VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ごっちさん

  • Jean
  • Jeffry
  • Brad
  • Kage
  • Akira
  • Goh
  • Lau
  • Vanessa
  • Wolf
  • El Blaze
  • Shun
  • Pai
  • Taka
Career matches14,036
Career win rate54.1%
Round win rate50.8%
Peak rank42
Distinct opponents421
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1781 #442 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky413,8091,9591,85051.4%
Lau423,1001,6671,43353.8%
Jeffry422,4751,3061,16952.8%
Jean411,47278368953.2%
Akira3993950643353.9%
Brad4179546932659.0%
Kage3968939929057.9%
Taka372962059169.3%
Goh372061248260.2%
Wolf331751255071.4%
Vanessa3434221264.7%
El Blaze332014670.0%
Shun332015575.0%
Pai3364266.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,614 of 9,434 rounds counted

6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.14273,382
Jean6.74021,719
Jeffry6.8405500
Brad6.4385788
Kage6.6398554
Akira8.1486281
Goh6.6397113
Lau7.846681
Vanessa6.036388
Wolf6.237138
El Blaze6.237530
Shun6.438220
Pai6.639812
Taka6.84088

By opponent's character

Jacky7.2431792
Akira7.1425620
Kage6.9415623
Lau6.9416536
Sarah6.8406543
Vanessa6.7400505
Brad6.8406472
Aoi6.8406417
Lion7.0423421
Goh7.0420353
Jeffry6.9412282
Lei Fei6.6398309
Wolf7.1428250
El Blaze6.5392282
Pai6.8410240
Jean7.1425274
Shun7.0420258
Eileen6.6399225
Taka6.7401153
Dural6.841159

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky23212211052.6%+1.5
Akira1979510248.2%-2.7
Kage1848410045.6%-8.3
Lau177978054.8%+3.8
Sarah173918252.6%+1.8
Vanessa160817950.6%+4.9
Brad129765358.9%+5.4
Aoi118546445.8%-8.0
Lion114635155.3%+4.9
Goh103653863.1%+10.3
Jeffry102594357.8%+4.8
Lei Fei90414945.6%-2.9
Wolf88513758.0%+5.3
El Blaze87365141.4%-10.0
Pai83463755.4%+2.9
Jean80453556.2%+1.3
Shun80305037.5%-14.4
Eileen66283842.4%-5.6
Taka47252253.2%-1.6
Dural148657.1%+1.4

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon25713012750.6%-1.4
Low Fence25312412949.0%-2.0
Half Fence24214110158.3%+7.2
Breakable Full Fence23212111152.2%+2.6
Breakable Half Fence23112310853.2%+0.8
Open23012810255.6%+5.3
Rectangle22410811648.2%-5.1
Single Wall22410611847.3%-2.9
Full Fence2101129853.3%+0.8
Full Fence and Open118556346.6%-6.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,39652.7%51.9%+0.8
No walls70750.6%50.6%+0.1

Walls against open: +0.7 points (95% range -3.9 to +5.2), p 0.772 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

『Nεnji』.β (Rank 41)2026/10/1629101934.5%
自作マニア@むめい。 (Rank 41)2026/10/1567382956.7%
Osamu_0303 (Rank 37)2026/10/131711664.7%
manatsu_7 (Rank 43)2026/10/1335171848.6%
ごうくんまん (Rank 41)2026/10/12178947.1%
堂島様 (Rank 43)2026/10/103092130.0%
shenron0321 (Rank 42)2026/10/1021101147.6%
★闘将拉麵男★ (Rank 38)2026/10/082316769.6%
Tokkovanessa_VF (Rank 42)2026/10/0246242252.2%
愛蒔らぶり (Rank 42)2026/09/2939162341.0%
ぴゅあくん (Rank 39)2026/09/291710758.8%
寿司眼鉄 (Rank 38)2026/09/2922111150.0%
ス~パ~オヤツマ~ン (Rank 41)2026/09/292982127.6%
しょべるん (Rank 40)2026/09/271712570.6%
expensive-sand (Rank 40)2026/09/2727161159.3%
ダンプよっし~2.0 (Rank 39)2026/09/2725141156.0%
くりたろう (Rank 38)2026/09/262415962.5%
カルティカ (Rank 41)2026/09/2249242549.0%
『ρε』.α (Rank 41)2026/09/162181338.1%
かんしゅ (Rank 42)2026/09/131981142.1%
いくお (Rank 44)2026/09/102461825.0%
藪からBOY (Rank 42)2026/09/091871138.9%
モブ太郎 (Rank 42)2026/08/3123111247.8%
マハリータまるこ (Rank 39)2026/08/28179852.9%
Aki (Rank 40)2026/06/0227171063.0%

