VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

Nawreezy

  • Goh
Career matches241
Career win rate48.5%
Round win rate55.0%
Peak rank25
Distinct opponents34
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1499 #2,021 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2523211511749.6%
Goh2192722.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky33201360.6%+1.2
Pai2291340.9%-0.2
Vanessa158753.3%-17.0
Aoi98188.9%+16.7
Wolf96366.7%+3.3
Sarah84450.0%-4.8
Brad74357.1%+10.4
Lion65183.3%+33.6
Kage53260.0%+6.6
Akira440100.0%+23.9
Goh440100.0%+17.4
Shun4040.0%-55.3
Jean31233.3%-1.4
Jeffry2020.0%-35.1
Lau2020.0%-33.0
Lei Fei21150.0%-16.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence2011955.0%-8.0
Full Fence1610662.5%+20.6
Low Fence1510566.7%+16.1
Octagon1551033.3%-22.1
Single Wall148657.1%+10.3
Rectangle126650.0%-15.6
Breakable Half Fence116554.5%-2.7
Breakable Full Fence104640.0%-16.1
Open108280.0%+2.6
Full Fence and Open63350.0%-10.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8450.0%55.8%-5.8
No walls3966.7%57.2%+9.4

Walls against open: -15.2 points (95% range -34.0 to +3.5), p 0.112 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BeeBindy (Rank 23)2026/04/2032166.7%
Zakar84 (Rank 21)2026/04/1932166.7%
CeMoi3333 (Rank 25)2026/04/19330100.0%
bonobono1052 (Rank 26)2026/04/194040.0%
PrincesaRaquel (Rank 21)2026/04/1931233.3%
Kitetsu (Rank 25)2026/04/1943175.0%
LazyUri365 (Rank 22)2026/04/1732166.7%
lflstrucking (Rank 24)2026/04/17220100.0%
fivey70 (Rank 27)2026/04/171961331.6%
DaRealist27 (Rank 21)2026/04/1732166.7%
DookiDrawers (Rank 21)2026/04/17220100.0%
EZE (Rank 25)2026/04/1731233.3%
illa_NoiZe (Rank 22)2026/04/1721150.0%
Da-Goat-Pawn (Rank 31)2026/04/1751420.0%
Setsuna_X (Rank 29)2026/04/172020.0%
xChimerax (Rank 27)2026/04/1763350.0%
Yam (Rank 21)2026/04/1764266.7%
ShogiDad (Rank 16)2026/04/17440100.0%
Rthg (Rank 21)2026/04/17137653.9%
AtariMode07 (Rank 21)2026/04/1296366.7%
TomSavage (Rank 25)2026/04/12440100.0%
emptycanyon (Rank 21)2026/04/1231233.3%
JAPDAWG777 (Rank 21)2026/04/12660100.0%
xBKLYNxKIDDx (Rank 22)2026/04/1231233.3%
AuraVerde (Rank 13)2026/04/1132166.7%

Round openings

Every character

backdash into guardG478.8%
forward movement into punchP407.5%
punchP into backdash295.4%
backdash285.2%
backdash into Dragon Smash Cannon1K285.2%
backdash into Crescent Heel4K+G244.5%
backdash into Somersault Kick7K193.5%
forward dash into Rising Elbow6P193.5%
Rising Elbow6P183.4%
Leg Slicer2K+G163.0%
Rising Elbow6P into Double Joint Butt6PK101.9%
backdash into evade down101.9%
backdash into Double Rise Kick4P+K91.7%
backdash into Stiletto66K91.7%
backdash into backward movement91.7%

117 further openings account for the other 222 rounds.

Sarah

Career
115–117 · 49.6%
This season
131 matches · 57.2%
Peak rank
25

First hit in 57.8% of 514 rounds. Won 58.6% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into guardG458.6%
forward movement into punchP397.5%
backdash285.4%
backdash into Dragon Smash Cannon1K285.4%
punchP into backdash275.2%
backdash into Crescent Heel4K+G244.6%
backdash into Somersault Kick7K193.6%
forward dash into Rising Elbow6P193.6%
Rising Elbow6P183.5%
Leg Slicer2K+G163.1%
Rising Elbow6P into Double Joint Butt6PK101.9%
backdash into evade down101.9%
backdash into Double Rise Kick4P+K91.7%
backdash into Stiletto66K91.7%
backdash into backward movement91.7%

110 further openings account for the other 212 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–4 · 64%11–6 · 65%too few to test
Pai6–10 · 38%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
2–7 · 22.2%
This season
4 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG213.3%
punchP into backdash213.3%
Garyu66K16.7%
Hiji'ate6P into backward movement16.7%
Maegeri3K16.7%
Ni'oudaoshi3K+G16.7%
backdash into Maegeri3K16.7%
backdash into Ni'oudaoshi3K+G16.7%
backdash into Soukyu46P16.7%
forward movement into punchP16.7%
punchP16.7%
punchP into backward movement16.7%
punchP into evade down16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 0 of 14 tests hold up
  • Goh: not tested (too few rounds)