Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1781 #442 of 3,686 on the Elo list →
Jacky1787942 matches
Jean1765425 matches
Jeffry1815327 matches
Brad1792308 matches
Kage1757149 matches
Akira177269 matches
Goh177227 matches
Lau179927 matches
Vanessa177522 matches
Wolf177510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 41 | 3,809 | 1,959 | 1,850 | 51.4% |
|---|---|---|---|---|---|
| Lau | 42 | 3,100 | 1,667 | 1,433 | 53.8% |
| Jeffry | 42 | 2,475 | 1,306 | 1,169 | 52.8% |
| Jean | 41 | 1,472 | 783 | 689 | 53.2% |
| Akira | 39 | 939 | 506 | 433 | 53.9% |
| Brad | 41 | 795 | 469 | 326 | 59.0% |
| Kage | 39 | 689 | 399 | 290 | 57.9% |
| Taka | 37 | 296 | 205 | 91 | 69.3% |
| Goh | 37 | 206 | 124 | 82 | 60.2% |
| Wolf | 33 | 175 | 125 | 50 | 71.4% |
| Vanessa | 34 | 34 | 22 | 12 | 64.7% |
| El Blaze | 33 | 20 | 14 | 6 | 70.0% |
| Shun | 33 | 20 | 15 | 5 | 75.0% |
| Pai | 33 | 6 | 4 | 2 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,614 of 9,434 rounds counted6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.1 | 427 | 3,382 |
|---|---|---|---|
| Jean | 6.7 | 402 | 1,719 |
| Jeffry | 6.8 | 405 | 500 |
| Brad | 6.4 | 385 | 788 |
| Kage | 6.6 | 398 | 554 |
| Akira | 8.1 | 486 | 281 |
| Goh | 6.6 | 397 | 113 |
| Lau | 7.8 | 466 | 81 |
| Vanessa | 6.0 | 363 | 88 |
| Wolf | 6.2 | 371 | 38 |
| El Blaze | 6.2 | 375 | 30 |
| Shun | 6.4 | 382 | 20 |
| Pai | 6.6 | 398 | 12 |
| Taka | 6.8 | 408 | 8 |
By opponent's character
| Jacky | 7.2 | 431 | 792 |
|---|---|---|---|
| Akira | 7.1 | 425 | 620 |
| Kage | 6.9 | 415 | 623 |
| Lau | 6.9 | 416 | 536 |
| Sarah | 6.8 | 406 | 543 |
| Vanessa | 6.7 | 400 | 505 |
| Brad | 6.8 | 406 | 472 |
| Aoi | 6.8 | 406 | 417 |
| Lion | 7.0 | 423 | 421 |
| Goh | 7.0 | 420 | 353 |
| Jeffry | 6.9 | 412 | 282 |
| Lei Fei | 6.6 | 398 | 309 |
| Wolf | 7.1 | 428 | 250 |
| El Blaze | 6.5 | 392 | 282 |
| Pai | 6.8 | 410 | 240 |
| Jean | 7.1 | 425 | 274 |
| Shun | 7.0 | 420 | 258 |
| Eileen | 6.6 | 399 | 225 |
| Taka | 6.7 | 401 | 153 |
| Dural | 6.8 | 411 | 59 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 232 | 122 | 110 | 52.6% | +1.5 |
|---|---|---|---|---|---|
| Akira | 197 | 95 | 102 | 48.2% | -2.7 |
| Kage | 184 | 84 | 100 | 45.6% | -8.3 |
| Lau | 177 | 97 | 80 | 54.8% | +3.8 |
| Sarah | 173 | 91 | 82 | 52.6% | +1.8 |
| Vanessa | 160 | 81 | 79 | 50.6% | +4.9 |
| Brad | 129 | 76 | 53 | 58.9% | +5.4 |
| Aoi | 118 | 54 | 64 | 45.8% | -8.0 |
| Lion | 114 | 63 | 51 | 55.3% | +4.9 |
| Goh | 103 | 65 | 38 | 63.1% | +10.3 |
| Jeffry | 102 | 59 | 43 | 57.8% | +4.8 |
