VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

pokemon

  • Jean
  • El Blaze
  • Kage
  • Lei Fei
  • Shun
  • Jeffry
  • Eileen
  • Brad
  • Goh
  • Pai
  • Sarah
  • Jacky
  • Vanessa
  • Wolf
  • Lau
  • Aoi
  • Lion
  • Taka
Career matches2,056
Career win rate66.5%
Round win rate61.1%
Peak rank35
Distinct opponents236
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1728 #660 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural—50730020759.2%
Jean352651729364.9%
Shun30133835062.4%
Jacky3095633266.3%
Wolf3095662969.5%
Kage3094633167.0%
Lion3092702276.1%
El Blaze3088592967.0%
Jeffry3088632571.6%
Lei Fei2986543262.8%
Pai3186681879.1%
Lau3085602570.6%
Aoi3079542568.3%
Vanessa2961431870.5%
Goh2957401770.2%
Eileen2847341372.3%
Sarah294638882.6%
Brad283022873.3%
Taka272215768.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

452 of 1,455 rounds counted

9.2 inputs a second (550 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean9.2549246
El Blaze9.858618
Kage8.45067
Lei Fei8.24943
Shun9.355746
Jeffry7.243213
Eileen9.154445
Brad9.95948
Pai10.36168
Jacky10.160313
Wolf9.557115
Aoi8.350117
Lion9.85919
Taka9.45644

By opponent's character

Jacky9.456728
Akira9.456137
Shun9.557143
Goh9.355629
Wolf9.154440
Lion8.852751
Jeffry9.556932
Sarah8.953638
Kage9.758128
Jean9.154310
Pai9.556824
Lau10.160511
Aoi9.053925
Brad8.852810
Vanessa8.148517
El Blaze8.550916
Dural9.55714
Lei Fei9.25525
Taka8.75204

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky39261366.7%-1.1
Akira31201164.5%-5.6
Shun3023776.7%+8.5
Goh28171160.7%-8.9
Wolf2619773.1%+6.5
Lion2314960.9%-7.8
Jeffry2218481.8%+13.5
Sarah2217577.3%+5.4
Kage1914573.7%+7.5
Jean1815383.3%+15.5
Pai1813572.2%-2.2
Lau1712570.6%+6.2
Aoi1661037.5%-29.1
Brad137653.9%-14.9
Vanessa138561.5%-9.7
El Blaze126650.0%-15.3
Dural87187.5%+22.3
Lei Fei75271.4%+10.4
Taka43175.0%-0.6
Eileen110100.0%+40.8

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon51321962.8%-4.9
Single Wall42231954.8%-13.2
Rectangle39251464.1%-4.6
Breakable Full Fence38281073.7%+4.6
Breakable Half Fence3628877.8%+9.1
Low Fence3528780.0%+12.1
Full Fence3226681.2%+12.0
Open30201066.7%-2.6
Half Fence2618869.2%+1.5
Full Fence and Open1710758.8%-8.1

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22270.7%68.6%+2.1
No walls10766.4%68.0%-1.7

Walls against open: +3.8 points (95% range -6.8 to +14.3), p 0.488 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

majide (Rank 33)2026/06/23330100.0%
マーレさん (Rank 33)2026/06/2043175.0%
ふぇに (Rank 32)2026/06/1542250.0%
ぬっき~@ ☆狼☆ (Rank 34)2026/06/1041325.0%
MikuMartineau (Rank 33)2026/06/0741325.0%
SUTEKI-_-san (Rank 30)2026/06/0732166.7%
달달하다(酒は甘い) (Rank 27)2026/05/2532166.7%
アドリブ使い (Rank 31)2026/05/1732166.7%
yuzu (Rank 28)2026/05/16330100.0%
jackgnhang (Rank 26)2026/05/1432166.7%
fdjskjfsdls (Rank 27)2026/05/1154180.0%
nanami.madogiwa (Rank 32)2026/05/1032166.7%
vegan-shore0 (Rank 24)2026/05/1032166.7%
pinturicchio (Rank 30)2026/05/0932166.7%
SEAFLOOR (Rank 27)2026/05/0852340.0%
Q-jack-r (Rank 28)2026/05/08330100.0%
fly_taster22 (Rank 32)2026/05/0731233.3%
Kaz (Rank 26)2026/05/0732166.7%
ps-splitsecond (Rank 30)2026/05/0775271.4%
asari0727 (Rank 28)2026/05/0542250.0%
simusimu500 (Rank 30)2026/04/2032166.7%
ER_higante (Rank 27)2026/04/04330100.0%
Koutei (Rank 28)2026/03/3065183.3%
Jack (Rank 25)2026/03/2931233.3%
ギンブチ影 (Rank 28)2026/03/2932166.7%

