VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

え~る

  • Akira
  • Jeffry
  • Pai
  • Wolf
  • Jacky
  • Goh
  • Sarah
Career matches12,069
Career win rate50.3%
Round win rate49.4%
Peak rank34
Distinct opponents1,092
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1489 #2,093 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze343,9161,9441,97249.6%
Akira302,7361,3331,40348.7%
Jacky271,56280875451.7%
Wolf281,40572068551.2%
Jeffry2983240942349.2%
Pai3078139039149.9%
Goh2729115213952.2%
Sarah2827816311558.6%
Jean—26814911955.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

13,594 of 15,770 rounds counted

7.1 inputs a second (427 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.04217,177
Akira7.54492,926
Jeffry7.04181,308
Pai7.64551,092
Wolf6.8409142
Jacky6.7399504
Goh6.2372350
Sarah6.740495

By opponent's character

Akira7.44411,401
Wolf7.54501,255
Jacky7.44441,150
Pai7.2429881
Jeffry7.0421868
Goh7.1425876
Sarah7.0420822
Aoi6.8410686
Kage6.9413783
Shun7.2431660
Lau7.2430651
Lion7.1427578
Brad6.9417594
Jean6.9412482
Lei Fei6.7404476
Vanessa7.0418426
El Blaze7.0419434
Eileen7.0418334
Taka6.8408178
Dural7.243459

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira39022017056.4%+4.8
Wolf36018018050.0%+0.8
Jacky32915417546.8%-2.5
Pai26311414943.4%-6.5
Jeffry25112212948.6%-0.3
Goh24713511254.7%+5.8
Sarah2381409858.8%+10.4
Aoi22411710752.2%+0.7
Kage2189612244.0%-6.9
Shun1981098955.0%+3.4
Lau1797810143.6%-6.0
Lion174789644.8%-1.7
Brad159629739.0%-7.5
Jean150787252.0%+4.9
Lei Fei131696252.7%+3.7
Vanessa123517241.5%-8.0
El Blaze117625553.0%+4.3
Eileen88385043.2%-8.3
Taka59312852.5%+0.5
Dural1971236.8%-7.7

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence42021320750.7%+0.3
Open41818523344.3%-4.7
Full Fence41621819852.4%+2.5
Rectangle39620619052.0%+2.7
Breakable Full Fence39520718852.4%+4.4
Octagon39418620847.2%-2.4
Low Fence37718918850.1%+2.2
Single Wall36519017552.0%+2.7
Half Fence35316818547.6%-4.3
Full Fence and Open191949749.2%-1.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,37450.5%49.9%+0.6
No walls1,16048.6%48.7%-0.1

Walls against open: +0.6 points (95% range -3.0 to +4.2), p 0.734 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

肉彦さん☆彡 (Rank 31)2026/10/18178947.1%
44884 (Rank 31)2026/10/171661037.5%
bakureturanbu (Rank 32)2026/10/17158753.3%
temp002 (Rank 30)2026/10/14147750.0%
Enazo_L18_lol (Rank 30)2026/10/11178947.1%
babystar0919 (Rank 28)2026/10/09157846.7%
w-Purple-sheep-w (Rank 28)2026/10/091511473.3%
goripon_actor (Rank 26)2026/09/30147750.0%
igyoken55 (Rank 30)2026/09/301771041.2%
AYA (Rank 31)2026/09/30137653.9%
willy-sin1970 (Rank 28)2026/09/291510566.7%
moroQamazingdelicious (Rank 26)2026/09/27147750.0%
midori6127 (Rank 29)2026/09/231610662.5%
MELTBUTTER (Rank 30)2026/09/182181338.1%
ガンオンやりたひ (Rank 30)2026/09/181810855.6%
TAPIOKA (Rank 29)2026/09/15137653.9%
fdjskjfsdls (Rank 30)2026/09/131913668.4%
ありがとナス (Rank 28)2026/09/121441028.6%
EVOyan (Rank 30)2026/08/232016480.0%
takapiko-no (Rank 30)2026/08/23137653.9%
金田一の少年 (Rank 27)2026/07/29139469.2%
legend0219 (Rank 28)2026/07/271510566.7%
Vgyjyrdgjk (Rank 30)2026/07/26161156.2%
striker0123 (Rank 30)2026/07/20167943.8%
BANANA (Rank 29)2026/07/021761135.3%

