VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

JAPDAWG777

  • Jacky
Career matches2,132
Career win rate39.7%
Round win rate42.0%
Peak rank23
Distinct opponents23
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1276 #3,217 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa221,64967397640.8%
Jacky2348317430936.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

301 of 421 rounds counted

7.6 inputs a second (459 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.6456295
Jacky10.86476

By opponent's character

Jeffry7.7463114
Aoi7.947249
Sarah6.639823
Lau7.545147
Goh8.45036
Eileen8.249214
Brad7.14288
Dural6.941210
Lei Fei6.13678
Taka8.95369
Wolf8.651810
Vanessa8.75193

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry28121642.9%+11.6
Aoi1651131.2%-2.5
Sarah1621412.5%-10.4
Lau1221016.7%-24.1
Pai74357.1%+12.3
Goh52340.0%+7.4
Lion4040.0%-22.2
Eileen31233.3%+20.2
Brad220100.0%+65.8
Dural2020.0%-8.6
Lei Fei2020.0%-19.3
Taka2020.0%-20.9
Wolf21150.0%+9.5
Vanessa110100.0%+53.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2071335.0%+6.4
Rectangle1431121.4%-14.9
Breakable Full Fence123925.0%-13.1
Full Fence113827.3%-11.9
Half Fence114736.4%-1.6
Open117463.6%+48.2
Full Fence and Open71614.3%-9.9
Breakable Half Fence63350.0%+18.6
Low Fence61516.7%-12.6
Single Wall4040.0%-24.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7431.1%34.4%-3.3
No walls2138.1%23.4%+14.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

lem(reTIRED) (Rank 13)2026/10/122020.0%
Digimon (Rank 27)2026/08/224040.0%
#Dr.Hugbox™ (Rank 24)2026/08/222020.0%
DatDemo (Rank 27)2026/08/2251420.0%
MelonBread (Rank 29)2026/08/222020.0%
ZattisQ (Rank 20)2026/08/22220100.0%
SACH (Rank 20)2026/08/22102820.0%
FissionMailed (Rank 21)2026/07/2921150.0%
S_C_H_T_O_M_P (Rank 22)2026/07/2852340.0%
Roadkill93 (Rank 16)2026/07/2821111052.4%
Lukeee (Rank 26)2026/07/2831233.3%
StrangePixel (Rank 24)2026/07/2762433.3%
B34TD0WN (Rank 27)2026/07/182020.0%
lionmusashi (Rank 24)2026/06/1442250.0%
Sambin0 (Rank 25)2026/06/142020.0%
PhaserCatGamesLLC (Rank 21)2026/04/1274357.1%
samtheseed (Rank 33)2026/04/1231233.3%
Nawreezy (Rank 22)2026/04/126060.0%
TomSavage (Rank 24)2026/04/124040.0%
Shin_Kaz (Rank 20)2026/03/3031233.3%
STOPMOTION (Rank 25)2026/03/302020.0%
F!ring-$quad#RoadtoMG (Rank 20)2026/03/2932166.7%
Onpwnage (Rank 28)2026/03/292020.0%

Round openings

Every character

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP4510.8%
Defensive Style: Spinning Savate399.4%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP266.3%
Defensive Style: backward movement into Cut-in Knee Kick6K256.0%
Defensive Style: Back Charge Kick194.6%
Defensive Style: crouch into Defensive Elbow (Deflect)1P153.6%
Defensive Style: Leopard Strike (Deflect)133.1%
Defensive Style: forward dash into Back Knuckle6P133.1%
Defensive Style: crouch into Stinger Low Blow1P+K112.6%
Defensive Style: Cut-in Knee Kick into Back Knuckle6P102.4%
Defensive Style: Cut-in Knee Kick into Ducking Body Smash66PP102.4%
Step-in Middle Kick66K+G102.4%
crouch into Low Spin Kick1K+G92.2%
Defensive Style: back kick into Back Knuckle6P61.4%
Dragon Combination 11P+K into Dragon Combination: Another 11P+KK61.4%

92 further openings account for the other 158 rounds.

Counted from 100 of the 102 matches played. The rest were not pulled for openings.

Vanessa

Career
673–976 · 40.8%
This season
78 matches · 34.6%
Peak rank
22

First hit in 10.1% of 327 rounds. Won 48.5% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP4513.8%
Defensive Style: Spinning Savate3911.9%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP268.0%
Defensive Style: backward movement into Cut-in Knee Kick6K257.7%
Defensive Style: Back Charge Kick195.8%
Defensive Style: crouch into Defensive Elbow (Deflect)1P154.6%
Defensive Style: Leopard Strike (Deflect)134.0%
Defensive Style: forward dash into Back Knuckle6P134.0%
Defensive Style: crouch into Stinger Low Blow1P+K113.4%
Defensive Style: Cut-in Knee Kick into Back Knuckle6P103.1%
Defensive Style: Cut-in Knee Kick into Ducking Body Smash66PP103.1%
Defensive Style: back kick into Back Knuckle6P61.8%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP41.2%
Defensive Style: Heavy Hook into Heavy Hook~Switch Knee LiftP+KP+K+G41.2%
Defensive Style: Stopping Low into Stopping Low~Switch Back Blow2KP+K+G41.2%

50 further openings account for the other 83 rounds.

Jacky

Career
174–309 · 36.0%
This season
24 matches · 20.8%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Step-in Middle Kick66K+G1011.4%
crouch into Low Spin Kick1K+G910.2%
Dragon Combination 11P+K into Dragon Combination: Another 11P+KK66.8%
punchP into Rib CrushPP6PPP66.8%
Dragon Combination 21P+KP into Dragon Combination: Another and Finish1P+KPK55.7%
crouch into Middle Kick~Jab3KP55.7%
Slant Back Knuckle1P into Rage Kick1PK44.5%
punchP into Standing Knee Kick4K44.5%
Dragon Combination 21P+KP into Dragon Combination 31P+KPP22.3%
Spinning Back Knuckle4P into Spinning Arm Kick4PK22.3%
guardG22.3%
punchP into Middle Smash Back Knuckle6PP22.3%
punchP into Punch High KickPK22.3%
Body Blow3P+K into throwP+G11.1%
Chopping Blow2P+K into Switch Chopping BlowP+K+GP11.1%

27 further openings account for the other 27 rounds.

Counted from 22 of the 24 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (10 here; about 0.5 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: 0 of 10 tests hold up
  • Jacky: not tested (too few rounds)