Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1728 #660 of 3,686 on the Elo list →
Jean175284 matches
El Blaze171042 matches
Kage172833 matches
Lei Fei172433 matches
Shun171331 matches
Jeffry173929 matches
Eileen172615 matches
Brad173612 matches
Goh172312 matches
Pai173712 matches
Sarah173012 matches
Jacky173611 matches
Vanessa173211 matches
Wolf174111 matches
Lau173110 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | — | 507 | 300 | 207 | 59.2% |
|---|---|---|---|---|---|
| Jean | 35 | 265 | 172 | 93 | 64.9% |
| Shun | 30 | 133 | 83 | 50 | 62.4% |
| Jacky | 30 | 95 | 63 | 32 | 66.3% |
| Wolf | 30 | 95 | 66 | 29 | 69.5% |
| Kage | 30 | 94 | 63 | 31 | 67.0% |
| Lion | 30 | 92 | 70 | 22 | 76.1% |
| El Blaze | 30 | 88 | 59 | 29 | 67.0% |
| Jeffry | 30 | 88 | 63 | 25 | 71.6% |
| Lei Fei | 29 | 86 | 54 | 32 | 62.8% |
| Pai | 31 | 86 | 68 | 18 | 79.1% |
| Lau | 30 | 85 | 60 | 25 | 70.6% |
| Aoi | 30 | 79 | 54 | 25 | 68.3% |
| Vanessa | 29 | 61 | 43 | 18 | 70.5% |
| Goh | 29 | 57 | 40 | 17 | 70.2% |
| Eileen | 28 | 47 | 34 | 13 | 72.3% |
| Sarah | 29 | 46 | 38 | 8 | 82.6% |
| Brad | 28 | 30 | 22 | 8 | 73.3% |
| Taka | 27 | 22 | 15 | 7 | 68.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
452 of 1,455 rounds counted9.2 inputs a second (550 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 9.2 | 549 | 246 |
|---|---|---|---|
| El Blaze | 9.8 | 586 | 18 |
| Kage | 8.4 | 506 | 7 |
| Lei Fei | 8.2 | 494 | 3 |
| Shun | 9.3 | 557 | 46 |
| Jeffry | 7.2 | 432 | 13 |
| Eileen | 9.1 | 544 | 45 |
| Brad | 9.9 | 594 | 8 |
| Pai | 10.3 | 616 | 8 |
| Jacky | 10.1 | 603 | 13 |
| Wolf | 9.5 | 571 | 15 |
| Aoi | 8.3 | 501 | 17 |
| Lion | 9.8 | 591 | 9 |
| Taka | 9.4 | 564 | 4 |
By opponent's character
| Jacky | 9.4 | 567 | 28 |
|---|---|---|---|
| Akira | 9.4 | 561 | 37 |
| Shun | 9.5 | 571 | 43 |
| Goh | 9.3 | 556 | 29 |
| Wolf | 9.1 | 544 | 40 |
| Lion | 8.8 | 527 | 51 |
| Jeffry | 9.5 | 569 | 32 |
| Sarah | 8.9 | 536 | 38 |
| Kage | 9.7 | 581 | 28 |
| Jean | 9.1 | 543 | 10 |
| Pai | 9.5 | 568 | 24 |
| Lau | 10.1 | 605 | 11 |
| Aoi | 9.0 | 539 | 25 |
| Brad | 8.8 | 528 | 10 |
| Vanessa | 8.1 | 485 | 17 |
| El Blaze | 8.5 | 509 | 16 |
| Dural | 9.5 | 571 | 4 |
| Lei Fei | 9.2 | 552 | 5 |
| Taka | 8.7 | 520 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 39 | 26 | 13 | 66.7% | -1.1 |
|---|---|---|---|---|---|
| Akira | 31 | 20 | 11 | 64.5% | -5.6 |
| Shun | 30 | 23 | 7 | 76.7% | +8.5 |
| Goh | 28 | 17 | 11 | 60.7% | -8.9 |
| Wolf | 26 | 19 | 7 | 73.1% | +6.5 |
| Lion | 23 | 14 | 9 | 60.9% | -7.8 |
| Jeffry | 22 | 18 | 4 | 81.8% | +13.5 |
| Sarah | 22 | 17 | 5 | 77.3% | +5.4 |
| Kage | 19 | 14 | 5 | 73.7% | +7.5 |
| Jean | 18 | 15 | 3 | 83.3% | +15.5 |
| Pai | 18 | 13 | 5 | 72.2% | -2.2 |
