VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

nokonyan

  • Sarah
  • Jean
  • Goh
  • Lion
  • Wolf
  • Kage
Career matches1,897
Career win rate53.7%
Round win rate51.6%
Peak rank30
Distinct opponents101
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1590 #1,411 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi3099552547052.8%
Wolf2842723319454.6%
Jacky—163907355.2%
Akira—128735557.0%
Kage2769422760.9%
Sarah2753322160.4%
Jean2630131743.3%
Goh261861233.3%
Lion26145935.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

378 of 688 rounds counted

6.2 inputs a second (370 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.2371224
Sarah5.734017
Jean6.036161
Goh6.941613
Lion6.538738
Wolf5.834620
Kage6.53925

By opponent's character

Akira5.935675
Goh6.639737
Wolf6.036140
Lion6.740210
Aoi6.136315
Jean6.136315
Lei Fei5.93529
Pai6.036336
Vanessa6.438215
Jacky6.538932
Shun6.136811
Jeffry6.036017
Brad6.237317
El Blaze6.136621
Sarah6.036219
Kage6.74034
Taka6.23695

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira25141156.0%+1.7
Goh1810855.6%+7.6
Wolf158753.3%-4.1
Lion138561.5%+9.1
Aoi128466.7%+10.8
Jean106460.0%+3.3
Lei Fei94544.4%-7.3
Pai96366.7%+8.6
Vanessa93633.3%-17.1
Jacky83537.5%-14.7
Shun87187.5%+28.0
Jeffry74357.1%-5.8
Brad61516.7%-42.1
El Blaze63350.0%+2.0
Sarah62433.3%-16.5
Lau42250.0%+2.3
Kage21150.0%-2.7
Taka110100.0%+32.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon27131448.1%-5.2
Low Fence22121054.5%-2.5
Open1910952.6%+1.0
Breakable Half Fence1812666.7%+9.3
Breakable Full Fence179852.9%-0.5
Rectangle1610662.5%+11.2
Full Fence158753.3%-4.5
Half Fence159660.0%+4.2
Single Wall104640.0%-9.2
Full Fence and Open1010.0%-46.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10856.5%54.8%+1.7
No walls5151.0%53.2%-2.3

Walls against open: +4.0 points (95% range -12.8 to +20.7), p 0.644 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GWO (Rank 26)2026/10/18220100.0%
moroQamazingdelicious (Rank 27)2026/10/1531233.3%
gimoring (Rank 26)2026/08/2921150.0%
icepiccck (Rank 33)2026/08/2532166.7%
misoazy (Rank 27)2026/08/18220100.0%
tsuna-sand274 (Rank 26)2026/08/1832166.7%
asari0727 (Rank 30)2026/08/1831233.3%
papermoon_7 (Rank 36)2026/08/1731233.3%
なっちゃんねる (Rank 26)2026/08/17440100.0%
go-to_to2012 (Rank 27)2026/07/2832166.7%
雷電 (Rank 30)2026/07/2321150.0%
Raymond·.· (Rank 29)2026/06/2431233.3%
a_h_i_k_o (Rank 26)2026/06/2432166.7%
tottikun_dao (Rank 29)2026/06/2474357.1%
ER_higante (Rank 27)2026/04/1921150.0%
AOEアオイ (Rank 30)2026/04/1732166.7%
ミト (Rank 30)2026/04/1741325.0%
jizou_guile (Rank 33)2026/04/1531233.3%
hayaya889 (Rank 31)2026/04/1532166.7%
イイダ (Rank 29)2026/04/0921150.0%
jeffry_inoue2025 (Rank 36)2026/04/022020.0%
てーらい (Rank 29)2026/04/0251420.0%
e-9th_ANGEL (Rank 33)2026/03/2732166.7%
BOX9026 (Rank 28)2026/03/27220100.0%
NEKOz (Rank 24)2026/03/2753260.0%

Round openings

Every character

Sou'unha66K649.9%
punchP416.4%
backdash into guardG365.6%
Tenchi In'youP+K+G223.4%
Kamageri4K203.1%
Kusanagi2K+G203.1%
backdash into Sou'unha66K152.3%
NirentotsuPP into Nirentotsu OuchuPPP111.7%
backdash into punchP111.7%
punchP into NirentotsuPP101.6%
Shinchuzuki (Deflect)236P+K91.4%
evade down into Ouda6P+K91.4%
guardG91.4%
Gyaku Seikenzuki66P81.2%
ShigureK+G81.2%

204 further openings account for the other 352 rounds.

Counted from 156 of the 168 matches played. The rest were not pulled for openings.

Aoi

Career
525–470 · 52.8%
This season
97 matches · 52.6%
Peak rank
30

First hit in 59.2% of 341 rounds. Won 54.0% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Sou'unha66K6418.2%
Tenchi In'youP+K+G226.3%
Kamageri4K205.7%
Kusanagi2K+G205.7%
backdash into guardG174.8%
backdash into Sou'unha66K154.3%
NirentotsuPP into Nirentotsu OuchuPPP113.1%
punchP113.1%
punchP into NirentotsuPP102.9%
Shinchuzuki (Deflect)236P+K92.6%
evade down into Ouda6P+K92.6%
ShigureK+G82.3%
Jousei Ryusenshou214P+K61.7%
Ouda6P+K61.7%
Ogamigeri4K+G51.4%

78 further openings account for the other 118 rounds.