| Lei Fei | 90 | 41 | 49 | 45.6% | -2.9 |
| Wolf | 88 | 51 | 37 | 58.0% | +5.3 |
| El Blaze | 87 | 36 | 51 | 41.4% | -10.0 |
| Pai | 83 | 46 | 37 | 55.4% | +2.9 |
| Jean | 80 | 45 | 35 | 56.2% | +1.3 |
| Shun | 80 | 30 | 50 | 37.5% | -14.4 |
| Eileen | 66 | 28 | 38 | 42.4% | -5.6 |
| Taka | 47 | 25 | 22 | 53.2% | -1.6 |
| Dural | 14 | 8 | 6 | 57.1% | +1.4 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 257 | 130 | 127 | 50.6% | -1.4 |
|---|---|---|---|---|---|
| Low Fence | 253 | 124 | 129 | 49.0% | -2.0 |
| Half Fence | 242 | 141 | 101 | 58.3% | +7.2 |
| Breakable Full Fence | 232 | 121 | 111 | 52.2% | +2.6 |
| Breakable Half Fence | 231 | 123 | 108 | 53.2% | +0.8 |
| Open | 230 | 128 | 102 | 55.6% | +5.3 |
| Rectangle | 224 | 108 | 116 | 48.2% | -5.1 |
| Single Wall | 224 | 106 | 118 | 47.3% | -2.9 |
| Full Fence | 210 | 112 | 98 | 53.3% | +0.8 |
| Full Fence and Open | 118 | 55 | 63 | 46.6% | -6.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,396 | 52.7% | 51.9% | +0.8 |
| No walls | 707 | 50.6% | 50.6% | +0.1 |
Walls against open: +0.7 points (95% range -3.9 to +5.2), p 0.772 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 自作マニア@むめい。 (Rank 41) | 67 | 38 | 29 | 56.7% |
|---|---|---|---|---|
| カルティカ (Rank 41) | 49 | 24 | 25 | 49.0% |
| Tokkovanessa_VF (Rank 42) | 46 | 24 | 22 | 52.2% |
| 愛蒔らぶり (Rank 42) | 39 | 16 | 23 | 41.0% |
| manatsu_7 (Rank 43) | 35 | 17 | 18 | 48.6% |
| 堂島様 (Rank 43) | 30 | 9 | 21 | 30.0% |
| 『Nεnji』.β (Rank 41) | 29 | 10 | 19 | 34.5% |
| ス~パ~オヤツマ~ン (Rank 41) | 29 | 8 | 21 | 27.6% |
| Aki (Rank 40) | 27 | 17 | 10 | 63.0% |
| expensive-sand (Rank 40) | 27 | 16 | 11 | 59.3% |
| ダンプよっし~2.0 (Rank 39) | 25 | 14 | 11 | 56.0% |
| いくお (Rank 44) | 24 | 6 | 18 | 25.0% |
| くりたろう (Rank 38) | 24 | 15 | 9 | 62.5% |
| ★闘将拉麵男★ (Rank 38) | 23 | 16 | 7 | 69.6% |
| モブ太郎 (Rank 42) | 23 | 11 | 12 | 47.8% |
| 寿司眼鉄 (Rank 38) | 22 | 11 | 11 | 50.0% |
| shenron0321 (Rank 42) | 21 | 10 | 11 | 47.6% |
| 『ρε』.α (Rank 41) | 21 | 8 | 13 | 38.1% |
| かんしゅ (Rank 42) | 19 | 8 | 11 | 42.1% |
| 藪からBOY (Rank 42) | 18 | 7 | 11 | 38.9% |
| Osamu_0303 (Rank 37) | 17 | 11 | 6 | 64.7% |
| ごうくんまん (Rank 41) | 17 | 8 | 9 | 47.1% |
| しょべるん (Rank 40) | 17 | 12 | 5 | 70.6% |
| ぴゅあくん (Rank 39) | 17 | 10 | 7 | 58.8% |
| マハリータまるこ (Rank 39) | 17 | 9 | 8 | 52.9% |
Most played opponents, most recent first
| 『Nεnji』.β (Rank 41) | 2026/10/16 | 29 | 10 | 19 | 34.5% |
|---|---|---|---|---|---|
| 自作マニア@むめい。 (Rank 41) | 2026/10/15 | 67 | 38 | 29 | 56.7% |
| Osamu_0303 (Rank 37) | 2026/10/13 | 17 | 11 | 6 | 64.7% |
