VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Wolf

Diedge

  • Goh
  • Akira
  • Lau
  • Shun
  • Kage
  • Aoi
  • Jacky
  • Lion
  • Jean
  • Lei Fei
  • Jeffry
  • Pai
  • Sarah
  • El Blaze
  • Vanessa
  • Taka
  • Brad
  • Eileen
Career matches6,186
Career win rate67.5%
Round win rate54.2%
Peak rank32
Distinct opponents332
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1547 #1,688 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf2953731622158.9%
Goh2946128917262.7%
Lau2938124413764.0%
Jacky2937724213564.2%
Akira2937523514062.7%
Shun3236625710970.2%
Lion2935423811667.2%
Kage2933922711267.0%
Jeffry2933723310469.1%
Jean2932521810767.1%
Aoi2931821810068.5%
Lei Fei293042079768.1%
Sarah292922038969.5%
Brad292801988270.7%
Vanessa292601897172.7%
Eileen302371736473.0%
Pai292321706273.3%
El Blaze292191665375.8%
Taka291921524079.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,064 of 3,245 rounds counted

6.5 inputs a second (388 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.2373500
Akira6.3377412
Lau6.4383364
Wolf6.6394347
Shun7.1425213
Kage6.941347
Aoi6.9413166
Jacky6.4382168
Lion6.7402125
Jean6.2370141
Lei Fei6.7400124
Jeffry6.4385118
Pai6.5390108
Sarah6.438364
El Blaze6.740255
Vanessa5.935556
Taka7.042041
Brad6.639810
Eileen6.43875

By opponent's character

Akira6.6394389
Wolf6.8405381
Jeffry6.6394303
Shun6.2374251
Aoi6.2372224
Pai6.3379205
Sarah6.4383200
Jean6.5390169
Jacky6.6395159
Goh6.5390143
El Blaze6.4386118
Kage6.136689
Lei Fei6.337881
Lau6.740385
Vanessa6.438675
Lion6.740056
Brad6.740045
Taka6.539235
Dural6.539132
Eileen6.237224

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira102594357.8%+1.8
Wolf93474650.5%-7.4
Jeffry79453457.0%+0.8
Shun66363054.5%-0.0
Aoi58292950.0%-11.1
Pai57332457.9%-2.6
Sarah52322061.5%+4.7
Jean47281959.6%+4.8
Jacky40281270.0%+16.4
Goh39271269.2%+16.0
El Blaze28131546.4%-6.7
Kage2481633.3%-18.7
Lei Fei22121054.5%-4.8
Lau2112957.1%+1.1
Vanessa1811761.1%+1.0
Lion178947.1%-9.0
Brad124833.3%-16.1
Taka118372.7%+10.3
Dural87187.5%+33.3
Eileen75271.4%+16.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall100584258.0%+0.1
Breakable Half Fence86464053.5%-3.4
Low Fence83503360.2%+5.6
Full Fence78492962.8%+6.4
Open78413752.6%-5.4
Half Fence77443357.1%+4.5
Breakable Full Fence76433356.6%+0.9
Rectangle73413256.2%-2.2
Octagon72393354.2%-1.5
Full Fence and Open48272156.2%-2.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46256.7%56.0%+0.7
No walls26157.1%56.9%+0.2

Walls against open: +0.5 points (95% range -7.2 to +8.2), p 0.894 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

gimoring (Rank 27)2026/10/18108280.0%
HB (Rank 30)2026/08/3192722.2%
CELIS (Rank 26)2026/08/30135838.5%
金田一の少年 (Rank 26)2026/08/2974357.1%
Wonda15426 (Rank 26)2026/08/2975271.4%
temp002 (Rank 30)2026/08/2562433.3%
moroQamazingdelicious (Rank 25)2026/08/2494544.4%
LEO (Rank 30)2026/08/2475271.4%
juste (Rank 30)2026/08/2497277.8%
ER_higante (Rank 29)2026/08/19127558.3%
失礼!スマッシュ☆彡 (Rank 27)2026/08/1776185.7%
striker0123 (Rank 30)2026/08/05136746.1%
BANANA (Rank 29)2026/08/0372528.6%
chileung18 (Rank 32)2026/08/03105550.0%
TaKaArAsHi573 (Rank 29)2026/08/0386275.0%
ありがとナス (Rank 27)2026/08/03127558.3%
fdjskjfsdls (Rank 27)2026/08/02108280.0%
37 (Rank 27)2026/07/2876185.7%
tamaneen (Rank 31)2026/07/276060.0%
ルビーロマン葵 (Rank 29)2026/07/26105550.0%
カプリッチョ (Rank 26)2026/07/2196366.7%
HIROCHILL (Rank 28)2026/07/2098188.9%
トマト牛乳♪ (Rank 30)2026/07/1763350.0%
有明海@CPAP (Rank 27)2026/07/1474357.1%
jiwoonpk (Rank 32)2026/07/0862433.3%

