Virtua Fighter 5 REVO · v1.10 · Region: North America
SkimmBeeble
Characters played — VF5's own record
| Lau | 33 | 293 | 212 | 81 | 72.3% |
|---|---|---|---|---|---|
| Lei Fei | — | 248 | 188 | 60 | 75.8% |
| Brad | — | 242 | 171 | 71 | 70.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 10 | 7 | 3 | 70.0% | — |
|---|
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 3 | 2 | 1 | 66.7% | -4.3 |
|---|---|---|---|---|---|
| Rectangle | 3 | 2 | 1 | 66.7% | -4.3 |
| Full Fence | 2 | 2 | 0 | 100.0% | +37.9 |
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | +33.7 |
| Low Fence | 1 | 0 | 1 | 0.0% | -81.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 6 | 83.3% | 69.7% | +13.7 |
| No walls | 4 | 50.0% | 70.5% | -20.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| itrap (Rank 30) | 10 | 7 | 3 | 70.0% |
|---|
Most played opponents, most recent first
| itrap (Rank 30) | 2026/09/15 | 10 | 7 | 3 | 70.0% |
|---|
Round openings
Lau
| RenshouPP into Renkanshou3PPP | 10 | 24.4% |
|---|---|---|
| backdash into evade down | 5 | 12.2% |
| crouch into Renkanshou3PPP | 4 | 9.8% |
| crouch into down-back kick1K | 2 | 4.9% |
| Fukko Kensou1P | 1 | 2.4% |
| Fukko Kensou1P into Souchuken2P | 1 | 2.4% |
| Fukko Kensou1P into guardG | 1 | 2.4% |
| Honshin Hekiken1P+K into guardG | 1 | 2.4% |
| RaigekishouPPP into Renkan TenshinkyakuPPPK | 1 | 2.4% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 1 | 2.4% |
| Senchutai3K | 1 | 2.4% |
| Touku Shashou897P+K | 1 | 2.4% |
| Touku Shashou897P+K into guardG | 1 | 2.4% |
| backdash into Chugeki6P | 1 | 2.4% |
| backdash into Fukko Kensou1P | 1 | 2.4% |
9 further openings account for the other 9 rounds.
