Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1402 #2,643 of 3,686 on the Elo list →
Wolf1402102 matches
Goh140490 matches
Jean140470 matches
El Blaze140661 matches
Taka140039 matches
Brad140235 matches
Jeffry138925 matches
Pai139924 matches
Aoi139322 matches
Sarah140510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 27 | 1,286 | 634 | 652 | 49.3% |
|---|---|---|---|---|---|
| Wolf | 27 | 644 | 323 | 321 | 50.2% |
| El Blaze | 27 | 596 | 326 | 270 | 54.7% |
| Jean | 27 | 587 | 304 | 283 | 51.8% |
| Brad | 27 | 268 | 150 | 118 | 56.0% |
| Aoi | 24 | 266 | 138 | 128 | 51.9% |
| Taka | 27 | 262 | 143 | 119 | 54.6% |
| Pai | 26 | 212 | 113 | 99 | 53.3% |
| Jeffry | 24 | 112 | 65 | 47 | 58.0% |
| Sarah | 25 | 90 | 66 | 24 | 73.3% |
| Shun | 24 | 67 | 48 | 19 | 71.6% |
| Kage | 22 | 62 | 41 | 21 | 66.1% |
| Lei Fei | 21 | 23 | 13 | 10 | 56.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,680 of 1,988 rounds counted5.6 inputs a second (334 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 5.4 | 326 | 412 |
|---|---|---|---|
| Goh | 5.8 | 348 | 277 |
| Jean | 5.3 | 320 | 190 |
| El Blaze | 5.2 | 314 | 216 |
| Taka | 6.1 | 367 | 109 |
| Brad | 5.6 | 337 | 103 |
| Jeffry | 5.4 | 326 | 100 |
| Pai | 5.8 | 346 | 96 |
| Aoi | 5.7 | 342 | 81 |
| Sarah | 5.6 | 338 | 38 |
| Shun | 5.9 | 354 | 25 |
| Kage | 5.9 | 352 | 21 |
| Lei Fei | 6.0 | 362 | 12 |
By opponent's character
| Akira | 5.8 | 346 | 244 |
|---|---|---|---|
| Aoi | 5.2 | 315 | 167 |
| Jacky | 5.7 | 342 | 121 |
| Pai | 5.6 | 336 | 106 |
| Wolf | 5.6 | 337 | 107 |
| Jeffry | 5.3 | 320 | 98 |
| Goh | 5.3 | 318 | 108 |
| Shun | 5.6 | 334 | 83 |
| Sarah | 5.8 | 345 | 97 |
| Kage | 5.5 | 330 | 81 |
| Jean | 5.7 | 339 | 76 |
| El Blaze | 5.4 | 325 | 61 |
| Lion | 5.5 | 329 | 59 |
| Dural | 5.7 | 339 | 58 |
| Eileen | 5.5 | 331 | 47 |
| Lau | 5.7 | 341 | 47 |
| Brad | 5.7 | 345 | 32 |
| Lei Fei | 5.3 | 317 | 37 |
| Taka | 5.8 | 348 | 32 |
| Vanessa | 6.0 | 360 | 19 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 64 | 36 | 28 | 56.2% | +3.4 |
|---|---|---|---|---|---|
| Aoi | 47 | 29 | 18 | 61.7% | +4.7 |
| Jacky | 43 | 28 | 15 | 65.1% | +9.8 |
| Pai | 36 | 15 | 21 | 41.7% | -12.8 |
| Wolf | 36 | 13 | 23 | 36.1% | -10.7 |
| Jeffry | 32 | 16 | 16 | 50.0% | -7.5 |
| Goh | 29 | 15 | 14 | 51.7% | -5.4 |
| Shun | 29 | 15 | 14 | 51.7% | -1.8 |
| Sarah | 28 | 16 | 12 | 57.1% | +4.5 |
| Kage | 23 | 13 | 10 | 56.5% | -0.2 |
| Jean | 22 | 11 | 11 | 50.0% | +1.0 |
| El Blaze | 18 | 12 | 6 | 66.7% | +15.6 |