Counted from 86 of the 97 matches played. The rest were not pulled for openings.

Sarah

Career
32–21 · 60.4%
This season
23 matches · 65.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1111.5%
backdash into Full Spin Heel Kick9K88.3%
backdash into Leg Slicer2K+G77.3%
backdash into guardG77.3%
Rising Elbow6P55.2%
backdash into Crescent Heel4K+G55.2%
guardG55.2%
backdash into Dragon Smash Cannon1K33.1%
backdash into Low Spin Kick3K+G33.1%
Hide Side Kick (Deflect)P+K22.1%
Low Spin Kick3K+G22.1%
backdash into Hide Side Kick (Deflect)P+K22.1%
backdash into Mellow Heel Kick6K+G22.1%
backdash into Valkyrie Sword1K+GK22.1%
backdash into forward dash22.1%

26 further openings account for the other 30 rounds.

Jean

Career
13–17 · 43.3%
This season
14 matches · 64.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P814.0%
backdash into Doumawashi Kaitengeri46K+G47.0%
backdash into Nozuchi1P+K47.0%
punchP47.0%
backdash into Renge Karitsumi2K+G35.3%
backdash into guardG35.3%
punchP into Chinshin Seichuken4PP35.3%
punchP into Maeken~Joudan MawashigeriPK35.3%
backdash into Shitanagi Shutou1P23.5%
backdash into punchP23.5%
guardG into punchP23.5%
Chudan Ushiro Mawashigeri66K11.8%
Harai'uke (Deflect)4P+K+G11.8%
Harai'uke (Deflect)4P+K+G into KounirenPP11.8%
Harai'uke (Deflect)4P+K+G into punchP11.8%

15 further openings account for the other 15 rounds.

Counted from 13 of the 14 matches played. The rest were not pulled for openings.

Goh

Career
6–12 · 33.3%
This season
13 matches · 38.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Hiji'ate6P815.1%
backdash into Shouzuka Okuri1P+K47.5%
backdash into guardG47.5%
Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP35.7%
backdash into Ni'oudaoshi3K+G35.7%
Soukyu46P23.8%
backward movement into guardG23.8%
forward movement into punchP23.8%
guardG23.8%
punchP23.8%
punchP into Shouda~KasumigoroshiPK23.8%
Hiji'ate6P11.9%
Kurogane Kudaki66P11.9%
Kurogane Kudaki66P into backward movement11.9%
backdash into Batousatsu3KP11.9%

15 further openings account for the other 15 rounds.

Lion

Career
5–9 · 35.7%
This season
9 matches · 55.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP923.7%
backdash into Kishitsu Kasensou43P513.2%
Shicchi Soutai3K+G37.9%
backdash into Senshippo66P37.9%
backdash into Shicchi Soutai3K+G37.9%
Kousoutai2K+G25.3%
Fujinkyaku66K into Fujin Rentankyaku66KK12.6%
Juchou Senshou8P+K12.6%
Koushutai44K into Souji SenpuP+K12.6%
Taizan Soukoushu4P+K12.6%
Tenshin Ryou'inkyaku6K+G12.6%
backdash into Touku Rigou Bantaitetsu46K+G12.6%
backdash into guardG12.6%
evade up into Kishitsu Kasensou43P12.6%
forward movement into punchP12.6%

4 further openings account for the other 4 rounds.

Wolf

Career
233–194 · 54.6%
This season
7 matches · 71.4%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K413.8%
punchP413.8%
forward movement into Low Smash2K310.3%
Pounding Elbow9P+K26.9%
backdash into Short Shoulder46P+K26.9%
Face Lift Kick3K13.5%
Gasp Kneel Palm Bomb6P+K13.5%
Heavy Toe Kick4K+G into throwP+G13.5%
Tomahawk Chop9P into throwP+G13.5%
backdash into Drop Kick9K13.5%
backdash into Elbow Butt4P13.5%
backdash into Middle Swing Upper3P+K13.5%
backdash into Mow Down Chop1P+K13.5%
backdash into Quick Shoulder66P+K13.5%
backdash into Regret Discharge33P+K13.5%

4 further openings account for the other 4 rounds.

Kage

Career
42–27 · 60.9%
This season
5 matches · 20.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Fujinkyaku46K+G314.3%
backdash into guardG314.3%
backdash into punchP29.5%
Fusen Renkyaku6K+G14.8%
Jibashiri1K14.8%
Rakujin Gaeri44P14.8%
Rasen4P into kickK14.8%
backdash into Engetsugeri9K+G14.8%
backdash into Fusen Renkyaku6K+G14.8%
backdash into Gen'you4K+G14.8%
backdash into SouhajinP+K14.8%
backdash into backward movement14.8%
backward movement into punchP14.8%
guardG into SouhajinP+K14.8%
guardG into punchP14.8%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Aoi: 0 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)