Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1183 #3,471 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 24 | 4,264 | 1,780 | 2,484 | 41.7% |
|---|---|---|---|---|---|
| Lau | 21 | 338 | 125 | 213 | 37.0% |
| Lei Fei | 22 | 300 | 102 | 198 | 34.0% |
| Eileen | 21 | 124 | 40 | 84 | 32.3% |
| Shun | 18 | 50 | 22 | 28 | 44.0% |
| Pai | 16 | 12 | 2 | 10 | 16.7% |
| Jacky | 16 | 6 | 1 | 5 | 16.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,858 of 2,963 rounds counted5.5 inputs a second (328 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 5.4 | 324 | 1,468 |
|---|---|---|---|
| Lei Fei | 5.7 | 342 | 134 |
| Lau | 5.6 | 338 | 160 |
| Eileen | 5.7 | 343 | 52 |
| Pai | 6.0 | 358 | 9 |
| Shun | 6.3 | 376 | 23 |
| Jacky | 6.0 | 359 | 12 |
By opponent's character
| Akira | 5.4 | 322 | 212 |
|---|---|---|---|
| Wolf | 5.9 | 351 | 188 |
| Pai | 5.4 | 323 | 170 |
| Sarah | 5.3 | 316 | 194 |
| Jacky | 5.4 | 325 | 109 |
| Jeffry | 5.5 | 330 | 113 |
| Aoi | 5.3 | 318 | 121 |
| Goh | 5.6 | 338 | 87 |
| Lion | 5.6 | 339 | 109 |
| Lau | 5.5 | 329 | 79 |
| Shun | 5.5 | 327 | 54 |
| El Blaze | 5.2 | 313 | 58 |
| Vanessa | 5.6 | 337 | 91 |
| Jean | 5.2 | 313 | 45 |
| Kage | 5.6 | 336 | 56 |
| Lei Fei | 5.5 | 330 | 41 |
| Eileen | 5.0 | 301 | 43 |
| Brad | 5.6 | 335 | 66 |
| Taka | 5.4 | 327 | 22 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 94 | 43 | 51 | 45.7% | +9.8 |
|---|---|---|---|---|---|
| Wolf | 66 | 18 | 48 | 27.3% | -8.3 |
| Pai | 65 | 20 | 45 | 30.8% | -1.9 |
| Sarah | 59 | 22 | 37 | 37.3% | -0.2 |
| Jacky | 51 | 15 | 36 | 29.4% | -5.7 |
| Jeffry | 48 | 10 | 38 | 20.8% | -10.0 |
| Aoi | 47 | 18 | 29 | 38.3% | +1.6 |
| Goh | 42 | 16 | 26 | 38.1% | -1.1 |
| Lion | 41 | 18 | 23 | 43.9% | +2.9 |
| Lau | 36 | 13 | 23 | 36.1% | -3.8 |
| Shun | 33 | 8 | 25 | 24.2% | -10.8 |
| El Blaze | 30 | 9 | 21 | 30.0% | -6.3 |
| Vanessa | 30 | 9 | 21 | 30.0% | -5.6 |
| Jean | 21 | 11 | 10 | 52.4% | +19.6 |
| Kage | 20 | 11 | 9 | 55.0% | +17.4 |
| Lei Fei | 19 | 13 | 6 | 68.4% | +20.8 |
| Eileen | 18 | 5 | 13 | 27.8% | -9.4 |
| Brad | 17 | 9 | 8 | 52.9% | +22.4 |
| Taka | 8 | 1 | 7 | 12.5% | -22.5 |
| Dural | 5 | 2 | 3 | 40.0% | +11.9 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 98 | 41 | 57 | 41.8% | +4.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 86 | 35 | 51 | 40.7% | +5.6 |
| Rectangle | 79 | 21 | 58 | 26.6% | -7.6 |
| Half Fence | 77 | 34 | 43 | 44.2% | +7.5 |
