Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1489 #2,093 of 3,686 on the Elo list →
El Blaze15381,772 matches
Akira14911,024 matches
Jeffry1464325 matches
Pai1498267 matches
Wolf1430227 matches
Jacky1488144 matches
Goh1491116 matches
Sarah149242 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 34 | 3,916 | 1,944 | 1,972 | 49.6% |
|---|---|---|---|---|---|
| Akira | 30 | 2,736 | 1,333 | 1,403 | 48.7% |
| Jacky | 27 | 1,562 | 808 | 754 | 51.7% |
| Wolf | 28 | 1,405 | 720 | 685 | 51.2% |
| Jeffry | 29 | 832 | 409 | 423 | 49.2% |
| Pai | 30 | 781 | 390 | 391 | 49.9% |
| Goh | 27 | 291 | 152 | 139 | 52.2% |
| Sarah | 28 | 278 | 163 | 115 | 58.6% |
| Jean | — | 268 | 149 | 119 | 55.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
13,594 of 15,770 rounds counted7.1 inputs a second (427 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 7.0 | 421 | 7,177 |
|---|---|---|---|
| Akira | 7.5 | 449 | 2,926 |
| Jeffry | 7.0 | 418 | 1,308 |
| Pai | 7.6 | 455 | 1,092 |
| Wolf | 6.8 | 409 | 142 |
| Jacky | 6.7 | 399 | 504 |
| Goh | 6.2 | 372 | 350 |
| Sarah | 6.7 | 404 | 95 |
By opponent's character
| Akira | 7.4 | 441 | 1,401 |
|---|---|---|---|
| Wolf | 7.5 | 450 | 1,255 |
| Jacky | 7.4 | 444 | 1,150 |
| Pai | 7.2 | 429 | 881 |
| Jeffry | 7.0 | 421 | 868 |
| Goh | 7.1 | 425 | 876 |
| Sarah | 7.0 | 420 | 822 |
| Aoi | 6.8 | 410 | 686 |
| Kage | 6.9 | 413 | 783 |
| Shun | 7.2 | 431 | 660 |
| Lau | 7.2 | 430 | 651 |
| Lion | 7.1 | 427 | 578 |
| Brad | 6.9 | 417 | 594 |
| Jean | 6.9 | 412 | 482 |
| Lei Fei | 6.7 | 404 | 476 |
| Vanessa | 7.0 | 418 | 426 |
| El Blaze | 7.0 | 419 | 434 |
| Eileen | 7.0 | 418 | 334 |
| Taka | 6.8 | 408 | 178 |
| Dural | 7.2 | 434 | 59 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 390 | 220 | 170 | 56.4% | +4.8 |
|---|---|---|---|---|---|
| Wolf | 360 | 180 | 180 | 50.0% | +0.8 |
| Jacky | 329 | 154 | 175 | 46.8% | -2.5 |
| Pai | 263 | 114 | 149 | 43.4% | -6.5 |
| Jeffry | 251 | 122 | 129 | 48.6% | -0.3 |
| Goh | 247 | 135 | 112 | 54.7% | +5.8 |
| Sarah | 238 | 140 | 98 | 58.8% | +10.4 |
| Aoi | 224 | 117 | 107 | 52.2% | +0.7 |
| Kage | 218 | 96 | 122 | 44.0% | -6.9 |
| Shun | 198 | 109 | 89 | 55.0% | +3.4 |
| Lau | 179 | 78 | 101 | 43.6% | -6.0 |
| Lion | 174 | 78 | 96 | 44.8% | -1.7 |
| Brad | 159 | 62 | 97 | 39.0% | -7.5 |
| Jean | 150 | 78 | 72 | 52.0% | +4.9 |
| Lei Fei | 131 | 69 | 62 | 52.7% | +3.7 |
| Vanessa | 123 | 51 | 72 | 41.5% | -8.0 |
| El Blaze | 117 | 62 | 55 | 53.0% | +4.3 |
| Eileen | 88 | 38 | 50 | 43.2% | -8.3 |
| Taka | 59 | 31 | 28 | 52.5% | +0.5 |
| Dural | 19 | 7 | 12 | 36.8% | -7.7 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 420 | 213 | 207 | 50.7% | +0.3 |
|---|---|---|---|---|---|
