VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

Y-F8

  • Wolf
  • Jean
  • El Blaze
  • Taka
  • Brad
  • Jeffry
  • Pai
  • Aoi
  • Sarah
  • Shun
  • Kage
  • Lei Fei
Career matches4,475
Career win rate52.8%
Round win rate51.1%
Peak rank27
Distinct opponents141
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1402 #2,643 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh271,28663465249.3%
Wolf2764432332150.2%
El Blaze2759632627054.7%
Jean2758730428351.8%
Brad2726815011856.0%
Aoi2426613812851.9%
Taka2726214311954.6%
Pai262121139953.3%
Jeffry24112654758.0%
Sarah2590662473.3%
Shun2467481971.6%
Kage2262412166.1%
Lei Fei2123131056.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,680 of 1,988 rounds counted

5.6 inputs a second (334 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf5.4326412
Goh5.8348277
Jean5.3320190
El Blaze5.2314216
Taka6.1367109
Brad5.6337103
Jeffry5.4326100
Pai5.834696
Aoi5.734281
Sarah5.633838
Shun5.935425
Kage5.935221
Lei Fei6.036212

By opponent's character

Akira5.8346244
Aoi5.2315167
Jacky5.7342121
Pai5.6336106
Wolf5.6337107
Jeffry5.332098
Goh5.3318108
Shun5.633483
Sarah5.834597
Kage5.533081
Jean5.733976
El Blaze5.432561
Lion5.532959
Dural5.733958
Eileen5.533147
Lau5.734147
Brad5.734532
Lei Fei5.331737
Taka5.834832
Vanessa6.036019

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira64362856.2%+3.4
Aoi47291861.7%+4.7
Jacky43281565.1%+9.8
Pai36152141.7%-12.8
Wolf36132336.1%-10.7
Jeffry32161650.0%-7.5
Goh29151451.7%-5.4
Shun29151451.7%-1.8
Sarah28161257.1%+4.5
Kage23131056.5%-0.2
Jean22111150.0%+1.0
El Blaze1812666.7%+15.6
Lion1713476.5%+18.0
Dural1431121.4%-21.1
Eileen127558.3%+10.0
Lau128466.7%+9.7
Brad85362.5%+15.5
Lei Fei83537.5%-19.8
Taka73442.9%-11.4
Vanessa72528.6%-15.1

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence74403454.0%+2.2
Low Fence58273146.5%-8.9
Open58243441.4%-11.1
Breakable Full Fence50262452.0%-0.4
Full Fence46271958.7%+6.2
Single Wall44251956.8%+1.1
Rectangle41212051.2%-2.1
Breakable Half Fence33201360.6%+4.8
Octagon32201262.5%+5.0
Full Fence and Open2718966.7%+18.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27655.8%53.6%+2.2
No walls16047.5%53.6%-6.1

Walls against open: +8.3 points (95% range -1.1 to +17.6), p 0.085 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GWO (Rank 25)2026/10/16136746.1%
HaseMasa (Rank 26)2026/10/1685362.5%
wh-ida2 (Rank 24)2026/10/12119281.8%
osAnKIRA (Rank 22)2026/10/1253260.0%
あかげら (Rank 23)2026/10/1252340.0%
camelvf (Rank 28)2026/10/1275271.4%
orz (Rank 30)2026/10/11146842.9%
TaKaArAsHi573 (Rank 29)2026/10/11145935.7%
サーちゃん (Rank 22)2026/10/1196366.7%
トローリロートル (Rank 21)2026/10/0584450.0%
Martin1833 (Rank 25)2026/09/2886275.0%
Jyuryoku_Eileen (Rank 25)2026/09/16137653.9%
失礼!スマッシュ☆彡 (Rank 26)2026/09/0652340.0%
乃木ぽん@こてつ.kuma (Rank 27)2026/09/0653260.0%
パニガーレ (Rank 24)2026/08/31107370.0%
old_wheelwind_barbarian (Rank 23)2026/08/2763350.0%
omuretukun (Rank 23)2026/08/27106460.0%
xenon335 (Rank 29)2026/08/238080.0%
BANANA (Rank 29)2026/08/2372528.6%
Wonda15426 (Rank 27)2026/08/2351420.0%
melty01 (Rank 29)2026/06/15115645.5%
我的名字叫顺溜 (Rank 22)2026/05/3164266.7%
フォアグラ (Rank 23)2026/05/1062433.3%
え~る (Rank 22)2026/05/1051420.0%
すずもも (Rank 22)2026/04/12660100.0%

Round openings

Every character

evade down1096.5%
backdash into guardG935.6%
backdash into backward movement653.9%
throw escape653.9%
evade up503.0%
backdash into Karura4P+K432.6%
evade down into punchP392.3%
Low Drop Kick221.3%
crouch into throw escape221.3%
backdash into Mow Down Chop1P+K201.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G191.1%
guardG into throw escape191.1%
no input181.1%
crouch dash back into evade down171.0%
forward movement into Elbow Butt4P171.0%

471 further openings account for the other 1,046 rounds.