| Full Fence | 74 | 32 | 42 | 43.2% | +3.8 |
| Octagon | 73 | 17 | 56 | 23.3% | -12.4 |
| Low Fence | 63 | 25 | 38 | 39.7% | +3.2 |
| Open | 61 | 20 | 41 | 32.8% | -1.0 |
| Single Wall | 61 | 17 | 44 | 27.9% | -6.1 |
| Full Fence and Open | 38 | 14 | 24 | 36.8% | +3.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 487 | 37.0% | 36.5% | +0.4 |
| No walls | 185 | 33.5% | 34.7% | -1.2 |
Walls against open: +1.6 points (95% range -6.8 to +9.9), p 0.713 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| toothy-limb74 (Rank 23) | 19 | 3 | 16 | 15.8% |
|---|---|---|---|---|
| j-molosky (Rank 24) | 14 | 2 | 12 | 14.3% |
| yoshino_takekoma (Rank 24) | 13 | 0 | 13 | 0.0% |
| ASSERT(m_pThink); (Rank 22) | 11 | 4 | 7 | 36.4% |
| 0Y-Y0 (Rank 21) | 9 | 7 | 2 | 77.8% |
| kota_mofumofu (Rank 24) | 9 | 4 | 5 | 44.4% |
| nekosuke1515 (Rank 21) | 9 | 3 | 6 | 33.3% |
| dalmax72 (Rank 21) | 7 | 5 | 2 | 71.4% |
| nyu_necoginjo (Rank 25) | 7 | 1 | 6 | 14.3% |
| umintyu-99 (Rank 21) | 7 | 4 | 3 | 57.1% |
| サーちゃん (Rank 21) | 7 | 6 | 1 | 85.7% |
| 頬に傷 (Rank 25) | 7 | 1 | 6 | 14.3% |
| BRS (Rank 21) | 6 | 2 | 4 | 33.3% |
| T-J-J (Rank 24) | 6 | 1 | 5 | 16.7% |
| golden_r634 (Rank 22) | 6 | 3 | 3 | 50.0% |
| kinggorira90 (Rank 23) | 6 | 0 | 6 | 0.0% |
| neo (Rank 21) | 6 | 5 | 1 | 83.3% |
| smogh (Rank 21) | 6 | 6 | 0 | 100.0% |
| ∞オロチ丸∞ (Rank 25) | 6 | 2 | 4 | 33.3% |
| たくん (Rank 21) | 6 | 2 | 4 | 33.3% |
| G13 (Rank 21) | 5 | 3 | 2 | 60.0% |
| O.J.A (Rank 21) | 5 | 2 | 3 | 40.0% |
| skew-kerb01 (Rank 25) | 5 | 2 | 3 | 40.0% |
| ほーげつ (Rank 23) | 5 | 2 | 3 | 40.0% |
| ぽん (Rank 23) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| ∞オロチ丸∞ (Rank 25) | 2026/07/28 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| nekosuke1515 (Rank 21) | 2026/07/28 | 9 | 3 | 6 | 33.3% |
| toothy-limb74 (Rank 23) | 2026/07/27 | 19 | 3 | 16 | 15.8% |
| ASSERT(m_pThink); (Rank 22) | 2026/07/24 | 11 | 4 | 7 | 36.4% |
| O.J.A (Rank 21) | 2026/07/23 | 5 | 2 | 3 | 40.0% |
| neo (Rank 21) | 2026/07/08 | 6 | 5 | 1 | 83.3% |
| skew-kerb01 (Rank 25) | 2026/07/06 | 5 | 2 | 3 | 40.0% |
| 頬に傷 (Rank 25) | 2026/07/06 | 7 | 1 | 6 | 14.3% |
| ぽん (Rank 23) | 2026/06/30 | 5 | 2 | 3 | 40.0% |
| yoshino_takekoma (Rank 24) | 2026/06/30 | 13 | 0 | 13 | 0.0% |
| サーちゃん (Rank 21) | 2026/06/27 | 7 | 6 | 1 | 85.7% |
| dalmax72 (Rank 21) | 2026/06/24 | 7 | 5 | 2 | 71.4% |
| たくん (Rank 21) | 2026/06/24 | 6 | 2 | 4 | 33.3% |