| manatsu_7 (Rank 43) | 2026/10/13 | 35 | 17 | 18 | 48.6% |
| ごうくんまん (Rank 41) | 2026/10/12 | 17 | 8 | 9 | 47.1% |
| 堂島様 (Rank 43) | 2026/10/10 | 30 | 9 | 21 | 30.0% |
| shenron0321 (Rank 42) | 2026/10/10 | 21 | 10 | 11 | 47.6% |
| ★闘将拉麵男★ (Rank 38) | 2026/10/08 | 23 | 16 | 7 | 69.6% |
| Tokkovanessa_VF (Rank 42) | 2026/10/02 | 46 | 24 | 22 | 52.2% |
| 愛蒔らぶり (Rank 42) | 2026/09/29 | 39 | 16 | 23 | 41.0% |
| ぴゅあくん (Rank 39) | 2026/09/29 | 17 | 10 | 7 | 58.8% |
| 寿司眼鉄 (Rank 38) | 2026/09/29 | 22 | 11 | 11 | 50.0% |
| ス~パ~オヤツマ~ン (Rank 41) | 2026/09/29 | 29 | 8 | 21 | 27.6% |
| しょべるん (Rank 40) | 2026/09/27 | 17 | 12 | 5 | 70.6% |
| expensive-sand (Rank 40) | 2026/09/27 | 27 | 16 | 11 | 59.3% |
| ダンプよっし~2.0 (Rank 39) | 2026/09/27 | 25 | 14 | 11 | 56.0% |
| くりたろう (Rank 38) | 2026/09/26 | 24 | 15 | 9 | 62.5% |
| カルティカ (Rank 41) | 2026/09/22 | 49 | 24 | 25 | 49.0% |
| 『ρε』.α (Rank 41) | 2026/09/16 | 21 | 8 | 13 | 38.1% |
| かんしゅ (Rank 42) | 2026/09/13 | 19 | 8 | 11 | 42.1% |
| いくお (Rank 44) | 2026/09/10 | 24 | 6 | 18 | 25.0% |
| 藪からBOY (Rank 42) | 2026/09/09 | 18 | 7 | 11 | 38.9% |
| モブ太郎 (Rank 42) | 2026/08/31 | 23 | 11 | 12 | 47.8% |
| マハリータまるこ (Rank 39) | 2026/08/28 | 17 | 9 | 8 | 52.9% |
| Aki (Rank 40) | 2026/06/02 | 27 | 17 | 10 | 63.0% |
Round openings
Every character
| backdash into evade down | 566 | 6.5% |
|---|---|---|
| backdash into evade up | 378 | 4.3% |
| forward movement into punchP | 334 | 3.8% |
| crouch dash back into guardG | 317 | 3.6% |
| crouch into Squat Straight2P | 298 | 3.4% |
| forward dash into Middle Smash6P | 222 | 2.5% |
| crouch into Low Knuckle2P | 169 | 1.9% |
| Middle Spin Kick | 167 | 1.9% |
| crouch dash forward into guardG | 143 | 1.6% |
| guardG into evade down | 135 | 1.6% |
| forward dash into guardG | 125 | 1.4% |
| backward movement into backdash | 114 | 1.3% |
| crouch into Shitamaeken2P | 107 | 1.2% |
| evade down into guardG | 106 | 1.2% |
| forward dash into evade up | 105 | 1.2% |
967 further openings account for the other 5,446 rounds.
Counted from 2,151 of the 2,324 matches played. The rest were not pulled for openings.
Jacky
- Career
- 1,959–1,850 · 51.4%
- This season
- 942 matches · 50.4%
- Peak rank
- 41
First hit in 53.7% of 3,819 rounds. Won 52.5% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 51.5% of rounds, against 41.6% in their other rounds.
- Against Jacky: waits first in 21.6% of rounds, against 11.0% against everyone else.
- After losing a round: moves in first in 36.3% of rounds, against 16.9% after winning one.