Round openings

Every character

forward movement into punchP2748.4%
backdash into evade up1404.3%
backdash into evade down1253.9%
Rimon Chouchu66P902.8%
backdash into crouch dash back702.2%
Screw Hook63214P into Screw Lariat63214PP491.5%
Quick Shoulder66P+K481.5%
Low Drop Kick62K391.2%
RenshouPP into Renkanshou3PPP331.0%
backdash into throwP+G311.0%
forward movement into Hachimon KaidaPP300.9%
Gyou'in Haishu3P290.9%
backward movement into evade down280.9%
Chouyoushu1P270.8%
forward movement into Jab Straight260.8%

754 further openings account for the other 2,207 rounds.

Goh

Career
289–172 · 62.7%
This season
124 matches · 52.4%
Peak rank
29

First hit in 45.5% of 497 rounds. Won 58.0% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 60.5% of rounds, against 42.2% in their other rounds.
  • Against Shun: opens with “backdash into evade down” in 16.4% of rounds, against 2.5% against everyone else.

How is this tested?

forward movement into punchP8517.0%
backdash into evade up234.6%
backdash into evade down214.2%
Kumite Harai (Deflect)4P+K+G into throwP+G204.0%
Raikou3P into Denkou3PP193.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G183.6%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP153.0%
Maegeri3K into Batousatsu3KP153.0%
Soukyu46P into forward dash153.0%
backdash into Batousatsu3KP153.0%
backdash into Ni'oudaoshi3K+G132.6%
Hoderi4P into forward dash112.2%
backdash into crouch dash back112.2%
Tsukikage6K91.8%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP81.6%

99 further openings account for the other 203 rounds.

Akira

Career
235–140 · 62.7%
This season
102 matches · 50.0%
Peak rank
29

First hit in 51.8% of 407 rounds. Won 55.5% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P9021.8%
forward movement into punchP317.5%
forward movement into Hachimon KaidaPP307.3%
Chouyoushu1P276.5%
Utankyaku66K into Renkantai66KK215.1%
backdash into evade up153.6%
Chouzan Housui46P+K122.9%
Geimon Tessen46P+K+G102.4%
backdash into evade down102.4%
Souka Housui3P+K92.2%
forward dash into Jouho Touken6P71.7%
Kaikyusei4P into Jirou Tanzan4PP+K61.5%
backdash into Chouyoushu1P61.5%
backdash into guardG61.5%
backdash into Chouzan Housui46P+K51.2%

73 further openings account for the other 127 rounds.

Lau

Career
244–137 · 64.0%
This season
88 matches · 48.9%
Peak rank
29

First hit in 49.2% of 362 rounds. Won 55.6% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

RenshouPP into Renkanshou3PPP339.1%
backdash into Chisoutai2K+G226.0%
Touku Shashou897P+K215.8%
Chisoutai2K+G195.2%
backdash into evade down195.2%
crouch into Renkanshou3PPP185.0%
forward movement into punchP164.4%
forward movement into RenshouPP143.9%
backdash into evade up133.6%
backdash into Renkanshou3PPP123.3%
backdash into crouch dash back123.3%
Kosoushou46P into forward dash113.0%
RenshouPP into Renshou Senputai3PPK102.8%
forward movement into RaigekishouPPP102.8%
forward dash into Koryu Tenshinkyaku6K+G71.9%

68 further openings account for the other 127 rounds.

