VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

ねこ吉

  • Pai
  • Vanessa
  • Akira
  • Jacky
  • Lei Fei
  • Jeffry
  • Taka
  • Brad
  • Wolf
  • Sarah
  • Eileen
  • Jean
  • Shun
Career matches5,892
Career win rate46.0%
Round win rate48.9%
Peak rank27
Distinct opponents545
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1442 #2,399 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi271,30261468847.2%
Jean231,16642873836.7%
Pai2792647145550.9%
Akira2354322232140.9%
Vanessa2352323329044.5%
Taka2226410715740.5%
Jacky2725014110956.4%
Jeffry23173898451.5%
Goh—146747250.7%
Lei Fei23145717449.0%
Sarah24138696950.0%
Wolf23135686750.4%
Brad2373442960.3%
Shun2364442068.8%
Eileen2344331175.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,605 of 6,073 rounds counted

5.9 inputs a second (353 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.13641,386
Vanessa5.83461,246
Akira5.53331,142
Jacky6.1366464
Lei Fei6.3379237
Aoi6.1367291
Jeffry5.6335235
Brad6.3381194
Wolf5.6338172
Sarah5.6337127
Eileen6.6397111

By opponent's character

Akira6.0358758
Jacky5.8351507
Wolf5.8346454
Pai5.8345401
Aoi5.6336374
Shun6.0362352
Goh5.9351316
Sarah5.8350276
Lion6.1367258
Lau5.9356241
Brad6.1367223
Jeffry5.8349236
Kage5.9356253
Jean5.9352196
El Blaze6.0360202
Lei Fei6.0360111
Taka5.8348141
Eileen5.8348121
Vanessa5.8350150
Dural6.035735

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1989410447.5%-1.9
Jacky146648243.8%-2.1
Wolf115595651.3%+5.7
Pai112555749.1%+5.6
Aoi105545151.4%+2.8
Shun95484750.5%+1.8
Goh82483458.5%+9.3
Sarah76314540.8%-9.2
Lion68313745.6%-2.6
Lau67274040.3%-5.3
Brad65234235.4%-10.8
Jeffry64343053.1%+4.9
Kage63253839.7%-5.9
Jean55223340.0%-1.8
El Blaze53272650.9%+7.9
Lei Fei43202346.5%-0.8
Taka41212051.2%+0.9
Eileen37172046.0%+5.5
Vanessa35152042.9%-7.8
Dural82625.0%-8.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle176799744.9%-1.9
Breakable Full Fence166788847.0%-1.9
Octagon162857752.5%+6.1
Breakable Half Fence157758247.8%+0.9
Open154658942.2%-5.5
Full Fence149727748.3%+0.1
Single Wall142687447.9%+1.4
Half Fence139726751.8%+6.8
Low Fence134577742.5%-3.4
Full Fence and Open73334045.2%-1.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls94948.6%47.2%+1.4
No walls43044.2%46.5%-2.3

Walls against open: +3.7 points (95% range -2.2 to +9.7), p 0.222 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Shurkn-_-pap03 (Rank 24)2026/10/161771041.2%
ぽん (Rank 29)2026/10/16112918.2%
midori6127 (Rank 29)2026/10/141711664.7%
kanreki-jijii (Rank 22)2026/10/092014670.0%
maeK55 (Rank 22)2026/10/091110190.9%
vf-ensen (Rank 26)2026/10/07114736.4%
ArZmkQL96G (Rank 24)2026/09/3092722.2%
nyu_necoginjo (Rank 26)2026/09/28128466.7%
なっちゃんねる (Rank 28)2026/09/2884450.0%
48歳技覚えられないよ (Rank 27)2026/09/28104640.0%
Sevengar01 (Rank 23)2026/09/24118372.7%
zxyzguy (Rank 25)2026/09/06102820.0%
uki-Jaguar (Rank 27)2026/08/31104640.0%
ブリブリ飯店堺店 (Rank 23)2026/08/3091811.1%
豆次郎 (Rank 22)2026/08/24116554.5%
masabon734 (Rank 27)2026/08/24103730.0%
ねね (Rank 26)2026/08/04104640.0%
suke072st (Rank 23)2026/07/1693633.3%
よもぎる (Rank 25)2026/07/16100100.0%
pitblow (Rank 25)2026/07/08104640.0%
dalmax72 (Rank 24)2026/06/26106460.0%
shinkita (Rank 21)2026/06/1897277.8%
Mon3tr (Rank 22)2026/06/1883537.5%
Dragon_Lee24 (Rank 24)2026/06/11103730.0%
jiruju_sara (Rank 24)2026/04/2581712.5%

