Virtua Fighter 5 REVO · v1.10 · Region: Asia
pokemon
Characters played — VF5's own record
| Dural | — | 507 | 300 | 207 | 59.2% |
|---|---|---|---|---|---|
| Jean | 35 | 265 | 172 | 93 | 64.9% |
| Shun | 30 | 133 | 83 | 50 | 62.4% |
| Jacky | 30 | 95 | 63 | 32 | 66.3% |
| Wolf | 30 | 95 | 66 | 29 | 69.5% |
| Kage | 30 | 94 | 63 | 31 | 67.0% |
| Lion | 30 | 92 | 70 | 22 | 76.1% |
| El Blaze | 30 | 88 | 59 | 29 | 67.0% |
| Jeffry | 30 | 88 | 63 | 25 | 71.6% |
| Lei Fei | 29 | 86 | 54 | 32 | 62.8% |
| Pai | 31 | 86 | 68 | 18 | 79.1% |
| Lau | 30 | 85 | 60 | 25 | 70.6% |
| Aoi | 30 | 79 | 54 | 25 | 68.3% |
| Vanessa | 29 | 61 | 43 | 18 | 70.5% |
| Goh | 29 | 57 | 40 | 17 | 70.2% |
| Eileen | 28 | 47 | 34 | 13 | 72.3% |
| Sarah | 29 | 46 | 38 | 8 | 82.6% |
| Brad | 28 | 30 | 22 | 8 | 73.3% |
| Taka | 27 | 22 | 15 | 7 | 68.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 39 | 26 | 13 | 66.7% | -1.1 |
|---|---|---|---|---|---|
| Akira | 31 | 20 | 11 | 64.5% | -5.7 |
| Shun | 30 | 23 | 7 | 76.7% | +8.5 |
| Goh | 28 | 17 | 11 | 60.7% | -8.9 |
| Wolf | 26 | 19 | 7 | 73.1% | +6.4 |
| Lion | 23 | 14 | 9 | 60.9% | -7.7 |
| Jeffry | 22 | 18 | 4 | 81.8% | +13.5 |
| Sarah | 22 | 17 | 5 | 77.3% | +5.4 |
| Kage | 19 | 14 | 5 | 73.7% | +7.4 |
| Jean | 18 | 15 | 3 | 83.3% | +15.5 |
| Pai | 18 | 13 | 5 | 72.2% | -2.2 |
| Lau | 17 | 12 | 5 | 70.6% | +6.2 |
| Aoi | 16 | 6 | 10 | 37.5% | -29.0 |
| Brad | 13 | 7 | 6 | 53.9% | -14.9 |
| Vanessa | 13 | 8 | 5 | 61.5% | -9.8 |
| El Blaze | 12 | 6 | 6 | 50.0% | -15.3 |
| Dural | 8 | 7 | 1 | 87.5% | +22.3 |
| Lei Fei | 7 | 5 | 2 | 71.4% | +10.5 |
| Taka | 4 | 3 | 1 | 75.0% | -0.7 |
| Eileen | 1 | 1 | 0 | 100.0% | +40.7 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 51 | 32 | 19 | 62.8% | -5.0 |
|---|---|---|---|---|---|
| Single Wall | 42 | 23 | 19 | 54.8% | -13.1 |
| Rectangle | 39 | 25 | 14 | 64.1% | -4.6 |
| Breakable Full Fence | 38 | 28 | 10 | 73.7% | +4.6 |
| Breakable Half Fence | 36 | 28 | 8 | 77.8% | +9.1 |
| Low Fence | 35 | 28 | 7 | 80.0% | +12.1 |
| Full Fence | 32 | 26 | 6 | 81.2% | +12.0 |
| Open | 30 | 20 | 10 | 66.7% | -2.6 |
| Half Fence | 26 | 18 | 8 | 69.2% | +1.5 |
| Full Fence and Open | 17 | 10 | 7 | 58.8% | -8.1 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 222 | 70.7% | 68.7% | +2.1 |
| No walls | 107 | 66.4% | 68.0% | -1.6 |
Walls against open: +3.7 points (95% range -6.9 to +14.3), p 0.494 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ps-splitsecond (Rank 30) | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|
| Koutei (Rank 28) | 6 | 5 | 1 | 83.3% |
| SEAFLOOR (Rank 27) | 5 | 2 | 3 | 40.0% |
| fdjskjfsdls (Rank 27) | 5 | 4 | 1 | 80.0% |
| MikuMartineau (Rank 33) | 4 | 1 | 3 | 25.0% |
| asari0727 (Rank 28) | 4 | 2 | 2 | 50.0% |
| ぬっき~@ ☆狼☆ (Rank 34) | 4 | 1 | 3 | 25.0% |
| ふぇに (Rank 32) | 4 | 2 | 2 | 50.0% |
| マーレさん (Rank 33) | 4 | 3 | 1 | 75.0% |
| ER_higante (Rank 27) | 3 | 3 | 0 | 100.0% |
| Jack (Rank 25) | 3 | 1 | 2 | 33.3% |