| Open | 418 | 185 | 233 | 44.3% | -4.7 |
| Full Fence | 416 | 218 | 198 | 52.4% | +2.5 |
| Rectangle | 396 | 206 | 190 | 52.0% | +2.7 |
| Breakable Full Fence | 395 | 207 | 188 | 52.4% | +4.4 |
| Octagon | 394 | 186 | 208 | 47.2% | -2.4 |
| Low Fence | 377 | 189 | 188 | 50.1% | +2.2 |
| Single Wall | 365 | 190 | 175 | 52.0% | +2.7 |
| Half Fence | 353 | 168 | 185 | 47.6% | -4.3 |
| Full Fence and Open | 191 | 94 | 97 | 49.2% | -1.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,374 | 50.5% | 49.9% | +0.6 |
| No walls | 1,160 | 48.6% | 48.7% | -0.1 |
Walls against open: +0.6 points (95% range -3.0 to +4.2), p 0.734 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MELTBUTTER (Rank 30) | 21 | 8 | 13 | 38.1% |
|---|---|---|---|---|
| EVOyan (Rank 30) | 20 | 16 | 4 | 80.0% |
| fdjskjfsdls (Rank 30) | 19 | 13 | 6 | 68.4% |
| ガンオンやりたひ (Rank 30) | 18 | 10 | 8 | 55.6% |
| BANANA (Rank 29) | 17 | 6 | 11 | 35.3% |
| Enazo_L18_lol (Rank 30) | 17 | 8 | 9 | 47.1% |
| igyoken55 (Rank 30) | 17 | 7 | 10 | 41.2% |
| 肉彦さん☆彡 (Rank 31) | 17 | 8 | 9 | 47.1% |
| 44884 (Rank 31) | 16 | 6 | 10 | 37.5% |
| Vgyjyrdgjk (Rank 30) | 16 | 1 | 15 | 6.2% |
| midori6127 (Rank 29) | 16 | 10 | 6 | 62.5% |
| striker0123 (Rank 30) | 16 | 7 | 9 | 43.8% |
| babystar0919 (Rank 28) | 15 | 7 | 8 | 46.7% |
| bakureturanbu (Rank 32) | 15 | 8 | 7 | 53.3% |
| legend0219 (Rank 28) | 15 | 10 | 5 | 66.7% |
| w-Purple-sheep-w (Rank 28) | 15 | 11 | 4 | 73.3% |
| willy-sin1970 (Rank 28) | 15 | 10 | 5 | 66.7% |
| goripon_actor (Rank 26) | 14 | 7 | 7 | 50.0% |
| moroQamazingdelicious (Rank 26) | 14 | 7 | 7 | 50.0% |
| temp002 (Rank 30) | 14 | 7 | 7 | 50.0% |
| ありがとナス (Rank 28) | 14 | 4 | 10 | 28.6% |
| AYA (Rank 31) | 13 | 7 | 6 | 53.9% |
| TAPIOKA (Rank 29) | 13 | 7 | 6 | 53.9% |
| takapiko-no (Rank 30) | 13 | 7 | 6 | 53.9% |
| 金田一の少年 (Rank 27) | 13 | 9 | 4 | 69.2% |
Most played opponents, most recent first
| 肉彦さん☆彡 (Rank 31) | 2026/10/18 | 17 | 8 | 9 | 47.1% |
|---|---|---|---|---|---|
| 44884 (Rank 31) | 2026/10/17 | 16 | 6 | 10 | 37.5% |
| bakureturanbu (Rank 32) | 2026/10/17 | 15 | 8 | 7 | 53.3% |
| temp002 (Rank 30) | 2026/10/14 | 14 | 7 | 7 | 50.0% |
| Enazo_L18_lol (Rank 30) | 2026/10/11 | 17 | 8 | 9 | 47.1% |
| babystar0919 (Rank 28) | 2026/10/09 | 15 | 7 | 8 | 46.7% |
| w-Purple-sheep-w (Rank 28) | 2026/10/09 | 15 | 11 | 4 | 73.3% |
| goripon_actor (Rank 26) | 2026/09/30 | 14 | 7 | 7 | 50.0% |
| igyoken55 (Rank 30) | 2026/09/30 | 17 | 7 | 10 | 41.2% |
| AYA (Rank 31) | 2026/09/30 | 13 | 7 | 6 | 53.9% |
| willy-sin1970 (Rank 28) | 2026/09/29 | 15 | 10 | 5 | 66.7% |
| moroQamazingdelicious (Rank 26) | 2026/09/27 | 14 | 7 | 7 | 50.0% |
| midori6127 (Rank 29) | 2026/09/23 | 16 | 10 | 6 | 62.5% |