Round openings

Every character

guardG into evade up1,58310.8%
guardG1,0367.1%
guardG into evade down7034.8%
punchP4573.1%
crouch dash back into evade down3472.4%
crouch dash forward into evade down2831.9%
Rimon Chouchu66P2441.7%
evade up into crouch dash forward2351.6%
crouch dash forward into guardG2221.5%
evade up1981.4%
evade up into guardG1981.4%
evade down into guardG1651.1%
evade up into crouch dash back1631.1%
guardG into Jouho Touken6P1561.1%
crouch dash back into backdash1501.0%

1,227 further openings account for the other 8,521 rounds.

Counted from 3,642 of the 3,650 matches played. The rest were not pulled for openings.

El Blaze

Career
1,944–1,972 · 49.6%
This season
1,772 matches · 49.7%
Peak rank
34

First hit in 47.3% of 7,166 rounds. Won 52.8% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 20.9% of rounds, against 13.7% in their other rounds.
  • Against Pai: waits first in 55.1% of rounds, against 37.6% against everyone else.
  • After opening the round before by waiting: waits first in 45.0% of rounds, against 36.3% after anything else.
  • After the opponent opened the round before by attacking: waits first in 43.4% of rounds, against 37.4% after anything else.
  • After winning a round: attacks straight away in 15.5% of rounds, against 4.2% after losing one.
  • When ahead: attacks straight away in 13.8% of rounds, against 6.4% when level or behind.
  • In round 4 or later: opens with “P punch” in 6.9% of rounds, against 4.3% in their other rounds.
  • Against Akira: opens with “P punch” in 10.1% of rounds, against 4.4% against everyone else.
  • After opening the round before with “G guard into evade up”: opens with “G guard into evade up” in 16.7% of rounds, against 10.4% after anything else.
  • After winning a round: opens with “P punch” in 8.8% of rounds, against 1.2% after losing one.
  • When ahead: opens with “P punch” in 8.0% of rounds, against 2.5% when level or behind.

How is this tested?

guardG into evade up74810.4%
guardG4626.4%
guardG into evade down3765.2%
punchP3565.0%
crouch dash back into evade down2413.4%
crouch dash forward into evade down1492.1%
evade up into crouch dash back1351.9%
guardG into Volcano Upper4P+K1311.8%
evade up into guardG1211.7%
crouch dash back into Hammer Smash46P+K1201.7%
crouch dash back into backdash951.3%
evade up871.2%
crouch dash forward into guardG801.1%
evade down into guardG771.1%
evade up into crouch dash forward761.1%

483 further openings account for the other 3,928 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira65–45 · 59%24–20 · 55%+0.4
Wolf58–44 · 57%30–20 · 60%-3.3
Jacky39–48 · 45%24–24 · 50%-2.4
Kage31–38 · 45%15–16 · 48%-4.5
Goh41–28 · 59%26–17 · 60%-0.9
Sarah40–25 · 62%26–17 · 60%-1.0
Jeffry34–40 · 46%18–12 · 60%-17.3
Pai24–35 · 41%15–12 · 56%too few to test
Brad23–35 · 40%9–16 · 36%too few to test
Lau24–28 · 46%13–18 · 42%+2.1
Shun22–22 · 50%15–13 · 54%too few to test
Lion17–20 · 46%5–24 · 17%too few to test
Lei Fei27–17 · 61%12–11 · 52%too few to test
El Blaze11–18 · 38%14–12 · 54%too few to test
Aoi20–19 · 51%4–16 · 20%too few to test
Jean16–21 · 43%6–9 · 40%too few to test
Vanessa12–14 · 46%4–8 · 33%too few to test
Eileen12–7 · 63%6–11 · 35%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
1,333–1,403 · 48.7%
This season
1,024 matches · 49.8%
Peak rank
30