Counted from 414 of the 487 matches played. The rest were not pulled for openings.

Goh

Career
634–652 · 49.3%
This season
90 matches · 48.9%
Peak rank
27

First hit in 49.1% of 350 rounds. Won 52.9% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 52.2% of rounds, against 35.6% in their other rounds.
  • After losing a round: evades first in 33.6% of rounds, against 15.0% after winning one.
  • When ahead: backs off first in 58.8% of rounds, against 32.0% when level or behind.
  • In round 4 or later: opens with “evade down” in 13.6% of rounds, against 4.8% in their other rounds.
  • When ahead: opens with “backdash into 4P+K Karura” in 23.7% of rounds, against 10.2% when level or behind.

How is this tested?

backdash into Karura4P+K4312.2%
backdash into guardG277.7%
evade down246.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G195.4%
throw escape164.6%
backdash into backward movement144.0%
crouch into Maegeri3K123.4%
backdash into Raijinsatsu6K+G113.1%
crouch into Denkou3PP92.6%
evade down into punchP92.6%
Soukyu46P82.3%
Sune Kudaki43P72.0%
backdash into Sune Kudaki43P72.0%
evade up72.0%
no input72.0%

77 further openings account for the other 131 rounds.

Wolf

Career
323–321 · 50.2%
This season
102 matches · 48.0%
Peak rank
27

First hit in 39.6% of 280 rounds. Won 55.0% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Mow Down Chop1P+K207.1%
evade down196.8%
forward movement into Elbow Butt4P176.1%
backdash into Heavy Middle Kick3K+G165.7%
backdash into guardG145.0%
Low Drop Kick62K124.3%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K113.9%
backdash into Short Shoulder46P+K113.9%
evade up113.9%
backdash into backward movement103.6%
evade down into punchP72.5%
Screw Hook63214P into Screw Lariat63214PP62.1%
backdash into Middle Swing Upper3P+K62.1%
evade up into guardG62.1%
evade down into Savate4K51.8%

66 further openings account for the other 109 rounds.

Counted from 68 of the 102 matches played. The rest were not pulled for openings.

Jean

Career
304–283 · 51.8%
This season
70 matches · 50.0%
Peak rank
27

First hit in 47.5% of 265 rounds. Won 55.6% of the rounds they struck first, 40.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down228.3%
throw escape217.9%
backdash into Oihiji4P+K155.7%
evade down into punchP145.3%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK83.0%
backdash into backward movement83.0%
crouch into Nozuchi1P+K83.0%
Nozuchi1P+K72.6%
backdash into guardG72.6%
evade up72.6%
crouch dash back into evade down62.3%
evade up into punchP62.3%
evade down into guardG51.9%
backdash into Doumawashi Kaitengeri46K+G41.5%
crouch into throw escape41.5%

87 further openings account for the other 123 rounds.

Counted from 66 of the 70 matches played. The rest were not pulled for openings.

El Blaze

Career
326–270 · 54.7%
This season
61 matches · 60.7%
Peak rank
27

First hit in 47.4% of 251 rounds. Won 50.4% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG208.0%
backdash into backward movement187.2%
up-back kick+guard7K+G124.8%
backdash into Darkness Sword43K+G114.4%
evade down114.4%
Low Drop Kick1K+G104.0%
backdash into Volcano Upper4P+K72.8%
evade up62.4%
guardG62.4%
throw escape62.4%
Backswing Rocket1P+K52.0%
Jumping Hammer Knuckle8P+K52.0%
Low Spin Kick2K+G52.0%
kickK52.0%
backdash into Demon Dance9P+K41.6%

87 further openings account for the other 120 rounds.

Taka

Career
143–119 · 54.6%
This season
39 matches · 64.1%
Peak rank
27

First hit in 46.0% of 150 rounds. Won 49.3% of the rounds they struck first, 63.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down149.3%
backdash into Dohyouwari43P85.3%
crouch into throw escape64.0%
evade down into Ao'oni Midaremage214P+K64.0%
Ao'oni Midaremage214P+K53.3%
backdash into backward movement53.3%
backdash into guardG53.3%
throw escape53.3%
Aka'oni MidaremageP+K42.7%
Kumoyaburi4P+K42.7%
backdash into Yoko Harite4P32.0%
evade down into Takatsumehashi3P+K32.0%
evade up32.0%
evade up into punchP32.0%
guardG into throw escape32.0%

53 further openings account for the other 73 rounds.

Counted from 38 of the 39 matches played. The rest were not pulled for openings.

