Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1484 #2,131 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 34 | 16,243 | 7,900 | 8,343 | 48.6% |
|---|---|---|---|---|---|
| Aoi | 26 | 2,123 | 1,006 | 1,117 | 47.4% |
| Lau | 24 | 92 | 39 | 53 | 42.4% |
| Goh | 25 | 80 | 32 | 48 | 40.0% |
| Eileen | 26 | 60 | 30 | 30 | 50.0% |
| Wolf | 24 | 34 | 10 | 24 | 29.4% |
| Jeffry | — | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,382 of 8,255 rounds counted5.2 inputs a second (314 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 5.3 | 319 | 6,778 |
|---|---|---|---|
| Aoi | 4.4 | 266 | 568 |
| Eileen | 4.5 | 270 | 13 |
| Goh | 4.5 | 268 | 6 |
| Lau | 4.1 | 248 | 9 |
| Wolf | 3.8 | 229 | 8 |
By opponent's character
| Jacky | 5.3 | 320 | 850 |
|---|---|---|---|
| Akira | 5.4 | 324 | 860 |
| Wolf | 5.3 | 316 | 742 |
| Goh | 5.3 | 321 | 577 |
| Jeffry | 5.0 | 301 | 457 |
| Sarah | 5.3 | 318 | 356 |
| Jean | 5.2 | 314 | 384 |
| Brad | 5.4 | 324 | 381 |
| Kage | 5.1 | 306 | 378 |
| Lion | 5.2 | 309 | 297 |
| Aoi | 5.0 | 301 | 302 |
| Shun | 5.0 | 301 | 298 |
| Pai | 5.2 | 313 | 265 |
| El Blaze | 5.0 | 301 | 263 |
| Vanessa | 5.4 | 324 | 250 |
| Lau | 5.1 | 308 | 220 |
| Lei Fei | 5.3 | 321 | 170 |
| Eileen | 5.4 | 324 | 143 |
| Dural | 5.2 | 312 | 106 |
| Taka | 4.7 | 282 | 83 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 236 | 112 | 124 | 47.5% | -0.8 |
|---|---|---|---|---|---|
| Akira | 231 | 125 | 106 | 54.1% | +5.0 |
| Wolf | 198 | 93 | 105 | 47.0% | -5.2 |
| Goh | 157 | 77 | 80 | 49.0% | +0.3 |
| Jeffry | 133 | 58 | 75 | 43.6% | -5.9 |
| Sarah | 104 | 52 | 52 | 50.0% | +3.7 |
| Jean | 103 | 48 | 55 | 46.6% | +0.5 |
| Brad | 102 | 40 | 62 | 39.2% | -6.4 |
| Kage | 99 | 49 | 50 | 49.5% | +3.0 |
| Lion | 86 | 46 | 40 | 53.5% | +6.7 |
| Aoi | 85 | 43 | 42 | 50.6% | +2.2 |
| Shun | 85 | 41 | 44 | 48.2% | -1.6 |
| Pai | 78 | 42 | 36 | 53.9% | +8.7 |
| El Blaze | 77 | 27 | 50 | 35.1% | -12.9 |
| Vanessa | 69 | 35 | 34 | 50.7% | +2.9 |
| Lau | 62 | 36 | 26 | 58.1% | +10.2 |
| Lei Fei | 52 | 19 | 33 | 36.5% | -13.2 |
| Eileen | 35 | 15 | 20 | 42.9% | -6.9 |
| Dural | 27 | 14 | 13 | 51.9% | +8.8 |
| Taka | 21 | 14 | 7 | 66.7% | +13.8 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 239 | 117 | 122 | 49.0% | +2.6 |
|---|---|---|---|---|---|
| Full Fence | 225 | 106 | 119 | 47.1% | -0.1 |
| Half Fence | 221 | 110 | 111 | 49.8% | +1.6 |
| Low Fence | 205 | 96 | 109 | 46.8% | -2.8 |
| Breakable Full Fence | 204 | 113 | 91 | 55.4% | +5.9 |
| Rectangle | 202 | 92 | 110 | 45.5% | -3.1 |
| Breakable Half Fence | 200 | 100 | 100 | 50.0% | +0.9 |
| Octagon | 190 | 78 | 112 | 41.0% | -8.4 |
| Single Wall | 162 | 74 | 88 | 45.7% | -2.9 |