Wolf

Career
316–221 · 58.9%
This season
86 matches · 51.2%
Peak rank
29

First hit in 43.4% of 343 rounds. Won 47.0% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 33.3% of rounds, against 16.7% in their other rounds.
  • In round 4 or later: opens with “66P+K Quick Shoulder” in 25.6% of rounds, against 9.7% in their other rounds.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP4914.1%
Quick Shoulder66P+K4813.8%
Low Drop Kick62K3911.2%
forward movement into punchP298.3%
forward movement into Elbow Butt4P216.0%
backdash into evade down174.9%
backdash into evade up174.9%
forward movement into Jab StraightPP92.6%
Elbow Butt4P into punchP82.3%
backward movement into evade down82.3%
backdash into throwP+G72.0%
backdash into crouch dash back61.7%
forward movement into Knuckle Part1PP51.4%
Comet Hook1P into Knuckle Part1PP41.1%
R.A.W. AvengerP+K+G41.1%

50 further openings account for the other 77 rounds.

Shun

Career
257–109 · 70.2%
This season
53 matches · 62.3%
Peak rank
32

First hit in 50.7% of 213 rounds. Won 62.0% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P2913.6%
Gyou'in Haishu3P into guardG188.4%
Haisenchu1P146.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK146.6%
backdash into offensive move146.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP125.6%
backdash into Kousoku Kouhi17P+K+G73.3%
backdash into Rengeki Gakushu46PPP73.3%
forward movement into punchP73.3%
Gyou'in Haishu3P into Tenshin Benshu4P+K62.8%
Haisenchu1P into guardG62.8%
backdash into evade up52.4%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K31.4%
Senpu Soutai3K+G31.4%
backdash into Koushinhi4P+K+G31.4%

54 further openings account for the other 65 rounds.

Kage

Career
227–112 · 67.0%
This season
48 matches · 70.8%
Peak rank
29

First hit in 56.6% of 196 rounds. Won 60.4% of the rounds they struck first, 64.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK2211.2%
backdash into evade down115.6%
Kouten63214P105.1%
backdash into evade up105.1%
Ryu'eikyaku66K94.6%
forward movement into ResshouPP94.6%
Senpujin2P+K into Fujin Urasuisha2P+KK84.1%
forward movement into punchP73.6%
forward movement into SandangekiPPP63.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP52.5%
Rasen4P42.0%
Sokudan1P into Rasen4P42.0%
backdash into Gen'you4K+G42.0%
Fusenjin3P into Shippuzan3PP31.5%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K31.5%

62 further openings account for the other 81 rounds.

Jacky

Career
242–135 · 64.2%
This season
40 matches · 45.0%
Peak rank
29

First hit in 39.3% of 168 rounds. Won 53.0% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P into Rage Kick1PK2011.9%
forward movement into Jab StraightPP137.7%
forward movement into Punch High KickPK106.0%
forward movement into punchP95.4%
Low Spin Kick1K+G84.8%
backdash into Rage Kick1PK74.2%
Dragon Combination 21P+KP into Dragon Combination 31P+KPP63.6%
backdash into Dragon Combination 31P+KPP63.6%
Groin Kick6K+G53.0%
backdash into Low Spin Kick1K+G53.0%
Groin Kick6K+G into Double Dragon9K42.4%
Middle Smash6P into Middle Smash Sword6PK42.4%
forward movement into Jab Double StraightPPP42.4%
punchP into Jab StraightPP42.4%
backdash into crouch dash back31.8%

45 further openings account for the other 60 rounds.

Aoi

Career
218–100 · 68.5%
This season
43 matches · 62.8%
Peak rank
29

First hit in 51.9% of 162 rounds. Won 65.5% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into NirentotsuPP2012.1%
Ouda6P+K into Oushu Hiji'ate6P+KP159.0%
Sou'unha66K148.4%
backdash into evade up137.8%
Uzumaki Shutou44P116.6%
backdash into crouch dash back116.6%
forward movement into Nirentotsu OuchuPPP116.6%
Tenchi In'youP+K+G95.4%
Kusanagi2K+G into Tenchi In'youP+K+G84.8%
Sanseigan66P+K into Ouka66P+KP53.0%
backdash into throwP+G53.0%
backdash into evade down42.4%
Chudan Hiji'ate6P into Tsumujisakura6PP31.8%
backward movement into crouch dash back31.8%
Kamageri4K21.2%

28 further openings account for the other 32 rounds.

