Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1514 #1,909 of 3,686 on the Elo list →
Sarah150255 matches
Lau151151 matches
Jean152629 matches
Shun152028 matches
Lion151319 matches
Kage151215 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 29 | 752 | 417 | 335 | 55.5% |
|---|---|---|---|---|---|
| Kage | 30 | 712 | 383 | 329 | 53.8% |
| Akira | 26 | 276 | 144 | 132 | 52.2% |
| Dural | — | 196 | 132 | 64 | 67.3% |
| Jacky | — | 191 | 109 | 82 | 57.1% |
| Lau | 26 | 129 | 77 | 52 | 59.7% |
| Lion | 26 | 107 | 64 | 43 | 59.8% |
| Sarah | 26 | 101 | 64 | 37 | 63.4% |
| Shun | 26 | 76 | 54 | 22 | 71.0% |
| Lei Fei | — | 67 | 46 | 21 | 68.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
787 of 787 rounds counted7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 6.6 | 394 | 214 |
|---|---|---|---|
| Lau | 7.3 | 440 | 195 |
| Jean | 7.1 | 424 | 117 |
| Shun | 7.6 | 458 | 111 |
| Lion | 7.1 | 426 | 72 |
| Kage | 7.0 | 419 | 54 |
| Akira | 7.6 | 457 | 24 |
By opponent's character
| Aoi | 6.4 | 387 | 105 |
|---|---|---|---|
| Akira | 7.4 | 444 | 98 |
| Sarah | 6.8 | 409 | 81 |
| Wolf | 7.0 | 423 | 80 |
| Jacky | 7.4 | 443 | 70 |
| Goh | 7.5 | 450 | 55 |
| Pai | 7.2 | 435 | 48 |
| Shun | 7.5 | 447 | 35 |
| Brad | 7.3 | 437 | 32 |
| Lion | 7.0 | 422 | 33 |
| Lau | 7.3 | 438 | 23 |
| Eileen | 6.9 | 415 | 26 |
| Jean | 7.2 | 431 | 28 |
| Jeffry | 6.8 | 407 | 17 |
| Kage | 7.0 | 422 | 17 |
| Lei Fei | 6.5 | 388 | 17 |
| Vanessa | 7.8 | 465 | 8 |
| Dural | 6.9 | 416 | 5 |
| El Blaze | 6.5 | 392 | 4 |
| Taka | 8.5 | 512 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 27 | 14 | 13 | 51.9% | -17.9 |
|---|---|---|---|---|---|
| Akira | 25 | 20 | 5 | 80.0% | +16.3 |
| Sarah | 21 | 8 | 13 | 38.1% | -27.8 |
| Wolf | 21 | 14 | 7 | 66.7% | +4.2 |
| Jacky | 18 | 9 | 9 | 50.0% | -6.5 |
| Goh | 14 | 7 | 7 | 50.0% | -7.9 |
| Pai | 13 | 9 | 4 | 69.2% | +3.8 |
| Shun | 10 | 7 | 3 | 70.0% | +3.1 |
| Brad | 9 | 7 | 2 | 77.8% | +14.1 |
| Lion | 8 | 7 | 1 | 87.5% | +20.3 |
| Lau | 7 | 2 | 5 | 28.6% | -22.4 |
| Eileen | 6 | 4 | 2 | 66.7% | +1.3 |
| Jean | 6 | 4 | 2 | 66.7% | -5.7 |
| Jeffry | 5 | 3 | 2 | 60.0% | +1.7 |
| Kage | 4 | 4 | 0 | 100.0% | +35.8 |
| Lei Fei | 4 | 4 | 0 | 100.0% | +54.1 |
| Vanessa | 2 | 2 | 0 | 100.0% | +35.9 |
| Dural | 1 | 1 | 0 | 100.0% | +20.8 |
| El Blaze | 1 | 1 | 0 | 100.0% | +36.7 |
| Taka | 1 | 1 | 0 | 100.0% | +50.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 27 | 13 | 14 | 48.1% | -17.4 |
|---|---|---|---|---|---|
| Rectangle | 27 | 18 | 9 | 66.7% | +8.0 |
| Open | 25 | 17 | 8 | 68.0% | +3.4 |
| Half Fence | 23 | 13 | 10 | 56.5% | -6.9 |
| Breakable Full Fence | 20 | 16 | 4 | 80.0% | +20.3 |
| Breakable Half Fence | 20 | 10 | 10 | 50.0% | -8.8 |
| Octagon | 14 | 9 | 5 | 64.3% | +2.2 |
| Full Fence | 11 | 7 | 4 | 63.6% | +0.4 |
| Full Fence and Open | 11 | 9 | 2 | 81.8% | +13.8 |
| Single Wall | 11 | 7 | 4 | 63.6% | -3.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 115 | 63.5% | 61.0% | +2.5 |
| No walls | 63 | 58.7% | 64.6% | -5.8 |
Walls against open: +8.3 points (95% range -8.9 to +25.5), p 0.342 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| makoto.qo.op (Rank 23) | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|
| なお (Rank 26) | 7 | 1 | 6 | 14.3% |
| moga_moga24 (Rank 22) | 6 | 2 | 4 | 33.3% |