| Full Fence and Open | 95 | 50 | 45 | 52.6% | +5.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,242 | 48.2% | 48.6% | -0.4 |
| No walls | 606 | 47.4% | 48.0% | -0.6 |
Walls against open: +0.2 points (95% range -4.6 to +5.1), p 0.924 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| gigantic-show422 (Rank 31) | 26 | 14 | 12 | 53.9% |
|---|---|---|---|---|
| NORESPECT (Rank 34) | 20 | 12 | 8 | 60.0% |
| ふぇに (Rank 33) | 17 | 4 | 13 | 23.5% |
| private-ryan-yk (Rank 30) | 15 | 6 | 9 | 40.0% |
| マクシミリアン15世 (Rank 32) | 15 | 10 | 5 | 66.7% |
| openpen (Rank 30) | 14 | 5 | 9 | 35.7% |
| W_takahashi_LJ (Rank 32) | 13 | 8 | 5 | 61.5% |
| nanami.madogiwa (Rank 32) | 13 | 5 | 8 | 38.5% |
| ヘニオ (Rank 33) | 13 | 6 | 7 | 46.1% |
| ER_higante (Rank 28) | 12 | 7 | 5 | 58.3% |
| nuku2pai428 (Rank 31) | 12 | 5 | 7 | 41.7% |
| sentakuya_k (Rank 32) | 12 | 6 | 6 | 50.0% |
| 鳩男 (Rank 29) | 12 | 6 | 6 | 50.0% |
| Agnes_bell (Rank 30) | 11 | 3 | 8 | 27.3% |
| Enazo_L18_lol (Rank 29) | 11 | 4 | 7 | 36.4% |
| ji-ru_11 (Rank 31) | 11 | 6 | 5 | 54.5% |
| kazu (Rank 32) | 11 | 6 | 5 | 54.5% |
| 雷電 (Rank 30) | 11 | 4 | 7 | 36.4% |
| NekoPunchMaster (Rank 32) | 10 | 6 | 4 | 60.0% |
| igyoken55 (Rank 30) | 10 | 8 | 2 | 80.0% |
| ps-splitsecond (Rank 33) | 10 | 6 | 4 | 60.0% |
| zaduhkj (Rank 34) | 10 | 8 | 2 | 80.0% |
| BigBoin (Rank 33) | 9 | 2 | 7 | 22.2% |
| Black-Swan104-_- (Rank 32) | 9 | 2 | 7 | 22.2% |
| ごちももも (Rank 34) | 9 | 4 | 5 | 44.4% |
Most played opponents, most recent first
| Enazo_L18_lol (Rank 29) | 2026/10/18 | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|---|
| igyoken55 (Rank 30) | 2026/10/10 | 10 | 8 | 2 | 80.0% |
| private-ryan-yk (Rank 30) | 2026/10/09 | 15 | 6 | 9 | 40.0% |
| NekoPunchMaster (Rank 32) | 2026/10/07 | 10 | 6 | 4 | 60.0% |
| ER_higante (Rank 28) | 2026/10/06 | 12 | 7 | 5 | 58.3% |
| ヘニオ (Rank 33) | 2026/10/04 | 13 | 6 | 7 | 46.1% |
| ps-splitsecond (Rank 33) | 2026/10/02 | 10 | 6 | 4 | 60.0% |
| kazu (Rank 32) | 2026/10/02 | 11 | 6 | 5 | 54.5% |
| W_takahashi_LJ (Rank 32) | 2026/09/30 | 13 | 8 | 5 | 61.5% |
| nanami.madogiwa (Rank 32) | 2026/09/29 | 13 | 5 | 8 | 38.5% |
| マクシミリアン15世 (Rank 32) | 2026/09/29 | 15 | 10 | 5 | 66.7% |
| gigantic-show422 (Rank 31) | 2026/09/29 | 26 | 14 | 12 | 53.9% |
| 鳩男 (Rank 29) | 2026/09/27 | 12 | 6 | 6 | 50.0% |
| sentakuya_k (Rank 32) | 2026/09/24 | 12 | 6 | 6 | 50.0% |
| 雷電 (Rank 30) | 2026/09/18 | 11 | 4 | 7 | 36.4% |
| ji-ru_11 (Rank 31) | 2026/09/18 | 11 | 6 | 5 | 54.5% |
| Agnes_bell (Rank 30) | 2026/09/13 | 11 | 3 | 8 | 27.3% |
| ごちももも (Rank 34) | 2026/09/13 | 9 | 4 | 5 | 44.4% |
| openpen (Rank 30) | 2026/08/31 | 14 | 5 | 9 | 35.7% |