| Kaz (Rank 26) | 3 | 2 | 1 | 66.7% |
| Q-jack-r (Rank 28) | 3 | 3 | 0 | 100.0% |
| SUTEKI-_-san (Rank 30) | 3 | 2 | 1 | 66.7% |
| fly_taster22 (Rank 32) | 3 | 1 | 2 | 33.3% |
| jackgnhang (Rank 26) | 3 | 2 | 1 | 66.7% |
| majide (Rank 33) | 3 | 3 | 0 | 100.0% |
| nanami.madogiwa (Rank 32) | 3 | 2 | 1 | 66.7% |
| pinturicchio (Rank 30) | 3 | 2 | 1 | 66.7% |
| simusimu500 (Rank 30) | 3 | 2 | 1 | 66.7% |
| vegan-shore0 (Rank 24) | 3 | 2 | 1 | 66.7% |
| yuzu (Rank 28) | 3 | 3 | 0 | 100.0% |
| アドリブ使い (Rank 31) | 3 | 2 | 1 | 66.7% |
| ギンブチ影 (Rank 28) | 3 | 2 | 1 | 66.7% |
| 달달하다(酒は甘い) (Rank 27) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| majide (Rank 33) | 2026/06/23 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| マーレさん (Rank 33) | 2026/06/20 | 4 | 3 | 1 | 75.0% |
| ふぇに (Rank 32) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
| ぬっき~@ ☆狼☆ (Rank 34) | 2026/06/10 | 4 | 1 | 3 | 25.0% |
| MikuMartineau (Rank 33) | 2026/06/07 | 4 | 1 | 3 | 25.0% |
| SUTEKI-_-san (Rank 30) | 2026/06/07 | 3 | 2 | 1 | 66.7% |
| 달달하다(酒は甘い) (Rank 27) | 2026/05/25 | 3 | 2 | 1 | 66.7% |
| アドリブ使い (Rank 31) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| yuzu (Rank 28) | 2026/05/16 | 3 | 3 | 0 | 100.0% |
| jackgnhang (Rank 26) | 2026/05/14 | 3 | 2 | 1 | 66.7% |
| fdjskjfsdls (Rank 27) | 2026/05/11 | 5 | 4 | 1 | 80.0% |
| nanami.madogiwa (Rank 32) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| vegan-shore0 (Rank 24) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| pinturicchio (Rank 30) | 2026/05/09 | 3 | 2 | 1 | 66.7% |
| SEAFLOOR (Rank 27) | 2026/05/08 | 5 | 2 | 3 | 40.0% |
| Q-jack-r (Rank 28) | 2026/05/08 | 3 | 3 | 0 | 100.0% |
| fly_taster22 (Rank 32) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
| Kaz (Rank 26) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
| ps-splitsecond (Rank 30) | 2026/05/07 | 7 | 5 | 2 | 71.4% |
| asari0727 (Rank 28) | 2026/05/05 | 4 | 2 | 2 | 50.0% |
| simusimu500 (Rank 30) | 2026/04/20 | 3 | 2 | 1 | 66.7% |
| ER_higante (Rank 27) | 2026/04/04 | 3 | 3 | 0 | 100.0% |
| Koutei (Rank 28) | 2026/03/30 | 6 | 5 | 1 | 83.3% |
| Jack (Rank 25) | 2026/03/29 | 3 | 1 | 2 | 33.3% |
| ギンブチ影 (Rank 28) | 2026/03/29 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| forward movement into punchP | 290 | 19.9% |
|---|---|---|
| backdash into evade down | 248 | 17.0% |
| backdash into throwP+G | 87 | 6.0% |
| crouch dash forward into throwP+G | 61 | 4.2% |
| forward dash into throwP+G | 48 | 3.3% |
| backdash into evade up | 46 | 3.2% |
| forward dash into evade down | 31 | 2.1% |
| forward dash into Shitanagi Shutou1P | 19 | 1.3% |
| backdash into punchP | 17 | 1.2% |
| backdash into crouch dash forward | 13 | 0.9% |
| forward dash into evade up | 12 | 0.8% |
| backdash into Rolling Low Knuckle1P | 11 | 0.8% |
| evade down into throwP+G | 11 | 0.8% |
| forward movement into throwP+G | 11 | 0.8% |
| Offensive Style: forward movement into punchP | 10 | 0.7% |
309 further openings account for the other 540 rounds.