Round openings

Every character

evade down into guardG4207.6%
guardG into throw escape2474.4%
evade up into guardG2264.1%
throw escape2093.8%
guardG into evade down1763.2%
evade down into throw escape1723.1%
evade down into punchP1643.0%
Offensive Style: evade up into guardG1582.8%
Soukasui3P into Souka Rensui3PP1582.8%
Offensive Style: evade down into guardG1542.8%
Offensive Style: guard into throw escape1362.5%
Soukasui3P into backward movement1282.3%
guardG into punchP951.7%
punchP851.5%
Offensive Style: throw escape751.4%

668 further openings account for the other 2,954 rounds.

Counted from 1,399 of the 1,413 matches played. The rest were not pulled for openings.

Pai

Career
471–455 · 50.9%
This season
349 matches · 50.1%
Peak rank
27

First hit in 45.6% of 1,330 rounds. Won 53.8% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 47.8% of rounds, against 20.0% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 76.5% of rounds, against 61.1% after anything else.
  • In round 1: opens with “evade down into G guard” in 12.2% of rounds, against 4.4% in their other rounds.

How is this tested?

Soukasui3P into Souka Rensui3PP15811.8%
Soukasui3P into backward movement1289.6%
evade down into guardG856.4%
Meishouho4P+K+G into punchP705.2%
Honshin Soukyaku1K+G695.2%
evade up into guardG634.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK493.7%
guardG into evade down392.9%
Hi'en Tankyaku9K352.6%
evade down into punchP352.6%
guardG into throw escape312.3%
punchP292.2%
throw escape261.9%
evade down into throw escape251.9%
Soukasui3P231.7%

124 further openings account for the other 472 rounds.

Counted from 337 of the 349 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–17 · 47%9–10 · 47%too few to test
Jacky12–8 · 60%7–2 · 78%too few to test
Jean9–7 · 56%3–1 · 75%too few to test
Wolf7–5 · 58%5–4 · 56%too few to test
Lion4–9 · 31%1–3 · 25%too few to test
Kage7–4 · 64%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
233–290 · 44.5%
This season
309 matches · 41.4%
Peak rank
23

First hit in 25.9% of 1,245 rounds. Won 56.5% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 33.9% of rounds, against 21.4% in their other rounds.
  • Against Wolf: attacks straight away in 35.6% of rounds, against 23.4% against everyone else.
  • After opening the round before by evading: evades first in 51.6% of rounds, against 38.5% after anything else.
  • After the opponent opened the round before by attacking: waits first in 28.5% of rounds, against 20.9% after anything else.
  • Against Jacky: opens with “Offensive Style: throw escape” in 19.3% of rounds, against 5.0% against everyone else.
  • On Full Fence and Open stages: opens with “Offensive Style: evade up into G guard” in 26.9% of rounds, against 12.0% on the other stages.

How is this tested?

Offensive Style: evade up into guardG15812.7%
Offensive Style: evade down into guardG15412.4%
Offensive Style: guard into throw escape13610.9%
Offensive Style: throw escape756.0%
Offensive Style: guard into evade down665.3%
Offensive Style: evade down into throw escape635.1%
Offensive Style: Back Charge Kick584.7%
Offensive Style: guard463.7%
Offensive Style: evade down into punchP423.4%
Offensive Style: guard into punchP312.5%
Offensive Style: Back Charge Kick into crouch292.3%
Offensive Style: punch292.3%
Offensive Style: Bunker Buster191.5%
Offensive Style: evade up into throw escape191.5%
Offensive Style: evade down into throwP+G141.1%

121 further openings account for the other 307 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–11 · 42%6–8 · 43%too few to test
Wolf11–10 · 52%2–11 · 15%too few to test
Aoi14–8 · 64%3–4 · 43%too few to test
Jacky3–9 · 25%2–3 · 40%too few to test
Pai6–4 · 60%6–7 · 46%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
222–321 · 40.9%
This season
291 matches · 40.5%
Peak rank
23

First hit in 41.3% of 1,138 rounds. Won 49.4% of the rounds they struck first, 39.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 48.5% of rounds, against 34.1% in their other rounds.
  • Against Sarah: backs off first in 12.8% of rounds, against 2.6% against everyone else.
  • After losing a round: backs off first in 6.0% of rounds, against 1.0% after winning one.
  • When behind: backs off first in 5.7% of rounds, against 1.5% when ahead or level.
  • Against Jacky: opens with “throw escape” in 26.0% of rounds, against 7.2% against everyone else.
  • After opening the round before with “throw escape”: opens with “throw escape” in 31.5% of rounds, against 7.4% after anything else.