| jiwoonpk (Rank 30) | 5 | 1 | 4 | 20.0% |
| rily-you (Rank 30) | 5 | 3 | 2 | 60.0% |
| ほーげつ (Rank 27) | 5 | 3 | 2 | 60.0% |
| gta4vcs (Rank 27) | 4 | 2 | 2 | 50.0% |
| くっきー爆弾 (Rank 21) | 4 | 4 | 0 | 100.0% |
| こて (Rank 27) | 4 | 4 | 0 | 100.0% |
| はこ (Rank 30) | 4 | 1 | 3 | 25.0% |
| 砂の橋 (Rank 28) | 4 | 4 | 0 | 100.0% |
| Crippler08r (Rank 22) | 3 | 2 | 1 | 66.7% |
| cyome3316 (Rank 25) | 3 | 2 | 1 | 66.7% |
| dassh405 (Rank 26) | 3 | 1 | 2 | 33.3% |
| hayasano1226 (Rank 24) | 3 | 3 | 0 | 100.0% |
| horahukin-DRZ (Rank 24) | 3 | 3 | 0 | 100.0% |
| hunny_honey (Rank 27) | 3 | 2 | 1 | 66.7% |
| tomiruri1120 (Rank 25) | 3 | 2 | 1 | 66.7% |
| yubinpapas (Rank 26) | 3 | 2 | 1 | 66.7% |
| せいりゅう (Rank 25) | 3 | 3 | 0 | 100.0% |
| 事務員さん (Rank 31) | 3 | 1 | 2 | 33.3% |
| E-BB1 (Rank 26) | 2 | 1 | 1 | 50.0% |
| RepoSe (Rank 23) | 2 | 2 | 0 | 100.0% |
| tubaki_ok (Rank 28) | 2 | 1 | 1 | 50.0% |
| けけみや (Rank 25) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| E-BB1 (Rank 26) | 2026/08/04 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| hayasano1226 (Rank 24) | 2026/08/03 | 3 | 3 | 0 | 100.0% |
| yubinpapas (Rank 26) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| ほーげつ (Rank 27) | 2026/08/03 | 5 | 3 | 2 | 60.0% |
| makoto.qo.op (Rank 23) | 2026/08/03 | 7 | 6 | 1 | 85.7% |
| tomiruri1120 (Rank 25) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| 砂の橋 (Rank 28) | 2026/08/03 | 4 | 4 | 0 | 100.0% |
| Crippler08r (Rank 22) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| horahukin-DRZ (Rank 24) | 2026/08/03 | 3 | 3 | 0 | 100.0% |
| dassh405 (Rank 26) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| こて (Rank 27) | 2026/08/03 | 4 | 4 | 0 | 100.0% |
| hunny_honey (Rank 27) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| gta4vcs (Rank 27) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| くっきー爆弾 (Rank 21) | 2026/08/02 | 4 | 4 | 0 | 100.0% |
| moga_moga24 (Rank 22) | 2026/08/02 | 6 | 2 | 4 | 33.3% |
| なお (Rank 26) | 2026/08/02 | 7 | 1 | 6 | 14.3% |
| けけみや (Rank 25) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| はこ (Rank 30) | 2026/08/02 | 4 | 1 | 3 | 25.0% |
| せいりゅう (Rank 25) | 2026/08/02 | 3 | 3 | 0 | 100.0% |
| RepoSe (Rank 23) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| rily-you (Rank 30) | 2026/07/30 | 5 | 3 | 2 | 60.0% |
| tubaki_ok (Rank 28) | 2026/07/28 | 2 | 1 | 1 | 50.0% |
| jiwoonpk (Rank 30) | 2026/06/07 | 5 | 1 | 4 | 20.0% |
| 事務員さん (Rank 31) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| cyome3316 (Rank 25) | 2026/05/30 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| Double Rise Kick4P+K | 25 | 3.2% |
|---|---|---|
| Sako Soushou4P+K into punchP | 23 | 2.9% |
| Valkyrie Flight9K+G into Sword Slash9K+GK | 17 | 2.2% |
| Gyaku Seikenzuki66P | 15 | 1.9% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 13 | 1.6% |
| Tate'enpi33P | 13 | 1.6% |
| crouch dash forward into guardG | 13 | 1.6% |
| forward movement into punchP | 13 | 1.6% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 12 | 1.5% |
| Koushu Katai1K into Koushu Rentai1KK | 10 | 1.3% |
| guardG into evade down | 10 | 1.3% |
| Sako Soushou4P+K into RenshouPP | 9 | 1.1% |
| forward movement into Chougeki RigoutaiPK | 9 | 1.1% |
| Toukyaku6K+G | 8 | 1.0% |
| evade down into guardG | 8 | 1.0% |
338 further openings account for the other 589 rounds.