| Lion | 17 | 13 | 4 | 76.5% | +18.0 |
| Dural | 14 | 3 | 11 | 21.4% | -21.1 |
| Eileen | 12 | 7 | 5 | 58.3% | +10.0 |
| Lau | 12 | 8 | 4 | 66.7% | +9.7 |
| Brad | 8 | 5 | 3 | 62.5% | +15.5 |
| Lei Fei | 8 | 3 | 5 | 37.5% | -19.8 |
| Taka | 7 | 3 | 4 | 42.9% | -11.4 |
| Vanessa | 7 | 2 | 5 | 28.6% | -15.1 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 74 | 40 | 34 | 54.0% | +2.2 |
|---|---|---|---|---|---|
| Low Fence | 58 | 27 | 31 | 46.5% | -8.9 |
| Open | 58 | 24 | 34 | 41.4% | -11.1 |
| Breakable Full Fence | 50 | 26 | 24 | 52.0% | -0.4 |
| Full Fence | 46 | 27 | 19 | 58.7% | +6.2 |
| Single Wall | 44 | 25 | 19 | 56.8% | +1.1 |
| Rectangle | 41 | 21 | 20 | 51.2% | -2.1 |
| Breakable Half Fence | 33 | 20 | 13 | 60.6% | +4.8 |
| Octagon | 32 | 20 | 12 | 62.5% | +5.0 |
| Full Fence and Open | 27 | 18 | 9 | 66.7% | +18.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 276 | 55.8% | 53.6% | +2.2 |
| No walls | 160 | 47.5% | 53.6% | -6.1 |
Walls against open: +8.3 points (95% range -1.1 to +17.6), p 0.085 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| TaKaArAsHi573 (Rank 29) | 14 | 5 | 9 | 35.7% |
|---|---|---|---|---|
| orz (Rank 30) | 14 | 6 | 8 | 42.9% |
| GWO (Rank 25) | 13 | 6 | 7 | 46.1% |
| Jyuryoku_Eileen (Rank 25) | 13 | 7 | 6 | 53.9% |
| melty01 (Rank 29) | 11 | 5 | 6 | 45.5% |
| wh-ida2 (Rank 24) | 11 | 9 | 2 | 81.8% |
| omuretukun (Rank 23) | 10 | 6 | 4 | 60.0% |
| パニガーレ (Rank 24) | 10 | 7 | 3 | 70.0% |
| サーちゃん (Rank 22) | 9 | 6 | 3 | 66.7% |
| HaseMasa (Rank 26) | 8 | 5 | 3 | 62.5% |
| Martin1833 (Rank 25) | 8 | 6 | 2 | 75.0% |
| xenon335 (Rank 29) | 8 | 0 | 8 | 0.0% |
| トローリロートル (Rank 21) | 8 | 4 | 4 | 50.0% |
| BANANA (Rank 29) | 7 | 2 | 5 | 28.6% |
| camelvf (Rank 28) | 7 | 5 | 2 | 71.4% |
| old_wheelwind_barbarian (Rank 23) | 6 | 3 | 3 | 50.0% |
| すずもも (Rank 22) | 6 | 6 | 0 | 100.0% |
| フォアグラ (Rank 23) | 6 | 2 | 4 | 33.3% |
| 我的名字叫顺溜 (Rank 22) | 6 | 4 | 2 | 66.7% |
| Wonda15426 (Rank 27) | 5 | 1 | 4 | 20.0% |
| osAnKIRA (Rank 22) | 5 | 3 | 2 | 60.0% |
| あかげら (Rank 23) | 5 | 2 | 3 | 40.0% |
| え~る (Rank 22) | 5 | 1 | 4 | 20.0% |
| 乃木ぽん@こてつ.kuma (Rank 27) | 5 | 3 | 2 | 60.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| GWO (Rank 25) | 2026/10/16 | 13 | 6 | 7 | 46.1% |
|---|---|---|---|---|---|
| HaseMasa (Rank 26) | 2026/10/16 | 8 | 5 | 3 | 62.5% |
| wh-ida2 (Rank 24) | 2026/10/12 | 11 | 9 | 2 | 81.8% |
| osAnKIRA (Rank 22) | 2026/10/12 | 5 | 3 | 2 | 60.0% |
| あかげら (Rank 23) | 2026/10/12 | 5 | 2 | 3 | 40.0% |