- When behind: moves in first in 36.2% of rounds, against 20.0% when ahead or level.
- In round 4 or later: opens with “crouch into 2P Squat Straight” in 12.1% of rounds, against 6.1% in their other rounds.
- Against Sarah: opens with “crouch dash back into G guard” in 9.0% of rounds, against 2.2% against everyone else.
- After opening the round before with “crouch dash back into G guard”: opens with “crouch dash back into G guard” in 9.5% of rounds, against 2.4% after anything else.
- After winning a round: opens with “crouch into 2P Squat Straight” in 13.7% of rounds, against 4.1% after losing one.
- When behind: opens with “forward dash into 6P Middle Smash” in 11.0% of rounds, against 3.8% when ahead or level.
| crouch into Squat Straight2P | 298 | 7.7% |
|---|---|---|
| backdash into evade down | 254 | 6.6% |
| forward dash into Middle Smash6P | 222 | 5.8% |
| backdash into evade up | 164 | 4.2% |
| crouch dash back into guardG | 112 | 2.9% |
| Dash Hammer Kick66K | 102 | 2.6% |
| backward movement into backdash | 100 | 2.6% |
| Low Spin Kick1K+G | 98 | 2.5% |
| Middle Spin Kick46K+G | 89 | 2.3% |
| backdash into Middle Smash6P | 82 | 2.1% |
| forward movement into punchP | 76 | 2.0% |
| Low Spin Kick1K+G into guardG | 67 | 1.7% |
| backdash into Dash Hammer Kick66K | 64 | 1.7% |
| forward dash into Low Spin Kick1K+G | 63 | 1.6% |
| backward movement into guardG | 60 | 1.6% |
281 further openings account for the other 2,005 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 27–31 · 47% | 12–12 · 50% | too few to test |
| Sarah | 31–28 · 53% | 13–9 · 59% | too few to test |
| Kage | 27–16 · 63% | 11–18 · 38% | too few to test |
| Vanessa | 25–20 · 56% | 4–8 · 33% | too few to test |
| Lau | 18–15 · 55% | 17–8 · 68% | too few to test |
| Akira | 12–22 · 35% | 10–16 · 38% | too few to test |
| Brad | 22–16 · 58% | 5–6 · 45% | too few to test |
| Goh | 18–13 · 58% | 11–8 · 58% | too few to test |
| Lion | 14–12 · 54% | 8–8 · 50% | too few to test |
| Jean | 16–11 · 59% | 6–7 · 46% | too few to test |
| Lei Fei | 12–8 · 60% | 5–10 · 33% | too few to test |
| Aoi | 5–9 · 36% | 3–7 · 30% | too few to test |
| Eileen | 10–9 · 53% | 4–7 · 36% | too few to test |
| El Blaze | 10–10 · 50% | 3–3 · 50% | too few to test |
| Pai | 13–11 · 54% | 4–3 · 57% | too few to test |
| Wolf | 16–8 · 67% | 1–4 · 20% | too few to test |
| Jeffry | 16–4 · 80% | 4–5 · 44% | too few to test |
| Shun | 8–12 · 40% | 4–5 · 44% | too few to test |
| Taka | 2–5 · 29% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 783–689 · 53.2%
- This season
- 426 matches · 49.5%
- Peak rank
- 41
First hit in 56.9% of 1,315 rounds. Won 53.3% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 9.5% of rounds, against 3.6% in their other rounds.
- Against Sarah: backs off first in 74.0% of rounds, against 42.9% against everyone else.
- After the opponent opened the round before by backing off: moves in first in 30.4% of rounds, against 18.8% after anything else.
- After winning a round: waits first in 28.0% of rounds, against 12.0% after losing one.
- When behind: moves in first in 29.1% of rounds, against 16.6% when ahead or level.
- In round 1: opens with “forward movement into P punch” in 9.5% of rounds, against 3.5% in their other rounds.
- Against Sarah: opens with “crouch dash back into 6P Yoko'enpi” in 17.8% of rounds, against 3.4% against everyone else.
- After opening the round before with “crouch dash back into 6P Yoko'enpi”: opens with “crouch dash back into 6P Yoko'enpi” in 22.0% of rounds, against 3.2% after anything else.