| MELTBUTTER (Rank 30) | 2026/09/18 | 21 | 8 | 13 | 38.1% |
| ガンオンやりたひ (Rank 30) | 2026/09/18 | 18 | 10 | 8 | 55.6% |
| TAPIOKA (Rank 29) | 2026/09/15 | 13 | 7 | 6 | 53.9% |
| fdjskjfsdls (Rank 30) | 2026/09/13 | 19 | 13 | 6 | 68.4% |
| ありがとナス (Rank 28) | 2026/09/12 | 14 | 4 | 10 | 28.6% |
| EVOyan (Rank 30) | 2026/08/23 | 20 | 16 | 4 | 80.0% |
| takapiko-no (Rank 30) | 2026/08/23 | 13 | 7 | 6 | 53.9% |
| 金田一の少年 (Rank 27) | 2026/07/29 | 13 | 9 | 4 | 69.2% |
| legend0219 (Rank 28) | 2026/07/27 | 15 | 10 | 5 | 66.7% |
| Vgyjyrdgjk (Rank 30) | 2026/07/26 | 16 | 1 | 15 | 6.2% |
| striker0123 (Rank 30) | 2026/07/20 | 16 | 7 | 9 | 43.8% |
| BANANA (Rank 29) | 2026/07/02 | 17 | 6 | 11 | 35.3% |
Round openings
Every character
| guardG into evade up | 1,583 | 10.8% |
|---|---|---|
| guardG | 1,036 | 7.1% |
| guardG into evade down | 703 | 4.8% |
| punchP | 457 | 3.1% |
| crouch dash back into evade down | 347 | 2.4% |
| crouch dash forward into evade down | 283 | 1.9% |
| Rimon Chouchu66P | 244 | 1.7% |
| evade up into crouch dash forward | 235 | 1.6% |
| crouch dash forward into guardG | 222 | 1.5% |
| evade up | 198 | 1.4% |
| evade up into guardG | 198 | 1.4% |
| evade down into guardG | 165 | 1.1% |
| evade up into crouch dash back | 163 | 1.1% |
| guardG into Jouho Touken6P | 156 | 1.1% |
| crouch dash back into backdash | 150 | 1.0% |
1,227 further openings account for the other 8,521 rounds.
Counted from 3,642 of the 3,650 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 1,944–1,972 · 49.6%
- This season
- 1,772 matches · 49.7%
- Peak rank
- 34
First hit in 47.3% of 7,166 rounds. Won 52.8% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 20.9% of rounds, against 13.7% in their other rounds.
- Against Pai: waits first in 55.1% of rounds, against 37.6% against everyone else.
- After opening the round before by waiting: waits first in 45.0% of rounds, against 36.3% after anything else.
- After the opponent opened the round before by attacking: waits first in 43.4% of rounds, against 37.4% after anything else.
- After winning a round: attacks straight away in 15.5% of rounds, against 4.2% after losing one.
- When ahead: attacks straight away in 13.8% of rounds, against 6.4% when level or behind.
- In round 4 or later: opens with “P punch” in 6.9% of rounds, against 4.3% in their other rounds.
- Against Akira: opens with “P punch” in 10.1% of rounds, against 4.4% against everyone else.
- After opening the round before with “G guard into evade up”: opens with “G guard into evade up” in 16.7% of rounds, against 10.4% after anything else.
- After winning a round: opens with “P punch” in 8.8% of rounds, against 1.2% after losing one.