| camelvf (Rank 28) | 2026/10/12 | 7 | 5 | 2 | 71.4% |
| orz (Rank 30) | 2026/10/11 | 14 | 6 | 8 | 42.9% |
| TaKaArAsHi573 (Rank 29) | 2026/10/11 | 14 | 5 | 9 | 35.7% |
| サーちゃん (Rank 22) | 2026/10/11 | 9 | 6 | 3 | 66.7% |
| トローリロートル (Rank 21) | 2026/10/05 | 8 | 4 | 4 | 50.0% |
| Martin1833 (Rank 25) | 2026/09/28 | 8 | 6 | 2 | 75.0% |
| Jyuryoku_Eileen (Rank 25) | 2026/09/16 | 13 | 7 | 6 | 53.9% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/06 | 5 | 2 | 3 | 40.0% |
| 乃木ぽん@こてつ.kuma (Rank 27) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| パニガーレ (Rank 24) | 2026/08/31 | 10 | 7 | 3 | 70.0% |
| old_wheelwind_barbarian (Rank 23) | 2026/08/27 | 6 | 3 | 3 | 50.0% |
| omuretukun (Rank 23) | 2026/08/27 | 10 | 6 | 4 | 60.0% |
| xenon335 (Rank 29) | 2026/08/23 | 8 | 0 | 8 | 0.0% |
| BANANA (Rank 29) | 2026/08/23 | 7 | 2 | 5 | 28.6% |
| Wonda15426 (Rank 27) | 2026/08/23 | 5 | 1 | 4 | 20.0% |
| melty01 (Rank 29) | 2026/06/15 | 11 | 5 | 6 | 45.5% |
| 我的名字叫顺溜 (Rank 22) | 2026/05/31 | 6 | 4 | 2 | 66.7% |
| フォアグラ (Rank 23) | 2026/05/10 | 6 | 2 | 4 | 33.3% |
| え~る (Rank 22) | 2026/05/10 | 5 | 1 | 4 | 20.0% |
| すずもも (Rank 22) | 2026/04/12 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| evade down | 109 | 6.5% |
|---|---|---|
| backdash into guardG | 93 | 5.6% |
| backdash into backward movement | 65 | 3.9% |
| throw escape | 65 | 3.9% |
| evade up | 50 | 3.0% |
| backdash into Karura4P+K | 43 | 2.6% |
| evade down into punchP | 39 | 2.3% |
| Low Drop Kick | 22 | 1.3% |
| crouch into throw escape | 22 | 1.3% |
| backdash into Mow Down Chop1P+K | 20 | 1.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 19 | 1.1% |
| guardG into throw escape | 19 | 1.1% |
| no input | 18 | 1.1% |
| crouch dash back into evade down | 17 | 1.0% |
| forward movement into Elbow Butt4P | 17 | 1.0% |
471 further openings account for the other 1,046 rounds.
Counted from 414 of the 487 matches played. The rest were not pulled for openings.
Goh
- Career
- 634–652 · 49.3%
- This season
- 90 matches · 48.9%
- Peak rank
- 27
First hit in 49.1% of 350 rounds. Won 52.9% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 52.2% of rounds, against 35.6% in their other rounds.
- After losing a round: evades first in 33.6% of rounds, against 15.0% after winning one.
- When ahead: backs off first in 58.8% of rounds, against 32.0% when level or behind.
- In round 4 or later: opens with “evade down” in 13.6% of rounds, against 4.8% in their other rounds.