Lion

Career
238–116 · 67.2%
This season
38 matches · 57.9%
Peak rank
29

First hit in 55.7% of 158 rounds. Won 52.3% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3119.6%
Kousoutai2K+G63.8%
Banchu6P into Banchu Renkanshu6PP53.2%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP53.2%
Sentai4K into Sentai Shumen4KP53.2%
backdash into Shicchi Soutai3K+G53.2%
backdash into evade up53.2%
Attai2K into Tousentai2KK+G42.5%
Ukoushin46P+K into Rensansui Banchu46P+KPP42.5%
forward movement into Koushu RensuiPP42.5%
backdash into Kousoutai2K+G31.9%
backward movement into crouch dash back31.9%
backward movement into evade down31.9%
forward movement into Rensui SoushuPPP+K31.9%
kickK31.9%

52 further openings account for the other 69 rounds.

Jean

Career
218–107 · 67.1%
This season
33 matches · 66.7%
Peak rank
29

First hit in 42.4% of 132 rounds. Won 58.9% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2114.7%
backdash into evade down107.0%
Shitanagi Shutou1P96.3%
Harai'uke (Deflect)4P+K+G into punchP85.6%
Ryoutezuki66P+K74.9%
Gyaku Seikenzuki66P64.2%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP64.2%
backdash into evade up64.2%
Kou'un Nidan Hizageri9K+G into Kakegeri9K53.5%
backdash into crouch dash back53.5%
forward movement into KounirenPP53.5%
backdash into Chudan~Joudan Mawashigeri3KK42.8%
forward movement into Hangetsu NirenzukiP+K42.8%
Harai'uke (Deflect)4P+K+G32.1%
Kou'un Nidan Hizageri9K+G into Chudan Ushiro Mawashigeri66K32.1%

31 further openings account for the other 41 rounds.

Lei Fei

Career
207–97 · 68.1%
This season
31 matches · 61.3%
Peak rank
29

First hit in 51.6% of 124 rounds. Won 53.1% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Zaban Hekishou66P+K1512.1%
forward movement into Sayu ShoukenPP1512.1%
backdash into evade down118.9%
Toushou66P97.3%
offensive move64.8%
Niki Bunkyaku9K54.0%
backdash into Sayu ShoukenPP54.0%
backdash into evade up54.0%
Rigoutai6K32.4%
Zensoutai2K+G32.4%
forward movement into punchP32.4%
offensive move into Fujinkyaku2K32.4%
Dokuritsu Shiki8P+K+G21.6%
Fukusoushou2P21.6%
Niki Bunkyaku9K into kickK21.6%

30 further openings account for the other 35 rounds.

Jeffry

Career
233–104 · 69.1%
This season
30 matches · 53.3%
Peak rank
29

First hit in 59.3% of 118 rounds. Won 58.6% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1411.9%
Ducking Low2K+G1311.0%
Body CrushP+K into Threat StanceP+K+G1210.2%
Dash Elbow66P into Dash Elbow Upper66PP108.5%
backdash into evade up86.8%
forward movement into Double KnucklePP54.2%
forward movement into Body CrushP+K43.4%
Elbow Butt6P into Elbow Hammer6PP32.5%
Torpedo Head Butt4P+K32.5%
backdash into Ducking Low2K+G32.5%
backdash into evade down32.5%
forward movement into Double Knuckle~UpperPPP32.5%
Body CrushP+K into throwP+G21.7%
Knee Push4K into Knee Push Wild Hook4KP21.7%
backdash into Body CrushP+K21.7%

26 further openings account for the other 31 rounds.

Pai

Career
170–62 · 73.3%
This season
26 matches · 61.5%
Peak rank
29

First hit in 49.1% of 108 rounds. Won 56.6% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honshin Soukyaku1K+G109.3%
forward movement into punchP109.3%
backdash into evade down65.6%
backdash into evade up65.6%
forward movement into RaigekishouPPP65.6%
Heiho Chutenshou64P into Takuten Soudou64PP54.6%
Honshin Soukyaku1K+G43.7%
backdash into crouch dash back43.7%
forward movement into RenshouPP43.7%
Chouho Soukasui66P+K32.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK32.8%
Kochoukyaku4K+G32.8%
Ryoushou6P+K into Renkan Maho Chuken6P+KP32.8%
punchP into kickK32.8%
Hansenpu44K into Touku Kouhaikyaku44KK21.9%

31 further openings account for the other 36 rounds.