| smogh (Rank 21) | 2026/06/20 | 6 | 6 | 0 | 100.0% |
| 0Y-Y0 (Rank 21) | 2026/06/14 | 9 | 7 | 2 | 77.8% |
| nyu_necoginjo (Rank 25) | 2026/06/13 | 7 | 1 | 6 | 14.3% |
| G13 (Rank 21) | 2026/06/11 | 5 | 3 | 2 | 60.0% |
| kota_mofumofu (Rank 24) | 2026/06/08 | 9 | 4 | 5 | 44.4% |
| golden_r634 (Rank 22) | 2026/06/08 | 6 | 3 | 3 | 50.0% |
| kinggorira90 (Rank 23) | 2026/06/06 | 6 | 0 | 6 | 0.0% |
| umintyu-99 (Rank 21) | 2026/05/23 | 7 | 4 | 3 | 57.1% |
| j-molosky (Rank 24) | 2026/05/15 | 14 | 2 | 12 | 14.3% |
| T-J-J (Rank 24) | 2026/05/12 | 6 | 1 | 5 | 16.7% |
| ほーげつ (Rank 23) | 2026/05/11 | 5 | 2 | 3 | 40.0% |
| BRS (Rank 21) | 2026/05/06 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| Nozuchi1P+K | 334 | 11.2% |
|---|---|---|
| punchP | 250 | 8.4% |
| Hangetsu NirenzukiP+K | 204 | 6.9% |
| guardG | 183 | 6.2% |
| Harai'uke (Deflect)4P+K+G into Oihiji4P+K | 120 | 4.0% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 97 | 3.3% |
| offensive move | 84 | 2.8% |
| Harai'uke (Deflect)4P+K+G into Shutoukiri4P | 83 | 2.8% |
| Kou'un Nidan Hizageri9K+G | 76 | 2.6% |
| crouch into Nozuchi1P+K | 70 | 2.4% |
| evade down into guardG | 70 | 2.4% |
| crouch into Chudan~Joudan Mawashigeri3KK | 56 | 1.9% |
| Harai'uke (Deflect)4P+K+G | 46 | 1.6% |
| guardG into Gyaku Seikenzuki66P | 40 | 1.4% |
| crouch | 39 | 1.3% |
372 further openings account for the other 1,216 rounds.
Jean
- Career
- 1,780–2,484 · 41.7%
- This season
- 619 matches · 38.8%
- Peak rank
- 24
First hit in 44.6% of 2,453 rounds. Won 46.0% of the rounds they struck first, 41.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 72.1% of rounds, against 63.7% in their other rounds.
- Against Akira: evades first in 9.9% of rounds, against 4.5% against everyone else.
- On Single Wall stages: moves in first in 3.7% of rounds, against 1.2% on the other stages.
- After opening the round before by waiting: waits first in 29.0% of rounds, against 20.8% after anything else.
- In round 2: opens with “G guard” in 8.1% of rounds, against 5.7% in their other rounds.
- Against Wolf: opens with “P+K Hangetsu Nirenzuki” in 17.9% of rounds, against 7.3% against everyone else.
- On Breakable Half Fence stages: opens with “1P+K Nozuchi” in 18.3% of rounds, against 12.9% on the other stages.
- After winning a round: opens with “P+K Hangetsu Nirenzuki” in 13.1% of rounds, against 6.6% after losing one.