| Lau | 17 | 12 | 5 | 70.6% | +6.2 |
| Aoi | 16 | 6 | 10 | 37.5% | -29.1 |
| Brad | 13 | 7 | 6 | 53.9% | -14.9 |
| Vanessa | 13 | 8 | 5 | 61.5% | -9.7 |
| El Blaze | 12 | 6 | 6 | 50.0% | -15.3 |
| Dural | 8 | 7 | 1 | 87.5% | +22.3 |
| Lei Fei | 7 | 5 | 2 | 71.4% | +10.4 |
| Taka | 4 | 3 | 1 | 75.0% | -0.6 |
| Eileen | 1 | 1 | 0 | 100.0% | +40.8 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 51 | 32 | 19 | 62.8% | -4.9 |
|---|---|---|---|---|---|
| Single Wall | 42 | 23 | 19 | 54.8% | -13.2 |
| Rectangle | 39 | 25 | 14 | 64.1% | -4.6 |
| Breakable Full Fence | 38 | 28 | 10 | 73.7% | +4.6 |
| Breakable Half Fence | 36 | 28 | 8 | 77.8% | +9.1 |
| Low Fence | 35 | 28 | 7 | 80.0% | +12.1 |
| Full Fence | 32 | 26 | 6 | 81.2% | +12.0 |
| Open | 30 | 20 | 10 | 66.7% | -2.6 |
| Half Fence | 26 | 18 | 8 | 69.2% | +1.5 |
| Full Fence and Open | 17 | 10 | 7 | 58.8% | -8.1 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 222 | 70.7% | 68.6% | +2.1 |
| No walls | 107 | 66.4% | 68.0% | -1.7 |
Walls against open: +3.8 points (95% range -6.8 to +14.3), p 0.488 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ps-splitsecond (Rank 30) | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|
| Koutei (Rank 28) | 6 | 5 | 1 | 83.3% |
| SEAFLOOR (Rank 27) | 5 | 2 | 3 | 40.0% |
| fdjskjfsdls (Rank 27) | 5 | 4 | 1 | 80.0% |
| MikuMartineau (Rank 33) | 4 | 1 | 3 | 25.0% |
| asari0727 (Rank 28) | 4 | 2 | 2 | 50.0% |
| ぬっき~@ ☆狼☆ (Rank 34) | 4 | 1 | 3 | 25.0% |
| ふぇに (Rank 32) | 4 | 2 | 2 | 50.0% |
| マーレさん (Rank 33) | 4 | 3 | 1 | 75.0% |
| ER_higante (Rank 27) | 3 | 3 | 0 | 100.0% |
| Jack (Rank 25) | 3 | 1 | 2 | 33.3% |
| Kaz (Rank 26) | 3 | 2 | 1 | 66.7% |
| Q-jack-r (Rank 28) | 3 | 3 | 0 | 100.0% |
| SUTEKI-_-san (Rank 30) | 3 | 2 | 1 | 66.7% |
| fly_taster22 (Rank 32) | 3 | 1 | 2 | 33.3% |
| jackgnhang (Rank 26) | 3 | 2 | 1 | 66.7% |
| majide (Rank 33) | 3 | 3 | 0 | 100.0% |
| nanami.madogiwa (Rank 32) | 3 | 2 | 1 | 66.7% |
| pinturicchio (Rank 30) | 3 | 2 | 1 | 66.7% |
| simusimu500 (Rank 30) | 3 | 2 | 1 | 66.7% |
| vegan-shore0 (Rank 24) | 3 | 2 | 1 | 66.7% |
| yuzu (Rank 28) | 3 | 3 | 0 | 100.0% |
| アドリブ使い (Rank 31) | 3 | 2 | 1 | 66.7% |
| ギンブチ影 (Rank 28) | 3 | 2 | 1 | 66.7% |
| 달달하다(酒は甘い) (Rank 27) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| majide (Rank 33) | 2026/06/23 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| マーレさん (Rank 33) | 2026/06/20 | 4 | 3 | 1 | 75.0% |
| ふぇに (Rank 32) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
| ぬっき~@ ☆狼☆ (Rank 34) | 2026/06/10 | 4 | 1 | 3 | 25.0% |
| MikuMartineau (Rank 33) | 2026/06/07 | 4 | 1 | 3 | 25.0% |
| SUTEKI-_-san (Rank 30) | 2026/06/07 | 3 | 2 | 1 | 66.7% |
| 달달하다(酒は甘い) (Rank 27) | 2026/05/25 | 3 | 2 | 1 | 66.7% |