Jean
| forward movement into punchP | 62 | 18.7% |
|---|---|---|
| backdash into evade down | 51 | 15.4% |
| forward dash into Shitanagi Shutou1P | 19 | 5.7% |
| backdash into evade up | 18 | 5.4% |
| crouch dash forward into throwP+G | 14 | 4.2% |
| backdash into throwP+G | 11 | 3.3% |
| backdash into crouch dash forward | 10 | 3.0% |
| forward dash into throwP+G | 10 | 3.0% |
| backdash into Kousenshu4KP | 8 | 2.4% |
| forward dash into evade down | 7 | 2.1% |
| Gyaku Seikenzuki66P | 6 | 1.8% |
| Yoko'enpi6P | 6 | 1.8% |
| backdash into Shitanagi Shutou1P | 6 | 1.8% |
| Hizageri4K into Kousenshu4KP | 5 | 1.5% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 4 | 1.2% |
63 further openings account for the other 95 rounds.
El Blaze
| backdash into evade down | 61 | 35.3% |
|---|---|---|
| forward movement into punchP | 21 | 12.1% |
| backdash into throwP+G | 19 | 11.0% |
| backdash into Rolling Low Knuckle1P | 11 | 6.4% |
| backdash into evade up | 6 | 3.5% |
| backdash into punchP | 5 | 2.9% |
| crouch dash forward into throwP+G | 4 | 2.3% |
| forward dash into throwP+G | 4 | 2.3% |
| backdash into Shadow Strike6P | 3 | 1.7% |
| backdash into Jumping Hammer Knuckle8P+K | 2 | 1.2% |
| backdash into Quick HookPP | 2 | 1.2% |
| evade down into crouch dash forward | 2 | 1.2% |
| forward dash into Rolling Low Knuckle1P | 2 | 1.2% |
| forward dash into evade down | 2 | 1.2% |
| forward movement into backdash | 2 | 1.2% |
25 further openings account for the other 27 rounds.
Kage
| backdash into evade down | 26 | 19.3% |
|---|---|---|
| forward movement into punchP | 18 | 13.3% |
| backdash into throwP+G | 9 | 6.7% |
| punchP into ResshouPP | 7 | 5.2% |
| crouch dash forward into throwP+G | 6 | 4.4% |
| Rasen4P | 5 | 3.7% |
| Ryu'eikyaku66K | 5 | 3.7% |
| backdash into evade up | 5 | 3.7% |
| punchP | 5 | 3.7% |
| ResshouPP into SandangekiPPP | 4 | 3.0% |
| Sokudan1P | 4 | 3.0% |
| Hiji'uchi6P | 3 | 2.2% |
| backdash into Jibashiri1K | 3 | 2.2% |
| backdash into Ryu'eikyaku66K | 3 | 2.2% |
| forward dash into punchP | 2 | 1.5% |
27 further openings account for the other 30 rounds.