Round openings

Every character

backdash into evade down5666.5%
backdash into evade up3784.3%
forward movement into punchP3343.8%
crouch dash back into guardG3173.6%
crouch into Squat Straight2P2983.4%
forward dash into Middle Smash6P2222.5%
crouch into Low Knuckle2P1691.9%
Middle Spin Kick1671.9%
crouch dash forward into guardG1431.6%
guardG into evade down1351.6%
forward dash into guardG1251.4%
backward movement into backdash1141.3%
crouch into Shitamaeken2P1071.2%
evade down into guardG1061.2%
forward dash into evade up1051.2%

967 further openings account for the other 5,446 rounds.

Counted from 2,151 of the 2,324 matches played. The rest were not pulled for openings.

Jacky

Career
1,959–1,850 · 51.4%
This season
942 matches · 50.4%
Peak rank
41

First hit in 53.7% of 3,819 rounds. Won 52.5% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 51.5% of rounds, against 41.6% in their other rounds.
  • Against Jacky: waits first in 21.6% of rounds, against 11.0% against everyone else.
  • After losing a round: moves in first in 36.3% of rounds, against 16.9% after winning one.
  • When behind: moves in first in 36.2% of rounds, against 20.0% when ahead or level.
  • In round 4 or later: opens with “crouch into 2P Squat Straight” in 12.1% of rounds, against 6.1% in their other rounds.
  • Against Sarah: opens with “crouch dash back into G guard” in 9.0% of rounds, against 2.2% against everyone else.
  • After opening the round before with “crouch dash back into G guard”: opens with “crouch dash back into G guard” in 9.5% of rounds, against 2.4% after anything else.
  • After winning a round: opens with “crouch into 2P Squat Straight” in 13.7% of rounds, against 4.1% after losing one.
  • When behind: opens with “forward dash into 6P Middle Smash” in 11.0% of rounds, against 3.8% when ahead or level.

How is this tested?

crouch into Squat Straight2P2987.7%
backdash into evade down2546.6%
forward dash into Middle Smash6P2225.8%
backdash into evade up1644.2%
crouch dash back into guardG1122.9%
Dash Hammer Kick66K1022.6%
backward movement into backdash1002.6%
Low Spin Kick1K+G982.5%
Middle Spin Kick46K+G892.3%
backdash into Middle Smash6P822.1%
forward movement into punchP762.0%
Low Spin Kick1K+G into guardG671.7%
backdash into Dash Hammer Kick66K641.7%
forward dash into Low Spin Kick1K+G631.6%
backward movement into guardG601.6%

281 further openings account for the other 2,005 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky27–31 · 47%12–12 · 50%too few to test
Sarah31–28 · 53%13–9 · 59%too few to test
Kage27–16 · 63%11–18 · 38%too few to test
Vanessa25–20 · 56%4–8 · 33%too few to test
Lau18–15 · 55%17–8 · 68%too few to test
Akira12–22 · 35%10–16 · 38%too few to test
Brad22–16 · 58%5–6 · 45%too few to test
Goh18–13 · 58%11–8 · 58%too few to test
Lion14–12 · 54%8–8 · 50%too few to test
Jean16–11 · 59%6–7 · 46%too few to test
Lei Fei12–8 · 60%5–10 · 33%too few to test
Aoi5–9 · 36%3–7 · 30%too few to test
Eileen10–9 · 53%4–7 · 36%too few to test
El Blaze10–10 · 50%3–3 · 50%too few to test
Pai13–11 · 54%4–3 · 57%too few to test
Wolf16–8 · 67%1–4 · 20%too few to test
Jeffry16–4 · 80%4–5 · 44%too few to test
Shun8–12 · 40%4–5 · 44%too few to test
Taka2–5 · 29%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
783–689 · 53.2%
This season
426 matches · 49.5%
Peak rank
41