How is this tested?

guardG into throw escape12410.8%
evade down into guardG11710.2%
throw escape1018.8%
evade down into throw escape595.2%
Souka Housui3P+K544.7%
guardG into evade down524.5%
evade down into punchP504.4%
evade up into guardG443.8%
Rimon Chouchu66P413.6%
evade down353.1%
Jouho Touken6P into Sayu Kaikyu4PP232.0%
guardG221.9%
guardG into punchP171.5%
evade down into Souka Housui3P+K161.4%
punchP161.4%

130 further openings account for the other 374 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai8–10 · 44%2–5 · 29%too few to test
Jacky7–7 · 50%2–8 · 20%too few to test
Akira10–9 · 53%3–3 · 50%too few to test
Wolf10–7 · 59%3–0 · 100%too few to test
Aoi5–10 · 33%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
71–74 · 49.0%
This season
93 matches · 45.2%
Peak rank
23

First hit in 45.9% of 353 rounds. Won 53.1% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG into evade down3911.0%
Kaisei Tento1P+K339.3%
evade down into guardG318.7%
guardG into punchP308.4%
evade up into guardG185.1%
Souhikyaku9K+G164.5%
evade down into throw escape143.9%
evade down into punchP133.7%
evade up into Fukusoushou2P113.1%
guardG into throw escape113.1%
offensive move102.8%
punchP92.5%
evade up into punchP72.0%
guardG into Kakushu Suigeki6P72.0%
backdash into Kaisei Tento1P+K61.7%

52 further openings account for the other 100 rounds.

Aoi

Career
614–688 · 47.2%
This season
72 matches · 52.8%
Peak rank
27

First hit in 38.1% of 291 rounds. Won 54.0% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sou'unha66K258.6%
Ryusen3P+K248.2%
Tenchi In'youP+K+G217.2%
Kusanagi2K+G196.5%
Shinchuzuki (Deflect)236P+K186.2%
guardG into throw escape134.5%
Jousei Ryusenshou214P+K124.1%
evade down into guardG103.4%
evade down into punchP93.1%
guardG into punchP93.1%
punchP into NirentotsuPP93.1%
evade down into throw escape72.4%
evade up into guardG72.4%
evade up into punchP72.4%
throw escape72.4%

55 further openings account for the other 94 rounds.

Jeffry

Career
89–84 · 51.5%
This season
59 matches · 62.7%
Peak rank
23

First hit in 42.1% of 233 rounds. Won 57.1% of the rounds they struck first, 59.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG4519.1%
throw escape2410.2%
evade up into guardG218.9%
evade down into punchP187.6%
guardG into throw escape177.2%
evade down into throw escape166.8%
guardG104.2%
evade down into Knee Push4K62.5%
evade up into throwP+G62.5%
evade down52.1%
evade down into Elbow Butt6P52.1%
evade down into Tsunami Beat3K+G41.7%
guardG into evade down41.7%
evade down into Knee Attack6K31.3%
guardG into punchP31.3%

37 further openings account for the other 49 rounds.

Brad

Career
44–29 · 60.3%
This season
48 matches · 56.2%
Peak rank
23

First hit in 44.3% of 194 rounds. Won 55.8% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG3719.1%
evade down into throw escape136.7%
evade down into punchP105.2%
evade up into guardG94.6%
Kao Loy6K+G63.1%
Sway Back4P+K+G into Mighty Knee UpperK63.1%
evade up into throw escape63.1%
punchP63.1%
throwP+G into Stop Kick4K63.1%
High Spin KickK+G52.6%
Jaguar Tail2K+G42.1%
Sharp Shoot1P into backdash42.1%
evade down into Elbow Hook6P42.1%
evade down into Sawk Klab6P+K42.1%
guardG into evade down42.1%

47 further openings account for the other 70 rounds.