Round openings

Every character

forward movement into punchP29019.9%
backdash into evade down21514.8%
backdash into throw escape745.1%
crouch dash forward into throw escape453.1%
forward dash into throw escape382.6%
backdash into evade up332.3%
forward dash into evade down312.1%
backdash into throwP+G251.7%
backdash into punchP211.4%
forward dash into Shitanagi Shutou1P191.3%
crouch dash forward into throwP+G161.1%
backdash into Rolling Low Knuckle1P141.0%
forward dash into evade up120.8%
backdash into crouch dash forward110.8%
forward dash into throwP+G110.8%

333 further openings account for the other 600 rounds.

Jean

Career
172–93 · 64.9%
This season
84 matches · 69.0%
Peak rank
35

First hit in 56.3% of 332 rounds. Won 64.2% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP6218.7%
backdash into evade down4112.3%
forward dash into Shitanagi Shutou1P195.7%
backdash into evade up133.9%
backdash into throw escape123.6%
crouch dash forward into throw escape113.3%
backdash into Kousenshu4KP103.0%
backdash into crouch dash forward82.4%
forward dash into evade down72.1%
Gyaku Seikenzuki66P61.8%
Yoko'enpi6P61.8%
backdash into Shitanagi Shutou1P61.8%
forward dash into throw escape61.8%
Hizageri4K into Kousenshu4KP51.5%
Gyaku Seikenzuki66P into Yoko'enpi6P41.2%

67 further openings account for the other 116 rounds.

El Blaze

Career
59–29 · 67.0%
This season
42 matches · 59.5%
Peak rank
30

First hit in 48.5% of 173 rounds. Won 57.1% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down5531.8%
forward movement into punchP2112.1%
backdash into throw escape169.2%
backdash into Rolling Low Knuckle1P148.1%
backdash into throwP+G63.5%
backdash into evade up52.9%
backdash into punchP52.9%
crouch dash forward into throw escape42.3%
backdash into Shadow Strike6P31.7%
forward dash into throw escape31.7%
backdash into Jumping Hammer Knuckle8P+K21.2%
backdash into Quick HookPP21.2%
evade down into crouch dash forward21.2%
forward dash into Rolling Low Knuckle1P21.2%
forward dash into evade down21.2%

28 further openings account for the other 31 rounds.

Kage

Career
63–31 · 67.0%
This season
33 matches · 66.7%
Peak rank
30

First hit in 54.1% of 135 rounds. Won 63.0% of the rounds they struck first, 58.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2216.3%
forward movement into punchP1813.3%
backdash into throw escape85.9%
punchP into ResshouPP75.2%
Rasen4P53.7%
Ryu'eikyaku66K53.7%
punchP53.7%
ResshouPP into SandangekiPPP43.0%
Sokudan1P43.0%
backdash into Ryu'eikyaku66K43.0%
Hiji'uchi6P32.2%
backdash into Jibashiri1K32.2%
backdash into evade up32.2%
crouch dash forward into throwP+G32.2%
crouch dash forward into throw escape32.2%

33 further openings account for the other 38 rounds.

Shun

Career
83–50 · 62.4%
This season
31 matches · 51.6%
Peak rank
30

First hit in 63.5% of 126 rounds. Won 56.2% of the rounds they struck first, 58.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2418.9%
backdash into evade down118.7%
Haisenchu1P53.9%
backdash into Gyousentai2K53.9%
backdash into Koushu Rentai1KK53.9%
backdash into throw escape53.9%
backward movement into Kasen Chugeki6P53.9%
backdash into evade up43.1%
forward dash into Gyousentai2K43.1%
Getsuga Gakushu46P32.4%
backdash into punchP32.4%
forward dash into crouch32.4%
forward dash into evade down32.4%
Kasen Chugeki6P21.6%
Kasen Chugeki6P into Kasen Zenbokushou6PP21.6%

38 further openings account for the other 43 rounds.

Lei Fei

Career
54–32 · 62.8%
This season
33 matches · 72.7%
Peak rank
29

First hit in 54.4% of 125 rounds. Won 64.7% of the rounds they struck first, 63.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4636.8%
backdash into evade down1814.4%
forward dash into throw escape75.6%
crouch dash forward into throw escape64.8%
backdash into throwP+G43.2%
backdash into Fukusoushou2P32.4%
forward movement into throw escape32.4%
backdash into Fukushin Soukyaku33K+G21.6%
backdash into punchP21.6%
backdash into throw escape21.6%
crouch dash back into throw escape21.6%
evade down into throw escape21.6%
forward dash into evade down21.6%
Fujinkyaku2K10.8%
Fukusoushou2P10.8%

24 further openings account for the other 24 rounds.