First hit in 56.9% of 1,315 rounds. Won 53.3% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 9.5% of rounds, against 3.6% in their other rounds.
  • Against Sarah: backs off first in 74.0% of rounds, against 42.9% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 30.4% of rounds, against 18.8% after anything else.
  • After winning a round: waits first in 28.0% of rounds, against 12.0% after losing one.
  • When behind: moves in first in 29.1% of rounds, against 16.6% when ahead or level.
  • In round 1: opens with “forward movement into P punch” in 9.5% of rounds, against 3.5% in their other rounds.
  • Against Sarah: opens with “crouch dash back into 6P Yoko'enpi” in 17.8% of rounds, against 3.4% against everyone else.
  • After opening the round before with “crouch dash back into 6P Yoko'enpi”: opens with “crouch dash back into 6P Yoko'enpi” in 22.0% of rounds, against 3.2% after anything else.
  • After winning a round: opens with “crouch into 2P Shitamaeken” in 13.7% of rounds, against 5.6% after losing one.
  • When ahead: opens with “crouch into 2P Shitamaeken” in 12.8% of rounds, against 6.5% when level or behind.

How is this tested?

crouch into Shitamaeken2P1078.1%
backdash into evade down685.2%
forward movement into punchP665.0%
backdash into Doumawashi Kaitengeri46K+G644.9%
crouch dash back into Yoko'enpi6P554.2%
backdash into evade up534.0%
guardG into evade down483.6%
crouch dash back into guardG403.0%
Gyaku Seikenzuki66P342.6%
crouch dash back into forward dash342.6%
backdash into Gyaku Seikenzuki66P302.3%
backdash into Yoko'enpi6P282.1%
evade down into guardG251.9%
forward dash into Yoko'enpi6P251.9%
forward dash into guardG251.9%

174 further openings account for the other 615 rounds.

Counted from 328 of the 426 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–8 · 53%7–10 · 41%too few to test
Lion7–6 · 54%5–6 · 45%too few to test
Akira10–8 · 56%0–0 · —too few to test
Kage7–9 · 44%2–5 · 29%too few to test
Lau9–9 · 50%0–1 · 0%too few to test
Brad3–7 · 30%5–3 · 62%too few to test
El Blaze5–6 · 45%2–7 · 22%too few to test
Lei Fei5–12 · 29%0–1 · 0%too few to test
Vanessa5–8 · 38%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

98 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
1,306–1,169 · 52.8%
This season
327 matches · 48.9%
Peak rank
42

First hit in 58.6% of 1,243 rounds. Won 52.5% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • Against Wolf: waits first in 31.6% of rounds, against 16.8% against everyone else.
  • On Breakable Full Fence stages: attacks straight away in 12.3% of rounds, against 5.9% on the other stages.
  • After losing a round: moves in first in 45.8% of rounds, against 16.6% after winning one.
  • When behind: moves in first in 44.1% of rounds, against 21.7% when ahead or level.
  • Against Wolf: opens with “crouch into 2P Low Knuckle” in 30.4% of rounds, against 12.4% against everyone else.
  • After opening the round before with “crouch dash back into G guard”: opens with “crouch dash back into G guard” in 18.0% of rounds, against 3.8% after anything else.
  • After winning a round: opens with “crouch into 2P Low Knuckle” in 21.2% of rounds, against 9.8% after losing one.
  • When ahead: opens with “crouch into 2P Low Knuckle” in 20.3% of rounds, against 11.7% when level or behind.

How is this tested?

crouch into Low Knuckle2P16913.6%
forward movement into punchP1159.2%
backdash into evade down937.5%
crouch dash back into guardG645.1%
backdash into evade up564.5%
crouch dash forward into guardG362.9%
crouch dash back into Middle Hell Stab6P+K332.6%
forward dash into Dash Elbow66P272.2%
backdash into Double Hammer Down43P201.6%
backdash into Side Kick3K181.4%
forward dash into evade up181.4%
guardG into evade down151.2%
Overblow Shoulder66P+K141.1%
backdash into Low Knuckle2P141.1%
crouch dash forward into punchP121.0%

192 further openings account for the other 540 rounds.

Counted from 308 of the 327 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau8–16 · 33%4–2 · 67%too few to test
Akira9–9 · 50%6–2 · 75%too few to test
Jacky7–10 · 41%4–5 · 44%too few to test
Sarah11–12 · 48%0–1 · 0%too few to test
Kage5–6 · 45%4–5 · 44%too few to test
Pai7–6 · 54%5–3 · 62%too few to test
Shun5–7 · 42%5–3 · 62%too few to test
Wolf7–9 · 44%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
469–326 · 59.0%
This season
308 matches · 57.1%
Peak rank
41

First hit in 52.0% of 1,224 rounds. Won 58.2% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: backs off first in 51.6% of rounds, against 34.7% against everyone else.
  • After losing a round: moves in first in 33.8% of rounds, against 15.4% after winning one.
  • When behind: moves in first in 34.2% of rounds, against 18.7% when ahead or level.
  • Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 13.2% of rounds, against 4.6% against everyone else.
  • After losing a round: opens with “66K Middle Spin Kick” in 11.0% of rounds, against 2.7% after winning one.