Sarah

Career
203–89 · 69.5%
This season
17 matches · 70.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up57.7%
Snap Side Chop3P into Setup Combination3PK46.2%
Back Knuckle Turn44P into crouch34.6%
Hide Side Kick (Deflect)P+K34.6%
Rising Elbow6P into Double Joint Butt6PK34.6%
backdash into evade down34.6%
forward movement into Jab StraightPP34.6%
forward movement into Punch High KickPK34.6%
Back Knuckle Turn44P23.1%
Full Spin Heel Kick9K23.1%
Low Spin Kick3K+G23.1%
Quick Knee6K into Quick Knee and Toe Kick6KK23.1%
backdash into guardG23.1%
forward movement into Flash Piston PunchPPP23.1%
punchP into Punch High KickPK23.1%

24 further openings account for the other 24 rounds.

Vanessa

Career
189–71 · 72.7%
This season
13 matches · 76.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward movement into One TwoPP814.3%
Offensive Style: forward movement into Combo UpperPPP712.5%
Offensive Style: forward movement into punchP47.1%
Offensive Style: backward movement into evade down35.4%
Offensive Style: Bunker Buster23.6%
Offensive Style: Long Barrel Blow23.6%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK23.6%
Offensive Style: backdash into crouch dash back23.6%
Offensive Style: backdash into evade up23.6%
Offensive Style: forward movement into Combo StraightPPPP23.6%
Defensive Style: Defensive Elbow (Deflect) into guardG11.8%
Defensive Style: Low Spin Slicer11.8%
Defensive Style: backdash into evade down11.8%
Defensive Style: evade up into guardG11.8%
Defensive Style: forward movement into kickK11.8%

17 further openings account for the other 17 rounds.

El Blaze

Career
166–53 · 75.8%
This season
14 matches · 71.4%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into kickK916.4%
Straight6P+K into Quick Combo6P+KP814.6%
Demon Dance9P+K into Demon's Tail9P+KK47.3%
forward movement into Keen Edge ComboPPP47.3%
forward movement into punchP47.3%
backdash into evade down35.5%
backdash into evade up35.5%
backdash into crouch dash back23.6%
backward movement into crouch dash back23.6%
Low Spin Kick2K+G11.8%
Rocket Discharge6P+K+G into Déjà VuP+G11.8%
Shadow Slash4KP into Face Smash4KPP11.8%
Shadow Spin Kick4PK into Shadow Storm Combo4PKP11.8%
Shouda46PP into Rising Back Spin Kick46PPK11.8%
backdash into Demon's Tail9P+KK11.8%

10 further openings account for the other 10 rounds.

Taka

Career
152–40 · 79.2%
This season
11 matches · 63.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Tsuppari 2PP717.1%
Morotezuki66P into Morote Tsuppari66PP512.2%
Tsuyubarai2P+K into Tsuyubarai 22P+KP512.2%
forward movement into punchP49.8%
backdash into evade up37.3%
Kirikabu Kudaki1P+K24.9%
backdash into Kachi'age33P+K24.9%
forward movement into Tsuppari 4PPPP24.9%
forward movement into Tsuppari 5PPPPP24.9%
Chu Tsuppari6P+K into Tsuppari 3PPP12.4%
Honda Harite4PP into Honda Kata'ate4PPP12.4%
Kachi'age33P+K12.4%
backdash into Ao'oni Midaremage214P+K12.4%
backdash into crouch dash back12.4%
backdash into evade down12.4%

3 further openings account for the other 3 rounds.

Brad

Career
198–82 · 70.7%
This season
3 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Combination UpperPPP220.0%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK110.0%
Kao Loy6K+G110.0%
backdash into Sharp Shoot1P110.0%
forward movement into Jab StraightPP110.0%
forward movement into Lumpini Combination4PK110.0%
forward movement into punchP110.0%
up, up-forward kick+guard89K+G into Double Knee Solo9K110.0%
up-forward kick+guard9K+G into Double Knee Solo9K110.0%

Not counted here: Eileen. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (58 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 2 of 15 tests hold up
  • Akira: 0 of 15 tests hold up
  • Lau: 0 of 14 tests hold up
  • Wolf: 2 of 14 tests hold up
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)