Jeffry

Career
63–25 · 71.6%
This season
29 matches · 69.0%
Peak rank
30

First hit in 57.8% of 116 rounds. Won 65.7% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3429.3%
backdash into evade down1512.9%
crouch dash forward into throw escape76.0%
forward dash into throw escape76.0%
backdash into throw escape65.2%
Dash Elbow66P into Dash Elbow Upper66PP32.6%
crouch into Ducking Low2K+G32.6%
backdash into Double Hammer Down43P21.7%
backdash into Double Upper3PP21.7%
backdash into Ducking Low2K+G21.7%
crouch dash forward into throwP+G21.7%
forward dash into Grizzly Hammer1PP21.7%
throw escape21.7%
Elbow Butt6P into Elbow Hammer6PP10.9%
Head Attack46P+K into Megaton Knuckle43P+K10.9%

27 further openings account for the other 27 rounds.

Eileen

Career
34–13 · 72.3%
This season
15 matches · 73.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1425.0%
backdash into evade down610.7%
backdash into throw escape58.9%
backdash into throwP+G35.4%
backdash into Enkou Toutou3P+K23.6%
backdash into evade up23.6%
forward dash into evade down23.6%
Enkou RensouPP into Rensou HekizanPPP11.8%
Jinraishou6P+K into Sayu Gekishou6P+KP11.8%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP11.8%
backdash into Douchu6P11.8%
backdash into Geimen Senpu6PPK11.8%
backdash into Hikou Rantsui6K+GK11.8%
backdash into Taisei Chouzan236K11.8%
backdash into Tanhikyaku9K11.8%

14 further openings account for the other 14 rounds.

Pai

Career
68–18 · 79.1%
This season
12 matches · 83.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1633.3%
backdash into evade down612.5%
forward dash into Honshin Soukyaku1K+G48.3%
backdash into Honshin Soukyaku1K+G24.2%
backdash into punchP24.2%
forward movement into Honshin Soukyaku1K+G24.2%
Honshin Soukyaku1K+G12.1%
Soukasui3P into Souka Rensui3PP12.1%
backdash into Hi'en Tankyaku9K12.1%
backdash into Renkan Tanheki66KP12.1%
backdash into Senchutai3K12.1%
backdash into throw escape12.1%
crouch dash back into throwP+G12.1%
down-back kick1K into guardG12.1%
forward dash into Enbu Renkyaku6K+G12.1%

7 further openings account for the other 7 rounds.

Vanessa

Career
43–18 · 70.5%
This season
11 matches · 81.8%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward movement into punchP1021.7%
Defensive Style: forward movement into punchP613.0%
Defensive Style: backdash into evade down48.7%
Offensive Style: punch48.7%
Offensive Style: forward dash into Sweet Leg Slash1P36.5%
Defensive Style: crouch dash forward into throw escape24.3%
Offensive Style: backdash into evade up24.3%
Offensive Style: punch into One TwoPP24.3%
Defensive Style: Low Spin Slicer into crouch12.2%
Defensive Style: backdash into throw escape12.2%
Offensive Style: Body Blow12.2%
Offensive Style: Bunker Buster12.2%
Offensive Style: One Two into Combo UpperPPP12.2%
Offensive Style: Sweet Leg Slash into crouch12.2%
Offensive Style: backdash into Bunker Buster9P12.2%

6 further openings account for the other 6 rounds.

Brad

Career
22–8 · 73.3%
This season
12 matches · 75.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1227.3%
backdash into evade down1125.0%
backdash into throw escape49.1%
backdash into Sharp Shoot1P24.5%
Dtee Sawk Dtrohng4P+K into forward dash12.3%
Upper Elbow44P12.3%
backdash into Destruction Body3P+K12.3%
backdash into Jolt Upper~Spin Kick3PK12.3%
backdash into Sit Jab2P12.3%
backdash into Upper Elbow44P12.3%
backdash into evade up12.3%
backdash into punchP12.3%
backdash into throwP+G12.3%
crouch dash forward into throw escape12.3%
evade down into crouch dash forward12.3%

4 further openings account for the other 4 rounds.

