VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ひらがなであおき

Career matches15,864
Career win rate51.9%
Round win rate50.4%
Peak rank43
Distinct opponents256
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky4315,8648,2337,63151.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira169808947.3%-5.9
Kage1676410338.3%-10.7
Lau120615950.8%-2.0
Jacky98593960.2%+10.6
El Blaze92415144.6%-10.4
Shun92484452.2%+3.5
Lion79443555.7%+4.7
Vanessa78463259.0%+8.3
Brad69353450.7%-2.3
Sarah61253641.0%-10.6
Lei Fei60362460.0%+14.0
Pai57352261.4%+8.1
Jean52282453.9%+2.6
Wolf52292355.8%+7.4
Jeffry51282354.9%+0.4
Goh50282256.0%+8.9
Aoi37172046.0%-6.4
Taka35231265.7%+15.1
Eileen33122136.4%-15.1
Dural85362.5%+14.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence189959450.3%-0.2
Single Wall177987955.4%+5.5
Open167828549.1%-3.5
Octagon151708146.4%-4.9
Breakable Full Fence148747450.0%-1.1
Rectangle135676849.6%-2.3
Half Fence127567144.1%-8.1
Low Fence126765060.3%+9.5
Breakable Half Fence125715456.8%+7.6
Full Fence and Open49272255.1%+2.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls87549.5%50.9%-1.4
No walls47054.5%51.4%+3.1

Walls against open: -4.4 points (95% range -10.2 to +1.3), p 0.128 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

藪からBOY (Rank 41)2026/09/182581732.0%
あむざん (Rank 42)2026/09/1831141745.2%
デネ (Rank 42)2026/09/1826101638.5%
せろり☆ (Rank 43)2026/09/184093122.5%
ひかる (Rank 39)2026/09/151712570.6%
Tokkovanessa_VF (Rank 41)2026/09/1536221461.1%
カルティカ (Rank 41)2026/09/15148657.1%
指無しライダー (Rank 41)2026/09/13149564.3%
ハマラウ (Rank 41)2026/09/081761135.3%
めがじぇね (Rank 42)2026/09/08148657.1%
klkun (Rank 41)2026/09/07136746.1%
空き缶。 (Rank 41)2026/09/061811761.1%
manatsu_7 (Rank 42)2026/08/3045222348.9%
Osamu_0303 (Rank 40)2026/08/301411378.6%
Bluemoon (Rank 40)2026/08/28147750.0%
サンドイッチ (Rank 42)2026/08/28146842.9%
spacex_falcon_heavy (Rank 43)2026/08/251981142.1%
lost-growth6050 (Rank 43)2026/08/2431171454.8%
おさげ (Rank 45)2026/08/212571828.0%
sutesute777 (Rank 39)2026/08/041510566.7%
フェイス (Rank 38)2026/07/17149564.3%
Grandpa__Jean (Rank 41)2026/07/17149564.3%
おかし (Rank 42)2026/07/1422101245.5%
やそかみ (Rank 42)2026/06/16156940.0%
kenzan1955 (Rank 41)2026/06/06168850.0%

Round openings

Jacky

backdash into Slide Shuffle (Deflect)4P+K+G3305.4%
crouch dash forward into Smash Straight3P2934.8%
forward dash into evade up2904.8%
forward movement into punchP2614.3%
backward movement into backdash2143.5%
Slant Back Knuckle1P2083.4%
Middle Smash6P1742.9%
crouch dash forward into guardG1602.6%
crouch dash forward into throwP+G1562.6%
backward movement into Beat KnuckleP+K1482.4%
backward movement into evade up1462.4%
backward movement into guardG1422.3%
backdash into evade down1312.1%
backdash into backward movement1181.9%
backdash into evade up1141.9%

295 further openings account for the other 3,213 rounds.