- After winning a round: opens with “crouch into 2P Shitamaeken” in 13.7% of rounds, against 5.6% after losing one.
- When ahead: opens with “crouch into 2P Shitamaeken” in 12.8% of rounds, against 6.5% when level or behind.
| crouch into Shitamaeken2P | 107 | 8.1% |
|---|---|---|
| backdash into evade down | 68 | 5.2% |
| forward movement into punchP | 66 | 5.0% |
| backdash into Doumawashi Kaitengeri46K+G | 64 | 4.9% |
| crouch dash back into Yoko'enpi6P | 55 | 4.2% |
| backdash into evade up | 53 | 4.0% |
| guardG into evade down | 48 | 3.6% |
| crouch dash back into guardG | 40 | 3.0% |
| Gyaku Seikenzuki66P | 34 | 2.6% |
| crouch dash back into forward dash | 34 | 2.6% |
| backdash into Gyaku Seikenzuki66P | 30 | 2.3% |
| backdash into Yoko'enpi6P | 28 | 2.1% |
| evade down into guardG | 25 | 1.9% |
| forward dash into Yoko'enpi6P | 25 | 1.9% |
| forward dash into guardG | 25 | 1.9% |
174 further openings account for the other 615 rounds.
Counted from 328 of the 426 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–8 · 53% | 7–10 · 41% | too few to test |
| Lion | 7–6 · 54% | 5–6 · 45% | too few to test |
| Akira | 10–8 · 56% | 0–0 · — | too few to test |
| Kage | 7–9 · 44% | 2–5 · 29% | too few to test |
| Lau | 9–9 · 50% | 0–1 · 0% | too few to test |
| Brad | 3–7 · 30% | 5–3 · 62% | too few to test |
| El Blaze | 5–6 · 45% | 2–7 · 22% | too few to test |
| Lei Fei | 5–12 · 29% | 0–1 · 0% | too few to test |
| Vanessa | 5–8 · 38% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
98 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 1,306–1,169 · 52.8%
- This season
- 327 matches · 48.9%
- Peak rank
- 42
First hit in 58.6% of 1,243 rounds. Won 52.5% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- Against Wolf: waits first in 31.6% of rounds, against 16.8% against everyone else.
- On Breakable Full Fence stages: attacks straight away in 12.3% of rounds, against 5.9% on the other stages.
- After losing a round: moves in first in 45.8% of rounds, against 16.6% after winning one.
- When behind: moves in first in 44.1% of rounds, against 21.7% when ahead or level.
- Against Wolf: opens with “crouch into 2P Low Knuckle” in 30.4% of rounds, against 12.4% against everyone else.
- After opening the round before with “crouch dash back into G guard”: opens with “crouch dash back into G guard” in 18.0% of rounds, against 3.8% after anything else.
- After winning a round: opens with “crouch into 2P Low Knuckle” in 21.2% of rounds, against 9.8% after losing one.
- When ahead: opens with “crouch into 2P Low Knuckle” in 20.3% of rounds, against 11.7% when level or behind.
| crouch into Low Knuckle2P | 169 | 13.6% |
|---|---|---|
| forward movement into punchP | 115 | 9.2% |
| backdash into evade down | 93 | 7.5% |
| crouch dash back into guardG | 64 | 5.1% |
| backdash into evade up | 56 | 4.5% |
| crouch dash forward into guardG | 36 | 2.9% |
| crouch dash back into Middle Hell Stab6P+K | 33 | 2.6% |
| forward dash into Dash Elbow66P | 27 | 2.2% |
| backdash into Double Hammer Down43P | 20 | 1.6% |
| backdash into Side Kick3K | 18 | 1.4% |
| forward dash into evade up | 18 | 1.4% |
| guardG into evade down | 15 | 1.2% |
| Overblow Shoulder66P+K | 14 | 1.1% |
| backdash into Low Knuckle2P | 14 | 1.1% |
| crouch dash forward into punchP | 12 | 1.0% |
192 further openings account for the other 540 rounds.
