VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

滝太郎(Takitarou)

  • Aoi
  • Eileen
  • Goh
  • Lau
  • Wolf
Career matches18,633
Career win rate48.4%
Round win rate48.7%
Peak rank34
Distinct opponents719
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1484 #2,131 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka3416,2437,9008,34348.6%
Aoi262,1231,0061,11747.4%
Lau2492395342.4%
Goh2580324840.0%
Eileen2660303050.0%
Wolf2434102429.4%
Jeffry—110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,382 of 8,255 rounds counted

5.2 inputs a second (314 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka5.33196,778
Aoi4.4266568
Eileen4.527013
Goh4.52686
Lau4.12489
Wolf3.82298

By opponent's character

Jacky5.3320850
Akira5.4324860
Wolf5.3316742
Goh5.3321577
Jeffry5.0301457
Sarah5.3318356
Jean5.2314384
Brad5.4324381
Kage5.1306378
Lion5.2309297
Aoi5.0301302
Shun5.0301298
Pai5.2313265
El Blaze5.0301263
Vanessa5.4324250
Lau5.1308220
Lei Fei5.3321170
Eileen5.4324143
Dural5.2312106
Taka4.728283

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky23611212447.5%-0.8
Akira23112510654.1%+5.0
Wolf1989310547.0%-5.2
Goh157778049.0%+0.3
Jeffry133587543.6%-5.9
Sarah104525250.0%+3.7
Jean103485546.6%+0.5
Brad102406239.2%-6.4
Kage99495049.5%+3.0
Lion86464053.5%+6.7
Aoi85434250.6%+2.2
Shun85414448.2%-1.6
Pai78423653.9%+8.7
El Blaze77275035.1%-12.9
Vanessa69353450.7%+2.9
Lau62362658.1%+10.2
Lei Fei52193336.5%-13.2
Eileen35152042.9%-6.9
Dural27141351.9%+8.8
Taka2114766.7%+13.8

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open23911712249.0%+2.6
Full Fence22510611947.1%-0.1
Half Fence22111011149.8%+1.6
Low Fence2059610946.8%-2.8
Breakable Full Fence2041139155.4%+5.9
Rectangle2029211045.5%-3.1
Breakable Half Fence20010010050.0%+0.9
Octagon1907811241.0%-8.4
Single Wall162748845.7%-2.9
Full Fence and Open95504552.6%+5.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,24248.2%48.6%-0.4
No walls60647.4%48.0%-0.6

Walls against open: +0.2 points (95% range -4.6 to +5.1), p 0.924 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Enazo_L18_lol (Rank 29)2026/10/18114736.4%
igyoken55 (Rank 30)2026/10/10108280.0%
private-ryan-yk (Rank 30)2026/10/09156940.0%
NekoPunchMaster (Rank 32)2026/10/07106460.0%
ER_higante (Rank 28)2026/10/06127558.3%
ヘニオ (Rank 33)2026/10/04136746.1%
ps-splitsecond (Rank 33)2026/10/02106460.0%
kazu (Rank 32)2026/10/02116554.5%
W_takahashi_LJ (Rank 32)2026/09/30138561.5%
nanami.madogiwa (Rank 32)2026/09/29135838.5%
マクシミリアン15世 (Rank 32)2026/09/291510566.7%
gigantic-show422 (Rank 31)2026/09/2926141253.9%
鳩男 (Rank 29)2026/09/27126650.0%
sentakuya_k (Rank 32)2026/09/24126650.0%
雷電 (Rank 30)2026/09/18114736.4%
ji-ru_11 (Rank 31)2026/09/18116554.5%
Agnes_bell (Rank 30)2026/09/13113827.3%
ごちももも (Rank 34)2026/09/1394544.4%
openpen (Rank 30)2026/08/31145935.7%
zaduhkj (Rank 34)2026/08/18108280.0%
Black-Swan104-_- (Rank 32)2026/08/0292722.2%
nuku2pai428 (Rank 31)2026/07/30125741.7%
BigBoin (Rank 33)2026/07/3092722.2%
ふぇに (Rank 33)2026/07/291741323.5%
NORESPECT (Rank 34)2026/07/182012860.0%

Round openings

Every character

forward movement into kickK5467.2%
guardG3785.0%
punchP into Tsuppari 2PP3694.9%
kickK3544.7%
Agyou4P+K+G3134.1%
Ao'oni Midaremage214P+K1732.3%
Morotezuki66P1682.2%
Shita Harite2P1642.2%
Tsuppari 2PP into Tsuppari 3PPP1512.0%
Hiji'ate6P1492.0%
Zangeki33P1421.9%
evade down into guardG1311.7%
crouch into Kachi'age33P+K1141.5%
evade down into Ao'oni Midaremage214P+K1041.4%
punchP into Hiji'ate6P1031.4%

552 further openings account for the other 4,202 rounds.

Counted from 1,862 of the 2,040 matches played. The rest were not pulled for openings.