How is this tested?

Middle Spin Kick66K786.4%
backdash into evade down715.8%
Dtee Sawk Dtrohng4P+K635.1%
Ducking6P+K+G into Crush Knee KickK+G564.6%
crouch dash back into guardG554.5%
crouch into Sit Jab2P514.2%
backdash into evade up463.8%
backdash into Stop Kick4K373.0%
forward movement into punchP373.0%
crouch dash forward into guardG292.4%
forward dash into Sharp Shoot1P292.4%
forward dash into guardG252.0%
Sharp Shoot1P221.8%
backdash into punchP221.8%
evade down into guardG211.7%

199 further openings account for the other 585 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa10–6 · 62%12–8 · 60%too few to test
Jacky12–9 · 57%5–2 · 71%too few to test
Lau14–8 · 64%2–3 · 40%too few to test
Kage10–8 · 56%1–4 · 20%too few to test
Jeffry3–5 · 38%9–7 · 56%too few to test
Aoi5–3 · 62%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
399–290 · 57.9%
This season
149 matches · 53.7%
Peak rank
39

First hit in 54.9% of 517 rounds. Won 54.9% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • Against Brad: waits first in 25.5% of rounds, against 10.2% against everyone else.
  • After opening the round before by attacking: backs off first in 63.5% of rounds, against 43.4% after anything else.
  • After winning a round: waits first in 18.0% of rounds, against 6.9% after losing one.

How is this tested?

backdash into evade down377.1%
backdash into evade up366.9%
Ryu'eikyaku66K346.5%
crouch into Jizuridan2P316.0%
crouch dash back into guardG275.2%
forward movement into punchP254.8%
backdash into Gen'you4K+G173.3%
Fusenjin3P into forward movement152.9%
backdash into Doukudaki46K152.9%
crouch dash back into evade down101.9%
throw escape91.7%
backdash into Hagakure-ryu In Raijingeki46P+K81.5%
backdash into Nakageri3K81.5%
backdash into Fusenjin3P71.4%
crouch dash forward into Fusenjin3P71.4%

109 further openings account for the other 233 rounds.

Counted from 126 of the 149 matches played. The rest were not pulled for openings.

Akira

Career
506–433 · 53.9%
This season
69 matches · 50.7%
Peak rank
39

First hit in 58.9% of 219 rounds. Won 52.7% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down177.8%
crouch into Housui2P177.8%
crouch dash back into Jouho Touken6P167.3%
crouch dash forward into Jouho Touken6P125.5%
backdash into evade up115.0%
forward dash into Yakuho Chouchu666P83.6%
Rimon Chouchu66P73.2%
Senzankou66P+K62.7%
backdash into Jouho Touken6P62.7%
crouch dash back into forward dash62.7%
forward dash into Jouho Touken6P62.7%
crouch dash back into guardG52.3%
crouch dash forward into Souka Housui3P+K41.8%
crouch dash forward into forward dash41.8%
evade down into forward dash41.8%

58 further openings account for the other 90 rounds.

Counted from 52 of the 69 matches played. The rest were not pulled for openings.

Lau

Career
1,667–1,433 · 53.8%
This season
27 matches · 55.6%
Peak rank
42

First hit in 47.8% of 111 rounds. Won 54.7% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1311.7%
forward dash into Chugeki6P98.1%
backdash into evade up65.4%
backdash into Senchutai3K54.5%
backdash into punchP54.5%
forward dash into evade up54.5%
backdash into Kosoushou46P43.6%
forward dash into Fukko Kensou1P43.6%
forward dash into evade down43.6%
forward dash into guardG43.6%
forward movement into punchP43.6%
Fukko Kensou1P21.8%
Kensou4P21.8%
Souko Sensou66P+K21.8%
crouch dash back into guardG21.8%

37 further openings account for the other 40 rounds.