Sarah
- Career
- 64–37 · 63.4%
- This season
- 55 matches · 61.8%
- Peak rank
- 26
First hit in 49.8% of 213 rounds. Won 56.6% of the rounds they struck first, 57.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Double Rise Kick4P+K | 25 | 11.7% |
|---|---|---|
| Valkyrie Flight9K+G into Sword Slash9K+GK | 17 | 7.9% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 12 | 5.6% |
| Snap Side Chop3P into Setup Combination3PK | 6 | 2.8% |
| guardG into evade down | 6 | 2.8% |
| Full Spin Heel Kick9K | 5 | 2.3% |
| Snap Side Chop3P | 5 | 2.3% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 5 | 2.3% |
| crouch dash back into Crescent Heel4K+G | 5 | 2.3% |
| Full Spin Heel Kick9K into Heel Kick Moonsault9KP+K+G | 4 | 1.9% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 4 | 1.9% |
| Stiletto66K | 4 | 1.9% |
| crouch dash back into Heel Kick Moonsault9KP+K+G | 4 | 1.9% |
| crouch into Jackknife Kick3K | 4 | 1.9% |
| guardG into Crescent Heel4K+G | 4 | 1.9% |
74 further openings account for the other 104 rounds.
Lau
- Career
- 77–52 · 59.7%
- This season
- 51 matches · 68.6%
- Peak rank
- 26
First hit in 42.2% of 192 rounds. Won 69.1% of the rounds they struck first, 56.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sako Soushou4P+K into punchP | 23 | 11.8% |
|---|---|---|
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 13 | 6.7% |
| Sako Soushou4P+K into RenshouPP | 9 | 4.6% |
| Fukko Kensou1P into guardG | 7 | 3.6% |
| crouch into Senchutai3K | 6 | 3.1% |
| Senchutai3K into Senkyaku Chushou3KP | 5 | 2.6% |
| Shakashou3P into RenshouPP | 5 | 2.6% |
| backdash into Kensou4P | 5 | 2.6% |
| Sako Soushou4P+K into Tenshin EngekishouP+K | 4 | 2.0% |
| Tenshin EngekishouP+K | 4 | 2.0% |
| evade down into guardG | 4 | 2.0% |
| guardG into Senchutai3K | 4 | 2.0% |
| Hi'en Tenshinshou44P into punchP | 3 | 1.5% |
| Ko'en Niki9K+G into Rakuho Suigeki9K+GP | 3 | 1.5% |
| Koryu Tenshinkyaku6K+G | 3 | 1.5% |
68 further openings account for the other 97 rounds.
Jean
- Career
- 417–335 · 55.5%
- This season
- 29 matches · 55.2%
- Peak rank
- 29
First hit in 54.7% of 117 rounds. Won 60.9% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 15 | 12.8% |
|---|---|---|
| Tate'enpi33P | 13 | 11.1% |
| forward movement into punchP | 10 | 8.6% |
| backdash into Kake'uchi46P | 6 | 5.1% |
| crouch dash forward into Oihiji4P+K | 4 | 3.4% |
| evade down into Kake'uchi46P | 4 | 3.4% |
| forward dash into Yoko'enpi6P | 4 | 3.4% |
| Yoko'enpi6P | 3 | 2.6% |
| crouch dash back into Hou'ou Kouyoku'uchi4K+GP | 3 | 2.6% |
| crouch dash forward into Agezuki3P+K | 3 | 2.6% |
| crouch into Chudan~Joudan Mawashigeri3KK | 3 | 2.6% |
| Hangetsu NirenzukiP+K | 2 | 1.7% |
| Hizageri4K into Kouyoushu4KK | 2 | 1.7% |
| Nozuchi1P+K | 2 | 1.7% |
| backdash into Doumawashi Kaitengeri46K+G | 2 | 1.7% |
36 further openings account for the other 41 rounds.
