VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

METALBUTTER

  • Jean
  • Lion
Career matches9,157
Career win rate49.1%
Round win rate49.3%
Peak rank34
Distinct opponents85
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1534 #1,786 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah346,3083,0493,25948.3%
Lion302,6381,3501,28851.2%
Jean2721110111047.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

337 of 635 rounds counted

8.5 inputs a second (511 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah9.758393
Jean8.1484244

By opponent's character

Akira9.054264
Jean8.349942
Vanessa8.249439
Goh8.349623
Wolf8.551125
Aoi8.450237
El Blaze7.645620
Jacky10.059914
Pai8.45027
Lion8.047923
Shun7.74613
Lei Fei8.75238
Kage8.04824
Sarah8.450414
Brad8.65174
Lau10.462610

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira28121642.9%-2.5
Jean1610662.5%+17.1
Vanessa135838.5%-7.2
Goh117463.6%+13.8
Wolf114736.4%-13.1
Aoi107370.0%+12.4
El Blaze105550.0%+0.7
Jacky9090.0%-46.9
Jeffry74357.1%+10.2
Pai73442.9%-8.4
Lion64266.7%+18.9
Shun64266.7%+14.6
Lei Fei54180.0%+40.0
Kage41325.0%-19.9
Sarah42250.0%-3.7
Brad3030.0%-43.4
Eileen2020.0%-46.0
Lau21150.0%+12.9
Dural110100.0%+51.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2491537.5%-12.3
Half Fence2291340.9%-4.4
Single Wall1811761.1%+16.0
Low Fence1610662.5%+15.1
Rectangle1651131.2%-18.2
Full Fence159660.0%+16.1
Open148657.1%+7.5
Breakable Full Fence136746.1%-0.1
Breakable Half Fence84450.0%-2.3
Full Fence and Open51420.0%-35.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9842.9%46.9%-4.0
No walls4860.4%48.6%+11.8

Walls against open: -15.8 points (95% range -33.0 to +1.3), p 0.070 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 32)2026/10/1832166.7%
nourusu (Rank 25)2026/10/0742250.0%
48歳技覚えられないよ (Rank 27)2026/10/0751420.0%
ノーグッドルーザー (Rank 27)2026/10/074040.0%
アルチャチャ (Rank 32)2026/10/0532166.7%
calmknight[냠냠] (Rank 29)2026/10/032020.0%
Varsity0326 (Rank 28)2026/09/292020.0%
IYO-no-okazu (Rank 23)2026/09/2932166.7%
aoken03_jpn (Rank 26)2026/09/2852340.0%
Splatgoon (Rank 23)2026/09/2832166.7%
pallmtree (Rank 30)2026/09/283030.0%
isotopic_tundra5 (Rank 22)2026/09/15220100.0%
infrablue (Rank 24)2026/09/0731233.3%
KillBill (Rank 32)2026/05/1843175.0%
culis (Rank 29)2026/05/11220100.0%
sby (Rank 30)2026/05/10330100.0%
ぶひでゲス (Rank 34)2026/05/1021150.0%
Phrazes_For_The_Young (Rank 33)2026/05/105050.0%
tatsuya_doragon8741 (Rank 30)2026/04/2021150.0%
TKS_5150 (Rank 32)2026/04/2032166.7%
初期位置マン (Rank 33)2026/04/202020.0%
zaduhkj (Rank 33)2026/04/2021150.0%
junicue (Rank 32)2026/03/302020.0%
∈挙動不審∋ (Rank 33)2026/03/2831233.3%
痩せたい (Rank 30)2026/03/2832166.7%

Round openings

Every character

punchP into Punch High KickPK508.8%
punchP into Jab StraightPP356.2%
crouch dash back into evade down335.8%
evade down into Stiletto66K285.0%
KounirenPP into Nishin KakegeriPPK264.6%
guardG into evade up234.1%
evade up into Gyaku Seikenzuki66P223.9%
guardG into Stiletto66K223.9%
crouch dash back into Stiletto66K152.6%
crouch dash back into Crescent Heel4K+G132.3%
crouch dash back into Gyaku Seikenzuki66P122.1%
evade down into crouch122.1%
evade down into Gyaku Seikenzuki66P101.8%
evade up into Stiletto66K101.8%
guardG into Harai'uke (Deflect)4P+K+G101.8%

119 further openings account for the other 244 rounds.

Counted from 136 of the 155 matches played. The rest were not pulled for openings.

Sarah

Career
3,049–3,259 · 48.3%
This season
92 matches · 47.8%
Peak rank
34

First hit in 53.0% of 351 rounds. Won 51.6% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into Punch High KickPK5014.2%
punchP into Jab StraightPP3510.0%
evade down into Stiletto66K288.0%
crouch dash back into evade down236.5%
guardG into Stiletto66K226.3%
guardG into evade up174.8%
crouch dash back into Stiletto66K154.3%
crouch dash back into Crescent Heel4K+G133.7%
evade up into Stiletto66K102.9%
evade down into crouch92.6%
evade down into forward dash72.0%
guardG into evade down61.7%
Hide Side Kick (Deflect)P+K51.4%
evade down51.4%
evade up into Snap Side Chop3P51.4%

59 further openings account for the other 101 rounds.

Counted from 84 of the 92 matches played. The rest were not pulled for openings.

Jean

Career
101–110 · 47.9%
This season
60 matches · 46.7%
Peak rank
27

First hit in 53.5% of 202 rounds. Won 47.2% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

KounirenPP into Nishin KakegeriPPK2612.9%
evade up into Gyaku Seikenzuki66P2210.9%
crouch dash back into Gyaku Seikenzuki66P125.9%
crouch dash back into evade down105.0%
evade down into Gyaku Seikenzuki66P105.0%
guardG into Harai'uke (Deflect)4P+K+G105.0%
punchP into KounirenPP105.0%
guardG into Gyaku Seikenzuki66P94.5%
Gyaku Seikenzuki66P63.0%
crouch dash back into throw escape63.0%
guardG into evade up52.5%
punchP into Maeken~Joudan MawashigeriPK52.5%
crouch dash back into Yoko'enpi6P42.0%
evade up into Ryoutezuki66P+K42.0%
backdash into Gyaku Seikenzuki66P31.5%

45 further openings account for the other 60 rounds.

Counted from 49 of the 60 matches played. The rest were not pulled for openings.

Lion

Career
1,350–1,288 · 51.2%
This season
3 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senshippo66P216.7%
guardG into punchP216.7%
Koushu RensuiPP into Renkan SenshouPPP18.3%
evade down into Senshippo66P18.3%
forward dash into Kishitsu Kasensou43P18.3%
guardG into evade up18.3%
punchP18.3%
punchP into Koushu RensuiPP18.3%
punchP into Souji SenpuP+K18.3%
punchP into crouch18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: 0 of 14 tests hold up
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)