- When ahead: opens with “P punch” in 8.0% of rounds, against 2.5% when level or behind.
| guardG into evade up | 748 | 10.4% |
|---|---|---|
| guardG | 462 | 6.4% |
| guardG into evade down | 376 | 5.2% |
| punchP | 356 | 5.0% |
| crouch dash back into evade down | 241 | 3.4% |
| crouch dash forward into evade down | 149 | 2.1% |
| evade up into crouch dash back | 135 | 1.9% |
| guardG into Volcano Upper4P+K | 131 | 1.8% |
| evade up into guardG | 121 | 1.7% |
| crouch dash back into Hammer Smash46P+K | 120 | 1.7% |
| crouch dash back into backdash | 95 | 1.3% |
| evade up | 87 | 1.2% |
| crouch dash forward into guardG | 80 | 1.1% |
| evade down into guardG | 77 | 1.1% |
| evade up into crouch dash forward | 76 | 1.1% |
483 further openings account for the other 3,928 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 65–45 · 59% | 24–20 · 55% | +0.4 |
| Wolf | 58–44 · 57% | 30–20 · 60% | -3.3 |
| Jacky | 39–48 · 45% | 24–24 · 50% | -2.4 |
| Kage | 31–38 · 45% | 15–16 · 48% | -4.5 |
| Goh | 41–28 · 59% | 26–17 · 60% | -0.9 |
| Sarah | 40–25 · 62% | 26–17 · 60% | -1.0 |
| Jeffry | 34–40 · 46% | 18–12 · 60% | -17.3 |
| Pai | 24–35 · 41% | 15–12 · 56% | too few to test |
| Brad | 23–35 · 40% | 9–16 · 36% | too few to test |
| Lau | 24–28 · 46% | 13–18 · 42% | +2.1 |
| Shun | 22–22 · 50% | 15–13 · 54% | too few to test |
| Lion | 17–20 · 46% | 5–24 · 17% | too few to test |
| Lei Fei | 27–17 · 61% | 12–11 · 52% | too few to test |
| El Blaze | 11–18 · 38% | 14–12 · 54% | too few to test |
| Aoi | 20–19 · 51% | 4–16 · 20% | too few to test |
| Jean | 16–21 · 43% | 6–9 · 40% | too few to test |
| Vanessa | 12–14 · 46% | 4–8 · 33% | too few to test |
| Eileen | 12–7 · 63% | 6–11 · 35% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 1,333–1,403 · 48.7%
- This season
- 1,024 matches · 49.8%
- Peak rank
- 30
First hit in 48.4% of 4,032 rounds. Won 52.4% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 22.9% of rounds, against 15.2% in their other rounds.
- Against Jeffry: backs off first in 20.4% of rounds, against 11.0% against everyone else.
- After losing a round: waits first in 51.8% of rounds, against 39.5% after winning one.
- When behind: waits first in 49.0% of rounds, against 42.9% when ahead or level.
- In round 4 or later: opens with “G guard” in 10.7% of rounds, against 7.0% in their other rounds.
- Against Pai: opens with “G guard into evade up” in 15.0% of rounds, against 8.3% against everyone else.
- After losing a round: opens with “G guard into 6P Jouho Touken” in 5.5% of rounds, against 1.9% after winning one.
- When behind: opens with “G guard into 6P Jouho Touken” in 5.0% of rounds, against 2.6% when ahead or level.
