Virtua Fighter 5 REVO · v1.10 · Region: Asia
ベジット
Characters played — VF5's own record
| Wolf | 42 | 1,784 | 1,176 | 608 | 65.9% |
|---|---|---|---|---|---|
| Pai | 38 | 138 | 98 | 40 | 71.0% |
| Kage | — | 48 | 34 | 14 | 70.8% |
| Taka | — | 21 | 17 | 4 | 81.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 22 | 12 | 10 | 54.5% | -4.2 |
|---|---|---|---|---|---|
| Jacky | 18 | 12 | 6 | 66.7% | +8.7 |
| Akira | 13 | 8 | 5 | 61.5% | -0.8 |
| El Blaze | 13 | 8 | 5 | 61.5% | -3.3 |
| Goh | 12 | 4 | 8 | 33.3% | -29.4 |
| Jeffry | 12 | 5 | 7 | 41.7% | -25.1 |
| Lau | 12 | 7 | 5 | 58.3% | -0.5 |
| Lion | 12 | 7 | 5 | 58.3% | +2.5 |
| Brad | 11 | 8 | 3 | 72.7% | +13.3 |
| Wolf | 9 | 7 | 2 | 77.8% | +13.9 |
| Jean | 8 | 5 | 3 | 62.5% | +3.7 |
| Eileen | 6 | 3 | 3 | 50.0% | -12.9 |
| Lei Fei | 6 | 4 | 2 | 66.7% | +7.5 |
| Sarah | 6 | 6 | 0 | 100.0% | +28.3 |
| Taka | 6 | 6 | 0 | 100.0% | +33.1 |
| Vanessa | 5 | 2 | 3 | 40.0% | -21.5 |
| Shun | 4 | 3 | 1 | 75.0% | +17.5 |
| Pai | 3 | 2 | 1 | 66.7% | +1.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 26 | 14 | 12 | 53.9% | -13.3 |
|---|---|---|---|---|---|
| Half Fence | 24 | 16 | 8 | 66.7% | +10.2 |
| Single Wall | 20 | 11 | 9 | 55.0% | -2.6 |
| Octagon | 18 | 13 | 5 | 72.2% | +12.8 |
| Rectangle | 17 | 10 | 7 | 58.8% | -2.4 |
| Breakable Half Fence | 16 | 11 | 5 | 68.8% | +2.9 |
| Open | 15 | 6 | 9 | 40.0% | -26.3 |
| Full Fence | 14 | 12 | 2 | 85.7% | +21.3 |
| Low Fence | 11 | 4 | 7 | 36.4% | -21.5 |
| Full Fence and Open | 9 | 7 | 2 | 77.8% | +15.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 115 | 66.1% | 62.6% | +3.5 |
| No walls | 46 | 45.7% | 59.3% | -13.7 |
Walls against open: +17.2 points (95% range -2.1 to +36.5), p 0.081 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ひらがなであおき (Rank 42) | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|
| ス~パ~オヤツマ~ン (Rank 43) | 8 | 3 | 5 | 37.5% |
| hatarakedo_tagayasedo... (Rank 41) | 7 | 4 | 3 | 57.1% |
| いくお (Rank 42) | 7 | 2 | 5 | 28.6% |
| 全身ボロボロポックリ (Rank 43) | 7 | 2 | 5 | 28.6% |
| 指無しライダー (Rank 40) | 7 | 5 | 2 | 71.4% |
| めがじぇね (Rank 41) | 6 | 2 | 4 | 33.3% |
| 真夏 (Rank 39) | 6 | 3 | 3 | 50.0% |
| おさげ (Rank 40) | 5 | 2 | 3 | 40.0% |
| Aki (Rank 39) | 4 | 4 | 0 | 100.0% |
| ふじふじくん (Rank 41) | 4 | 4 | 0 | 100.0% |
| デビブル (Rank 43) | 4 | 4 | 0 | 100.0% |
| ハマラウ (Rank 43) | 4 | 2 | 2 | 50.0% |
| 保育園中退 (Rank 38) | 4 | 4 | 0 | 100.0% |
| chima0818turi (Rank 41) | 3 | 3 | 0 | 100.0% |
| jikacho-Gigas (Rank 39) | 3 | 1 | 2 | 33.3% |
| あむざん (Rank 42) | 3 | 2 | 1 | 66.7% |
| ごうくんまん (Rank 40) | 3 | 1 | 2 | 33.3% |
| せろじゃん (Rank 38) | 3 | 2 | 1 | 66.7% |
| のりシオン (Rank 43) | 3 | 0 | 3 | 0.0% |
| やまだ (Rank 38) | 3 | 3 | 0 | 100.0% |
| デネ (Rank 40) | 3 | 2 | 1 | 66.7% |
| バルゴ・デミーラ (Rank 44) | 3 | 1 | 2 | 33.3% |
| gucchi_1222 (Rank 43) | 2 | 1 | 1 | 50.0% |
| tatya1019 (Rank 42) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| ふじふじくん (Rank 41) | 2026/07/31 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| のりシオン (Rank 43) | 2026/07/24 | 3 | 0 | 3 | 0.0% |
| ひらがなであおき (Rank 42) | 2026/07/24 | 8 | 5 | 3 | 62.5% |
| デビブル (Rank 43) | 2026/07/24 | 4 | 4 | 0 | 100.0% |
| めがじぇね (Rank 41) | 2026/07/24 | 6 | 2 | 4 | 33.3% |
| デネ (Rank 40) | 2026/07/19 | 3 | 2 | 1 | 66.7% |