Taka

Career
7,900–8,343 · 48.6%
This season
1,854 matches · 48.5%
Peak rank
34

First hit in 49.3% of 6,752 rounds. Won 51.4% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 21.2% of rounds, against 10.2% in their other rounds.
  • On Rectangle stages: attacks straight away in 62.7% of rounds, against 55.7% on the other stages.
  • After losing a round: waits first in 12.6% of rounds, against 7.6% after winning one.
  • When behind: waits first in 13.7% of rounds, against 8.5% when ahead or level.
  • In round 1: opens with “4P+K+G Agyou” in 13.2% of rounds, against 1.8% in their other rounds.
  • Against Akira: opens with “forward movement into K kick” in 11.8% of rounds, against 7.6% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 6.4% of rounds, against 2.9% after anything else.
  • After losing a round: opens with “G guard” in 4.8% of rounds, against 1.4% after winning one.
  • When behind: opens with “G guard” in 5.5% of rounds, against 1.7% when ahead or level.

How is this tested?

forward movement into kickK5468.0%
punchP into Tsuppari 2PP3695.4%
kickK3535.2%
guardG3395.0%
Agyou4P+K+G3134.6%
Ao'oni Midaremage214P+K1732.5%
Morotezuki66P1682.5%
Shita Harite2P1642.4%
Tsuppari 2PP into Tsuppari 3PPP1512.2%
Hiji'ate6P1492.2%
Zangeki33P1422.1%
evade down into guardG1261.9%
crouch into Kachi'age33P+K1141.7%
evade down into Ao'oni Midaremage214P+K1041.5%
punchP into Hiji'ate6P1031.5%

417 further openings account for the other 3,495 rounds.

Counted from 1,676 of the 1,854 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky46–48 · 49%35–50 · 41%+4.2
Akira60–45 · 57%29–28 · 51%+6.9
Wolf47–54 · 47%30–31 · 49%-4.8
Goh41–46 · 47%15–11 · 58%too few to test
Jeffry34–46 · 42%12–8 · 60%too few to test
Brad25–44 · 36%7–14 · 33%too few to test
Sarah36–36 · 50%8–13 · 38%too few to test
Kage22–28 · 44%20–11 · 65%-22.6
Jean27–24 · 53%10–13 · 43%too few to test
Pai27–22 · 55%7–7 · 50%too few to test
Shun19–24 · 44%5–14 · 26%too few to test
Lion15–16 · 48%15–13 · 54%too few to test
Aoi18–16 · 53%11–9 · 55%too few to test
El Blaze16–19 · 46%4–12 · 25%too few to test
Vanessa15–16 · 48%8–11 · 42%too few to test
Lau15–11 · 58%9–4 · 69%too few to test
Lei Fei10–21 · 32%4–8 · 33%too few to test
Eileen3–7 · 30%1–5 · 17%too few to test
Dural4–7 · 36%5–4 · 56%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

178 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
1,006–1,117 · 47.4%
This season
177 matches · 48.0%
Peak rank
26

First hit in 48.1% of 701 rounds. Won 56.4% of the rounds they struck first, 42.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 10.3% of rounds, against 4.9% in their other rounds.
  • In round 1: opens with “P+K+G Tenchi In'you” in 28.2% of rounds, against 7.8% in their other rounds.

How is this tested?

Tenchi In'youP+K+G9212.8%
Hou'oushu3P7210.1%
Sou'unha66K537.4%
guardG354.9%
NirentotsuPP into Nirentotsu OuchuPPP344.8%
Hou'oushu3P into guardG314.3%
forward movement into Joudan Keri'ate~DatotsuKP212.9%
Ogamigeri4K+G192.6%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK152.1%
forward dash into Raijinha6K142.0%
evade down131.8%
Kusanagi2K+G into Tenchi In'youP+K+G121.7%
forward dash into Tenchi In'youP+K+G111.5%
Kasuminagi2KP into Kasumi Renshou2KPP101.4%
ShigureK+G91.3%

123 further openings account for the other 275 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–10 · 41%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
30–30 · 50.0%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hikou Niki6K into kickK323.1%
Dokuritsu SouganP+K17.7%
Enkou Kenka46P17.7%
Tanhikyaku9K17.7%
backward movement into Douchu6P17.7%
crouch dash forward into evade down17.7%
evade up into Tanhikyaku9K17.7%
guardG17.7%
guardG into crouch17.7%
punchP into Enkou RensouPP17.7%
punchP into Jinraishou6P+K17.7%

Lau

Career
39–53 · 42.4%
This season
2 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chisoutai2K+G111.1%
Sako Soushou4P+K into backdash111.1%
Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP111.1%
Shakashou3P into RenshouPP111.1%
Shakashou3P into Souken SenputaiPPK111.1%
Touku Kosenkyaku9K111.1%
crouch into Senchutai3K111.1%
guardG111.1%
kickK into Souken SenputaiPPK111.1%

Wolf

Career
10–24 · 29.4%
This season
2 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body Blow6P into Rolling Back Elbow6PP+K112.5%
Body Blow6P into punchP112.5%
Deadly Move Back4P+K+G112.5%
Jab StraightPP into One Two UpperPPP112.5%
crouch dash forward into Low Hammer2P112.5%
evade up112.5%
guardG112.5%
punchP into Dragonfish Blow6PP112.5%

Goh

Career
32–48 · 40.0%
This season
2 matches · 0.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Aragami4K116.7%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G116.7%
Kyousengeri46K116.7%
Maegeri3K into Batousatsu3KP116.7%
evade down into guardG116.7%
guardG116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 9 of 17 tests hold up
  • Aoi: 2 of 15 tests hold up
  • Eileen: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)