rank 36) | 2026/09/11 | 27 | 19 | 8 | 70.4% |
| ヘニオ (Rank 33) | 2026/09/11 | 33 | 18 | 15 | 54.5% |
| くりたろう (Rank 39) | 2026/09/08 | 29 | 11 | 18 | 37.9% |
| paoya0423 (Rank 35) | 2026/09/08 | 29 | 12 | 17 | 41.4% |
| マハリータまるこ (Rank 40) | 2026/09/03 | 28 | 16 | 12 | 57.1% |
| イイクルーン (Rank 38) | 2026/07/25 | 39 | 28 | 11 | 71.8% |
| chima0818turi (Rank 40) | 2026/05/08 | 24 | 7 | 17 | 29.2% |
| north285 (Rank 32) | 2026/04/25 | 28 | 19 | 9 | 67.9% |
Round openings
Every character
| forward movement into punchP | 1,055 | 6.4% |
|---|---|---|
| guardG | 902 | 5.5% |
| backdash into evade down | 836 | 5.1% |
| crouch dash forward into guardG | 706 | 4.3% |
| crouch into Sune'uchi2P | 450 | 2.7% |
| Ni'oudaoshi3K+G | 386 | 2.3% |
| crouch dash forward into Kirin33P | 384 | 2.3% |
| crouch dash forward into evade down | 347 | 2.1% |
| Soukyu46P into forward movement | 295 | 1.8% |
| forward dash into guardG | 269 | 1.6% |
| Hiji'ate6P | 239 | 1.4% |
| evade down into guardG | 236 | 1.4% |
| forward dash into throwP+G | 230 | 1.4% |
| backdash into Karura4P+K | 226 | 1.4% |
| evade down into forward dash | 201 | 1.2% |
1,039 further openings account for the other 9,700 rounds.
Counted from 4,022 of the 4,423 matches played. The rest were not pulled for openings.
Goh
- Career
- 9,341–9,443 · 49.7%
- This season
- 3,404 matches · 49.9%
- Peak rank
- 39
First hit in 51.2% of 12,399 rounds. Won 52.9% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 43.3% of rounds, against 33.2% in their other rounds.
- Against El Blaze: moves in first in 51.5% of rounds, against 35.2% against everyone else.
- After opening the round before by attacking: backs off first in 24.5% of rounds, against 19.7% after anything else.
- After the opponent opened the round before by backing off: moves in first in 36.2% of rounds, against 31.8% after anything else.
- After winning a round: attacks straight away in 23.2% of rounds, against 15.2% after losing one.
- When ahead: attacks straight away in 22.7% of rounds, against 16.3% when level or behind.
- In round 2: opens with “G guard” in 8.3% of rounds, against 5.4% in their other rounds.
- Against Brad: opens with “crouch dash forward into G guard” in 9.9% of rounds, against 4.1% against everyone else.
- After losing a round: opens with “G guard” in 10.7% of rounds, against 4.0% after winning one.
- When behind: opens with “G guard” in 10.5% of rounds, against 5.2% when ahead or level.
| guardG | 762 | 6.1% |
|---|---|---|
| forward movement into punchP | 737 | 5.9% |
| backdash into evade down | 612 | 4.9% |
| crouch dash forward into guardG | 558 | 4.5% |
| crouch into Sune'uchi2P | 450 | 3.6% |
| Ni'oudaoshi3K+G | 386 | 3.1% |
| crouch dash forward into Kirin33P | 384 | 3.1% |
| Soukyu46P into forward movement | 295 | 2.4% |
| crouch dash forward into evade down | 282 | 2.3% |
| Hiji'ate6P | 239 | 1.9% |
| backdash into Karura4P+K | 226 | 1.8% |
| forward dash into guardG | 214 | 1.7% |
| backdash into Soukyu46P | 196 | 1.6% |
| forward dash into throwP+G | 192 | 1.5% |
| evade down into guardG | 190 | 1.5% |
465 further openings account for the other 6,742 rounds.
