VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

syusyuttoGOKUU63

Career matches450
Career win rate73.6%
Round win rate53.3%
Peak rank34
Distinct opponents26
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural342942197574.5%
Shun321511084371.5%
Taka2643175.0%
Lion26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira137653.9%+7.2
Wolf76185.7%+25.1
Kage63350.0%+5.9
Jacky42250.0%+11.0
Jeffry43175.0%+15.7
Lau41325.0%-18.8
Lion41325.0%-28.8
Aoi330100.0%+49.4
Shun3030.0%-65.1
Vanessa31233.3%-33.3
Dural2020.0%-71.5
Goh21150.0%-7.5
Taka220100.0%+50.8
Brad1010.0%-36.9
Pai110100.0%+49.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence136746.1%-13.4
Breakable Full Fence85362.5%+21.0
Full Fence84450.0%+5.0
Low Fence86275.0%+23.6
Rectangle52340.0%-8.2
Single Wall52340.0%-19.4
Octagon42250.0%+6.8
Open3030.0%-65.2
Full Fence and Open110100.0%+36.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3850.0%49.2%+0.8
No walls1650.0%56.9%-6.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

みんみんさん (Rank 36)2026/07/113030.0%
M&E (Rank 24)2026/07/1154180.0%
やまだ.com (Rank 35)2026/07/1163350.0%
orz (Rank 29)2026/07/1141325.0%
PKG (Rank 27)2026/07/11220100.0%
whitnes (Rank 31)2026/06/192020.0%
アドリブ使い (Rank 34)2026/06/191010.0%
interceptor (Rank 39)2026/06/191010.0%
もっこり (Rank 35)2026/06/1185362.5%
イイクルーン (Rank 35)2026/06/111010.0%
俺様バーンズ (Rank 36)2026/05/151010.0%
§Ryu~k§ (Rank 29)2026/05/1531233.3%
mochi2_0918 (Rank 28)2026/05/15110100.0%
marir1115 (Rank 34)2026/05/15110100.0%
黒鵜なぎ@Vtuber (Rank 31)2026/05/15110100.0%
BigBoin (Rank 30)2026/05/15110100.0%
Umemon2026 (Rank 36)2026/05/1042250.0%
ぼっさん (Rank 33)2026/05/10110100.0%
ひざくん☆中能登VF部 (Rank 30)2026/05/1021150.0%
ルビーロマン葵 (Rank 34)2026/05/101010.0%
calmknight[냠냠] (Rank 28)2026/05/10110100.0%
へっぽこラウ (Rank 34)2026/05/1031233.3%
乃木ぽん (Rank 29)2026/05/10110100.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/03/29220100.0%
거제신동 (Rank 27)2026/03/29220100.0%

Round openings

Every character

backdash into evade down229.1%
backdash into evade up145.8%
Honshin Rensenkyaku4K+G104.1%
crouch into Haisenchu1P104.1%
Haisenchu1P83.3%
punchP72.9%
backdash into Kasen Gyou'in6P+K+G62.5%
guardG into throwP+G62.5%
throwP+G into Koushu Rentai1KK62.5%
backward movement into Kasen Zenbokushou6PP52.1%
backdash into Getsuga Gakushu46P41.6%
backdash into Rengeki Gakushu46PPP41.6%
crouch into Fukuchougeki2P41.6%
Fukuchougeki2P31.2%
Fukuchougeki2P into backdash31.2%

96 further openings account for the other 130 rounds.

Shun

backdash into evade down138.2%
Honshin Rensenkyaku4K+G106.3%
crouch into Haisenchu1P106.3%
backdash into evade up95.7%
Haisenchu1P85.1%
backdash into Kasen Gyou'in6P+K+G63.8%
throwP+G into Koushu Rentai1KK63.8%
backward movement into Kasen Zenbokushou6PP53.2%
backdash into Getsuga Gakushu46P42.5%
backdash into Rengeki Gakushu46PPP42.5%
crouch into Fukuchougeki2P42.5%
Fukuchougeki2P31.9%
Fukuchougeki2P into backdash31.9%
backdash into punchP31.9%
backward movement into Kasen Chugeki6P31.9%

49 further openings account for the other 67 rounds.

Dural

backdash into evade down610.7%
punchP47.1%
Low Knuckle2P35.4%
backdash into evade up35.4%
punchP into Low Knuckle2P35.4%
crouch into Zensoutai2KK23.6%
forward movement into punchP23.6%
forward, up-forward kick+guard69K+G into evade down23.6%
guardG into throwP+G23.6%
punchP into throwP+G23.6%
Attai2K into Zensoutai2KK11.8%
Low Knuckle2P into evade down11.8%
Rising Elbow6P into Double Joint Butt6PK11.8%
Soukyu46P into evade down11.8%
back punch+kick4P+K into forward dash11.8%

22 further openings account for the other 22 rounds.

Taka

Morotezuki66P into Morote Tsuppari66PP315.0%
backdash into evade down210.0%
backdash into evade up210.0%
backdash into guardG210.0%
punchP into Hiji'ate6P210.0%
Kachi'age33P+K into forward movement15.0%
Morotezuki66P into Tsuppari 2PP15.0%
Shita Harite2P15.0%
Shita Harite2P into forward dash15.0%
backdash into Kachi'age33P+K15.0%
backdash into Nakageri3K15.0%
guardG15.0%
guardG into Shita Harite2P15.0%
guardG into throwP+G15.0%

Lion

Senkyutai1K225.0%
backdash into evade down112.5%
crouch dash forward into guardG112.5%
crouch into Senkyutai1K112.5%
punchP112.5%
punchP into Koushu RensuiPP112.5%
punchP into Renkan SenshouPPP112.5%