Shun
| forward movement into punchP | 24 | 18.9% |
|---|---|---|
| backdash into evade down | 13 | 10.2% |
| backdash into evade up | 6 | 4.7% |
| Haisenchu1P | 5 | 3.9% |
| backdash into throwP+G | 5 | 3.9% |
| backward movement into Kasen Chugeki6P | 5 | 3.9% |
| backdash into Gyousentai2K | 4 | 3.1% |
| backdash into Koushu Rentai1KK | 4 | 3.1% |
| forward dash into Gyousentai2K | 4 | 3.1% |
| Getsuga Gakushu46P | 3 | 2.4% |
| forward dash into crouch | 3 | 2.4% |
| forward dash into evade down | 3 | 2.4% |
| Kasen Chugeki6P | 2 | 1.6% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 2 | 1.6% |
| Tenshin Haishu4P | 2 | 1.6% |
37 further openings account for the other 42 rounds.
Lei Fei
| forward movement into punchP | 46 | 36.8% |
|---|---|---|
| backdash into evade down | 20 | 16.0% |
| forward dash into throwP+G | 8 | 6.4% |
| crouch dash forward into throwP+G | 7 | 5.6% |
| backdash into throwP+G | 6 | 4.8% |
| backdash into Fukusoushou2P | 3 | 2.4% |
| forward movement into throwP+G | 3 | 2.4% |
| backdash into evade up | 2 | 1.6% |
| backdash into punchP | 2 | 1.6% |
| crouch dash back into throwP+G | 2 | 1.6% |
| evade down into throwP+G | 2 | 1.6% |
| forward dash into evade down | 2 | 1.6% |
| Fujinkyaku2K | 1 | 0.8% |
| Fukusoushou2P | 1 | 0.8% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 1 | 0.8% |
19 further openings account for the other 19 rounds.
Jeffry
| forward movement into punchP | 34 | 29.3% |
|---|---|---|
| backdash into evade down | 17 | 14.7% |
| crouch dash forward into throwP+G | 9 | 7.8% |
| forward dash into throwP+G | 8 | 6.9% |
| backdash into throwP+G | 5 | 4.3% |
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 2.6% |
| crouch into Ducking Low2K+G | 3 | 2.6% |
| backdash into Double Hammer Down43P | 2 | 1.7% |
| backdash into Double Upper3PP | 2 | 1.7% |
| backdash into Ducking Low2K+G | 2 | 1.7% |
| forward dash into Grizzly Hammer1PP | 2 | 1.7% |
| throwP+G | 2 | 1.7% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 0.9% |
| Head Attack46P+K into Megaton Knuckle43P+K | 1 | 0.9% |
| Knee Attack6K into forward dash | 1 | 0.9% |
24 further openings account for the other 24 rounds.
Eileen
| forward movement into punchP | 14 | 25.0% |
|---|---|---|
| backdash into throwP+G | 7 | 12.5% |
| backdash into evade down | 6 | 10.7% |
| backdash into evade up | 3 | 5.4% |
| backdash into Enkou Toutou3P+K | 2 | 3.6% |
| forward dash into evade down | 2 | 3.6% |
| Enkou RensouPP into Rensou HekizanPPP | 1 | 1.8% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 1.8% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 1 | 1.8% |
| backdash into Douchu6P | 1 | 1.8% |
| backdash into Geimen Senpu6PPK | 1 | 1.8% |
| backdash into Hikou Rantsui6K+GK | 1 | 1.8% |
| backdash into Taisei Chouzan236K | 1 | 1.8% |
| backdash into Tanhikyaku9K | 1 | 1.8% |
| backward movement into evade down | 1 | 1.8% |
13 further openings account for the other 13 rounds.
