VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

hikabun

  • Jean
Career matches6,478
Career win rate52.0%
Round win rate49.8%
Peak rank41
Distinct opponents346
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1688 #854 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau413,6951,9121,78351.8%
Jean362,7831,4551,32852.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,726 of 8,413 rounds counted

7.8 inputs a second (467 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.74605,411
Lau8.04822,315

By opponent's character

Jacky7.7463822
Kage7.9474761
Akira7.9476797
Lau8.0480660
Lion7.9472573
Jeffry7.8471453
Goh7.7464430
Wolf7.9472435
Lei Fei7.7459373
Jean7.9476356
Pai7.3439328
Brad7.7462346
Shun7.6459287
El Blaze7.6458204
Taka7.6453238
Sarah7.4443204
Aoi7.8469187
Vanessa7.6453165
Dural7.544765
Eileen7.947342

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky23111611550.2%-1.4
Kage2209412642.7%-4.6
Akira2131288560.1%+7.5
Lau163739044.8%-1.5
Lion147707747.6%-2.3
Jeffry128686053.1%-0.3
Goh113635055.8%+6.9
Wolf109585153.2%-1.6
Lei Fei104455943.3%-5.9
Jean91365539.6%-13.4
Pai86473954.6%+4.0
Brad85434250.6%+1.3
Shun75373849.3%+1.9
El Blaze63333052.4%-0.6
Taka59342557.6%+11.1
Sarah58332556.9%+7.9
Aoi51262551.0%-0.9
Vanessa45271860.0%+10.4
Dural1541126.7%-32.6
Eileen135838.5%-4.3

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall24111512647.7%-1.4
Low Fence23612511153.0%+2.5
Open2281319757.5%+6.4
Full Fence2109811246.7%-3.2
Breakable Half Fence1991049552.3%+2.8
Octagon1941019352.1%+2.1
Breakable Full Fence1838310045.4%-5.5
Half Fence181899249.2%-2.8
Rectangle178849447.2%-3.7
Full Fence and Open125596647.2%-3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,14548.8%50.3%-1.5
No walls70552.6%50.5%+2.2

Walls against open: -3.7 points (95% range -8.5 to +1.1), p 0.135 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

rikubon-ps (Rank 37)2026/10/182920969.0%
elpopo_3378 (Rank 38)2026/10/1656233341.1%
atototto1000 (Rank 38)2026/10/162291340.9%
bh_iflg (Rank 34)2026/10/141712570.6%
おろち ぽっぽ (Rank 42)2026/10/14212199.5%
マクシミリアン15世 (Rank 33)2026/10/1428171160.7%
漂泊の民回線ジプシー (Rank 37)2026/10/1324141058.3%
★闘将拉麵男★ (Rank 33)2026/10/1376364047.4%
zaduhkj (Rank 36)2026/10/10189950.0%
ス~パ~オヤツマ~ン (Rank 41)2026/10/092261627.3%
kzkm92678 (Rank 36)2026/10/022114766.7%
nidaimebannai (Rank 36)2026/10/0221111052.4%
くりたろう (Rank 38)2026/09/302416866.7%
akira__9633 (Rank 35)2026/09/3022111150.0%
fixed-star_61 (Rank 34)2026/09/22149564.3%
ぶーん (Rank 33)2026/09/152214863.6%
ぽこぺん太@能登VF部 (Rank 33)2026/09/111612475.0%
CLEARCARE (Rank 41)2026/09/1125101540.0%
gigantic-show422 (Rank 33)2026/09/0928181064.3%
KumadaP (Rank 35)2026/09/061981142.1%
mahiro_725 (Rank 38)2026/08/30157846.7%
デネ (Rank 41)2026/07/212271531.8%
ハマラウ (Rank 42)2026/07/172862221.4%
interceptor (Rank 40)2026/07/1535231265.7%
muumuu (Rank 38)2026/06/201613381.2%

Round openings

Every character

backdash into evade up6979.6%
evade up into crouch dash forward4916.7%
evade down into forward dash3474.8%
crouch into Shitamaeken2P3054.2%
backdash into Doumawashi Kaitengeri46K+G2713.7%
Fukko Kensou1P2503.4%
evade down into Gyaku Seikenzuki66P2333.2%
backdash into Junho Chushou33P2233.1%
Gyaku Seikenzuki66P into Yoko'enpi6P1872.6%
Shitanagi Shutou1P1872.6%
backdash into Gyaku Seikenzuki66P1842.5%
forward dash into guardG1642.2%
backdash into Hou'ou Kourui Otoshi4K+G1472.0%
Gyaku Seikenzuki66P1442.0%
Oihiji4P+K1391.9%

375 further openings account for the other 3,323 rounds.

Counted from 1,792 of the 2,069 matches played. The rest were not pulled for openings.

