VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

うらら

  • Sarah
  • Lau
  • Shun
  • Lion
  • Kage
  • Akira
Career matches2,607
Career win rate57.1%
Round win rate57.7%
Peak rank30
Distinct opponents103
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1514 #1,909 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2975241733555.5%
Kage3071238332953.8%
Akira2627614413252.2%
Dural—1961326467.3%
Jacky—1911098257.1%
Lau26129775259.7%
Lion26107644359.8%
Sarah26101643763.4%
Shun2676542271.0%
Lei Fei—67462168.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

787 of 787 rounds counted

7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.6394214
Lau7.3440195
Jean7.1424117
Shun7.6458111
Lion7.142672
Kage7.041954
Akira7.645724

By opponent's character

Aoi6.4387105
Akira7.444498
Sarah6.840981
Wolf7.042380
Jacky7.444370
Goh7.545055
Pai7.243548
Shun7.544735
Brad7.343732
Lion7.042233
Lau7.343823
Eileen6.941526
Jean7.243128
Jeffry6.840717
Kage7.042217
Lei Fei6.538817
Vanessa7.84658
Dural6.94165
El Blaze6.53924
Taka8.55125

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi27141351.9%-17.9
Akira2520580.0%+16.3
Sarah2181338.1%-27.8
Wolf2114766.7%+4.2
Jacky189950.0%-6.5
Goh147750.0%-7.9
Pai139469.2%+3.8
Shun107370.0%+3.1
Brad97277.8%+14.1
Lion87187.5%+20.3
Lau72528.6%-22.4
Eileen64266.7%+1.3
Jean64266.7%-5.7
Jeffry53260.0%+1.7
Kage440100.0%+35.8
Lei Fei440100.0%+54.1
Vanessa220100.0%+35.9
Dural110100.0%+20.8
El Blaze110100.0%+36.7
Taka110100.0%+50.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence27131448.1%-17.4
Rectangle2718966.7%+8.0
Open2517868.0%+3.4
Half Fence23131056.5%-6.9
Breakable Full Fence2016480.0%+20.3
Breakable Half Fence20101050.0%-8.8
Octagon149564.3%+2.2
Full Fence117463.6%+0.4
Full Fence and Open119281.8%+13.8
Single Wall117463.6%-3.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11563.5%61.0%+2.5
No walls6358.7%64.6%-5.8

Walls against open: +8.3 points (95% range -8.9 to +25.5), p 0.342 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

E-BB1 (Rank 26)2026/08/0421150.0%
hayasano1226 (Rank 24)2026/08/03330100.0%
yubinpapas (Rank 26)2026/08/0332166.7%
ほーげつ (Rank 27)2026/08/0353260.0%
makoto.qo.op (Rank 23)2026/08/0376185.7%
tomiruri1120 (Rank 25)2026/08/0332166.7%
砂の橋 (Rank 28)2026/08/03440100.0%
Crippler08r (Rank 22)2026/08/0332166.7%
horahukin-DRZ (Rank 24)2026/08/03330100.0%
dassh405 (Rank 26)2026/08/0331233.3%
こて (Rank 27)2026/08/03440100.0%
hunny_honey (Rank 27)2026/08/0332166.7%
gta4vcs (Rank 27)2026/08/0342250.0%
くっきー爆弾 (Rank 21)2026/08/02440100.0%
moga_moga24 (Rank 22)2026/08/0262433.3%
なお (Rank 26)2026/08/0271614.3%
けけみや (Rank 25)2026/08/02220100.0%
はこ (Rank 30)2026/08/0241325.0%
せいりゅう (Rank 25)2026/08/02330100.0%
RepoSe (Rank 23)2026/08/02220100.0%
rily-you (Rank 30)2026/07/3053260.0%
tubaki_ok (Rank 28)2026/07/2821150.0%
jiwoonpk (Rank 30)2026/06/0751420.0%
事務員さん (Rank 31)2026/06/0731233.3%
cyome3316 (Rank 25)2026/05/3032166.7%

Round openings

Every character

Double Rise Kick4P+K253.2%
Sako Soushou4P+K into punchP232.9%
Valkyrie Flight9K+G into Sword Slash9K+GK172.2%
Gyaku Seikenzuki66P151.9%
Hi'en Tenshinshou44P into Hi'en Renshou44PP131.6%
Tate'enpi33P131.6%
crouch dash forward into guardG131.6%
forward movement into punchP131.6%
Breeze Shot6P+K into Wind Knuckle6P+KP121.5%
Koushu Katai1K into Koushu Rentai1KK101.3%
guardG into evade down101.3%
Sako Soushou4P+K into RenshouPP91.1%
forward movement into Chougeki RigoutaiPK91.1%
Toukyaku6K+G81.0%
evade down into guardG81.0%

338 further openings account for the other 589 rounds.

Sarah

Career
64–37 · 63.4%
This season
55 matches · 61.8%
Peak rank
26

First hit in 49.8% of 213 rounds. Won 56.6% of the rounds they struck first, 57.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double Rise Kick4P+K2511.7%
Valkyrie Flight9K+G into Sword Slash9K+GK177.9%
Breeze Shot6P+K into Wind Knuckle6P+KP125.6%
Snap Side Chop3P into Setup Combination3PK62.8%
guardG into evade down62.8%
Full Spin Heel Kick9K52.3%
Snap Side Chop3P52.3%
Valkyrie Low1K+G into Valkyrie Sword1K+GK52.3%
crouch dash back into Crescent Heel4K+G52.3%
Full Spin Heel Kick9K into Heel Kick Moonsault9KP+K+G41.9%
Jackknife Kick3K into Jackknife Middle Kick3KK41.9%
Stiletto66K41.9%
crouch dash back into Heel Kick Moonsault9KP+K+G41.9%
crouch into Jackknife Kick3K41.9%
guardG into Crescent Heel4K+G41.9%

74 further openings account for the other 104 rounds.

