VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

さんとうへい

Career matches870
Career win rate58.2%
Round win rate57.5%
Peak rank32
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3287050636458.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry52340.0%-42.4
Sarah550100.0%+43.0
Akira21150.0%+6.8
Jacky21150.0%-14.3
Jean21150.0%-10.9
Aoi110100.0%+32.8
Goh1010.0%-67.4
Pai110100.0%+21.6
Wolf110100.0%+45.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence43175.0%+3.1
Rectangle42250.0%-22.5
Half Fence31233.3%-44.0
Single Wall330100.0%+47.8
Breakable Half Fence21150.0%+6.8
Open220100.0%+36.6
Full Fence1010.0%-59.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1450.0%65.6%-15.6
No walls5100.0%62.4%+37.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

トーマス軍団残党K (Rank 38)2026/07/0221150.0%
くろね@のびしろF (Rank 34)2026/07/0221150.0%
ばねばば (Rank 30)2026/07/02220100.0%
ロストマン (Rank 32)2026/05/24110100.0%
NORESPECT (Rank 32)2026/05/2431233.3%
マグロ親方 (Rank 30)2026/05/2421150.0%
DJG10159 (Rank 35)2026/05/241010.0%
会長さん (Rank 33)2026/05/241010.0%
oichanJP (Rank 29)2026/05/24110100.0%
pazwolf (Rank 35)2026/03/27110100.0%
mamesukeJPN (Rank 32)2026/03/27110100.0%
yamadon (Rank 33)2026/03/27220100.0%
あいりく (Rank 32)2026/03/27110100.0%

Round openings

Wolf

Rolling Savate6K+G1215.0%
Quick Shoulder66P+K56.2%
crouch into Low Hammer2P56.2%
forward movement into punchP56.2%
guardG into Low Hammer2P45.0%
punchP into Hammer KickPK45.0%
evade down into Low Drop Kick62K33.8%
Low Drop Kick62K22.5%
Low Hammer2P into Low Drop Kick62K22.5%
crouch into Heavy Middle Kick3K+G22.5%
crouch into Mow Down Chop1P+K22.5%
evade up into Low Drop Kick62K22.5%
forward movement into Hammer KickPK22.5%
forward movement into Jab StraightPP22.5%
guardG into Jab StraightPP22.5%

26 further openings account for the other 26 rounds.