- When ahead: opens with “P+K Hangetsu Nirenzuki” in 12.5% of rounds, against 8.1% when level or behind.
| Nozuchi1P+K | 334 | 13.5% |
|---|---|---|
| punchP | 211 | 8.6% |
| Hangetsu NirenzukiP+K | 204 | 8.3% |
| guardG | 155 | 6.3% |
| Harai'uke (Deflect)4P+K+G into Oihiji4P+K | 120 | 4.9% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 97 | 3.9% |
| Harai'uke (Deflect)4P+K+G into Shutoukiri4P | 83 | 3.4% |
| Kou'un Nidan Hizageri9K+G | 76 | 3.1% |
| crouch into Nozuchi1P+K | 70 | 2.8% |
| evade down into guardG | 59 | 2.4% |
| crouch into Chudan~Joudan Mawashigeri3KK | 56 | 2.3% |
| Harai'uke (Deflect)4P+K+G | 46 | 1.9% |
| guardG into Gyaku Seikenzuki66P | 40 | 1.6% |
| crouch | 39 | 1.6% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 36 | 1.5% |
191 further openings account for the other 842 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–33 · 44% | 6–8 · 43% | too few to test |
| Pai | 13–22 · 37% | 4–9 · 31% | too few to test |
| Wolf | 7–19 · 27% | 6–12 · 33% | too few to test |
| Sarah | 13–17 · 43% | 5–5 · 50% | too few to test |
| Jacky | 9–16 · 36% | 4–12 · 25% | too few to test |
| Jeffry | 2–20 · 9% | 2–11 · 15% | too few to test |
| Goh | 10–16 · 38% | 1–5 · 17% | too few to test |
| Lion | 13–14 · 48% | 4–4 · 50% | too few to test |
| Aoi | 10–17 · 37% | 4–2 · 67% | too few to test |
| El Blaze | 9–14 · 39% | 0–4 · 0% | too few to test |
| Shun | 5–14 · 26% | 2–3 · 40% | too few to test |
| Lau | 7–10 · 41% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 102–198 · 34.0%
- This season
- 46 matches · 28.3%
- Peak rank
- 22
First hit in 32.0% of 178 rounds. Won 43.9% of the rounds they struck first, 34.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 71 | 39.0% |
|---|---|---|
| guardG | 13 | 7.1% |
| punchP | 11 | 6.0% |
| Souhikyaku9K+G | 10 | 5.5% |
| Kaisei Tento1P+K | 8 | 4.4% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 5 | 2.8% |
| Touku Tenshinkyaku8K+G | 3 | 1.6% |
| crouch into Kaisei Tento1P+K | 3 | 1.6% |
| evade down into guardG | 3 | 1.6% |
| offensive move into kickK | 3 | 1.6% |
| Katoken3P+K into Kinkei DokuritsuP+K | 2 | 1.1% |
| Kongou HekikenP+KP into Kongou Renshin HoudaP+KPP | 2 | 1.1% |
| SokutankyakuK+G into kickK | 2 | 1.1% |
| Touku Tenshinkyaku8K+G into Shazen Tenshin Haikyaku8K | 2 | 1.1% |
| backdash into Toushou66P | 2 | 1.1% |
41 further openings account for the other 42 rounds.
Lau
- Career
- 125–213 · 37.0%
- This season
- 42 matches · 26.2%
- Peak rank
- 21
First hit in 50.0% of 160 rounds. Won 37.5% of the rounds they struck first, 32.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Honshin Hekiken1P+K | 28 | 17.5% |
|---|---|---|
| punchP | 16 | 10.0% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 7 | 4.4% |
| guardG | 7 | 4.4% |
| Tenshin EngekishouP+K | 6 | 3.8% |
| Chugeki6P into Hou'ou Soushou6PP | 4 | 2.5% |
| Kokyaku Haiten7K | 4 | 2.5% |
| Sako Soushou4P+K | 4 | 2.5% |
| Touku Shashou897P+K | 4 | 2.5% |
| backward movement into guardG | 4 | 2.5% |
| Ko'en Souken2P+K | 3 | 1.9% |
| crouch into Chisoutai2K+G | 3 | 1.9% |
| crouch into Honshin Hekiken1P+K | 3 | 1.9% |
| crouch into down-back kick+guard1K+G | 3 | 1.9% |
| evade down into guardG | 3 | 1.9% |
54 further openings account for the other 61 rounds.