| アドリブ使い (Rank 31) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| yuzu (Rank 28) | 2026/05/16 | 3 | 3 | 0 | 100.0% |
| jackgnhang (Rank 26) | 2026/05/14 | 3 | 2 | 1 | 66.7% |
| fdjskjfsdls (Rank 27) | 2026/05/11 | 5 | 4 | 1 | 80.0% |
| nanami.madogiwa (Rank 32) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| vegan-shore0 (Rank 24) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| pinturicchio (Rank 30) | 2026/05/09 | 3 | 2 | 1 | 66.7% |
| SEAFLOOR (Rank 27) | 2026/05/08 | 5 | 2 | 3 | 40.0% |
| Q-jack-r (Rank 28) | 2026/05/08 | 3 | 3 | 0 | 100.0% |
| fly_taster22 (Rank 32) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
| Kaz (Rank 26) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
| ps-splitsecond (Rank 30) | 2026/05/07 | 7 | 5 | 2 | 71.4% |
| asari0727 (Rank 28) | 2026/05/05 | 4 | 2 | 2 | 50.0% |
| simusimu500 (Rank 30) | 2026/04/20 | 3 | 2 | 1 | 66.7% |
| ER_higante (Rank 27) | 2026/04/04 | 3 | 3 | 0 | 100.0% |
| Koutei (Rank 28) | 2026/03/30 | 6 | 5 | 1 | 83.3% |
| Jack (Rank 25) | 2026/03/29 | 3 | 1 | 2 | 33.3% |
| ギンブチ影 (Rank 28) | 2026/03/29 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| forward movement into punchP | 290 | 19.9% |
|---|---|---|
| backdash into evade down | 215 | 14.8% |
| backdash into throw escape | 74 | 5.1% |
| crouch dash forward into throw escape | 45 | 3.1% |
| forward dash into throw escape | 38 | 2.6% |
| backdash into evade up | 33 | 2.3% |
| forward dash into evade down | 31 | 2.1% |
| backdash into throwP+G | 25 | 1.7% |
| backdash into punchP | 21 | 1.4% |
| forward dash into Shitanagi Shutou1P | 19 | 1.3% |
| crouch dash forward into throwP+G | 16 | 1.1% |
| backdash into Rolling Low Knuckle1P | 14 | 1.0% |
| forward dash into evade up | 12 | 0.8% |
| backdash into crouch dash forward | 11 | 0.8% |
| forward dash into throwP+G | 11 | 0.8% |
333 further openings account for the other 600 rounds.
Jean
- Career
- 172–93 · 64.9%
- This season
- 84 matches · 69.0%
- Peak rank
- 35
First hit in 56.3% of 332 rounds. Won 64.2% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 62 | 18.7% |
|---|---|---|
| backdash into evade down | 41 | 12.3% |
| forward dash into Shitanagi Shutou1P | 19 | 5.7% |
| backdash into evade up | 13 | 3.9% |
| backdash into throw escape | 12 | 3.6% |
| crouch dash forward into throw escape | 11 | 3.3% |
| backdash into Kousenshu4KP | 10 | 3.0% |
| backdash into crouch dash forward | 8 | 2.4% |
| forward dash into evade down | 7 | 2.1% |
| Gyaku Seikenzuki66P | 6 | 1.8% |
| Yoko'enpi6P | 6 | 1.8% |
| backdash into Shitanagi Shutou1P | 6 | 1.8% |
| forward dash into throw escape | 6 | 1.8% |
| Hizageri4K into Kousenshu4KP | 5 | 1.5% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 4 | 1.2% |
67 further openings account for the other 116 rounds.