- When ahead: opens with “backdash into 4P+K Karura” in 23.7% of rounds, against 10.2% when level or behind.
| backdash into Karura4P+K | 43 | 12.2% |
|---|---|---|
| backdash into guardG | 27 | 7.7% |
| evade down | 24 | 6.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 19 | 5.4% |
| throw escape | 16 | 4.6% |
| backdash into backward movement | 14 | 4.0% |
| crouch into Maegeri3K | 12 | 3.4% |
| backdash into Raijinsatsu6K+G | 11 | 3.1% |
| crouch into Denkou3PP | 9 | 2.6% |
| evade down into punchP | 9 | 2.6% |
| Soukyu46P | 8 | 2.3% |
| Sune Kudaki43P | 7 | 2.0% |
| backdash into Sune Kudaki43P | 7 | 2.0% |
| evade up | 7 | 2.0% |
| no input | 7 | 2.0% |
77 further openings account for the other 131 rounds.
Wolf
- Career
- 323–321 · 50.2%
- This season
- 102 matches · 48.0%
- Peak rank
- 27
First hit in 39.6% of 280 rounds. Won 55.0% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Mow Down Chop1P+K | 20 | 7.1% |
|---|---|---|
| evade down | 19 | 6.8% |
| forward movement into Elbow Butt4P | 17 | 6.1% |
| backdash into Heavy Middle Kick3K+G | 16 | 5.7% |
| backdash into guardG | 14 | 5.0% |
| Low Drop Kick62K | 12 | 4.3% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 11 | 3.9% |
| backdash into Short Shoulder46P+K | 11 | 3.9% |
| evade up | 11 | 3.9% |
| backdash into backward movement | 10 | 3.6% |
| evade down into punchP | 7 | 2.5% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 2.1% |
| backdash into Middle Swing Upper3P+K | 6 | 2.1% |
| evade up into guardG | 6 | 2.1% |
| evade down into Savate4K | 5 | 1.8% |
66 further openings account for the other 109 rounds.
Counted from 68 of the 102 matches played. The rest were not pulled for openings.
Jean
- Career
- 304–283 · 51.8%
- This season
- 70 matches · 50.0%
- Peak rank
- 27
First hit in 47.5% of 265 rounds. Won 55.6% of the rounds they struck first, 40.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down | 22 | 8.3% |
|---|---|---|
| throw escape | 21 | 7.9% |
| backdash into Oihiji4P+K | 15 | 5.7% |
| evade down into punchP | 14 | 5.3% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 8 | 3.0% |
| backdash into backward movement | 8 | 3.0% |
| crouch into Nozuchi1P+K | 8 | 3.0% |
| Nozuchi1P+K | 7 | 2.6% |
| backdash into guardG | 7 | 2.6% |
| evade up | 7 | 2.6% |
| crouch dash back into evade down | 6 | 2.3% |
| evade up into punchP | 6 | 2.3% |
| evade down into guardG | 5 | 1.9% |
| backdash into Doumawashi Kaitengeri46K+G | 4 | 1.5% |
| crouch into throw escape | 4 | 1.5% |
87 further openings account for the other 123 rounds.
Counted from 66 of the 70 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 326–270 · 54.7%
- This season
- 61 matches · 60.7%
- Peak rank
- 27
First hit in 47.4% of 251 rounds. Won 50.4% of the rounds they struck first, 55.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 20 | 8.0% |
|---|---|---|
| backdash into backward movement | 18 | 7.2% |
| up-back kick+guard7K+G | 12 | 4.8% |
| backdash into Darkness Sword43K+G | 11 | 4.4% |
| evade down | 11 | 4.4% |
| Low Drop Kick1K+G | 10 | 4.0% |
| backdash into Volcano Upper4P+K | 7 | 2.8% |
| evade up | 6 | 2.4% |
| guardG | 6 | 2.4% |
| throw escape | 6 | 2.4% |
| Backswing Rocket1P+K | 5 | 2.0% |
| Jumping Hammer Knuckle8P+K | 5 | 2.0% |
| Low Spin Kick2K+G | 5 | 2.0% |
| kickK | 5 | 2.0% |
| backdash into Demon Dance9P+K | 4 | 1.6% |
87 further openings account for the other 120 rounds.