Counted from 3,061 of the 3,404 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 75–83 · 47% | 43–43 · 50% | -3.8 |
| Lau | 111–70 · 61% | 28–23 · 55% | +5.3 |
| Shun | 89–71 · 56% | 43–22 · 66% | -11.2 |
| Jacky | 67–58 · 54% | 39–40 · 49% | +3.4 |
| Lion | 67–74 · 48% | 27–33 · 45% | +4.1 |
| Kage | 59–67 · 47% | 30–37 · 45% | +0.7 |
| Brad | 51–63 · 45% | 28–38 · 42% | +3.3 |
| Aoi | 59–34 · 63% | 38–26 · 59% | +1.1 |
| Jean | 48–64 · 43% | 28–20 · 58% | -13.9 |
| Lei Fei | 53–66 · 45% | 24–20 · 55% | -9.1 |
| Jeffry | 61–48 · 56% | 14–12 · 54% | too few to test |
| Sarah | 32–40 · 44% | 18–23 · 44% | -2.5 |
| Pai | 41–38 · 52% | 21–17 · 55% | -6.0 |
| Wolf | 24–33 · 42% | 24–12 · 67% | -23.4 |
| Vanessa | 34–34 · 50% | 13–13 · 50% | too few to test |
| Goh | 21–22 · 49% | 15–14 · 52% | too few to test |
| El Blaze | 18–30 · 38% | 14–15 · 48% | too few to test |
| Eileen | 16–15 · 52% | 8–13 · 38% | too few to test |
| Taka | 15–21 · 42% | 3–5 · 38% | too few to test |
| Dural | 9–10 · 47% | 4–3 · 57% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
343 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 900–858 · 51.2%
- This season
- 423 matches · 49.9%
- Peak rank
- 36
First hit in 51.5% of 1,764 rounds. Won 52.7% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 17.0% of rounds, against 10.8% in their other rounds.
- Against Jean: moves in first in 43.7% of rounds, against 30.4% against everyone else.
- After the opponent opened the round before by moving in: attacks straight away in 30.4% of rounds, against 21.9% after anything else.
- After winning a round: attacks straight away in 26.0% of rounds, against 20.0% after losing one.
- In round 4 or later: opens with “backdash into evade down” in 8.0% of rounds, against 4.5% in their other rounds.
- Against Aoi: opens with “1P Shitanagi Shutou” in 10.6% of rounds, against 3.1% against everyone else.
- After losing a round: opens with “G guard” in 6.5% of rounds, against 1.2% after winning one.
| forward movement into punchP | 124 | 7.0% |
|---|---|---|
| backdash into evade down | 97 | 5.5% |
| crouch into Shitamaeken2P | 68 | 3.8% |
| Shitanagi Shutou1P | 62 | 3.5% |
| guardG | 56 | 3.2% |
| crouch dash forward into Agezuki3P+K | 52 | 2.9% |
| crouch dash forward into guardG | 43 | 2.4% |
| Yoko'enpi6P | 38 | 2.1% |
| backdash into Doumawashi Kaitengeri46K+G | 38 | 2.1% |
| Gyaku Seikenzuki66P | 33 | 1.9% |
| crouch dash forward into evade down | 32 | 1.8% |
| Doumawashi Kaitengeri46K+G | 28 | 1.6% |
| evade down into forward dash | 28 | 1.6% |
| evade up into forward dash | 28 | 1.6% |
| Renge Karitsumi2K+G | 23 | 1.3% |
291 further openings account for the other 1,019 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–9 · 68% | 11–12 · 48% | too few to test |
| Jacky | 11–22 · 33% | 5–5 · 50% | too few to test |
| Kage | 11–13 · 46% | 4–3 · 57% | too few to test |
| Wolf | 8–7 · 53% | 8–8 · 50% | too few to test |
| Jean | 8–6 · 57% | 5–8 · 38% | too few to test |
| Sarah | 8–11 · 42% | 3–2 · 60% | too few to test |
| Aoi | 8–9 · 47% | 4–0 · 100% | too few to test |
| Vanessa | 5–8 · 38% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 2,429–2,303 · 51.3%
- This season
- 446 matches · 47.8%
- Peak rank
- 40
First hit in 48.9% of 1,587 rounds. Won 53.1% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 49.7% of rounds, against 38.5% in their other rounds.
- Against El Blaze: moves in first in 57.3% of rounds, against 40.2% against everyone else.
- After opening the round before by waiting: attacks straight away in 26.9% of rounds, against 19.2% after anything else.
- After losing a round: moves in first in 43.2% of rounds, against 34.2% after winning one.
- When behind: moves in first in 45.4% of rounds, against 34.5% when ahead or level.
- In round 4 or later: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 5.8% of rounds, against 2.8% in their other rounds.