| guardG into evade up | 364 | 8.9% |
|---|---|---|
| guardG | 323 | 7.9% |
| Rimon Chouchu66P | 244 | 6.0% |
| guardG into evade down | 168 | 4.1% |
| guardG into Jouho Touken6P | 156 | 3.8% |
| forward dash into Jouho Touken6P | 115 | 2.8% |
| guardG into Youhou33P | 106 | 2.6% |
| guardG into Souka Housui3P+K | 100 | 2.5% |
| Jouho Touken6P | 91 | 2.2% |
| evade up into crouch dash forward | 89 | 2.2% |
| crouch dash forward into guardG | 81 | 2.0% |
| guardG into Rimon Chouchu66P | 68 | 1.7% |
| crouch dash forward into evade down | 66 | 1.6% |
| crouch dash back into evade down | 63 | 1.5% |
| evade down into guardG | 56 | 1.4% |
324 further openings account for the other 1,990 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 32–37 · 46% | 19–19 · 50% | -6.7 |
| Wolf | 28–30 · 48% | 10–21 · 32% | +10.6 |
| Pai | 37–32 · 54% | 6–15 · 29% | too few to test |
| Aoi | 36–20 · 64% | 7–6 · 54% | too few to test |
| Jacky | 24–31 · 44% | 6–6 · 50% | too few to test |
| Sarah | 28–13 · 68% | 10–12 · 45% | too few to test |
| Jeffry | 14–19 · 42% | 8–16 · 33% | too few to test |
| Lau | 13–12 · 52% | 11–14 · 44% | too few to test |
| Shun | 18–11 · 62% | 8–3 · 73% | too few to test |
| Goh | 8–19 · 30% | 14–5 · 74% | too few to test |
| Kage | 14–19 · 42% | 7–8 · 47% | too few to test |
| Lion | 14–19 · 42% | 5–5 · 50% | too few to test |
| Lei Fei | 8–7 · 53% | 8–5 · 62% | too few to test |
| Jean | 10–8 · 56% | 9–5 · 64% | too few to test |
| Brad | 5–13 · 28% | 4–3 · 57% | too few to test |
| El Blaze | 10–7 · 59% | 4–2 · 67% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 409–423 · 49.2%
- This season
- 325 matches · 48.6%
- Peak rank
- 29
First hit in 47.4% of 1,263 rounds. Won 53.5% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- Against Goh: backs off first in 26.7% of rounds, against 11.7% against everyone else.
| guardG into evade up | 186 | 14.6% |
|---|---|---|
| guardG | 69 | 5.4% |
| guardG into evade down | 64 | 5.0% |
| evade up into crouch dash forward | 53 | 4.2% |
| crouch dash forward into evade down | 41 | 3.2% |
| guardG into Low Knuckle2P | 29 | 2.3% |
| guardG into Full Swing Upper33P | 24 | 1.9% |
| crouch dash forward into guardG | 23 | 1.8% |
| evade up into evade down | 23 | 1.8% |
| crouch dash back into evade down | 21 | 1.6% |
| evade up into guardG | 19 | 1.5% |
| crouch dash forward into punchP | 16 | 1.3% |
| guardG into punchP | 16 | 1.3% |
| evade up | 15 | 1.2% |
| evade up into crouch dash back | 14 | 1.1% |
243 further openings account for the other 661 rounds.
Counted from 317 of the 325 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–9 · 55% | 4–3 · 57% | too few to test |
| Jeffry | 8–4 · 67% | 3–9 · 25% | too few to test |
| Jacky | 10–5 · 67% | 4–3 · 57% | too few to test |
| Aoi | 7–9 · 44% | 3–6 · 33% | too few to test |
| Pai | 9–9 · 50% | 2–3 · 40% | too few to test |
| Goh | 8–7 · 53% | 2–0 · 100% | too few to test |
| Jean | 6–4 · 60% | 3–5 · 38% | too few to test |
| Wolf | 6–5 · 55% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 720–685 · 51.2%
- This season
- 227 matches · 42.7%
- Peak rank
- 28
First hit in 45.4% of 916 rounds. Won 50.2% of the rounds they struck first, 42.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 23.3% of rounds, against 9.4% in their other rounds.
- After losing a round: waits first in 59.1% of rounds, against 43.5% after winning one.
- When behind: waits first in 61.6% of rounds, against 44.3% when ahead or level.
- After losing a round: opens with “G guard into evade up” in 21.3% of rounds, against 10.9% after winning one.
| guardG into evade up | 137 | 15.0% |
|---|---|---|
| guardG | 54 | 5.9% |
| guardG into evade down | 38 | 4.2% |
| Screw Hook63214P into Screw Lariat63214PP | 36 | 3.9% |
| guardG into Regret Discharge33P+K | 24 | 2.6% |
| evade up | 21 | 2.3% |
| punchP into Jab StraightPP | 21 | 2.3% |
| crouch dash forward into guardG | 19 | 2.1% |
| guardG into Heavy Middle Kick3K+G | 19 | 2.1% |
| guardG into punchP | 17 | 1.9% |
| guardG into Savate4K | 15 | 1.6% |
| guardG into throw escape | 15 | 1.6% |
| punchP | 14 | 1.5% |
| evade down into guardG | 13 | 1.4% |
| guardG into Arrow Knuckle3P | 12 | 1.3% |
188 further openings account for the other 461 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 8–12 · 40% | 3–3 · 50% | too few to test |
| Jacky | 7–6 · 54% | 5–6 · 45% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 808–754 · 51.7%
- This season
- 144 matches · 47.2%
- Peak rank
- 27
First hit in 39.0% of 574 rounds. Won 49.5% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- After winning a round: opens with “P punch” in 10.7% of rounds, against 2.6% after losing one.