| 全身ボロボロポックリ (Rank 43) | 2026/07/19 | 7 | 2 | 5 | 28.6% |
| hatarakedo_tagayasedo... (Rank 41) | 2026/07/19 | 7 | 4 | 3 | 57.1% |
| いくお (Rank 42) | 2026/07/19 | 7 | 2 | 5 | 28.6% |
| ハマラウ (Rank 43) | 2026/07/19 | 4 | 2 | 2 | 50.0% |
| あむざん (Rank 42) | 2026/07/19 | 3 | 2 | 1 | 66.7% |
| 指無しライダー (Rank 40) | 2026/06/21 | 7 | 5 | 2 | 71.4% |
| chima0818turi (Rank 41) | 2026/05/18 | 3 | 3 | 0 | 100.0% |
| gucchi_1222 (Rank 43) | 2026/05/18 | 2 | 1 | 1 | 50.0% |
| やまだ (Rank 38) | 2026/05/07 | 3 | 3 | 0 | 100.0% |
| jikacho-Gigas (Rank 39) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
| 保育園中退 (Rank 38) | 2026/05/07 | 4 | 4 | 0 | 100.0% |
| 真夏 (Rank 39) | 2026/05/07 | 6 | 3 | 3 | 50.0% |
| Aki (Rank 39) | 2026/04/30 | 4 | 4 | 0 | 100.0% |
| tatya1019 (Rank 42) | 2026/04/20 | 2 | 1 | 1 | 50.0% |
| ごうくんまん (Rank 40) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| おさげ (Rank 40) | 2026/04/10 | 5 | 2 | 3 | 40.0% |
| バルゴ・デミーラ (Rank 44) | 2026/04/10 | 3 | 1 | 2 | 33.3% |
| ス~パ~オヤツマ~ン (Rank 43) | 2026/04/06 | 8 | 3 | 5 | 37.5% |
| せろじゃん (Rank 38) | 2026/04/06 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| guardG | 129 | 18.0% |
|---|---|---|
| backdash into guardG | 80 | 11.2% |
| guardG into throwP+G | 55 | 7.7% |
| guardG into Knee Lift6K | 54 | 7.5% |
| crouch dash forward into guardG | 32 | 4.5% |
| backdash into punchP | 25 | 3.5% |
| backdash into evade up | 19 | 2.6% |
| evade down into throwP+G | 19 | 2.6% |
| backdash into throwP+G | 15 | 2.1% |
| crouch dash forward into Knee Lift6K | 15 | 2.1% |
| crouch dash forward into throwP+G | 15 | 2.1% |
| forward dash into throwP+G | 15 | 2.1% |
| evade down into guardG | 13 | 1.8% |
| backdash into Knee Lift6K | 12 | 1.7% |
| evade down into Knee Lift6K | 12 | 1.7% |
83 further openings account for the other 206 rounds.
Wolf
| guardG | 128 | 18.6% |
|---|---|---|
| backdash into guardG | 75 | 10.9% |
| guardG into Knee Lift6K | 54 | 7.8% |
| guardG into throwP+G | 53 | 7.7% |
| crouch dash forward into guardG | 29 | 4.2% |
| backdash into punchP | 22 | 3.2% |
| backdash into evade up | 18 | 2.6% |
| evade down into throwP+G | 18 | 2.6% |
| backdash into throwP+G | 15 | 2.2% |
| crouch dash forward into Knee Lift6K | 15 | 2.2% |
| crouch dash forward into throwP+G | 15 | 2.2% |
| forward dash into throwP+G | 15 | 2.2% |
| evade down into guardG | 13 | 1.9% |
| backdash into Knee Lift6K | 12 | 1.7% |
| evade down into Knee Lift6K | 12 | 1.7% |
75 further openings account for the other 195 rounds.
Pai
| backdash into guardG | 5 | 18.5% |
|---|---|---|
| backdash into punchP | 3 | 11.1% |
| crouch dash forward into guardG | 3 | 11.1% |
| backdash into kickK | 2 | 7.4% |
| guardG into throwP+G | 2 | 7.4% |
| Senchuken6P | 1 | 3.7% |
| backdash into Ko'en SenkyakuKK | 1 | 3.7% |
| backdash into Koutankyaku66K | 1 | 3.7% |
| backdash into Souanshou3P+K | 1 | 3.7% |
| backdash into evade up | 1 | 3.7% |
| backward movement into throwP+G | 1 | 3.7% |
| crouch dash back into Honshin Soukyaku1K+G | 1 | 3.7% |
| crouch dash forward into Honshin Soukyaku1K+G | 1 | 3.7% |
| crouch dash forward into evade down | 1 | 3.7% |
| evade down into throwP+G | 1 | 3.7% |
2 further openings account for the other 2 rounds.