Counted from 308 of the 327 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 8–16 · 33% | 4–2 · 67% | too few to test |
| Akira | 9–9 · 50% | 6–2 · 75% | too few to test |
| Jacky | 7–10 · 41% | 4–5 · 44% | too few to test |
| Sarah | 11–12 · 48% | 0–1 · 0% | too few to test |
| Kage | 5–6 · 45% | 4–5 · 44% | too few to test |
| Pai | 7–6 · 54% | 5–3 · 62% | too few to test |
| Shun | 5–7 · 42% | 5–3 · 62% | too few to test |
| Wolf | 7–9 · 44% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 469–326 · 59.0%
- This season
- 308 matches · 57.1%
- Peak rank
- 41
First hit in 52.0% of 1,224 rounds. Won 58.2% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- Against Jeffry: backs off first in 51.6% of rounds, against 34.7% against everyone else.
- After losing a round: moves in first in 33.8% of rounds, against 15.4% after winning one.
- When behind: moves in first in 34.2% of rounds, against 18.7% when ahead or level.
- Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 13.2% of rounds, against 4.6% against everyone else.
- After losing a round: opens with “66K Middle Spin Kick” in 11.0% of rounds, against 2.7% after winning one.
| Middle Spin Kick66K | 78 | 6.4% |
|---|---|---|
| backdash into evade down | 71 | 5.8% |
| Dtee Sawk Dtrohng4P+K | 63 | 5.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 56 | 4.6% |
| crouch dash back into guardG | 55 | 4.5% |
| crouch into Sit Jab2P | 51 | 4.2% |
| backdash into evade up | 46 | 3.8% |
| backdash into Stop Kick4K | 37 | 3.0% |
| forward movement into punchP | 37 | 3.0% |
| crouch dash forward into guardG | 29 | 2.4% |
| forward dash into Sharp Shoot1P | 29 | 2.4% |
| forward dash into guardG | 25 | 2.0% |
| Sharp Shoot1P | 22 | 1.8% |
| backdash into punchP | 22 | 1.8% |
| evade down into guardG | 21 | 1.7% |
199 further openings account for the other 585 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Vanessa | 10–6 · 62% | 12–8 · 60% | too few to test |
| Jacky | 12–9 · 57% | 5–2 · 71% | too few to test |
| Lau | 14–8 · 64% | 2–3 · 40% | too few to test |
| Kage | 10–8 · 56% | 1–4 · 20% | too few to test |
| Jeffry | 3–5 · 38% | 9–7 · 56% | too few to test |
| Aoi | 5–3 · 62% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 399–290 · 57.9%
- This season
- 149 matches · 53.7%
- Peak rank
- 39
First hit in 54.9% of 517 rounds. Won 54.9% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- Against Brad: waits first in 25.5% of rounds, against 10.2% against everyone else.
- After opening the round before by attacking: backs off first in 63.5% of rounds, against 43.4% after anything else.
- After winning a round: waits first in 18.0% of rounds, against 6.9% after losing one.
| backdash into evade down | 37 | 7.1% |
|---|---|---|
| backdash into evade up | 36 | 6.9% |
| Ryu'eikyaku66K | 34 | 6.5% |
| crouch into Jizuridan2P | 31 | 6.0% |
| crouch dash back into guardG | 27 | 5.2% |
| forward movement into punchP | 25 | 4.8% |
| backdash into Gen'you4K+G | 17 | 3.3% |
| Fusenjin3P into forward movement | 15 | 2.9% |
| backdash into Doukudaki46K | 15 | 2.9% |
| crouch dash back into evade down | 10 | 1.9% |
| throw escape | 9 | 1.7% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 8 | 1.5% |
| backdash into Nakageri3K | 8 | 1.5% |
| backdash into Fusenjin3P | 7 | 1.4% |
| crouch dash forward into Fusenjin3P | 7 | 1.4% |
109 further openings account for the other 233 rounds.
Counted from 126 of the 149 matches played. The rest were not pulled for openings.