| zaduhkj (Rank 34) | 2026/08/18 | 10 | 8 | 2 | 80.0% |
| Black-Swan104-_- (Rank 32) | 2026/08/02 | 9 | 2 | 7 | 22.2% |
| nuku2pai428 (Rank 31) | 2026/07/30 | 12 | 5 | 7 | 41.7% |
| BigBoin (Rank 33) | 2026/07/30 | 9 | 2 | 7 | 22.2% |
| ふぇに (Rank 33) | 2026/07/29 | 17 | 4 | 13 | 23.5% |
| NORESPECT (Rank 34) | 2026/07/18 | 20 | 12 | 8 | 60.0% |
Round openings
Every character
| forward movement into kickK | 546 | 7.2% |
|---|---|---|
| guardG | 378 | 5.0% |
| punchP into Tsuppari 2PP | 369 | 4.9% |
| kickK | 354 | 4.7% |
| Agyou4P+K+G | 313 | 4.1% |
| Ao'oni Midaremage214P+K | 173 | 2.3% |
| Morotezuki66P | 168 | 2.2% |
| Shita Harite2P | 164 | 2.2% |
| Tsuppari 2PP into Tsuppari 3PPP | 151 | 2.0% |
| Hiji'ate6P | 149 | 2.0% |
| Zangeki33P | 142 | 1.9% |
| evade down into guardG | 131 | 1.7% |
| crouch into Kachi'age33P+K | 114 | 1.5% |
| evade down into Ao'oni Midaremage214P+K | 104 | 1.4% |
| punchP into Hiji'ate6P | 103 | 1.4% |
552 further openings account for the other 4,202 rounds.
Counted from 1,862 of the 2,040 matches played. The rest were not pulled for openings.
Taka
- Career
- 7,900–8,343 · 48.6%
- This season
- 1,854 matches · 48.5%
- Peak rank
- 34
First hit in 49.3% of 6,752 rounds. Won 51.4% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 21.2% of rounds, against 10.2% in their other rounds.
- On Rectangle stages: attacks straight away in 62.7% of rounds, against 55.7% on the other stages.
- After losing a round: waits first in 12.6% of rounds, against 7.6% after winning one.
- When behind: waits first in 13.7% of rounds, against 8.5% when ahead or level.
- In round 1: opens with “4P+K+G Agyou” in 13.2% of rounds, against 1.8% in their other rounds.
- Against Akira: opens with “forward movement into K kick” in 11.8% of rounds, against 7.6% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 6.4% of rounds, against 2.9% after anything else.
- After losing a round: opens with “G guard” in 4.8% of rounds, against 1.4% after winning one.
- When behind: opens with “G guard” in 5.5% of rounds, against 1.7% when ahead or level.
| forward movement into kickK | 546 | 8.0% |
|---|---|---|
| punchP into Tsuppari 2PP | 369 | 5.4% |
| kickK | 353 | 5.2% |
| guardG | 339 | 5.0% |
| Agyou4P+K+G | 313 | 4.6% |
| Ao'oni Midaremage214P+K | 173 | 2.5% |
| Morotezuki66P | 168 | 2.5% |
| Shita Harite2P | 164 | 2.4% |
| Tsuppari 2PP into Tsuppari 3PPP | 151 | 2.2% |
| Hiji'ate6P | 149 | 2.2% |
| Zangeki33P | 142 | 2.1% |
| evade down into guardG | 126 | 1.9% |
| crouch into Kachi'age33P+K | 114 | 1.7% |
| evade down into Ao'oni Midaremage214P+K | 104 | 1.5% |
| punchP into Hiji'ate6P | 103 | 1.5% |
417 further openings account for the other 3,495 rounds.
