VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

jeffry_inoue2025

  • Jacky
  • Wolf
  • Taka
  • Kage
Career matches3,150
Career win rate58.4%
Round win rate59.0%
Peak rank37
Distinct opponents84
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1750 #571 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau372,3121,2841,02855.5%
Wolf3331119311862.1%
Jacky3529018710364.5%
Goh—104723269.2%
Taka33103792476.7%
Kage323026486.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

757 of 990 rounds counted

10.1 inputs a second (604 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky10.1605272
Lau10.864813
Wolf10.3616220
Taka9.6578165
Kage10.261287

By opponent's character

Aoi9.8590118
Akira10.7641109
Wolf10.1607120
Sarah9.758481
Jeffry10.261153
Lau10.361854
Lei Fei9.456253
Shun10.261440
Brad9.95948
Jacky10.663419
Vanessa10.060224
Goh10.86494
Dural10.06008
Pai10.562820
El Blaze9.75818
Taka9.758314
Jean9.75819
Lion9.557210
Eileen10.26145

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi38251365.8%-5.9
Akira36261072.2%+6.1
Wolf3327681.8%+20.9
Sarah27171063.0%-11.7
Jeffry2415962.5%-8.0
Lau189950.0%-3.6
Lei Fei1310376.9%+11.7
Shun125741.7%-25.4
Brad84450.0%-15.6
Jacky86275.0%+9.5
Vanessa65183.3%+9.4
Goh54180.0%+19.6
Dural42250.0%-26.3
Pai42250.0%-13.1
El Blaze32166.7%+1.5
Taka330100.0%+39.8
Jean21150.0%-22.0
Lion220100.0%+40.6
Eileen1010.0%-41.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall3226681.2%+17.7
Half Fence30181260.0%-8.4
Low Fence27171063.0%-6.8
Octagon27161159.3%-3.3
Open27161159.3%-11.2
Rectangle26161061.5%-1.4
Breakable Half Fence24141058.3%-9.6
Breakable Full Fence1510566.7%-0.2
Full Fence1513286.7%+19.8
Full Fence and Open107370.0%-3.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13763.5%65.4%-1.9
No walls8668.6%67.9%+0.7

Walls against open: -2.6 points (95% range -17.4 to +12.2), p 0.727 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

きよ丸 (Rank 35)2026/10/16108280.0%
究極無敵 (Rank 32)2026/10/1642250.0%
LSt_14 (Rank 33)2026/10/16116554.5%
HAM (Rank 32)2026/10/1386275.0%
Bird-Tat (Rank 32)2026/10/1354180.0%
VF12360-PC (Rank 38)2026/10/1352340.0%
鳩男 (Rank 32)2026/10/1342250.0%
onigiryy_14 (Rank 35)2026/10/1341325.0%
orz (Rank 29)2026/10/121513286.7%
A56-7W (Rank 28)2026/10/12330100.0%
かりぼー (Rank 27)2026/10/10440100.0%
AlicerLandeel (Rank 30)2026/10/0631233.3%
a_h_i_k_o (Rank 27)2026/10/06440100.0%
白髪多め (Rank 28)2026/09/22440100.0%
PuzzG/ぱず爺 (Rank 36)2026/09/1651420.0%
そんさく先生@SRGM (Rank 36)2026/09/1443175.0%
アセスルファムK (Rank 32)2026/09/1252340.0%
ヘニオ (Rank 34)2026/09/12660100.0%
てむ (Rank 34)2026/04/1064266.7%
クレウル (Rank 33)2026/04/10107370.0%
紺若 (Rank 34)2026/04/1053260.0%
ゲッパー (Rank 37)2026/04/1043175.0%
ダンシングまるこ (Rank 37)2026/04/1041325.0%
八事ジェフリー (Rank 39)2026/04/0463350.0%
【揺るがぬ般若】Savann (Rank 27)2026/04/03440100.0%

Round openings

Every character

throw escape12720.8%
guardG into throw escape9515.5%
evade down into throw escape325.2%
Middle Smash6P274.4%
backdash into evade down254.1%
backdash into Kosoushou46P193.1%
Squat Straight2P162.6%
backdash into Spin Heel Sword4K+G162.6%
backdash into throw escape162.6%
Fukko Kensou1P142.3%
Hiji'uchi6P132.1%
Chugeki6P122.0%
guardG into evade down101.6%
backdash into evade up91.5%
guardG into Squat Straight2P91.5%

83 further openings account for the other 172 rounds.

Jacky

Career
187–103 · 64.5%
This season
66 matches · 65.2%
Peak rank
35

First hit in 39.9% of 271 rounds. Won 60.2% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape4817.6%
guardG into throw escape4616.9%
Middle Smash6P279.9%
Squat Straight2P165.9%
backdash into Spin Heel Sword4K+G165.9%
backdash into evade down114.0%
evade down into throw escape93.3%
guardG into Squat Straight2P93.3%
guardG into evade down82.9%
backdash into Middle Kick3K72.6%
backdash into throw escape72.6%
Squat Straight2P into Smash Straight3P51.8%
evade down into guardG41.5%
Jab StraightPP into Jab Double StraightPPP31.1%
backdash into evade up31.1%

35 further openings account for the other 53 rounds.

Lau

Career
1,284–1,028 · 55.5%
This season
65 matches · 58.5%
Peak rank
37

First hit in 49.8% of 243 rounds. Won 59.5% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape5220.6%
guardG into throw escape4216.6%
evade down into throw escape218.3%
backdash into Kosoushou46P197.5%
Fukko Kensou1P145.5%
Chugeki6P124.7%
backdash into evade down114.3%
Souchuken2P83.2%
Fukko Kensou1P into guardG72.8%
backdash into Senchutai3K62.4%
backdash into throw escape62.4%
backdash into evade up52.0%
guardG into Chugeki6P41.6%
guardG into Souchuken2P41.6%
Kosoushou46P into forward dash31.2%

32 further openings account for the other 39 rounds.

Kage

Career
26–4 · 86.7%
This season
22 matches · 72.7%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape2731.0%
Hiji'uchi6P1314.9%
guardG into throw escape78.1%
Jizuridan2P44.6%
backdash into Furikakato OtoshiK+G44.6%
backdash into Nakageri3K33.5%
backdash into evade down33.5%
backdash into throw escape33.5%
backdash into Hagakure-ryu In Raijingeki46P+K22.3%
evade down into crouch dash forward22.3%
evade down into throw escape22.3%
guardG into Jizuridan2P22.3%
guardG into Nakageri3K22.3%
Furikakato OtoshiK+G11.1%
Hagakure-ryu In Raijingeki46P+K11.1%

11 further openings account for the other 11 rounds.

Not counted here: Taka, Wolf. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)