Akira
- Career
- 506–433 · 53.9%
- This season
- 69 matches · 50.7%
- Peak rank
- 39
First hit in 58.9% of 219 rounds. Won 52.7% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 17 | 7.8% |
|---|---|---|
| crouch into Housui2P | 17 | 7.8% |
| crouch dash back into Jouho Touken6P | 16 | 7.3% |
| crouch dash forward into Jouho Touken6P | 12 | 5.5% |
| backdash into evade up | 11 | 5.0% |
| forward dash into Yakuho Chouchu666P | 8 | 3.6% |
| Rimon Chouchu66P | 7 | 3.2% |
| Senzankou66P+K | 6 | 2.7% |
| backdash into Jouho Touken6P | 6 | 2.7% |
| crouch dash back into forward dash | 6 | 2.7% |
| forward dash into Jouho Touken6P | 6 | 2.7% |
| crouch dash back into guardG | 5 | 2.3% |
| crouch dash forward into Souka Housui3P+K | 4 | 1.8% |
| crouch dash forward into forward dash | 4 | 1.8% |
| evade down into forward dash | 4 | 1.8% |
58 further openings account for the other 90 rounds.
Counted from 52 of the 69 matches played. The rest were not pulled for openings.
Lau
- Career
- 1,667–1,433 · 53.8%
- This season
- 27 matches · 55.6%
- Peak rank
- 42
First hit in 47.8% of 111 rounds. Won 54.7% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 13 | 11.7% |
|---|---|---|
| forward dash into Chugeki6P | 9 | 8.1% |
| backdash into evade up | 6 | 5.4% |
| backdash into Senchutai3K | 5 | 4.5% |
| backdash into punchP | 5 | 4.5% |
| forward dash into evade up | 5 | 4.5% |
| backdash into Kosoushou46P | 4 | 3.6% |
| forward dash into Fukko Kensou1P | 4 | 3.6% |
| forward dash into evade down | 4 | 3.6% |
| forward dash into guardG | 4 | 3.6% |
| forward movement into punchP | 4 | 3.6% |
| Fukko Kensou1P | 2 | 1.8% |
| Kensou4P | 2 | 1.8% |
| Souko Sensou66P+K | 2 | 1.8% |
| crouch dash back into guardG | 2 | 1.8% |
37 further openings account for the other 40 rounds.
Vanessa
- Career
- 22–12 · 64.7%
- This season
- 22 matches · 68.2%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: forward movement into punchP | 6 | 8.7% |
|---|---|---|
| Defensive Style: crouch dash back into guardG | 5 | 7.2% |
| Defensive Style: Cut Upper | 3 | 4.3% |
| Defensive Style: backdash into punchP | 3 | 4.3% |
| Defensive Style: guard into evade down | 3 | 4.3% |
| Defensive Style: Shadow Slicer | 2 | 2.9% |
| Defensive Style: backdash into Shadow Slicer66K | 2 | 2.9% |
| Defensive Style: crouch dash back into Cut-in Knee Kick6K | 2 | 2.9% |
| Defensive Style: evade down into guardG | 2 | 2.9% |
| Defensive Style: forward movement into punchP | 2 | 2.9% |
| Defensive Style: guard into punchP | 2 | 2.9% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 2.9% |
| Offensive Style: backdash into evade down | 2 | 2.9% |
| Offensive Style: crouch dash back into guardG | 2 | 2.9% |
| Defensive Style: Cut Upper into forward dash | 1 | 1.4% |
30 further openings account for the other 30 rounds.
Counted from 18 of the 22 matches played. The rest were not pulled for openings.
Goh
- Career
- 124–82 · 60.2%
- This season
- 27 matches · 48.1%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 10.6% |
|---|---|---|
| crouch into Sune'uchi2P | 6 | 9.1% |
| guardG into evade down | 5 | 7.6% |
| backdash into evade up | 4 | 6.1% |
| crouch dash back into guardG | 4 | 6.1% |
| backdash into guardG | 3 | 4.5% |
| backdash into Soukyu46P | 2 | 3.0% |
| crouch dash back into Karura4P+K | 2 | 3.0% |
| crouch dash forward into guardG | 2 | 3.0% |
| forward dash into Sune'uchi2P | 2 | 3.0% |
| forward dash into throwP+G | 2 | 3.0% |
| forward movement into punchP | 2 | 3.0% |
| guardG | 2 | 3.0% |
| Raikou3P into Denkou3PP | 1 | 1.5% |
| backdash into Karura4P+K | 1 | 1.5% |
21 further openings account for the other 21 rounds.
