VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

SkimmBeeble

Career matches783
Career win rate72.9%
Round win rate65.8%
Peak rank33
Distinct opponents1
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau332932128172.3%
Lei Fei2481886075.8%
Brad2421717170.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage107370.0%

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open32166.7%-4.3
Rectangle32166.7%-4.3
Full Fence220100.0%+37.9
Breakable Half Fence110100.0%+33.7
Low Fence1010.0%-81.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls683.3%69.7%+13.7
No walls450.0%70.5%-20.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

itrap (Rank 30)107370.0%

Most played opponents, most recent first

itrap (Rank 30)2026/09/15107370.0%

Round openings

Lau

RenshouPP into Renkanshou3PPP1024.4%
backdash into evade down512.2%
crouch into Renkanshou3PPP49.8%
crouch into down-back kick1K24.9%
Fukko Kensou1P12.4%
Fukko Kensou1P into Souchuken2P12.4%
Fukko Kensou1P into guardG12.4%
Honshin Hekiken1P+K into guardG12.4%
RaigekishouPPP into Renkan TenshinkyakuPPPK12.4%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK12.4%
Senchutai3K12.4%
Touku Shashou897P+K12.4%
Touku Shashou897P+K into guardG12.4%
backdash into Chugeki6P12.4%
backdash into Fukko Kensou1P12.4%

9 further openings account for the other 9 rounds.