El Blaze
- Career
- 59–29 · 67.0%
- This season
- 42 matches · 59.5%
- Peak rank
- 30
First hit in 48.5% of 173 rounds. Won 57.1% of the rounds they struck first, 53.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 55 | 31.8% |
|---|---|---|
| forward movement into punchP | 21 | 12.1% |
| backdash into throw escape | 16 | 9.2% |
| backdash into Rolling Low Knuckle1P | 14 | 8.1% |
| backdash into throwP+G | 6 | 3.5% |
| backdash into evade up | 5 | 2.9% |
| backdash into punchP | 5 | 2.9% |
| crouch dash forward into throw escape | 4 | 2.3% |
| backdash into Shadow Strike6P | 3 | 1.7% |
| forward dash into throw escape | 3 | 1.7% |
| backdash into Jumping Hammer Knuckle8P+K | 2 | 1.2% |
| backdash into Quick HookPP | 2 | 1.2% |
| evade down into crouch dash forward | 2 | 1.2% |
| forward dash into Rolling Low Knuckle1P | 2 | 1.2% |
| forward dash into evade down | 2 | 1.2% |
28 further openings account for the other 31 rounds.
Kage
- Career
- 63–31 · 67.0%
- This season
- 33 matches · 66.7%
- Peak rank
- 30
First hit in 54.1% of 135 rounds. Won 63.0% of the rounds they struck first, 58.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 22 | 16.3% |
|---|---|---|
| forward movement into punchP | 18 | 13.3% |
| backdash into throw escape | 8 | 5.9% |
| punchP into ResshouPP | 7 | 5.2% |
| Rasen4P | 5 | 3.7% |
| Ryu'eikyaku66K | 5 | 3.7% |
| punchP | 5 | 3.7% |
| ResshouPP into SandangekiPPP | 4 | 3.0% |
| Sokudan1P | 4 | 3.0% |
| backdash into Ryu'eikyaku66K | 4 | 3.0% |
| Hiji'uchi6P | 3 | 2.2% |
| backdash into Jibashiri1K | 3 | 2.2% |
| backdash into evade up | 3 | 2.2% |
| crouch dash forward into throwP+G | 3 | 2.2% |
| crouch dash forward into throw escape | 3 | 2.2% |
33 further openings account for the other 38 rounds.
Shun
- Career
- 83–50 · 62.4%
- This season
- 31 matches · 51.6%
- Peak rank
- 30
First hit in 63.5% of 126 rounds. Won 56.2% of the rounds they struck first, 58.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 24 | 18.9% |
|---|---|---|
| backdash into evade down | 11 | 8.7% |
| Haisenchu1P | 5 | 3.9% |
| backdash into Gyousentai2K | 5 | 3.9% |
| backdash into Koushu Rentai1KK | 5 | 3.9% |
| backdash into throw escape | 5 | 3.9% |
| backward movement into Kasen Chugeki6P | 5 | 3.9% |
| backdash into evade up | 4 | 3.1% |
| forward dash into Gyousentai2K | 4 | 3.1% |
| Getsuga Gakushu46P | 3 | 2.4% |
| backdash into punchP | 3 | 2.4% |
| forward dash into crouch | 3 | 2.4% |
| forward dash into evade down | 3 | 2.4% |
| Kasen Chugeki6P | 2 | 1.6% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 2 | 1.6% |
38 further openings account for the other 43 rounds.