Jacky

Career
63–32 · 66.3%
This season
11 matches · 81.8%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape511.4%
backdash into evade down49.1%
backdash into Rage Kick1PK36.8%
punchP into Jab StraightPP36.8%
backdash into punchP24.5%
backdash into throwP+G24.5%
forward dash into Middle Smash Sword6PK24.5%
forward dash into Rage Kick1PK24.5%
forward dash into evade down24.5%
forward dash into throw escape24.5%
Dash Hammer Kick66K into High Angle Upper Kick6K12.3%
Jab StraightPP into Jab Double StraightPPP12.3%
Slant Back Knuckle1P into Rage Kick1PK12.3%
backdash into Dragon Combination: Another 11P+KK12.3%
backdash into Somersault Kick7K12.3%

12 further openings account for the other 12 rounds.

Goh

Career
40–17 · 70.2%
This season
12 matches · 58.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1534.9%
backdash into evade down511.6%
forward dash into throw escape511.6%
crouch dash forward into throw escape49.3%
crouch dash forward into throwP+G24.7%
Soukyu46P into forward dash12.3%
Sune Kudaki43P12.3%
backdash into punchP12.3%
backdash into throw escape12.3%
backward movement into evade up12.3%
evade up into throw escape12.3%
forward dash into punchP12.3%
forward dash into throwP+G12.3%
forward movement into throwP+G12.3%
forward movement into throw escape12.3%

2 further openings account for the other 2 rounds.

Lau

Career
60–25 · 70.6%
This season
10 matches · 70.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade down818.6%
backdash into throw escape511.6%
forward dash into Chisoutai2K+G511.6%
backdash into evade down49.3%
forward dash into evade up49.3%
forward movement into punchP49.3%
backdash into evade up24.7%
forward dash into punchP24.7%
Kasoutai2K into Ko'en Kasou Renshou2KP12.3%
Senchutai3K into guardG12.3%
backdash into Koryu Tenshinkyaku6K+G12.3%
crouch dash back12.3%
crouch dash back into evade down12.3%
forward dash into Fukko Kensou1P12.3%
forward dash into Kensou4P12.3%

2 further openings account for the other 2 rounds.

Sarah

Career
38–8 · 82.6%
This season
12 matches · 75.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP614.3%
backdash into evade down37.1%
crouch dash forward into throwP+G37.1%
crouch dash forward into throw escape37.1%
forward dash into Leg Slicer2K+G37.1%
forward dash into Low Spin Kick3K+G37.1%
backdash into throwP+G24.8%
backdash into throw escape24.8%
forward dash into evade down24.8%
Low Spin Kick3K+G12.4%
Rising Elbow6P12.4%
Rising Elbow6P into Elbow Side Chop6PP12.4%
backdash into Queen Bee Needle66K+G12.4%
backdash into punchP12.4%
backward movement into Low Spin Kick3K+G12.4%

9 further openings account for the other 9 rounds.

Wolf

Career
66–29 · 69.5%
This season
11 matches · 81.8%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down819.1%
forward movement into punchP49.5%
forward dash into Low Drop Kick62K37.1%
Low Hammer2P into evade up24.8%
Screw Hook63214P into Screw Lariat63214PP24.8%
backdash into throwP+G24.8%
backdash into throw escape24.8%
crouch dash back into throw escape24.8%
crouch dash forward into throwP+G24.8%
crouch dash forward into throw escape24.8%
Low Hammer2P12.4%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K12.4%
backdash into Low Hammer2P12.4%
backdash into Low Smash2K12.4%
backdash into Quick Shoulder66P+K12.4%

8 further openings account for the other 8 rounds.

Aoi

Career
54–25 · 68.3%
This season
6 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1038.5%
backdash into evade down519.2%
forward dash into throw escape311.5%
ShigureK+G into backdash13.9%
backdash into Tsukiashibarai1P13.9%
backdash into crouch dash forward13.9%
crouch dash back into throw escape13.9%
evade down into throw escape13.9%
forward dash into Kusanagi2K+G13.9%
forward dash into evade down13.9%
forward dash into throwP+G13.9%

Lion

Career
70–22 · 76.1%
This season
2 matches · 50.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP333.3%
Banchu6P into Banchu Renkanshu6PP111.1%
backdash into Kishitsu Kasensou43P111.1%
backdash into Tourou Hassou41236P111.1%
backdash into evade up111.1%
backward movement into Banchu Renkanshu6PP111.1%
crouch into Shicchi Soutai3K+G111.1%

Taka

Career
15–7 · 68.2%
This season
1 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kachi'age33P+K125.0%
backdash into Kirikabu Kudaki1P+K125.0%
backdash into evade down125.0%
crouch dash forward into throw escape125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: 0 of 13 tests hold up
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)