| guardG | 69 | 11.9% |
|---|---|---|
| guardG into evade up | 65 | 11.2% |
| punchP | 41 | 7.1% |
| guardG into evade down | 30 | 5.2% |
| punchP into Jab StraightPP | 21 | 3.6% |
| evade up | 17 | 2.9% |
| evade up into guardG | 11 | 1.9% |
| backdash into Spin Heel Sword4K+G | 10 | 1.7% |
| guardG into High Angle Upper Kick6K | 10 | 1.7% |
| crouch dash back into evade down | 9 | 1.6% |
| guardG into Smash Straight3P | 9 | 1.6% |
| guardG into punchP | 9 | 1.6% |
| guardG into throw escape | 9 | 1.6% |
| punchP into Double Punch Slash KickPPK | 8 | 1.4% |
| crouch dash forward into evade down | 7 | 1.2% |
143 further openings account for the other 253 rounds.
Goh
- Career
- 152–139 · 52.2%
- This season
- 116 matches · 52.6%
- Peak rank
- 27
First hit in 48.9% of 458 rounds. Won 57.6% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 32.8% of rounds, against 16.9% in their other rounds.
- After winning a round: backs off first in 18.4% of rounds, against 4.7% after losing one.
| guardG into evade up | 57 | 12.4% |
|---|---|---|
| guardG | 43 | 9.4% |
| evade up | 23 | 5.0% |
| guardG into evade down | 21 | 4.6% |
| backdash into Karura4P+K | 12 | 2.6% |
| crouch dash forward into Kirin33P | 12 | 2.6% |
| guardG into Kirin33P | 10 | 2.2% |
| crouch dash forward into Soukyu46P | 9 | 2.0% |
| crouch dash forward into guardG | 9 | 2.0% |
| evade up into guardG | 8 | 1.7% |
| crouch dash forward into evade down | 7 | 1.5% |
| crouch dash forward into forward dash | 7 | 1.5% |
| evade down into guardG | 7 | 1.5% |
| guardG into Denkou3PP | 7 | 1.5% |
| guardG into Shouzuka Okuri1P+K | 7 | 1.5% |
109 further openings account for the other 220 rounds.
Sarah
- Career
- 163–115 · 58.6%
- This season
- 42 matches · 52.4%
- Peak rank
- 28
First hit in 50.0% of 172 rounds. Won 50.0% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 26 | 15.1% |
|---|---|---|
| guardG | 16 | 9.3% |
| punchP | 11 | 6.4% |
| guardG into evade down | 6 | 3.5% |
| crouch dash forward into kickK | 5 | 2.9% |
| crouch into Jackknife Middle Kick3KK | 5 | 2.9% |
| evade up | 4 | 2.3% |
| Snap Side Chop3P | 3 | 1.7% |
| backdash into Full Spin Heel Kick9K | 3 | 1.7% |
| crouch dash forward into guardG | 3 | 1.7% |
| guardG into Back Knuckle4P | 3 | 1.7% |
| Hide Side Kick (Deflect)P+K | 2 | 1.2% |
| crouch dash back into backdash | 2 | 1.2% |
| crouch dash forward into Serpent Toe Kick2P+K | 2 | 1.2% |
| crouch dash forward into Setup Combination3PK | 2 | 1.2% |
67 further openings account for the other 79 rounds.
Not counted here: Pai. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (95 here; about 4.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 11 of 18 tests hold up
- Akira: 8 of 17 tests hold up
- Jeffry: 1 of 15 tests hold up
- Wolf: 4 of 15 tests hold up
- Jacky: 1 of 15 tests hold up
- Goh: 2 of 15 tests hold up
- Sarah: not tested (too few rounds)
