VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

俺様バーンズ

Career matches14,045
Career win rate49.0%
Round win rate48.9%
Peak rank38
Distinct opponents427
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3814,0456,8787,16749.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky163768746.6%-4.3
Akira130686252.3%+4.2
Kage129557442.6%-2.7
Wolf110575351.8%+1.3
Brad99663366.7%+15.3
Lau97376038.1%-10.0
Lion97504751.5%+5.8
Aoi95435245.3%-4.4
Pai92524056.5%+9.2
Jean89444549.4%-0.8
Jeffry89454450.6%+1.9
Sarah74363848.6%+0.8
Goh66353153.0%+6.6
Shun66273940.9%-6.4
El Blaze64224234.4%-12.7
Vanessa55272849.1%+3.7
Lei Fei45162935.6%-10.5
Taka24101441.7%-5.6
Eileen146842.9%-3.5
Dural41325.0%-16.5

1 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2129911346.7%-3.0
Open173789545.1%-5.4
Half Fence169818847.9%+0.2
Breakable Half Fence158768248.1%+0.5
Low Fence150628841.3%-7.9
Single Wall150777351.3%+4.0
Rectangle137696850.4%+1.8
Breakable Full Fence134637147.0%+0.7
Octagon131755657.2%+11.2
Full Fence and Open84414348.8%-0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls94149.2%47.9%+1.3
No walls47345.9%48.8%-2.9

Walls against open: +4.2 points (95% range -1.5 to +9.8), p 0.151 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hurikake1999 (Rank 37)2026/09/23116554.5%
小名浜DC (Rank 37)2026/09/22135838.5%
ぁ     やごろ (Rank 35)2026/09/221321115.4%
nanami.madogiwa (Rank 36)2026/09/22137653.9%
Sore (Rank 36)2026/09/2229171258.6%
Umemon2026 (Rank 36)2026/09/181961331.6%
ゆ~やん3 (Rank 34)2026/09/15104640.0%
hsat0310 (Rank 36)2026/09/15129375.0%
フルレバ (Rank 36)2026/09/141441028.6%
あをゐ (Rank 35)2026/09/14157846.7%
★闘将拉麵男★ (Rank 36)2026/09/1330161453.3%
ManEater (Rank 39)2026/09/12114736.4%
ドナドナ7 (Rank 40)2026/09/1096366.7%
五寸釘くん (Rank 35)2026/08/28139469.2%
指無しライダー (Rank 38)2026/08/24101910.0%
cyomiko (Rank 40)2026/08/18114736.4%
CRY-xxBABYxx (Rank 38)2026/08/05104640.0%
interceptor (Rank 40)2026/08/05179852.9%
spimer-man (Rank 38)2026/08/04102820.0%
pazwolf (Rank 37)2026/07/27106460.0%
vivid_dot4 (Rank 33)2026/07/25119281.8%
Bob-Takkun (Rank 34)2026/07/121661037.5%
bh_iflg (Rank 33)2026/07/12116554.5%
Mochi/かしわもち (Rank 38)2026/07/06134930.8%
delicioso (Rank 32)2026/06/18158753.3%

Round openings

Brad

forward movement into punchP1,48123.7%
forward movement into throwP+G5178.3%
backdash into Stop Kick4K4887.8%
Middle Spin Kick66K into throwP+G4787.7%
forward movement into Sit Jab2P3205.1%
forward movement into Jab StraightPP2514.0%
Ducking6P+K+G into Sting BlowP+K2463.9%
backdash into Sway Back4P+K+G1873.0%
Ducking6P+K+G into Crush Knee KickK+G1722.8%
forward movement into crouch1322.1%
Middle Spin Kick66K1272.0%
backdash into evade up1161.9%
Turn Savate44K1011.6%
backdash into Turn Savate44K1011.6%
Jackal Straight46P+K into forward dash981.6%

223 further openings account for the other 1,425 rounds.

Counted from 1,527 of the 1,602 matches played. The rest were not pulled for openings.