Lei Fei
- Career
- 54–32 · 62.8%
- This season
- 33 matches · 72.7%
- Peak rank
- 29
First hit in 54.4% of 125 rounds. Won 64.7% of the rounds they struck first, 63.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 46 | 36.8% |
|---|---|---|
| backdash into evade down | 18 | 14.4% |
| forward dash into throw escape | 7 | 5.6% |
| crouch dash forward into throw escape | 6 | 4.8% |
| backdash into throwP+G | 4 | 3.2% |
| backdash into Fukusoushou2P | 3 | 2.4% |
| forward movement into throw escape | 3 | 2.4% |
| backdash into Fukushin Soukyaku33K+G | 2 | 1.6% |
| backdash into punchP | 2 | 1.6% |
| backdash into throw escape | 2 | 1.6% |
| crouch dash back into throw escape | 2 | 1.6% |
| evade down into throw escape | 2 | 1.6% |
| forward dash into evade down | 2 | 1.6% |
| Fujinkyaku2K | 1 | 0.8% |
| Fukusoushou2P | 1 | 0.8% |
24 further openings account for the other 24 rounds.
Jeffry
- Career
- 63–25 · 71.6%
- This season
- 29 matches · 69.0%
- Peak rank
- 30
First hit in 57.8% of 116 rounds. Won 65.7% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 34 | 29.3% |
|---|---|---|
| backdash into evade down | 15 | 12.9% |
| crouch dash forward into throw escape | 7 | 6.0% |
| forward dash into throw escape | 7 | 6.0% |
| backdash into throw escape | 6 | 5.2% |
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 2.6% |
| crouch into Ducking Low2K+G | 3 | 2.6% |
| backdash into Double Hammer Down43P | 2 | 1.7% |
| backdash into Double Upper3PP | 2 | 1.7% |
| backdash into Ducking Low2K+G | 2 | 1.7% |
| crouch dash forward into throwP+G | 2 | 1.7% |
| forward dash into Grizzly Hammer1PP | 2 | 1.7% |
| throw escape | 2 | 1.7% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 0.9% |
| Head Attack46P+K into Megaton Knuckle43P+K | 1 | 0.9% |
27 further openings account for the other 27 rounds.
Eileen
- Career
- 34–13 · 72.3%
- This season
- 15 matches · 73.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 25.0% |
|---|---|---|
| backdash into evade down | 6 | 10.7% |
| backdash into throw escape | 5 | 8.9% |
| backdash into throwP+G | 3 | 5.4% |
| backdash into Enkou Toutou3P+K | 2 | 3.6% |
| backdash into evade up | 2 | 3.6% |
| forward dash into evade down | 2 | 3.6% |
| Enkou RensouPP into Rensou HekizanPPP | 1 | 1.8% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 1.8% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 1 | 1.8% |
| backdash into Douchu6P | 1 | 1.8% |
| backdash into Geimen Senpu6PPK | 1 | 1.8% |
| backdash into Hikou Rantsui6K+GK | 1 | 1.8% |
| backdash into Taisei Chouzan236K | 1 | 1.8% |
| backdash into Tanhikyaku9K | 1 | 1.8% |
14 further openings account for the other 14 rounds.
Pai
- Career
- 68–18 · 79.1%
- This season
- 12 matches · 83.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 33.3% |
|---|---|---|
| backdash into evade down | 6 | 12.5% |
| forward dash into Honshin Soukyaku1K+G | 4 | 8.3% |
| backdash into Honshin Soukyaku1K+G | 2 | 4.2% |
| backdash into punchP | 2 | 4.2% |
| forward movement into Honshin Soukyaku1K+G | 2 | 4.2% |
| Honshin Soukyaku1K+G | 1 | 2.1% |
| Soukasui3P into Souka Rensui3PP | 1 | 2.1% |
| backdash into Hi'en Tankyaku9K | 1 | 2.1% |
| backdash into Renkan Tanheki66KP | 1 | 2.1% |
| backdash into Senchutai3K | 1 | 2.1% |
| backdash into throw escape | 1 | 2.1% |
| crouch dash back into throwP+G | 1 | 2.1% |
| down-back kick1K into guardG | 1 | 2.1% |
| forward dash into Enbu Renkyaku6K+G | 1 | 2.1% |
7 further openings account for the other 7 rounds.
