VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

しむら けんたろう

  • Eileen
  • Shun
  • Lau
Career matches400
Career win rate68.5%
Round win rate52.0%
Peak rank27
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1404 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion271921415173.4%
Shun24109872279.8%
Eileen2393454848.4%
Lau2161516.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

142 of 150 rounds counted

6.0 inputs a second (360 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.338069
Eileen5.935255
Shun5.231417
Lau2.11281

By opponent's character

Akira6.338020
Lion5.432420
Aoi5.834618
Goh5.935416
El Blaze6.539115
Jean6.136714
Jacky7.04177
Kage6.33776
Sarah6.639710
Brad6.33785
Pai4.62785
Shun2.01233
Wolf6.63943

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira65183.3%+23.2
Lion62433.3%-3.0
Aoi53260.0%-16.3
Goh52340.0%-15.0
El Blaze41325.0%-40.0
Jean43175.0%+24.6
Jacky220100.0%+28.1
Kage220100.0%+48.9
Lau2020.0%-25.1
Sarah220100.0%+52.1
Brad1010.0%-64.4
Pai110100.0%+63.4
Shun1010.0%-50.7
Wolf1010.0%-59.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence63350.0%-25.8
Low Fence63350.0%-0.9
Full Fence43175.0%+11.4
Full Fence and Open42250.0%+10.0
Half Fence440100.0%+37.8
Octagon4040.0%-52.0
Open41325.0%-22.7
Breakable Full Fence32166.7%+32.0
Rectangle110100.0%+26.1
Single Wall110100.0%+38.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2259.1%60.4%-1.3
No walls1145.5%50.0%-4.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

도룡밖에난몰라/RSA (Rank 24)2026/09/17110100.0%
orz (Rank 26)2026/07/1721150.0%
6132da (Rank 23)2026/07/172020.0%
melty01 (Rank 26)2026/07/172020.0%
user (Rank 26)2026/07/041010.0%
VirtuaLi-on (Rank 22)2026/07/03220100.0%
CLEARCARE (Rank 42)2026/06/273030.0%
don'tthink,feel. (Rank 26)2026/06/27110100.0%
mitorakujo (Rank 26)2026/06/111010.0%
lsh60mm (Rank 24)2026/06/11110100.0%
gigimatsumoto (Rank 16)2026/06/1131233.3%
nasumiso (Rank 27)2026/06/06110100.0%
まっちゃん (Rank 25)2026/05/31220100.0%
NEKOz (Rank 25)2026/05/30110100.0%
踊る!おかぁちゃん☆ (Rank 24)2026/05/30110100.0%
ttfour@サラしかできないw (Rank 22)2026/05/30110100.0%
Evolution.K (Rank 26)2026/05/301010.0%
みとG_ch(ルーム対戦募集 (Rank 28)2026/05/301010.0%
ZR615C (Rank 24)2026/05/30220100.0%
방가방가 (Rank 28)2026/05/30110100.0%
千種うるふ(nomore) (Rank 27)2026/05/291010.0%
☆瞳氷☆ (Rank 23)2026/05/28220100.0%
yujiberra (Rank 21)2026/05/28110100.0%
twinsshine (Rank 26)2026/05/28220100.0%
タマゴン(GTR) (Rank 27)2026/05/162020.0%

Round openings

Every character

Juchou Senshou8P+K2314.8%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP117.1%
Enkou RensouPP into Rensou HekizanPPP106.5%
punchP85.2%
Enkou Nyudou214P+K into Enkou ShutsudouP74.5%
Shicchi Soutai3K+G74.5%
punchP into Koushu RensuiPP74.5%
crouch into Haisenchu1P63.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP53.2%
Shicchi Soutai3K+G into guardG53.2%
backdash into Shicchi Soutai3K+G53.2%
Kousokuhon7K+G into guardG42.6%
no input42.6%
RengekiPP into Saishu RenkangekiPPP31.9%
Banchu6P into Banchu Renkanshu6PP21.3%

35 further openings account for the other 48 rounds.

Lion

Career
141–51 · 73.4%
This season
20 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K2331.9%
punchP811.1%
Shicchi Soutai3K+G79.7%
punchP into Koushu RensuiPP79.7%
Shicchi Soutai3K+G into guardG56.9%
backdash into Shicchi Soutai3K+G56.9%
Banchu6P into Banchu Renkanshu6PP22.8%
Katousui2P22.8%
Koushu RensuiPP into Renkan SenshouPPP22.8%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP22.8%
backdash into Touku Rigou Bantaitetsu46K+G22.8%
guardG22.8%
Senputai8K into Katoutai8KK11.4%
backdash into Kousoutai2K+G11.4%
backward movement into forward punch+kick6P+K11.4%

2 further openings account for the other 2 rounds.

Eileen

Career
45–48 · 48.4%
This season
14 matches · 35.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Tekitou1P+K into Enkou Soutekitou1P+KP1120.0%
Enkou RensouPP into Rensou HekizanPPP1018.2%
Enkou Nyudou214P+K into Enkou ShutsudouP712.7%
Kousokuhon7K+G into guardG47.3%
no input35.5%
Kousokuhon7K+G23.6%
Kousokuhon7K+G into evade up23.6%
punchP into Enkou Chousou3P23.6%
punchP into Enkou RensouPP23.6%
Rensou HekizanPPP into Rakuho SenpukyakuPPPK11.8%
backdash into backward movement11.8%
backdash into evade up11.8%
backward movement into Douchu6P11.8%
evade down into Enkou Nyudou214P+K11.8%
evade down into Matsumensou4P+K11.8%

6 further openings account for the other 6 rounds.

Shun

Career
87–22 · 79.8%
This season
7 matches · 42.9%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P624.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP520.0%
RengekiPP into Saishu RenkangekiPPP312.0%
Gyou'in Haishu3P28.0%
Honshin Rensenkyaku4K+G28.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP28.0%
Gyou'in Haishu3P into Kasen Zenbokushou6PP14.0%
Gyou'in Haishu3P into forward dash14.0%
backdash into Renhi ChougekiKK14.0%
crouch into Haisenchu Kaikakyaku1PK14.0%
no input14.0%

Lau

Career
1–5 · 16.7%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Touku Shashou897P+K266.7%
Genchi Senpukyaku8K+G133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)