Virtua Fighter 5 REVO · v1.10 · Region: Asia
syusyuttoGOKUU63
Characters played — VF5's own record
| Dural | 34 | 294 | 219 | 75 | 74.5% |
|---|---|---|---|---|---|
| Shun | 32 | 151 | 108 | 43 | 71.5% |
| Taka | 26 | 4 | 3 | 1 | 75.0% |
| Lion | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 13 | 7 | 6 | 53.9% | +7.2 |
|---|---|---|---|---|---|
| Wolf | 7 | 6 | 1 | 85.7% | +25.1 |
| Kage | 6 | 3 | 3 | 50.0% | +5.9 |
| Jacky | 4 | 2 | 2 | 50.0% | +11.0 |
| Jeffry | 4 | 3 | 1 | 75.0% | +15.7 |
| Lau | 4 | 1 | 3 | 25.0% | -18.8 |
| Lion | 4 | 1 | 3 | 25.0% | -28.8 |
| Aoi | 3 | 3 | 0 | 100.0% | +49.4 |
| Shun | 3 | 0 | 3 | 0.0% | -65.1 |
| Vanessa | 3 | 1 | 2 | 33.3% | -33.3 |
| Dural | 2 | 0 | 2 | 0.0% | -71.5 |
| Goh | 2 | 1 | 1 | 50.0% | -7.5 |
| Taka | 2 | 2 | 0 | 100.0% | +50.8 |
| Brad | 1 | 0 | 1 | 0.0% | -36.9 |
| Pai | 1 | 1 | 0 | 100.0% | +49.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 13 | 6 | 7 | 46.1% | -13.4 |
|---|---|---|---|---|---|
| Breakable Full Fence | 8 | 5 | 3 | 62.5% | +21.0 |
| Full Fence | 8 | 4 | 4 | 50.0% | +5.0 |
| Low Fence | 8 | 6 | 2 | 75.0% | +23.6 |
| Rectangle | 5 | 2 | 3 | 40.0% | -8.2 |
| Single Wall | 5 | 2 | 3 | 40.0% | -19.4 |
| Octagon | 4 | 2 | 2 | 50.0% | +6.8 |
| Open | 3 | 0 | 3 | 0.0% | -65.2 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +36.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 38 | 50.0% | 49.2% | +0.8 |
| No walls | 16 | 50.0% | 56.9% | -6.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| もっこり (Rank 35) | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|
| やまだ.com (Rank 35) | 6 | 3 | 3 | 50.0% |
| M&E (Rank 24) | 5 | 4 | 1 | 80.0% |
| Umemon2026 (Rank 36) | 4 | 2 | 2 | 50.0% |
| orz (Rank 29) | 4 | 1 | 3 | 25.0% |
| §Ryu~k§ (Rank 29) | 3 | 1 | 2 | 33.3% |
| へっぽこラウ (Rank 34) | 3 | 1 | 2 | 33.3% |
| みんみんさん (Rank 36) | 3 | 0 | 3 | 0.0% |
| PKG (Rank 27) | 2 | 2 | 0 | 100.0% |
| whitnes (Rank 31) | 2 | 0 | 2 | 0.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2 | 2 | 0 | 100.0% |
| ひざくん☆中能登VF部 (Rank 30) | 2 | 1 | 1 | 50.0% |
| 거제신동 (Rank 27) | 2 | 2 | 0 | 100.0% |
| BigBoin (Rank 30) | 1 | 1 | 0 | 100.0% |
| calmknight[냠냠] (Rank 28) | 1 | 1 | 0 | 100.0% |
| interceptor (Rank 39) | 1 | 0 | 1 | 0.0% |
| marir1115 (Rank 34) | 1 | 1 | 0 | 100.0% |
| mochi2_0918 (Rank 28) | 1 | 1 | 0 | 100.0% |
| ぼっさん (Rank 33) | 1 | 1 | 0 | 100.0% |
| アドリブ使い (Rank 34) | 1 | 0 | 1 | 0.0% |
| イイクルーン (Rank 35) | 1 | 0 | 1 | 0.0% |
| ルビーロマン葵 (Rank 34) | 1 | 0 | 1 | 0.0% |
| 乃木ぽん (Rank 29) | 1 | 1 | 0 | 100.0% |
| 俺様バーンズ (Rank 36) | 1 | 0 | 1 | 0.0% |
| 黒鵜なぎ@Vtuber (Rank 31) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| みんみんさん (Rank 36) | 2026/07/11 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| M&E (Rank 24) | 2026/07/11 | 5 | 4 | 1 | 80.0% |
| やまだ.com (Rank 35) | 2026/07/11 | 6 | 3 | 3 | 50.0% |
| orz (Rank 29) | 2026/07/11 | 4 | 1 | 3 | 25.0% |
| PKG (Rank 27) | 2026/07/11 | 2 | 2 | 0 | 100.0% |
| whitnes (Rank 31) | 2026/06/19 | 2 | 0 | 2 | 0.0% |
| アドリブ使い (Rank 34) | 2026/06/19 | 1 | 0 | 1 | 0.0% |
| interceptor (Rank 39) | 2026/06/19 | 1 | 0 | 1 | 0.0% |
| もっこり (Rank 35) | 2026/06/11 | 8 | 5 | 3 | 62.5% |
| イイクルーン (Rank 35) | 2026/06/11 | 1 | 0 | 1 | 0.0% |
| 俺様バーンズ (Rank 36) | 2026/05/15 | 1 | 0 | 1 | 0.0% |
| §Ryu~k§ (Rank 29) | 2026/05/15 | 3 | 1 | 2 | 33.3% |
| mochi2_0918 (Rank 28) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| marir1115 (Rank 34) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| 黒鵜なぎ@Vtuber (Rank 31) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| BigBoin (Rank 30) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| Umemon2026 (Rank 36) | 2026/05/10 | 4 | 2 | 2 | 50.0% |