Counted from 1,676 of the 1,854 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 46–48 · 49% | 35–50 · 41% | +4.2 |
| Akira | 60–45 · 57% | 29–28 · 51% | +6.9 |
| Wolf | 47–54 · 47% | 30–31 · 49% | -4.8 |
| Goh | 41–46 · 47% | 15–11 · 58% | too few to test |
| Jeffry | 34–46 · 42% | 12–8 · 60% | too few to test |
| Brad | 25–44 · 36% | 7–14 · 33% | too few to test |
| Sarah | 36–36 · 50% | 8–13 · 38% | too few to test |
| Kage | 22–28 · 44% | 20–11 · 65% | -22.6 |
| Jean | 27–24 · 53% | 10–13 · 43% | too few to test |
| Pai | 27–22 · 55% | 7–7 · 50% | too few to test |
| Shun | 19–24 · 44% | 5–14 · 26% | too few to test |
| Lion | 15–16 · 48% | 15–13 · 54% | too few to test |
| Aoi | 18–16 · 53% | 11–9 · 55% | too few to test |
| El Blaze | 16–19 · 46% | 4–12 · 25% | too few to test |
| Vanessa | 15–16 · 48% | 8–11 · 42% | too few to test |
| Lau | 15–11 · 58% | 9–4 · 69% | too few to test |
| Lei Fei | 10–21 · 32% | 4–8 · 33% | too few to test |
| Eileen | 3–7 · 30% | 1–5 · 17% | too few to test |
| Dural | 4–7 · 36% | 5–4 · 56% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
178 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 1,006–1,117 · 47.4%
- This season
- 177 matches · 48.0%
- Peak rank
- 26
First hit in 48.1% of 701 rounds. Won 56.4% of the rounds they struck first, 42.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: evades first in 10.3% of rounds, against 4.9% in their other rounds.
- In round 1: opens with “P+K+G Tenchi In'you” in 28.2% of rounds, against 7.8% in their other rounds.
| Tenchi In'youP+K+G | 92 | 12.8% |
|---|---|---|
| Hou'oushu3P | 72 | 10.1% |
| Sou'unha66K | 53 | 7.4% |
| guardG | 35 | 4.9% |
| NirentotsuPP into Nirentotsu OuchuPPP | 34 | 4.8% |
| Hou'oushu3P into guardG | 31 | 4.3% |
| forward movement into Joudan Keri'ate~DatotsuKP | 21 | 2.9% |
| Ogamigeri4K+G | 19 | 2.6% |
| Nirentotsu OuchuPPP into Rentotsu KodachiPPPK | 15 | 2.1% |
| forward dash into Raijinha6K | 14 | 2.0% |
| evade down | 13 | 1.8% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 12 | 1.7% |
| forward dash into Tenchi In'youP+K+G | 11 | 1.5% |
| Kasuminagi2KP into Kasumi Renshou2KPP | 10 | 1.4% |
| ShigureK+G | 9 | 1.3% |
123 further openings account for the other 275 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–10 · 41% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 30–30 · 50.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Hikou Niki6K into kickK | 3 | 23.1% |
|---|---|---|
| Dokuritsu SouganP+K | 1 | 7.7% |
| Enkou Kenka46P | 1 | 7.7% |
| Tanhikyaku9K | 1 | 7.7% |
| backward movement into Douchu6P | 1 | 7.7% |
| crouch dash forward into evade down | 1 | 7.7% |
| evade up into Tanhikyaku9K | 1 | 7.7% |
| guardG | 1 | 7.7% |
| guardG into crouch | 1 | 7.7% |
| punchP into Enkou RensouPP | 1 | 7.7% |
| punchP into Jinraishou6P+K | 1 | 7.7% |
Lau
- Career
- 39–53 · 42.4%
- This season
- 2 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Chisoutai2K+G | 1 | 11.1% |
|---|---|---|
| Sako Soushou4P+K into backdash | 1 | 11.1% |
| Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP | 1 | 11.1% |
| Shakashou3P into RenshouPP | 1 | 11.1% |
| Shakashou3P into Souken SenputaiPPK | 1 | 11.1% |
| Touku Kosenkyaku9K | 1 | 11.1% |
| crouch into Senchutai3K | 1 | 11.1% |
| guardG | 1 | 11.1% |
| kickK into Souken SenputaiPPK | 1 | 11.1% |
Wolf
- Career
- 10–24 · 29.4%
- This season
- 2 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 12.5% |
|---|---|---|
| Body Blow6P into punchP | 1 | 12.5% |
| Deadly Move Back4P+K+G | 1 | 12.5% |
| Jab StraightPP into One Two UpperPPP | 1 | 12.5% |
| crouch dash forward into Low Hammer2P | 1 | 12.5% |
| evade up | 1 | 12.5% |
| guardG | 1 | 12.5% |
| punchP into Dragonfish Blow6PP | 1 | 12.5% |
Goh
- Career
- 32–48 · 40.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Aragami4K | 1 | 16.7% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 16.7% |
| Kyousengeri46K | 1 | 16.7% |
| Maegeri3K into Batousatsu3KP | 1 | 16.7% |
| evade down into guardG | 1 | 16.7% |
| guardG | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 9 of 17 tests hold up
- Aoi: 2 of 15 tests hold up
- Eileen: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