Counted from 16 of the 27 matches played. The rest were not pulled for openings.
Wolf
- Career
- 125–50 · 71.4%
- This season
- 10 matches · 60.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 6 | 15.8% |
|---|---|---|
| backdash into guardG | 5 | 13.2% |
| backdash into Body Blow6P | 2 | 5.3% |
| backdash into Elbow Butt4P | 2 | 5.3% |
| backdash into evade down | 2 | 5.3% |
| backdash into throwP+G | 2 | 5.3% |
| crouch dash back into Mow Down Chop1P+K | 2 | 5.3% |
| crouch dash back into guardG | 2 | 5.3% |
| Heavy Middle Kick3K+G | 1 | 2.6% |
| Heavy Middle Kick3K+G into guardG | 1 | 2.6% |
| Quick Shoulder66P+K | 1 | 2.6% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.6% |
| backdash into Quick Shoulder66P+K | 1 | 2.6% |
| crouch dash back into Elbow Butt4P | 1 | 2.6% |
| crouch dash back into Gasp Kneel Palm Bomb6P+K | 1 | 2.6% |
8 further openings account for the other 8 rounds.
El Blaze
- Career
- 14–6 · 70.0%
- This season
- 7 matches · 57.1%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 5 | 16.7% |
|---|---|---|
| crouch dash back into guardG | 4 | 13.3% |
| backdash into evade up | 2 | 6.7% |
| forward dash into throw escape | 2 | 6.7% |
| guardG into throw escape | 2 | 6.7% |
| Low Drop Kick1K+G | 1 | 3.3% |
| Rolling Low Knuckle1P | 1 | 3.3% |
| backdash into Combination Blow3PP | 1 | 3.3% |
| backdash into Low Spin Kick2K+G | 1 | 3.3% |
| backdash into Rolling Low Knuckle1P | 1 | 3.3% |
| crouch dash back into Volcano Upper4P+K | 1 | 3.3% |
| crouch dash back into evade down | 1 | 3.3% |
| crouch dash forward into guardG | 1 | 3.3% |
| evade down into Low Spin Kick2K+G | 1 | 3.3% |
| evade down into Sit Jab2P | 1 | 3.3% |
5 further openings account for the other 5 rounds.
Shun
- Career
- 15–5 · 75.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 4 | 25.0% |
|---|---|---|
| Haisenchu1P | 2 | 12.5% |
| backdash into evade down | 2 | 12.5% |
| Gyou'in Haishu3P into evade down | 1 | 6.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 6.2% |
| evade down into Koushu Rentai1KK | 1 | 6.2% |
| forward dash into Toushin Soutanshu4KK | 1 | 6.2% |
| forward dash into throwP+G | 1 | 6.2% |
| guardG | 1 | 6.2% |
| guardG into throw escape | 1 | 6.2% |
| punchP | 1 | 6.2% |
Counted from 4 of the 5 matches played. The rest were not pulled for openings.
Pai
- Career
- 4–2 · 66.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 4 | 33.3% |
|---|---|---|
| Kochoukyaku4K+G | 2 | 16.7% |
| Ensei Haijinkyaku7K+G | 1 | 8.3% |
| Honshin Soukyaku1K+G | 1 | 8.3% |
| evade down into Ensei KatanhekiP+K | 1 | 8.3% |
| evade down into guardG | 1 | 8.3% |
| guardG into crouch | 1 | 8.3% |
| guardG into throw escape | 1 | 8.3% |
Taka
- Career
- 205–91 · 69.3%
- This season
- 2 matches · 50.0%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 25.0% |
|---|---|---|
| crouch dash back into guardG | 2 | 25.0% |
| crouch dash back into Ten'yaburi4P+KP | 1 | 12.5% |
| forward dash into Hiji'ate6P | 1 | 12.5% |
| forward dash into evade down | 1 | 12.5% |
| forward movement into guardG | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (76 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 9 of 16 tests hold up
- Jean: 10 of 15 tests hold up
- Jeffry: 8 of 16 tests hold up
- Brad: 5 of 15 tests hold up
- Kage: 3 of 14 tests hold up
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Taka: not tested (too few rounds)