Eileen
- Career
- 40–84 · 32.3%
- This season
- 24 matches · 8.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Kousokuhon7K+G | 13 | 16.1% |
|---|---|---|
| punchP | 11 | 13.6% |
| offensive move | 8 | 9.9% |
| offensive move into kickK | 5 | 6.2% |
| evade down into guardG | 4 | 4.9% |
| Jinraishou6P+K | 3 | 3.7% |
| Tanhikyaku9K | 3 | 3.7% |
| guardG | 3 | 3.7% |
| Goku Senshin (Deflect)4P+K+G | 2 | 2.5% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 2 | 2.5% |
| Douchu6P | 1 | 1.2% |
| Douchu6P into Jouho Chu'un6PP | 1 | 1.2% |
| Enkou Toutou3P+K | 1 | 1.2% |
| Hikou Bokushoku9P into punchP | 1 | 1.2% |
| Hikou Niki6K into kickK | 1 | 1.2% |
22 further openings account for the other 22 rounds.
Pai
- Career
- 2–10 · 16.7%
- This season
- 11 matches · 18.2%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 5 | 11.9% |
|---|---|---|
| crouch into down-back punch+kick1P+K | 5 | 11.9% |
| guardG | 3 | 7.1% |
| Ensei Haijinkyaku7K+G | 2 | 4.8% |
| Haitenkyaku7K | 2 | 4.8% |
| Hi'en Tankyaku9K | 2 | 4.8% |
| crouch into Rikensui1P | 2 | 4.8% |
| crouch into Souanshou3P+K | 2 | 4.8% |
| crouch into Souka Rensui3PP | 2 | 4.8% |
| crouch into back, down-back punch+kick41P+K | 2 | 4.8% |
| Ensei Touku Haikyaku66K+G | 1 | 2.4% |
| Hi'en Tankyaku9K into evade up | 1 | 2.4% |
| Honrakukyaku46K+G | 1 | 2.4% |
| Kochoukyaku4K+G | 1 | 2.4% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 1 | 2.4% |
10 further openings account for the other 10 rounds.
Shun
- Career
- 22–28 · 44.0%
- This season
- 5 matches · 20.0%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| Ryubikyaku8K+G | 3 | 13.0% |
|---|---|---|
| crouch into Haisenchu Kaikakyaku1PK | 3 | 13.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 8.7% |
| Tenshin Haishu4P into Rengeki Gakushu46PPP | 2 | 8.7% |
| Gyou'in Haishu3P into Honshin TankaP+K | 1 | 4.3% |
| Haisenchu1P | 1 | 4.3% |
| Hiten Hougeki9P+K | 1 | 4.3% |
| Honshin Rensenkyaku4K+G into Gyoushin Suitai4K | 1 | 4.3% |
| Tenshin Haishu4P into Rensai Gakushu46PP | 1 | 4.3% |
| crouch into Koushu Rentai1KK | 1 | 4.3% |
| crouch into Shinho Suikoushu43P+K | 1 | 4.3% |
| crouch into Tenshin Kashitai1K+G | 1 | 4.3% |
| guardG | 1 | 4.3% |
| guardG into Gyou'in Haishu3P | 1 | 4.3% |
| guardG into Tenshin Benshu4P+K | 1 | 4.3% |
2 further openings account for the other 2 rounds.
Jacky
- Career
- 1–5 · 16.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| evade up into guardG | 2 | 16.7% |
|---|---|---|
| Beat KnuckleP+K | 1 | 8.3% |
| Spinning Back Knuckle4P | 1 | 8.3% |
| Standing Knee Kick4K | 1 | 8.3% |
| crouch into Slant Back Knuckle1P | 1 | 8.3% |
| evade down into guardG | 1 | 8.3% |
| evade up into Squat Straight2P | 1 | 8.3% |
| guardG | 1 | 8.3% |
| offensive move into punchP | 1 | 8.3% |
| punchP | 1 | 8.3% |
| punchP into Slant Back Knuckle1P | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 9 of 17 tests hold up
- Lei Fei: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jacky: not tested (too few rounds)
