VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

ベジット

Career matches1,991
Career win rate66.5%
Round win rate56.1%
Peak rank42
Distinct opponents71
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf421,7841,17660865.9%
Pai38138984071.0%
Kage48341470.8%
Taka2117481.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage22121054.5%-4.2
Jacky1812666.7%+8.7
Akira138561.5%-0.8
El Blaze138561.5%-3.3
Goh124833.3%-29.4
Jeffry125741.7%-25.1
Lau127558.3%-0.5
Lion127558.3%+2.5
Brad118372.7%+13.3
Wolf97277.8%+13.9
Jean85362.5%+3.7
Eileen63350.0%-12.9
Lei Fei64266.7%+7.5
Sarah660100.0%+28.3
Taka660100.0%+33.1
Vanessa52340.0%-21.5
Shun43175.0%+17.5
Pai32166.7%+1.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence26141253.9%-13.3
Half Fence2416866.7%+10.2
Single Wall2011955.0%-2.6
Octagon1813572.2%+12.8
Rectangle1710758.8%-2.4
Breakable Half Fence1611568.8%+2.9
Open156940.0%-26.3
Full Fence1412285.7%+21.3
Low Fence114736.4%-21.5
Full Fence and Open97277.8%+15.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11566.1%62.6%+3.5
No walls4645.7%59.3%-13.7

Walls against open: +17.2 points (95% range -2.1 to +36.5), p 0.081 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ふじふじくん (Rank 41)2026/07/31440100.0%
のりシオン (Rank 43)2026/07/243030.0%
ひらがなであおき (Rank 42)2026/07/2485362.5%
デビブル (Rank 43)2026/07/24440100.0%
めがじぇね (Rank 41)2026/07/2462433.3%
デネ (Rank 40)2026/07/1932166.7%
全身ボロボロポックリ (Rank 43)2026/07/1972528.6%
hatarakedo_tagayasedo... (Rank 41)2026/07/1974357.1%
いくお (Rank 42)2026/07/1972528.6%
ハマラウ (Rank 43)2026/07/1942250.0%
あむざん (Rank 42)2026/07/1932166.7%
指無しライダー (Rank 40)2026/06/2175271.4%
chima0818turi (Rank 41)2026/05/18330100.0%
gucchi_1222 (Rank 43)2026/05/1821150.0%
やまだ (Rank 38)2026/05/07330100.0%
jikacho-Gigas (Rank 39)2026/05/0731233.3%
保育園中退 (Rank 38)2026/05/07440100.0%
真夏 (Rank 39)2026/05/0763350.0%
Aki (Rank 39)2026/04/30440100.0%
tatya1019 (Rank 42)2026/04/2021150.0%
ごうくんまん (Rank 40)2026/04/1931233.3%
おさげ (Rank 40)2026/04/1052340.0%
バルゴ・デミーラ (Rank 44)2026/04/1031233.3%
ス~パ~オヤツマ~ン (Rank 43)2026/04/0683537.5%
せろじゃん (Rank 38)2026/04/0632166.7%

Round openings

Every character

guardG12918.0%
backdash into guardG8011.2%
guardG into throwP+G557.7%
guardG into Knee Lift6K547.5%
crouch dash forward into guardG324.5%
backdash into punchP253.5%
backdash into evade up192.6%
evade down into throwP+G192.6%
backdash into throwP+G152.1%
crouch dash forward into Knee Lift6K152.1%
crouch dash forward into throwP+G152.1%
forward dash into throwP+G152.1%
evade down into guardG131.8%
backdash into Knee Lift6K121.7%
evade down into Knee Lift6K121.7%

83 further openings account for the other 206 rounds.

Wolf

guardG12818.6%
backdash into guardG7510.9%
guardG into Knee Lift6K547.8%
guardG into throwP+G537.7%
crouch dash forward into guardG294.2%
backdash into punchP223.2%
backdash into evade up182.6%
evade down into throwP+G182.6%
backdash into throwP+G152.2%
crouch dash forward into Knee Lift6K152.2%
crouch dash forward into throwP+G152.2%
forward dash into throwP+G152.2%
evade down into guardG131.9%
backdash into Knee Lift6K121.7%
evade down into Knee Lift6K121.7%

75 further openings account for the other 195 rounds.

Pai

backdash into guardG518.5%
backdash into punchP311.1%
crouch dash forward into guardG311.1%
backdash into kickK27.4%
guardG into throwP+G27.4%
Senchuken6P13.7%
backdash into Ko'en SenkyakuKK13.7%
backdash into Koutankyaku66K13.7%
backdash into Souanshou3P+K13.7%
backdash into evade up13.7%
backward movement into throwP+G13.7%
crouch dash back into Honshin Soukyaku1K+G13.7%
crouch dash forward into Honshin Soukyaku1K+G13.7%
crouch dash forward into evade down13.7%
evade down into throwP+G13.7%

2 further openings account for the other 2 rounds.