Pai
| forward movement into punchP | 16 | 33.3% |
|---|---|---|
| backdash into evade down | 8 | 16.7% |
| forward dash into Honshin Soukyaku1K+G | 4 | 8.3% |
| backdash into Honshin Soukyaku1K+G | 2 | 4.2% |
| forward movement into Honshin Soukyaku1K+G | 2 | 4.2% |
| Honshin Soukyaku1K+G | 1 | 2.1% |
| Soukasui3P into Souka Rensui3PP | 1 | 2.1% |
| backdash into Hi'en Tankyaku9K | 1 | 2.1% |
| backdash into Renkan Tanheki66KP | 1 | 2.1% |
| backdash into punchP | 1 | 2.1% |
| backdash into throwP+G | 1 | 2.1% |
| crouch dash back into throwP+G | 1 | 2.1% |
| down-back kick1K into guardG | 1 | 2.1% |
| forward dash into Enbu Renkyaku6K+G | 1 | 2.1% |
| forward dash into Souchuken2P | 1 | 2.1% |
6 further openings account for the other 6 rounds.
Vanessa
| Offensive Style: forward movement into punchP | 10 | 21.7% |
|---|---|---|
| Defensive Style: forward movement into punchP | 6 | 13.0% |
| Defensive Style: backdash into evade down | 4 | 8.7% |
| Offensive Style: punch | 4 | 8.7% |
| Offensive Style: backdash into evade down | 3 | 6.5% |
| Offensive Style: forward dash into Sweet Leg Slash1P | 3 | 6.5% |
| Defensive Style: crouch dash forward into throwP+G | 2 | 4.3% |
| Offensive Style: backdash into evade up | 2 | 4.3% |
| Offensive Style: punch into One TwoPP | 2 | 4.3% |
| Defensive Style: Low Spin Slicer into crouch | 1 | 2.2% |
| Defensive Style: backdash into throwP+G | 1 | 2.2% |
| Offensive Style: Body Blow | 1 | 2.2% |
| Offensive Style: Bunker Buster | 1 | 2.2% |
| Offensive Style: One Two into Combo UpperPPP | 1 | 2.2% |
| Offensive Style: Sweet Leg Slash into crouch | 1 | 2.2% |
4 further openings account for the other 4 rounds.
Brad
| backdash into evade down | 12 | 27.3% |
|---|---|---|
| forward movement into punchP | 12 | 27.3% |
| backdash into throwP+G | 5 | 11.4% |
| Dtee Sawk Dtrohng4P+K into forward dash | 1 | 2.3% |
| Upper Elbow44P | 1 | 2.3% |
| backdash into Destruction Body3P+K | 1 | 2.3% |
| backdash into Jolt Upper~Spin Kick3PK | 1 | 2.3% |
| backdash into Sharp Shoot1P | 1 | 2.3% |
| backdash into Sit Jab2P | 1 | 2.3% |
| backdash into Upper Elbow44P | 1 | 2.3% |
| backdash into evade up | 1 | 2.3% |
| backdash into punchP | 1 | 2.3% |
| crouch dash forward into throwP+G | 1 | 2.3% |
| evade down into crouch dash forward | 1 | 2.3% |
| forward dash into Sharp Shoot1P | 1 | 2.3% |
3 further openings account for the other 3 rounds.
Jacky
| backdash into throwP+G | 7 | 15.9% |
|---|---|---|
| backdash into evade down | 4 | 9.1% |
| backdash into Rage Kick1PK | 3 | 6.8% |
| forward dash into throwP+G | 3 | 6.8% |
| punchP into Jab StraightPP | 3 | 6.8% |
| backdash into punchP | 2 | 4.5% |
| forward dash into Middle Smash Sword6PK | 2 | 4.5% |
| forward dash into Rage Kick1PK | 2 | 4.5% |
| forward dash into evade down | 2 | 4.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 2.3% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 2.3% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 2.3% |
| backdash into Dragon Combination: Another 11P+KK | 1 | 2.3% |
| backdash into Somersault Kick7K | 1 | 2.3% |
| backdash into Spinning Back Knuckle4P | 1 | 2.3% |
10 further openings account for the other 10 rounds.