Taka
- Career
- 143–119 · 54.6%
- This season
- 39 matches · 64.1%
- Peak rank
- 27
First hit in 46.0% of 150 rounds. Won 49.3% of the rounds they struck first, 63.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down | 14 | 9.3% |
|---|---|---|
| backdash into Dohyouwari43P | 8 | 5.3% |
| crouch into throw escape | 6 | 4.0% |
| evade down into Ao'oni Midaremage214P+K | 6 | 4.0% |
| Ao'oni Midaremage214P+K | 5 | 3.3% |
| backdash into backward movement | 5 | 3.3% |
| backdash into guardG | 5 | 3.3% |
| throw escape | 5 | 3.3% |
| Aka'oni MidaremageP+K | 4 | 2.7% |
| Kumoyaburi4P+K | 4 | 2.7% |
| backdash into Yoko Harite4P | 3 | 2.0% |
| evade down into Takatsumehashi3P+K | 3 | 2.0% |
| evade up | 3 | 2.0% |
| evade up into punchP | 3 | 2.0% |
| guardG into throw escape | 3 | 2.0% |
53 further openings account for the other 73 rounds.
Counted from 38 of the 39 matches played. The rest were not pulled for openings.
Brad
- Career
- 150–118 · 56.0%
- This season
- 35 matches · 57.1%
- Peak rank
- 27
First hit in 32.5% of 123 rounds. Won 62.5% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down | 10 | 8.0% |
|---|---|---|
| backdash into guardG | 7 | 5.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 5 | 4.0% |
| evade down into punchP | 5 | 4.0% |
| Jolt Upper3P | 4 | 3.2% |
| backdash into Ducking6P+K+G | 4 | 3.2% |
| backdash into backward movement | 4 | 3.2% |
| throw escape | 4 | 3.2% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 3 | 2.4% |
| backdash into Sway Back4P+K+G | 3 | 2.4% |
| evade down into Double Strike2KK | 3 | 2.4% |
| Jumping Dtee Sawk Bon9P+K | 2 | 1.6% |
| Sawk Klab6P+K into crouch | 2 | 1.6% |
| backdash into Stop Kick4K | 2 | 1.6% |
| backdash into back kick+guard4K+G | 2 | 1.6% |
56 further openings account for the other 65 rounds.
Counted from 31 of the 35 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 65–47 · 58.0%
- This season
- 25 matches · 52.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Megaton Knuckle43P+K | 11 | 13.9% |
|---|---|---|
| throw escape | 6 | 7.6% |
| backdash into guardG | 4 | 5.1% |
| backdash into Torpedo Head Butt4P+K | 3 | 3.8% |
| evade down | 3 | 3.8% |
| evade up into backdash | 3 | 3.8% |
| no input | 3 | 3.8% |
| Elbow Butt6P | 2 | 2.5% |
| Hammer Slide1P into Grizzly Hammer1PP | 2 | 2.5% |
| Sunlit Body Upper3P+K | 2 | 2.5% |
| backdash into backward movement | 2 | 2.5% |
| backdash into punchP | 2 | 2.5% |
| crouch into Double Upper3PP | 2 | 2.5% |
| crouch into Low Knuckle2P | 2 | 2.5% |
| crouch into guardG | 2 | 2.5% |
28 further openings account for the other 30 rounds.
Counted from 20 of the 25 matches played. The rest were not pulled for openings.
Aoi
- Career
- 138–128 · 51.9%
- This season
- 22 matches · 54.5%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Tenchi In'youP+K+G | 10 | 14.3% |
|---|---|---|
| Sou'unha66K into Raijinha6K | 4 | 5.7% |
| backdash into guardG | 4 | 5.7% |
| evade down | 4 | 5.7% |
| Jousei Ryusenshou214P+K | 3 | 4.3% |
| Nami'okoshi3K+G | 2 | 2.9% |
| Ougimai4P | 2 | 2.9% |
| Ryusen3P+K | 2 | 2.9% |
| Tsukiashibarai1P | 2 | 2.9% |
| backdash into Tsukiashibarai1P | 2 | 2.9% |
| backdash into backward movement | 2 | 2.9% |
| crouch dash back into evade down | 2 | 2.9% |
| evade down into Sodeshinken33P+K | 2 | 2.9% |
| evade up into crouch dash forward | 2 | 2.9% |
| evade up into guardG | 2 | 2.9% |
24 further openings account for the other 25 rounds.