Jean

Career
1,455–1,328 · 52.3%
This season
1,329 matches · 50.0%
Peak rank
36

First hit in 40.0% of 4,278 rounds. Won 54.0% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 30.8% of rounds, against 18.8% in their other rounds.
  • Against Akira: backs off first in 51.6% of rounds, against 32.0% against everyone else.
  • On Full Fence stages: moves in first in 13.7% of rounds, against 9.0% on the other stages.
  • After opening the round before by moving in: moves in first in 19.5% of rounds, against 9.8% after anything else.
  • After winning a round: backs off first in 41.6% of rounds, against 25.7% after losing one.
  • When ahead: backs off first in 40.3% of rounds, against 30.1% when level or behind.
  • After being hit first in the round before: moves in first in 11.6% of rounds, against 9.3% after landing the first hit.
  • In round 1: opens with “backdash into 46K+G Doumawashi Kaitengeri” in 10.4% of rounds, against 5.0% in their other rounds.
  • Against Akira: opens with “backdash into evade up” in 14.5% of rounds, against 6.9% against everyone else.
  • On Octagon stages: opens with “evade up into crouch dash forward” in 9.4% of rounds, against 5.8% on the other stages.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 16.5% of rounds, against 8.7% after anything else.
  • After winning a round: opens with “backdash into evade up” in 12.7% of rounds, against 5.9% after losing one.
  • When ahead: opens with “backdash into evade up” in 11.7% of rounds, against 7.2% when level or behind.

How is this tested?

backdash into evade up3317.7%
crouch into Shitamaeken2P3057.1%
backdash into Doumawashi Kaitengeri46K+G2716.3%
evade up into crouch dash forward2606.1%
evade down into Gyaku Seikenzuki66P2335.4%
Gyaku Seikenzuki66P into Yoko'enpi6P1874.4%
Shitanagi Shutou1P1874.4%
backdash into Gyaku Seikenzuki66P1844.3%
evade down into forward dash1523.5%
backdash into Hou'ou Kourui Otoshi4K+G1473.4%
Gyaku Seikenzuki66P1443.4%
Oihiji4P+K1393.2%
forward dash into guardG1363.2%
crouch into Renge Karitsumi2K+G1142.7%
backdash into Tate'enpi33P872.0%

202 further openings account for the other 1,406 rounds.

Counted from 1,052 of the 1,329 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky29–24 · 55%30–19 · 61%-7.8
Kage28–32 · 47%19–21 · 48%+2.6
Akira29–33 · 47%24–18 · 57%-9.9
Lion23–22 · 51%14–10 · 58%too few to test
Goh17–21 · 45%18–10 · 64%too few to test
Lau20–30 · 40%8–9 · 47%too few to test
Pai20–17 · 54%10–13 · 43%too few to test
Wolf18–25 · 42%10–5 · 67%too few to test
Lei Fei13–13 · 50%4–8 · 33%too few to test
Jeffry16–9 · 64%9–14 · 39%too few to test
Jean7–13 · 35%6–13 · 32%too few to test
Taka18–14 · 56%5–3 · 62%too few to test
Shun11–8 · 58%7–6 · 54%too few to test
Vanessa6–2 · 75%5–5 · 50%too few to test
Brad3–9 · 25%9–3 · 75%too few to test
Sarah4–6 · 40%11–5 · 69%too few to test
El Blaze8–3 · 73%4–8 · 33%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

277 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
1,912–1,783 · 51.8%
This season
740 matches · 50.8%
Peak rank
41

First hit in 42.0% of 2,975 rounds. Won 52.4% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 36.5% of rounds, against 21.6% in their other rounds.
  • Against Akira: backs off first in 57.6% of rounds, against 36.1% against everyone else.
  • After opening the round before by moving in: moves in first in 12.5% of rounds, against 5.2% after anything else.
  • After winning a round: backs off first in 46.8% of rounds, against 31.4% after losing one.
  • When ahead: backs off first in 48.3% of rounds, against 36.1% when level or behind.
  • In round 2: opens with “backdash into evade up” in 18.6% of rounds, against 10.1% in their other rounds.
  • Against Lau: opens with “evade up into crouch dash forward” in 16.7% of rounds, against 6.8% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “1P Fukko Kensou” in 14.9% of rounds, against 7.3% after anything else.
  • After winning a round: opens with “backdash into evade up” in 20.6% of rounds, against 8.6% after losing one.
  • When ahead: opens with “backdash into evade up” in 22.1% of rounds, against 11.4% when level or behind.

How is this tested?

backdash into evade up36612.2%
Fukko Kensou1P2508.3%
evade up into crouch dash forward2317.7%
backdash into Junho Chushou33P2237.4%
evade down into forward dash1956.5%
backdash into Sako Soushou4P+K1033.4%
Kosoushou46P903.0%
crouch into Souchuken2P882.9%
Souchuken2P632.1%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G581.9%
backdash into Kosoushou46P551.8%
backdash into guardG521.7%
evade up into Senchutai3K491.6%
backward movement into Hou'ou Soushou6PP441.5%
evade down into guardG381.3%

214 further openings account for the other 1,104 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira39–18 · 68%15–11 · 58%too few to test
Kage18–28 · 39%10–11 · 48%too few to test
Lau15–22 · 41%12–17 · 41%too few to test
Jacky23–21 · 52%4–10 · 29%too few to test
Jeffry17–12 · 59%12–8 · 60%too few to test
Lion14–17 · 45%5–5 · 50%too few to test
Brad15–9 · 62%7–11 · 39%too few to test
El Blaze13–9 · 59%8–6 · 57%too few to test
Wolf10–6 · 62%9–8 · 53%too few to test
Goh12–12 · 50%7–4 · 64%too few to test
Aoi9–10 · 47%5–3 · 62%too few to test
Jean9–4 · 69%6–7 · 46%too few to test
Lei Fei7–11 · 39%1–5 · 17%too few to test
Sarah4–2 · 67%6–3 · 67%too few to test
Shun7–11 · 39%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 13 of 16 tests hold up
  • Lau: 10 of 16 tests hold up