Shun
- Career
- 54–22 · 71.0%
- This season
- 28 matches · 71.4%
- Peak rank
- 26
First hit in 55.0% of 111 rounds. Won 57.4% of the rounds they struck first, 68.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Koushu Katai1K into Koushu Rentai1KK | 10 | 9.0% |
|---|---|---|
| forward movement into Chougeki RigoutaiPK | 9 | 8.1% |
| Toukyaku6K+G | 8 | 7.2% |
| punchP into RengekiPP | 7 | 6.3% |
| Koushinhi4P+K+G | 5 | 4.5% |
| Shinho Suikoushu43P+K into punchP | 5 | 4.5% |
| Tenshin Souchushou6P+K | 3 | 2.7% |
| guardG into Gyoushintai3K | 3 | 2.7% |
| kickK into Renhi ChougekiKK | 3 | 2.7% |
| punchP into crouch | 3 | 2.7% |
| Haisenchu1P | 2 | 1.8% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 2 | 1.8% |
| Saishu RenkangekiPPP into Renkan ChougekiPPPK | 2 | 1.8% |
| crouch dash back into guardG | 2 | 1.8% |
| crouch dash forward into Kasen Chugeki6P | 2 | 1.8% |
42 further openings account for the other 45 rounds.
Lion
- Career
- 64–43 · 59.8%
- This season
- 19 matches · 63.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 6 | 8.3% |
|---|---|---|
| Koushutai44K into Souji SenpuP+K | 5 | 6.9% |
| Kousoutai2K+G | 5 | 6.9% |
| Kouho Hachihonsui44P+K | 4 | 5.6% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 4 | 5.6% |
| Banchu6P | 3 | 4.2% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 3 | 4.2% |
| kickK | 3 | 4.2% |
| Kishitsu Kasensou43P | 2 | 2.8% |
| Ryusei Koushugeki (Deflect)214P | 2 | 2.8% |
| Souji SenpuP+K | 2 | 2.8% |
| backward movement into forward punch+kick6P+K | 2 | 2.8% |
| crouch into Dantai3K | 2 | 2.8% |
| evade down into guardG | 2 | 2.8% |
| Dantai3K into forward dash | 1 | 1.4% |
26 further openings account for the other 26 rounds.
Kage
- Career
- 383–329 · 53.8%
- This season
- 15 matches · 46.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 4 | 7.4% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 3 | 5.6% |
| Rakujin Gaeri44P | 3 | 5.6% |
| Fusen Renkyaku6K+G | 2 | 3.7% |
| Kouten63214P into crouch | 2 | 3.7% |
| Rasen4P | 2 | 3.7% |
| SouhajinP+K | 2 | 3.7% |
| punchP into ResshouPP | 2 | 3.7% |
| punchP into crouch | 2 | 3.7% |
| Furikakato OtoshiK+G | 1 | 1.9% |
| Jibashiri1K into guardG | 1 | 1.9% |
| Nakageri3K | 1 | 1.9% |
| Nakageri3K into Rasen Fujin3KP | 1 | 1.9% |
| Rasen4P into Rasen Urageri4PK | 1 | 1.9% |
| backdash into Jizuridan2P | 1 | 1.9% |
26 further openings account for the other 26 rounds.
Akira
- Career
- 144–132 · 52.2%
- This season
- 6 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Senzankou66P+K into throwP+G | 3 | 12.5% |
|---|---|---|
| crouch dash forward into guardG | 3 | 12.5% |
| forward dash into Jouho Touken6P | 2 | 8.3% |
| Chouyoushu1P into Koboku214P | 1 | 4.2% |
| Sokutai3K | 1 | 4.2% |
| crouch dash forward into Housui2P | 1 | 4.2% |
| crouch dash forward into Sokutai3K | 1 | 4.2% |
| crouch dash forward into Souka Housui3P+K | 1 | 4.2% |
| crouch dash forward into evade down | 1 | 4.2% |
| crouch into Sokutai3K | 1 | 4.2% |
| down-back punch+kick1P+K | 1 | 4.2% |
| evade up | 1 | 4.2% |
| evade up into Sokutai3K | 1 | 4.2% |
| forward dash into Gekiho Honko2P+K+G | 1 | 4.2% |
| forward dash into Rimon Chouchu66P | 1 | 4.2% |
4 further openings account for the other 4 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