First hit in 48.4% of 4,032 rounds. Won 52.4% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 22.9% of rounds, against 15.2% in their other rounds.
  • Against Jeffry: backs off first in 20.4% of rounds, against 11.0% against everyone else.
  • After losing a round: waits first in 51.8% of rounds, against 39.5% after winning one.
  • When behind: waits first in 49.0% of rounds, against 42.9% when ahead or level.
  • In round 4 or later: opens with “G guard” in 10.7% of rounds, against 7.0% in their other rounds.
  • Against Pai: opens with “G guard into evade up” in 15.0% of rounds, against 8.3% against everyone else.
  • After losing a round: opens with “G guard into 6P Jouho Touken” in 5.5% of rounds, against 1.9% after winning one.
  • When behind: opens with “G guard into 6P Jouho Touken” in 5.0% of rounds, against 2.6% when ahead or level.

How is this tested?

guardG into evade up3648.9%
guardG3237.9%
Rimon Chouchu66P2446.0%
guardG into evade down1684.1%
guardG into Jouho Touken6P1563.8%
forward dash into Jouho Touken6P1152.8%
guardG into Youhou33P1062.6%
guardG into Souka Housui3P+K1002.5%
Jouho Touken6P912.2%
evade up into crouch dash forward892.2%
crouch dash forward into guardG812.0%
guardG into Rimon Chouchu66P681.7%
crouch dash forward into evade down661.6%
crouch dash back into evade down631.5%
evade down into guardG561.4%

324 further openings account for the other 1,990 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira32–37 · 46%19–19 · 50%-6.7
Wolf28–30 · 48%10–21 · 32%+10.6
Pai37–32 · 54%6–15 · 29%too few to test
Aoi36–20 · 64%7–6 · 54%too few to test
Jacky24–31 · 44%6–6 · 50%too few to test
Sarah28–13 · 68%10–12 · 45%too few to test
Jeffry14–19 · 42%8–16 · 33%too few to test
Lau13–12 · 52%11–14 · 44%too few to test
Shun18–11 · 62%8–3 · 73%too few to test
Goh8–19 · 30%14–5 · 74%too few to test
Kage14–19 · 42%7–8 · 47%too few to test
Lion14–19 · 42%5–5 · 50%too few to test
Lei Fei8–7 · 53%8–5 · 62%too few to test
Jean10–8 · 56%9–5 · 64%too few to test
Brad5–13 · 28%4–3 · 57%too few to test
El Blaze10–7 · 59%4–2 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
409–423 · 49.2%
This season
325 matches · 48.6%
Peak rank
29

First hit in 47.4% of 1,263 rounds. Won 53.5% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 26.7% of rounds, against 11.7% against everyone else.

How is this tested?

guardG into evade up18614.6%
guardG695.4%
guardG into evade down645.0%
evade up into crouch dash forward534.2%
crouch dash forward into evade down413.2%
guardG into Low Knuckle2P292.3%
guardG into Full Swing Upper33P241.9%
crouch dash forward into guardG231.8%
evade up into evade down231.8%
crouch dash back into evade down211.6%
evade up into guardG191.5%
crouch dash forward into punchP161.3%
guardG into punchP161.3%
evade up151.2%
evade up into crouch dash back141.1%

243 further openings account for the other 661 rounds.

Counted from 317 of the 325 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–9 · 55%4–3 · 57%too few to test
Jeffry8–4 · 67%3–9 · 25%too few to test
Jacky10–5 · 67%4–3 · 57%too few to test
Aoi7–9 · 44%3–6 · 33%too few to test
Pai9–9 · 50%2–3 · 40%too few to test
Goh8–7 · 53%2–0 · 100%too few to test
Jean6–4 · 60%3–5 · 38%too few to test
Wolf6–5 · 55%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
720–685 · 51.2%
This season
227 matches · 42.7%
Peak rank
28

First hit in 45.4% of 916 rounds. Won 50.2% of the rounds they struck first, 42.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 23.3% of rounds, against 9.4% in their other rounds.
  • After losing a round: waits first in 59.1% of rounds, against 43.5% after winning one.
  • When behind: waits first in 61.6% of rounds, against 44.3% when ahead or level.
  • After losing a round: opens with “G guard into evade up” in 21.3% of rounds, against 10.9% after winning one.