- Against Brad: opens with “crouch dash forward into G guard” in 16.7% of rounds, against 4.9% against everyone else.
- After losing a round: opens with “G guard” in 6.8% of rounds, against 2.3% after winning one.
- When behind: opens with “G guard” in 8.5% of rounds, against 2.6% when ahead or level.
| forward movement into punchP | 162 | 10.1% |
|---|---|---|
| crouch dash forward into guardG | 88 | 5.5% |
| guardG | 67 | 4.2% |
| backdash into evade down | 65 | 4.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 58 | 3.6% |
| Volcano Upper4P+K | 53 | 3.3% |
| crouch dash forward into Volcano Upper4P+K | 53 | 3.3% |
| crouch into Sit Jab2P | 39 | 2.4% |
| Shadow Strike6P | 32 | 2.0% |
| forward dash into guardG | 31 | 1.9% |
| evade down into forward dash | 28 | 1.7% |
| forward dash into Rolling Low Knuckle1P | 26 | 1.6% |
| crouch dash forward into evade down | 24 | 1.5% |
| evade down into guardG | 24 | 1.5% |
| Low Spin Kick2K+G | 23 | 1.4% |
255 further openings account for the other 836 rounds.
Counted from 388 of the 446 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 15–10 · 60% | 5–10 · 33% | too few to test |
| Jacky | 12–9 · 57% | 9–8 · 53% | too few to test |
| Kage | 10–8 · 56% | 5–4 · 56% | too few to test |
| Goh | 6–9 · 40% | 5–8 · 38% | too few to test |
| Akira | 10–15 · 40% | 0–1 · 0% | too few to test |
| Jeffry | 9–6 · 60% | 8–3 · 73% | too few to test |
| El Blaze | 3–7 · 30% | 3–4 · 43% | too few to test |
| Shun | 5–4 · 56% | 5–5 · 50% | too few to test |
| Brad | 6–4 · 60% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
58 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 663–617 · 51.8%
- This season
- 129 matches · 49.6%
- Peak rank
- 35
First hit in 53.1% of 527 rounds. Won 55.7% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 54 | 10.2% |
|---|---|---|
| forward movement into punchP | 31 | 5.8% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 27 | 5.1% |
| guardG | 16 | 3.0% |
| crouch dash forward into Sodeshinken33P+K | 12 | 2.3% |
| crouch dash forward into guardG | 12 | 2.3% |
| Kusanagi2K+G | 11 | 2.1% |
| crouch dash forward into Hou'oushu3P | 11 | 2.1% |
| evade up into forward dash | 10 | 1.9% |
| forward movement into Nirentotsu OuchuPPP | 10 | 1.9% |
| Ouda6P+K | 9 | 1.7% |
| forward dash into Kusanagi2K+G | 9 | 1.7% |
| crouch dash forward into Gedan Shouda2P | 8 | 1.5% |
| crouch dash forward into evade down | 8 | 1.5% |
| crouch into Gedan Shouda2P | 8 | 1.5% |
156 further openings account for the other 296 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 6–3 · 67% | 5–5 · 50% | too few to test |
| Akira | 6–6 · 50% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 167–121 · 58.0%
- This season
- 21 matches · 42.9%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 10 | 11.5% |
|---|---|---|
| backdash into evade down | 8 | 9.2% |
| crouch dash forward into guardG | 5 | 5.8% |
| forward dash into Jouho Touken6P | 5 | 5.8% |
| forward dash into Jouho Senshou46P | 4 | 4.6% |
| backdash into Jouho Senshou46P | 3 | 3.5% |
| Jouho Senshou46P | 2 | 2.3% |
| Souka Housui3P+K | 2 | 2.3% |
| backdash into Chouzan Housui46P+K | 2 | 2.3% |
| backdash into Housui2P | 2 | 2.3% |
| crouch dash forward into Jouho Senshou46P | 2 | 2.3% |
| crouch dash forward into Youhou33P | 2 | 2.3% |
| evade down into guardG | 2 | 2.3% |
| forward dash into evade down | 2 | 2.3% |
| forward dash into guardG | 2 | 2.3% |
34 further openings account for the other 34 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (64 here; about 3.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 10 of 18 tests hold up
- Jean: 7 of 15 tests hold up
- El Blaze: 9 of 16 tests hold up
- Aoi: 0 of 15 tests hold up
- Akira: not tested (too few rounds)