Counted from 16 of the 22 matches played. The rest were not pulled for openings.
Sarah
- Career
- 66–24 · 73.3%
- This season
- 10 matches · 80.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| evade up | 5 | 13.2% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 3 | 7.9% |
| backdash into Crescent Heel4K+G | 2 | 5.3% |
| backdash into Dragon Smash Cannon1K | 2 | 5.3% |
| backdash into Forward Slide6P+K+G | 2 | 5.3% |
| backdash into Leg Slicer2K+G | 2 | 5.3% |
| backdash into backward movement | 2 | 5.3% |
| backdash into guardG | 2 | 5.3% |
| Dragon Smash Cannon1K | 1 | 2.6% |
| Leg Slicer2K+G | 1 | 2.6% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 1 | 2.6% |
| Serpent Toe Kick2P+K into Hide Side Kick (Deflect)P+K | 1 | 2.6% |
| Somersault Kick7K | 1 | 2.6% |
| backdash into Double Rise Kick4P+K | 1 | 2.6% |
| backdash into Switch Kick4K | 1 | 2.6% |
11 further openings account for the other 11 rounds.
Shun
- Career
- 48–19 · 71.6%
- This season
- 6 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| evade up | 3 | 12.0% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 8.0% |
| Kousoku Kouhi17P+K+G | 2 | 8.0% |
| evade up into crouch | 2 | 8.0% |
| offensive move into guardG | 2 | 8.0% |
| throw escape | 2 | 8.0% |
| Gyou'in Haishu3P into crouch | 1 | 4.0% |
| Honshin Rensenkyaku4K+G | 1 | 4.0% |
| Honshin TankaP+K | 1 | 4.0% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 4.0% |
| Shoushi Outeki1P+K | 1 | 4.0% |
| backdash into Gyou'in Haishu3P | 1 | 4.0% |
| backdash into Honshin Rensenkyaku4K+G | 1 | 4.0% |
| backdash into Tenshin Kashitai1K+G | 1 | 4.0% |
| evade down | 1 | 4.0% |
3 further openings account for the other 3 rounds.
Pai
- Career
- 113–99 · 53.3%
- This season
- 24 matches · 54.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 3 | 16.7% |
|---|---|---|
| Rikensui1P | 2 | 11.1% |
| backdash into Ensei Soushouheki4P | 2 | 11.1% |
| backdash into Soukasui3P | 2 | 11.1% |
| Haitenkyaku7K | 1 | 5.6% |
| Souanshou3P+K | 1 | 5.6% |
| crouch into Honshin Soukyaku1K+G | 1 | 5.6% |
| evade down into Danshitsu6K | 1 | 5.6% |
| evade down into Souanshou3P+K | 1 | 5.6% |
| evade down into Souka Raigekishou3PPP | 1 | 5.6% |
| kickK into Hi'en Rekkyaku9KK | 1 | 5.6% |
| punchP into RenshouPP | 1 | 5.6% |
| throw escape | 1 | 5.6% |
Counted from 5 of the 24 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 13–10 · 56.5%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up | 3 | 25.0% |
|---|---|---|
| crouch into Toushin Choukyukyaku33K+GKK | 2 | 16.7% |
| Kaisei Tento1P+K into Soushou2P+K | 1 | 8.3% |
| Rigoutai6K | 1 | 8.3% |
| evade up into SokutankyakuK+G | 1 | 8.3% |
| guardG | 1 | 8.3% |
| guardG into throw escape | 1 | 8.3% |
| offensive move | 1 | 8.3% |
| punch+kick+guardP+K+G | 1 | 8.3% |
Not counted here: Kage. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Goh: 5 of 14 tests hold up
- Wolf: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