Brad

Career
150–118 · 56.0%
This season
35 matches · 57.1%
Peak rank
27

First hit in 32.5% of 123 rounds. Won 62.5% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down108.0%
backdash into guardG75.6%
Sway Back4P+K+G into Mighty Knee UpperK54.0%
evade down into punchP54.0%
Jolt Upper3P43.2%
backdash into Ducking6P+K+G43.2%
backdash into backward movement43.2%
throw escape43.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK32.4%
backdash into Sway Back4P+K+G32.4%
evade down into Double Strike2KK32.4%
Jumping Dtee Sawk Bon9P+K21.6%
Sawk Klab6P+K into crouch21.6%
backdash into Stop Kick4K21.6%
backdash into back kick+guard4K+G21.6%

56 further openings account for the other 65 rounds.

Counted from 31 of the 35 matches played. The rest were not pulled for openings.

Jeffry

Career
65–47 · 58.0%
This season
25 matches · 52.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Megaton Knuckle43P+K1113.9%
throw escape67.6%
backdash into guardG45.1%
backdash into Torpedo Head Butt4P+K33.8%
evade down33.8%
evade up into backdash33.8%
no input33.8%
Elbow Butt6P22.5%
Hammer Slide1P into Grizzly Hammer1PP22.5%
Sunlit Body Upper3P+K22.5%
backdash into backward movement22.5%
backdash into punchP22.5%
crouch into Double Upper3PP22.5%
crouch into Low Knuckle2P22.5%
crouch into guardG22.5%

28 further openings account for the other 30 rounds.

Counted from 20 of the 25 matches played. The rest were not pulled for openings.

Aoi

Career
138–128 · 51.9%
This season
22 matches · 54.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G1014.3%
Sou'unha66K into Raijinha6K45.7%
backdash into guardG45.7%
evade down45.7%
Jousei Ryusenshou214P+K34.3%
Nami'okoshi3K+G22.9%
Ougimai4P22.9%
Ryusen3P+K22.9%
Tsukiashibarai1P22.9%
backdash into Tsukiashibarai1P22.9%
backdash into backward movement22.9%
crouch dash back into evade down22.9%
evade down into Sodeshinken33P+K22.9%
evade up into crouch dash forward22.9%
evade up into guardG22.9%

24 further openings account for the other 25 rounds.

Counted from 16 of the 22 matches played. The rest were not pulled for openings.

Sarah

Career
66–24 · 73.3%
This season
10 matches · 80.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up513.2%
Hide Side Kick (Deflect)P+K37.9%
backdash into Crescent Heel4K+G25.3%
backdash into Dragon Smash Cannon1K25.3%
backdash into Forward Slide6P+K+G25.3%
backdash into Leg Slicer2K+G25.3%
backdash into backward movement25.3%
backdash into guardG25.3%
Dragon Smash Cannon1K12.6%
Leg Slicer2K+G12.6%
Quick Knee6K into Quick Knee and Toe Kick6KK12.6%
Serpent Toe Kick2P+K into Hide Side Kick (Deflect)P+K12.6%
Somersault Kick7K12.6%
backdash into Double Rise Kick4P+K12.6%
backdash into Switch Kick4K12.6%

11 further openings account for the other 11 rounds.

Shun

Career
48–19 · 71.6%
This season
6 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up312.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK28.0%
Kousoku Kouhi17P+K+G28.0%
evade up into crouch28.0%
offensive move into guardG28.0%
throw escape28.0%
Gyou'in Haishu3P into crouch14.0%
Honshin Rensenkyaku4K+G14.0%
Honshin TankaP+K14.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP14.0%
Shoushi Outeki1P+K14.0%
backdash into Gyou'in Haishu3P14.0%
backdash into Honshin Rensenkyaku4K+G14.0%
backdash into Tenshin Kashitai1K+G14.0%
evade down14.0%

3 further openings account for the other 3 rounds.

Pai

Career
113–99 · 53.3%
This season
24 matches · 54.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG316.7%
Rikensui1P211.1%
backdash into Ensei Soushouheki4P211.1%
backdash into Soukasui3P211.1%
Haitenkyaku7K15.6%
Souanshou3P+K15.6%
crouch into Honshin Soukyaku1K+G15.6%
evade down into Danshitsu6K15.6%
evade down into Souanshou3P+K15.6%
evade down into Souka Raigekishou3PPP15.6%
kickK into Hi'en Rekkyaku9KK15.6%
punchP into RenshouPP15.6%
throw escape15.6%

Counted from 5 of the 24 matches played. The rest were not pulled for openings.

Lei Fei

Career
13–10 · 56.5%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up325.0%
crouch into Toushin Choukyukyaku33K+GKK216.7%
Kaisei Tento1P+K into Soushou2P+K18.3%
Rigoutai6K18.3%
evade up into SokutankyakuK+G18.3%
guardG18.3%
guardG into throw escape18.3%
offensive move18.3%
punch+kick+guardP+K+G18.3%

Not counted here: Kage. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: 5 of 14 tests hold up
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)