Vanessa
- Career
- 43–18 · 70.5%
- This season
- 11 matches · 81.8%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: forward movement into punchP | 10 | 21.7% |
|---|---|---|
| Defensive Style: forward movement into punchP | 6 | 13.0% |
| Defensive Style: backdash into evade down | 4 | 8.7% |
| Offensive Style: punch | 4 | 8.7% |
| Offensive Style: forward dash into Sweet Leg Slash1P | 3 | 6.5% |
| Defensive Style: crouch dash forward into throw escape | 2 | 4.3% |
| Offensive Style: backdash into evade up | 2 | 4.3% |
| Offensive Style: punch into One TwoPP | 2 | 4.3% |
| Defensive Style: Low Spin Slicer into crouch | 1 | 2.2% |
| Defensive Style: backdash into throw escape | 1 | 2.2% |
| Offensive Style: Body Blow | 1 | 2.2% |
| Offensive Style: Bunker Buster | 1 | 2.2% |
| Offensive Style: One Two into Combo UpperPPP | 1 | 2.2% |
| Offensive Style: Sweet Leg Slash into crouch | 1 | 2.2% |
| Offensive Style: backdash into Bunker Buster9P | 1 | 2.2% |
6 further openings account for the other 6 rounds.
Brad
- Career
- 22–8 · 73.3%
- This season
- 12 matches · 75.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 12 | 27.3% |
|---|---|---|
| backdash into evade down | 11 | 25.0% |
| backdash into throw escape | 4 | 9.1% |
| backdash into Sharp Shoot1P | 2 | 4.5% |
| Dtee Sawk Dtrohng4P+K into forward dash | 1 | 2.3% |
| Upper Elbow44P | 1 | 2.3% |
| backdash into Destruction Body3P+K | 1 | 2.3% |
| backdash into Jolt Upper~Spin Kick3PK | 1 | 2.3% |
| backdash into Sit Jab2P | 1 | 2.3% |
| backdash into Upper Elbow44P | 1 | 2.3% |
| backdash into evade up | 1 | 2.3% |
| backdash into punchP | 1 | 2.3% |
| backdash into throwP+G | 1 | 2.3% |
| crouch dash forward into throw escape | 1 | 2.3% |
| evade down into crouch dash forward | 1 | 2.3% |
4 further openings account for the other 4 rounds.
Jacky
- Career
- 63–32 · 66.3%
- This season
- 11 matches · 81.8%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into throw escape | 5 | 11.4% |
|---|---|---|
| backdash into evade down | 4 | 9.1% |
| backdash into Rage Kick1PK | 3 | 6.8% |
| punchP into Jab StraightPP | 3 | 6.8% |
| backdash into punchP | 2 | 4.5% |
| backdash into throwP+G | 2 | 4.5% |
| forward dash into Middle Smash Sword6PK | 2 | 4.5% |
| forward dash into Rage Kick1PK | 2 | 4.5% |
| forward dash into evade down | 2 | 4.5% |
| forward dash into throw escape | 2 | 4.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 2.3% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 2.3% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 2.3% |
| backdash into Dragon Combination: Another 11P+KK | 1 | 2.3% |
| backdash into Somersault Kick7K | 1 | 2.3% |
12 further openings account for the other 12 rounds.
Goh
- Career
- 40–17 · 70.2%
- This season
- 12 matches · 58.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 15 | 34.9% |
|---|---|---|
| backdash into evade down | 5 | 11.6% |
| forward dash into throw escape | 5 | 11.6% |
| crouch dash forward into throw escape | 4 | 9.3% |
| crouch dash forward into throwP+G | 2 | 4.7% |
| Soukyu46P into forward dash | 1 | 2.3% |
| Sune Kudaki43P | 1 | 2.3% |
| backdash into punchP | 1 | 2.3% |
| backdash into throw escape | 1 | 2.3% |
| backward movement into evade up | 1 | 2.3% |
| evade up into throw escape | 1 | 2.3% |
| forward dash into punchP | 1 | 2.3% |
| forward dash into throwP+G | 1 | 2.3% |
| forward movement into throwP+G | 1 | 2.3% |
| forward movement into throw escape | 1 | 2.3% |
2 further openings account for the other 2 rounds.