Vanessa

Career
22–12 · 64.7%
This season
22 matches · 68.2%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward movement into punchP68.7%
Defensive Style: crouch dash back into guardG57.2%
Defensive Style: Cut Upper34.3%
Defensive Style: backdash into punchP34.3%
Defensive Style: guard into evade down34.3%
Defensive Style: Shadow Slicer22.9%
Defensive Style: backdash into Shadow Slicer66K22.9%
Defensive Style: crouch dash back into Cut-in Knee Kick6K22.9%
Defensive Style: evade down into guardG22.9%
Defensive Style: forward movement into punchP22.9%
Defensive Style: guard into punchP22.9%
Offensive Style: backdash into Bunker Buster9P22.9%
Offensive Style: backdash into evade down22.9%
Offensive Style: crouch dash back into guardG22.9%
Defensive Style: Cut Upper into forward dash11.4%

30 further openings account for the other 30 rounds.

Counted from 18 of the 22 matches played. The rest were not pulled for openings.

Goh

Career
124–82 · 60.2%
This season
27 matches · 48.1%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down710.6%
crouch into Sune'uchi2P69.1%
guardG into evade down57.6%
backdash into evade up46.1%
crouch dash back into guardG46.1%
backdash into guardG34.5%
backdash into Soukyu46P23.0%
crouch dash back into Karura4P+K23.0%
crouch dash forward into guardG23.0%
forward dash into Sune'uchi2P23.0%
forward dash into throwP+G23.0%
forward movement into punchP23.0%
guardG23.0%
Raikou3P into Denkou3PP11.5%
backdash into Karura4P+K11.5%

21 further openings account for the other 21 rounds.

Counted from 16 of the 27 matches played. The rest were not pulled for openings.

Wolf

Career
125–50 · 71.4%
This season
10 matches · 60.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P615.8%
backdash into guardG513.2%
backdash into Body Blow6P25.3%
backdash into Elbow Butt4P25.3%
backdash into evade down25.3%
backdash into throwP+G25.3%
crouch dash back into Mow Down Chop1P+K25.3%
crouch dash back into guardG25.3%
Heavy Middle Kick3K+G12.6%
Heavy Middle Kick3K+G into guardG12.6%
Quick Shoulder66P+K12.6%
Screw Hook63214P into Screw Lariat63214PP12.6%
backdash into Quick Shoulder66P+K12.6%
crouch dash back into Elbow Butt4P12.6%
crouch dash back into Gasp Kneel Palm Bomb6P+K12.6%

8 further openings account for the other 8 rounds.

El Blaze

Career
14–6 · 70.0%
This season
7 matches · 57.1%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG516.7%
crouch dash back into guardG413.3%
backdash into evade up26.7%
forward dash into throw escape26.7%
guardG into throw escape26.7%
Low Drop Kick1K+G13.3%
Rolling Low Knuckle1P13.3%
backdash into Combination Blow3PP13.3%
backdash into Low Spin Kick2K+G13.3%
backdash into Rolling Low Knuckle1P13.3%
crouch dash back into Volcano Upper4P+K13.3%
crouch dash back into evade down13.3%
crouch dash forward into guardG13.3%
evade down into Low Spin Kick2K+G13.3%
evade down into Sit Jab2P13.3%

5 further openings account for the other 5 rounds.

Shun

Career
15–5 · 75.0%
This season
5 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P425.0%
Haisenchu1P212.5%
backdash into evade down212.5%
Gyou'in Haishu3P into evade down16.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP16.2%
evade down into Koushu Rentai1KK16.2%
forward dash into Toushin Soutanshu4KK16.2%
forward dash into throwP+G16.2%
guardG16.2%
guardG into throw escape16.2%
punchP16.2%

Counted from 4 of the 5 matches played. The rest were not pulled for openings.

Pai

Career
4–2 · 66.7%
This season
3 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP433.3%
Kochoukyaku4K+G216.7%
Ensei Haijinkyaku7K+G18.3%
Honshin Soukyaku1K+G18.3%
evade down into Ensei KatanhekiP+K18.3%
evade down into guardG18.3%
guardG into crouch18.3%
guardG into throw escape18.3%

Taka

Career
205–91 · 69.3%
This season
2 matches · 50.0%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down225.0%
crouch dash back into guardG225.0%
crouch dash back into Ten'yaburi4P+KP112.5%
forward dash into Hiji'ate6P112.5%
forward dash into evade down112.5%
forward movement into guardG112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (76 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 9 of 16 tests hold up
  • Jean: 10 of 15 tests hold up
  • Jeffry: 8 of 16 tests hold up
  • Brad: 5 of 15 tests hold up
  • Kage: 3 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Taka: not tested (too few rounds)