Lau

Career
77–52 · 59.7%
This season
51 matches · 68.6%
Peak rank
26

First hit in 42.2% of 192 rounds. Won 69.1% of the rounds they struck first, 56.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sako Soushou4P+K into punchP2311.8%
Hi'en Tenshinshou44P into Hi'en Renshou44PP136.7%
Sako Soushou4P+K into RenshouPP94.6%
Fukko Kensou1P into guardG73.6%
crouch into Senchutai3K63.1%
Senchutai3K into Senkyaku Chushou3KP52.6%
Shakashou3P into RenshouPP52.6%
backdash into Kensou4P52.6%
Sako Soushou4P+K into Tenshin EngekishouP+K42.0%
Tenshin EngekishouP+K42.0%
evade down into guardG42.0%
guardG into Senchutai3K42.0%
Hi'en Tenshinshou44P into punchP31.5%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP31.5%
Koryu Tenshinkyaku6K+G31.5%

68 further openings account for the other 97 rounds.

Jean

Career
417–335 · 55.5%
This season
29 matches · 55.2%
Peak rank
29

First hit in 54.7% of 117 rounds. Won 60.9% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P1512.8%
Tate'enpi33P1311.1%
forward movement into punchP108.6%
backdash into Kake'uchi46P65.1%
crouch dash forward into Oihiji4P+K43.4%
evade down into Kake'uchi46P43.4%
forward dash into Yoko'enpi6P43.4%
Yoko'enpi6P32.6%
crouch dash back into Hou'ou Kouyoku'uchi4K+GP32.6%
crouch dash forward into Agezuki3P+K32.6%
crouch into Chudan~Joudan Mawashigeri3KK32.6%
Hangetsu NirenzukiP+K21.7%
Hizageri4K into Kouyoushu4KK21.7%
Nozuchi1P+K21.7%
backdash into Doumawashi Kaitengeri46K+G21.7%

36 further openings account for the other 41 rounds.

Shun

Career
54–22 · 71.0%
This season
28 matches · 71.4%
Peak rank
26

First hit in 55.0% of 111 rounds. Won 57.4% of the rounds they struck first, 68.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koushu Katai1K into Koushu Rentai1KK109.0%
forward movement into Chougeki RigoutaiPK98.1%
Toukyaku6K+G87.2%
punchP into RengekiPP76.3%
Koushinhi4P+K+G54.5%
Shinho Suikoushu43P+K into punchP54.5%
Tenshin Souchushou6P+K32.7%
guardG into Gyoushintai3K32.7%
kickK into Renhi ChougekiKK32.7%
punchP into crouch32.7%
Haisenchu1P21.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP21.8%
Saishu RenkangekiPPP into Renkan ChougekiPPPK21.8%
crouch dash back into guardG21.8%
crouch dash forward into Kasen Chugeki6P21.8%

42 further openings account for the other 45 rounds.

Lion

Career
64–43 · 59.8%
This season
19 matches · 63.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K68.3%
Koushutai44K into Souji SenpuP+K56.9%
Kousoutai2K+G56.9%
Kouho Hachihonsui44P+K45.6%
Ukoushin46P+K into Ryusei Renkoushu46P+KP45.6%
Banchu6P34.2%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP34.2%
kickK34.2%
Kishitsu Kasensou43P22.8%
Ryusei Koushugeki (Deflect)214P22.8%
Souji SenpuP+K22.8%
backward movement into forward punch+kick6P+K22.8%
crouch into Dantai3K22.8%
evade down into guardG22.8%
Dantai3K into forward dash11.4%

26 further openings account for the other 26 rounds.

Kage

Career
383–329 · 53.8%
This season
15 matches · 46.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G47.4%
Hagakure-ryu In Raijingeki46P+K35.6%
Rakujin Gaeri44P35.6%
Fusen Renkyaku6K+G23.7%
Kouten63214P into crouch23.7%
Rasen4P23.7%
SouhajinP+K23.7%
punchP into ResshouPP23.7%
punchP into crouch23.7%
Furikakato OtoshiK+G11.9%
Jibashiri1K into guardG11.9%
Nakageri3K11.9%
Nakageri3K into Rasen Fujin3KP11.9%
Rasen4P into Rasen Urageri4PK11.9%
backdash into Jizuridan2P11.9%

26 further openings account for the other 26 rounds.

Akira

Career
144–132 · 52.2%
This season
6 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G312.5%
crouch dash forward into guardG312.5%
forward dash into Jouho Touken6P28.3%
Chouyoushu1P into Koboku214P14.2%
Sokutai3K14.2%
crouch dash forward into Housui2P14.2%
crouch dash forward into Sokutai3K14.2%
crouch dash forward into Souka Housui3P+K14.2%
crouch dash forward into evade down14.2%
crouch into Sokutai3K14.2%
down-back punch+kick1P+K14.2%
evade up14.2%
evade up into Sokutai3K14.2%
forward dash into Gekiho Honko2P+K+G14.2%
forward dash into Rimon Chouchu66P14.2%

4 further openings account for the other 4 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)