| ぼっさん (Rank 33) | 2026/05/10 | 1 | 1 | 0 | 100.0% |
| ひざくん☆中能登VF部 (Rank 30) | 2026/05/10 | 2 | 1 | 1 | 50.0% |
| ルビーロマン葵 (Rank 34) | 2026/05/10 | 1 | 0 | 1 | 0.0% |
| calmknight[냠냠] (Rank 28) | 2026/05/10 | 1 | 1 | 0 | 100.0% |
| へっぽこラウ (Rank 34) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| 乃木ぽん (Rank 29) | 2026/05/10 | 1 | 1 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
| 거제신동 (Rank 27) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 22 | 9.1% |
|---|---|---|
| backdash into evade up | 14 | 5.8% |
| Honshin Rensenkyaku4K+G | 10 | 4.1% |
| crouch into Haisenchu1P | 10 | 4.1% |
| Haisenchu1P | 8 | 3.3% |
| punchP | 7 | 2.9% |
| backdash into Kasen Gyou'in6P+K+G | 6 | 2.5% |
| guardG into throwP+G | 6 | 2.5% |
| throwP+G into Koushu Rentai1KK | 6 | 2.5% |
| backward movement into Kasen Zenbokushou6PP | 5 | 2.1% |
| backdash into Getsuga Gakushu46P | 4 | 1.6% |
| backdash into Rengeki Gakushu46PPP | 4 | 1.6% |
| crouch into Fukuchougeki2P | 4 | 1.6% |
| Fukuchougeki2P | 3 | 1.2% |
| Fukuchougeki2P into backdash | 3 | 1.2% |
96 further openings account for the other 130 rounds.
Shun
| backdash into evade down | 13 | 8.2% |
|---|---|---|
| Honshin Rensenkyaku4K+G | 10 | 6.3% |
| crouch into Haisenchu1P | 10 | 6.3% |
| backdash into evade up | 9 | 5.7% |
| Haisenchu1P | 8 | 5.1% |
| backdash into Kasen Gyou'in6P+K+G | 6 | 3.8% |
| throwP+G into Koushu Rentai1KK | 6 | 3.8% |
| backward movement into Kasen Zenbokushou6PP | 5 | 3.2% |
| backdash into Getsuga Gakushu46P | 4 | 2.5% |
| backdash into Rengeki Gakushu46PPP | 4 | 2.5% |
| crouch into Fukuchougeki2P | 4 | 2.5% |
| Fukuchougeki2P | 3 | 1.9% |
| Fukuchougeki2P into backdash | 3 | 1.9% |
| backdash into punchP | 3 | 1.9% |
| backward movement into Kasen Chugeki6P | 3 | 1.9% |
49 further openings account for the other 67 rounds.
Dural
| backdash into evade down | 6 | 10.7% |
|---|---|---|
| punchP | 4 | 7.1% |
| Low Knuckle2P | 3 | 5.4% |
| backdash into evade up | 3 | 5.4% |
| punchP into Low Knuckle2P | 3 | 5.4% |
| crouch into Zensoutai2KK | 2 | 3.6% |
| forward movement into punchP | 2 | 3.6% |
| forward, up-forward kick+guard69K+G into evade down | 2 | 3.6% |
| guardG into throwP+G | 2 | 3.6% |
| punchP into throwP+G | 2 | 3.6% |
| Attai2K into Zensoutai2KK | 1 | 1.8% |
| Low Knuckle2P into evade down | 1 | 1.8% |
| Rising Elbow6P into Double Joint Butt6PK | 1 | 1.8% |
| Soukyu46P into evade down | 1 | 1.8% |
| back punch+kick4P+K into forward dash | 1 | 1.8% |
22 further openings account for the other 22 rounds.
Taka
| Morotezuki66P into Morote Tsuppari66PP | 3 | 15.0% |
|---|---|---|
| backdash into evade down | 2 | 10.0% |
| backdash into evade up | 2 | 10.0% |
| backdash into guardG | 2 | 10.0% |
| punchP into Hiji'ate6P | 2 | 10.0% |
| Kachi'age33P+K into forward movement | 1 | 5.0% |
| Morotezuki66P into Tsuppari 2PP | 1 | 5.0% |
| Shita Harite2P | 1 | 5.0% |
| Shita Harite2P into forward dash | 1 | 5.0% |
| backdash into Kachi'age33P+K | 1 | 5.0% |
| backdash into Nakageri3K | 1 | 5.0% |
| guardG | 1 | 5.0% |
| guardG into Shita Harite2P | 1 | 5.0% |
| guardG into throwP+G | 1 | 5.0% |
Lion
| Senkyutai1K | 2 | 25.0% |
|---|---|---|
| backdash into evade down | 1 | 12.5% |
| crouch dash forward into guardG | 1 | 12.5% |
| crouch into Senkyutai1K | 1 | 12.5% |
| punchP | 1 | 12.5% |
| punchP into Koushu RensuiPP | 1 | 12.5% |
| punchP into Renkan SenshouPPP | 1 | 12.5% |