Taka

Career
107–157 · 40.5%
This season
49 matches · 34.7%
Peak rank
22

First hit in 38.5% of 192 rounds. Won 44.6% of the rounds they struck first, 37.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG3417.7%
guardG into throw escape2312.0%
guardG into evade down157.8%
evade up into Shita Harite2P126.2%
punchP94.7%
throw escape94.7%
evade down into guardG52.6%
evade down into throw escape52.6%
evade up into throw escape52.6%
guardG52.6%
Kumoyaburi4P+K42.1%
evade down42.1%
guardG into punchP42.1%
Kumoyaburi4P+K into punchP31.6%
guardG into Hiji'ate6P31.6%

43 further openings account for the other 52 rounds.

Wolf

Career
68–67 · 50.4%
This season
43 matches · 48.8%
Peak rank
23

First hit in 52.3% of 172 rounds. Won 53.3% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG3520.4%
evade down into throw escape2011.6%
evade down into punchP169.3%
throw escape169.3%
guardG into throw escape95.2%
evade down into Body Blow6P63.5%
Heavy Middle Kick3K+G52.9%
evade up into throw escape52.9%
guardG into punchP52.9%
evade up into guardG42.3%
guardG into Body Blow6P31.7%
Heavy Middle Kick3K+G into evade down21.2%
backdash into evade down21.2%
crouch into Low Hammer2P21.2%
evade down21.2%

34 further openings account for the other 40 rounds.

Sarah

Career
69–69 · 50.0%
This season
32 matches · 46.9%
Peak rank
24

First hit in 49.2% of 120 rounds. Won 57.6% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG2117.5%
throw escape1512.5%
evade down into Setup Combination3PK65.0%
evade up into guardG65.0%
evade down into throw escape54.2%
evade up into throw escape54.2%
guardG54.2%
guardG into evade down54.2%
punchP54.2%
evade down into punchP43.3%
evade up into punchP43.3%
guardG into throw escape43.3%
Full Spin Heel Kick9K21.7%
backward movement21.7%
evade down21.7%

25 further openings account for the other 29 rounds.

Counted from 30 of the 32 matches played. The rest were not pulled for openings.

Eileen

Career
33–11 · 75.0%
This season
28 matches · 75.0%
Peak rank
23

First hit in 45.0% of 111 rounds. Won 70.0% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG2825.2%
evade up into guardG119.9%
evade down into punchP65.4%
evade down into throw escape65.4%
guardG into evade down65.4%
evade up into throw escape54.5%
Tanhikyaku9K43.6%
evade up into throwP+G43.6%
guardG into throw escape43.6%
Enkou Nyurin66P32.7%
evade down32.7%
evade up into punchP32.7%
Tanhikyaku9K into Hikou Senshi66K21.8%
evade down into Enkou Santen3PP21.8%
evade up into Enkou Nyurin66P21.8%

19 further openings account for the other 22 rounds.

Jean

Career
428–738 · 36.7%
This season
26 matches · 53.9%
Peak rank
23

First hit in 48.5% of 103 rounds. Won 48.0% of the rounds they struck first, 60.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koubougeri6K+G1615.5%
Nozuchi1P+K1413.6%
evade up into guardG98.7%
evade up into throw escape76.8%
Doumawashi Kaitengeri46K+G54.8%
evade down into guardG54.8%
Renge Karitsumi2K+G43.9%
guardG into throw escape43.9%
throw escape32.9%
Hizageri4K into Kousenshu4KP21.9%
Nukitesashi6P+K21.9%
evade down into punchP21.9%
evade down into throw escape21.9%
evade up into Shitamaeken2P21.9%
guardG into evade down21.9%

23 further openings account for the other 24 rounds.

Shun

Career
44–20 · 68.8%
This season
14 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape712.7%
guardG into throw escape59.1%
Ryubikyaku8K+G35.5%
Senpu Soutai3K+G35.5%
guardG into Fukuchougeki2P35.5%
guardG into Kasen Chugeki6P35.5%
guardG into evade down35.5%
offensive move into Honshin TankaP+K23.6%
offensive move into punchP23.6%
Gyousentai2K into Toushin Soutanshu4KK11.8%
Haisenchu1P11.8%
Honshin Rensenkyaku4K+G11.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP11.8%
Koushu Katai1K into Koushu Rentai1KK11.8%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K11.8%

18 further openings account for the other 18 rounds.

Not counted here: Jacky. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 3 of 15 tests hold up
  • Vanessa: 6 of 15 tests hold up
  • Akira: 6 of 15 tests hold up
  • Lei Fei: 0 of 14 tests hold up
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)