How is this tested?

guardG into evade up13715.0%
guardG545.9%
guardG into evade down384.2%
Screw Hook63214P into Screw Lariat63214PP363.9%
guardG into Regret Discharge33P+K242.6%
evade up212.3%
punchP into Jab StraightPP212.3%
crouch dash forward into guardG192.1%
guardG into Heavy Middle Kick3K+G192.1%
guardG into punchP171.9%
guardG into Savate4K151.6%
guardG into throw escape151.6%
punchP141.5%
evade down into guardG131.4%
guardG into Arrow Knuckle3P121.3%

188 further openings account for the other 461 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi8–12 · 40%3–3 · 50%too few to test
Jacky7–6 · 54%5–6 · 45%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
808–754 · 51.7%
This season
144 matches · 47.2%
Peak rank
27

First hit in 39.0% of 574 rounds. Won 49.5% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • After winning a round: opens with “P punch” in 10.7% of rounds, against 2.6% after losing one.

How is this tested?

guardG6911.9%
guardG into evade up6511.2%
punchP417.1%
guardG into evade down305.2%
punchP into Jab StraightPP213.6%
evade up172.9%
evade up into guardG111.9%
backdash into Spin Heel Sword4K+G101.7%
guardG into High Angle Upper Kick6K101.7%
crouch dash back into evade down91.6%
guardG into Smash Straight3P91.6%
guardG into punchP91.6%
guardG into throw escape91.6%
punchP into Double Punch Slash KickPPK81.4%
crouch dash forward into evade down71.2%

143 further openings account for the other 253 rounds.

Goh

Career
152–139 · 52.2%
This season
116 matches · 52.6%
Peak rank
27

First hit in 48.9% of 458 rounds. Won 57.6% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 32.8% of rounds, against 16.9% in their other rounds.
  • After winning a round: backs off first in 18.4% of rounds, against 4.7% after losing one.

How is this tested?

guardG into evade up5712.4%
guardG439.4%
evade up235.0%
guardG into evade down214.6%
backdash into Karura4P+K122.6%
crouch dash forward into Kirin33P122.6%
guardG into Kirin33P102.2%
crouch dash forward into Soukyu46P92.0%
crouch dash forward into guardG92.0%
evade up into guardG81.7%
crouch dash forward into evade down71.5%
crouch dash forward into forward dash71.5%
evade down into guardG71.5%
guardG into Denkou3PP71.5%
guardG into Shouzuka Okuri1P+K71.5%

109 further openings account for the other 220 rounds.

Sarah

Career
163–115 · 58.6%
This season
42 matches · 52.4%
Peak rank
28

First hit in 50.0% of 172 rounds. Won 50.0% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade up2615.1%
guardG169.3%
punchP116.4%
guardG into evade down63.5%
crouch dash forward into kickK52.9%
crouch into Jackknife Middle Kick3KK52.9%
evade up42.3%
Snap Side Chop3P31.7%
backdash into Full Spin Heel Kick9K31.7%
crouch dash forward into guardG31.7%
guardG into Back Knuckle4P31.7%
Hide Side Kick (Deflect)P+K21.2%
crouch dash back into backdash21.2%
crouch dash forward into Serpent Toe Kick2P+K21.2%
crouch dash forward into Setup Combination3PK21.2%

67 further openings account for the other 79 rounds.

Not counted here: Pai. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (95 here; about 4.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 11 of 18 tests hold up
  • Akira: 8 of 17 tests hold up
  • Jeffry: 1 of 15 tests hold up
  • Wolf: 4 of 15 tests hold up
  • Jacky: 1 of 15 tests hold up
  • Goh: 2 of 15 tests hold up
  • Sarah: not tested (too few rounds)