Goh
| forward movement into punchP | 15 | 34.9% |
|---|---|---|
| crouch dash forward into throwP+G | 6 | 13.9% |
| backdash into evade down | 5 | 11.6% |
| forward dash into throwP+G | 5 | 11.6% |
| forward movement into throwP+G | 2 | 4.7% |
| Soukyu46P into forward dash | 1 | 2.3% |
| Sune Kudaki43P | 1 | 2.3% |
| backdash into punchP | 1 | 2.3% |
| backdash into throwP+G | 1 | 2.3% |
| backward movement into evade up | 1 | 2.3% |
| evade up into throwP+G | 1 | 2.3% |
| forward dash into crouch dash forward | 1 | 2.3% |
| forward dash into punchP | 1 | 2.3% |
| guardG into throwP+G | 1 | 2.3% |
| throwP+G | 1 | 2.3% |
Lau
| forward dash into evade down | 8 | 18.6% |
|---|---|---|
| backdash into evade down | 5 | 11.6% |
| forward dash into Chisoutai2K+G | 5 | 11.6% |
| backdash into throwP+G | 4 | 9.3% |
| forward dash into evade up | 4 | 9.3% |
| forward movement into punchP | 4 | 9.3% |
| backdash into evade up | 2 | 4.7% |
| forward dash into punchP | 2 | 4.7% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 1 | 2.3% |
| Senchutai3K into guardG | 1 | 2.3% |
| backdash into Koryu Tenshinkyaku6K+G | 1 | 2.3% |
| crouch dash back | 1 | 2.3% |
| crouch dash back into evade down | 1 | 2.3% |
| forward dash into Fukko Kensou1P | 1 | 2.3% |
| forward dash into Kensou4P | 1 | 2.3% |
2 further openings account for the other 2 rounds.
Sarah
| crouch dash forward into throwP+G | 6 | 14.3% |
|---|---|---|
| forward movement into punchP | 6 | 14.3% |
| backdash into throwP+G | 4 | 9.5% |
| backdash into evade down | 3 | 7.1% |
| forward dash into Leg Slicer2K+G | 3 | 7.1% |
| forward dash into Low Spin Kick3K+G | 3 | 7.1% |
| forward dash into evade down | 2 | 4.8% |
| Low Spin Kick3K+G | 1 | 2.4% |
| Rising Elbow6P | 1 | 2.4% |
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 2.4% |
| backdash into Queen Bee Needle66K+G | 1 | 2.4% |
| backdash into punchP | 1 | 2.4% |
| backward movement into Low Spin Kick3K+G | 1 | 2.4% |
| forward dash into Serpent Smash Cannon2P+KK | 1 | 2.4% |
| forward dash into Squat Straight2P | 1 | 2.4% |
7 further openings account for the other 7 rounds.
Wolf
| backdash into evade down | 10 | 23.8% |
|---|---|---|
| crouch dash forward into throwP+G | 4 | 9.5% |
| forward movement into punchP | 4 | 9.5% |
| backdash into throwP+G | 3 | 7.1% |
| forward dash into Low Drop Kick62K | 3 | 7.1% |
| Low Hammer2P into evade up | 2 | 4.8% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 4.8% |
| crouch dash back into throwP+G | 2 | 4.8% |
| Low Hammer2P | 1 | 2.4% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 2.4% |
| backdash into Low Smash2K | 1 | 2.4% |
| backdash into Quick Shoulder66P+K | 1 | 2.4% |
| backdash into Screw Lariat63214PP | 1 | 2.4% |
| backdash into Short Shoulder46P+K | 1 | 2.4% |
| backdash into crouch dash forward | 1 | 2.4% |
5 further openings account for the other 5 rounds.
Aoi
| forward movement into punchP | 10 | 38.5% |
|---|---|---|
| backdash into evade down | 6 | 23.1% |
| forward dash into throwP+G | 4 | 15.4% |
| ShigureK+G into backdash | 1 | 3.9% |
| backdash into crouch dash forward | 1 | 3.9% |
| crouch dash back into throwP+G | 1 | 3.9% |
| evade down into throwP+G | 1 | 3.9% |
| forward dash into Kusanagi2K+G | 1 | 3.9% |
| forward dash into evade down | 1 | 3.9% |
Lion
| forward movement into punchP | 3 | 33.3% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 1 | 11.1% |
| backdash into Kishitsu Kasensou43P | 1 | 11.1% |
| backdash into Tourou Hassou41236P | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| backward movement into Banchu Renkanshu6PP | 1 | 11.1% |
| crouch into Shicchi Soutai3K+G | 1 | 11.1% |