Lau
- Career
- 60–25 · 70.6%
- This season
- 10 matches · 70.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade down | 8 | 18.6% |
|---|---|---|
| backdash into throw escape | 5 | 11.6% |
| forward dash into Chisoutai2K+G | 5 | 11.6% |
| backdash into evade down | 4 | 9.3% |
| forward dash into evade up | 4 | 9.3% |
| forward movement into punchP | 4 | 9.3% |
| backdash into evade up | 2 | 4.7% |
| forward dash into punchP | 2 | 4.7% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 1 | 2.3% |
| Senchutai3K into guardG | 1 | 2.3% |
| backdash into Koryu Tenshinkyaku6K+G | 1 | 2.3% |
| crouch dash back | 1 | 2.3% |
| crouch dash back into evade down | 1 | 2.3% |
| forward dash into Fukko Kensou1P | 1 | 2.3% |
| forward dash into Kensou4P | 1 | 2.3% |
2 further openings account for the other 2 rounds.
Sarah
- Career
- 38–8 · 82.6%
- This season
- 12 matches · 75.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 6 | 14.3% |
|---|---|---|
| backdash into evade down | 3 | 7.1% |
| crouch dash forward into throwP+G | 3 | 7.1% |
| crouch dash forward into throw escape | 3 | 7.1% |
| forward dash into Leg Slicer2K+G | 3 | 7.1% |
| forward dash into Low Spin Kick3K+G | 3 | 7.1% |
| backdash into throwP+G | 2 | 4.8% |
| backdash into throw escape | 2 | 4.8% |
| forward dash into evade down | 2 | 4.8% |
| Low Spin Kick3K+G | 1 | 2.4% |
| Rising Elbow6P | 1 | 2.4% |
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 2.4% |
| backdash into Queen Bee Needle66K+G | 1 | 2.4% |
| backdash into punchP | 1 | 2.4% |
| backward movement into Low Spin Kick3K+G | 1 | 2.4% |
9 further openings account for the other 9 rounds.
Wolf
- Career
- 66–29 · 69.5%
- This season
- 11 matches · 81.8%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 19.1% |
|---|---|---|
| forward movement into punchP | 4 | 9.5% |
| forward dash into Low Drop Kick62K | 3 | 7.1% |
| Low Hammer2P into evade up | 2 | 4.8% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 4.8% |
| backdash into throwP+G | 2 | 4.8% |
| backdash into throw escape | 2 | 4.8% |
| crouch dash back into throw escape | 2 | 4.8% |
| crouch dash forward into throwP+G | 2 | 4.8% |
| crouch dash forward into throw escape | 2 | 4.8% |
| Low Hammer2P | 1 | 2.4% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 2.4% |
| backdash into Low Hammer2P | 1 | 2.4% |
| backdash into Low Smash2K | 1 | 2.4% |
| backdash into Quick Shoulder66P+K | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Aoi
- Career
- 54–25 · 68.3%
- This season
- 6 matches · 66.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 38.5% |
|---|---|---|
| backdash into evade down | 5 | 19.2% |
| forward dash into throw escape | 3 | 11.5% |
| ShigureK+G into backdash | 1 | 3.9% |
| backdash into Tsukiashibarai1P | 1 | 3.9% |
| backdash into crouch dash forward | 1 | 3.9% |
| crouch dash back into throw escape | 1 | 3.9% |
| evade down into throw escape | 1 | 3.9% |
| forward dash into Kusanagi2K+G | 1 | 3.9% |
| forward dash into evade down | 1 | 3.9% |
| forward dash into throwP+G | 1 | 3.9% |
Lion
- Career
- 70–22 · 76.1%
- This season
- 2 matches · 50.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 33.3% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 1 | 11.1% |
| backdash into Kishitsu Kasensou43P | 1 | 11.1% |
| backdash into Tourou Hassou41236P | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| backward movement into Banchu Renkanshu6PP | 1 | 11.1% |
| crouch into Shicchi Soutai3K+G | 1 | 11.1% |
Taka
- Career
- 15–7 · 68.2%
- This season
- 1 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kachi'age33P+K | 1 | 25.0% |
|---|---|---|
| backdash into Kirikabu Kudaki1P+K | 1 | 25.0% |
| backdash into evade down | 1 | 25.0% |
| crouch dash forward into throw escape | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Jean: 0 of 13 tests hold up
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
