VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

NALNaL

Career matches8,535
Career win rate49.9%
Round win rate49.0%
Peak rank38
Distinct opponents333
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1736 #640 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa388,5354,2624,27349.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,130 of 6,014 rounds counted

7.0 inputs a second (423 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.04235,130

By opponent's character

Akira7.2431620
Lion6.9412416
Kage6.6397428
Jean7.0422356
Jacky6.9413404
Shun6.9416360
Goh7.3440303
Aoi7.3438264
Lei Fei6.8410228
Lau6.8408239
Wolf7.6458201
Brad7.2431210
Sarah7.0421214
Vanessa7.1427177
Jeffry7.3440174
Pai7.0418210
Taka7.7464125
El Blaze6.941395
Eileen7.042169
Dural6.840637

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira171927953.8%+6.2
Lion127557243.3%-3.2
Kage122576546.7%+4.1
Jean115466940.0%-12.5
Jacky106525449.1%-3.4
Shun101317030.7%-9.8
Goh87434449.4%+1.9
Aoi79413851.9%+3.4
Lei Fei67323547.8%+1.7
Lau66343251.5%+3.6
Wolf64392560.9%+11.6
Brad62372559.7%+12.1
Sarah61263542.6%-5.4
Vanessa58292950.0%+4.9
Jeffry57362163.2%+13.7
Pai57233440.4%-3.5
Taka30111936.7%-11.1
El Blaze2791833.3%-14.8
Eileen1641225.0%-19.8
Dural94544.4%-11.2

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon176888850.0%+3.2
Rectangle174779744.2%-1.1
Breakable Full Fence159708944.0%-3.1
Single Wall152777550.7%+3.2
Half Fence150698146.0%-1.0
Full Fence137766155.5%+8.8
Low Fence136676949.3%+2.4
Open124576746.0%-1.7
Breakable Half Fence112476542.0%-8.5
Full Fence and Open75344145.3%-5.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls90847.0%47.1%-0.0
No walls41248.8%47.5%+1.3

Walls against open: -1.3 points (95% range -7.2 to +4.5), p 0.657 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tompte_1010 (Rank 35)2026/10/16136746.1%
mikumoJacky (Rank 34)2026/10/16128466.7%
小名浜DC (Rank 37)2026/10/101551033.3%
hattori1357 (Rank 36)2026/10/10128466.7%
マハリータまるこ (Rank 38)2026/10/101761135.3%
dancho--hs (Rank 38)2026/10/10178947.1%
ヘニオ (Rank 34)2026/09/142819967.9%
ねこむーと (Rank 38)2026/09/1428101835.7%
vintage-channel9 (Rank 38)2026/09/142516964.0%
ごちももも (Rank 35)2026/09/141711664.7%
jijitax4 (Rank 36)2026/09/14158753.3%
デネ (Rank 41)2026/09/12135838.5%
ゲッパー (Rank 34)2026/09/1229111837.9%
あむざん (Rank 43)2026/09/12141137.1%
mahiro_725 (Rank 37)2026/09/051710758.8%
どっせ (Rank 36)2026/08/21128466.7%
都筑まもる君 (Rank 35)2026/08/181210283.3%
KWGC-Union (Rank 39)2026/08/18136746.1%
klkun (Rank 41)2026/08/181621412.5%
ken3000wo (Rank 35)2026/08/181410471.4%
RUSH (Rank 37)2026/07/252281436.4%
kansimamoto (Rank 34)2026/07/14179852.9%
なめ (Rank 34)2026/06/301310376.9%
id02812522 (Rank 36)2026/06/151611568.8%
村長~災禍の中心~ (Rank 38)2026/05/172161528.6%

Round openings

Vanessa

Career
4,262–4,273 · 49.9%
This season
1,482 matches · 47.3%
Peak rank
38

First hit in 23.7% of 5,649 rounds. Won 54.7% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 14.3% of rounds, against 9.1% in their other rounds.
  • Against Shun: evades first in 13.7% of rounds, against 4.0% against everyone else.
  • On Rectangle stages: evades first in 7.2% of rounds, against 4.4% on the other stages.
  • After winning a round: attacks straight away in 66.1% of rounds, against 52.9% after losing one.
  • When ahead: attacks straight away in 65.3% of rounds, against 54.6% when level or behind.
  • In round 2: opens with “Offensive Style: throw escape” in 6.9% of rounds, against 4.8% in their other rounds.
  • Against Lau: opens with “Defensive Style: guard into throw escape” in 10.6% of rounds, against 4.2% against everyone else.
  • After opening the round before with “Defensive Style: throw escape”: opens with “Offensive Style: throw escape” in 11.6% of rounds, against 5.2% after anything else.
  • After losing a round: opens with “Offensive Style: guard into throw escape” in 6.0% of rounds, against 3.6% after winning one.
  • When behind: opens with “Offensive Style: guard into throw escape” in 6.8% of rounds, against 3.8% when ahead or level.

How is this tested?

Offensive Style: throw escape3035.3%
Defensive Style: Wind Elbow2644.7%
Defensive Style: throw escape2624.6%
Defensive Style: guard into throw escape2534.5%
Offensive Style: guard into throw escape2504.4%
Offensive Style: Clobbering Straight2354.1%
Defensive Style: punch1602.8%
Defensive Style: Back Charge Kick1392.5%
Offensive Style: punch1382.4%
Defensive Style: Back Knuckle into Back Knuckle High6PK1142.0%
Defensive Style: backdash into Heel Kick6K+G1132.0%
Offensive Style: Back Charge Kick1021.8%
Offensive Style: backdash into Heel Kick6K+G911.6%
Offensive Style: Body Blow into Body Blow Knee6PK881.6%
Defensive Style: guard711.2%

538 further openings account for the other 3,098 rounds.

Counted from 1,394 of the 1,482 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira53–43 · 55%23–27 · 46%+6.4
Lion27–39 · 41%19–19 · 50%too few to test
Kage25–35 · 42%18–17 · 51%-11.9
Jean27–46 · 37%11–15 · 42%too few to test
Shun21–44 · 32%6–18 · 25%too few to test
Jacky29–28 · 51%17–12 · 59%too few to test
Goh31–30 · 51%10–10 · 50%too few to test
Aoi19–18 · 51%12–13 · 48%too few to test
Lau23–18 · 56%6–6 · 50%too few to test
Wolf26–17 · 60%11–6 · 65%too few to test
Brad25–20 · 56%7–3 · 70%too few to test
Lei Fei15–13 · 54%12–13 · 48%too few to test
Jeffry24–11 · 69%9–9 · 50%too few to test
Sarah12–20 · 38%10–9 · 53%too few to test
Vanessa18–20 · 47%7–6 · 54%too few to test
Pai13–15 · 46%5–7 · 42%too few to test
El Blaze7–8 · 47%1–8 · 11%too few to test
Taka3–8 · 27%5–3 · 62%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

88 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 10 of 18 tests hold up