Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1544 #1,711 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 36 | 2,720 | 1,418 | 1,302 | 52.1% |
|---|---|---|---|---|---|
| Jeffry | 30 | 902 | 473 | 429 | 52.4% |
| Dural | 32 | 537 | 287 | 250 | 53.5% |
| Goh | 27 | 412 | 194 | 218 | 47.1% |
| Jean | 27 | 369 | 182 | 187 | 49.3% |
| Taka | 27 | 204 | 106 | 98 | 52.0% |
| Vanessa | 26 | 50 | 34 | 16 | 68.0% |
| Wolf | 26 | 3 | 2 | 1 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,813 of 3,331 rounds counted6.2 inputs a second (372 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 6.5 | 390 | 1,831 |
|---|---|---|---|
| Jeffry | 5.4 | 324 | 441 |
| Goh | 5.8 | 351 | 229 |
| Dural | 6.0 | 360 | 80 |
| Taka | 5.8 | 350 | 171 |
| Jean | 6.0 | 357 | 39 |
| Wolf | 5.5 | 333 | 15 |
| Vanessa | 5.9 | 354 | 7 |
By opponent's character
| Wolf | 6.1 | 369 | 351 |
|---|---|---|---|
| Jacky | 6.6 | 397 | 309 |
| Akira | 6.1 | 367 | 192 |
| El Blaze | 5.9 | 354 | 234 |
| Jean | 6.1 | 364 | 210 |
| Pai | 6.3 | 376 | 173 |
| Kage | 6.2 | 370 | 166 |
| Goh | 5.9 | 354 | 139 |
| Brad | 6.6 | 396 | 154 |
| Lau | 6.1 | 367 | 105 |
| Jeffry | 6.2 | 372 | 119 |
| Lion | 6.3 | 379 | 104 |
| Shun | 5.9 | 355 | 126 |
| Aoi | 5.9 | 352 | 99 |
| Lei Fei | 6.5 | 392 | 86 |
| Vanessa | 6.3 | 381 | 63 |
| Sarah | 6.0 | 360 | 48 |
| Taka | 6.4 | 385 | 72 |
| Dural | 6.9 | 414 | 34 |
| Eileen | 5.8 | 348 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 94 | 52 | 42 | 55.3% | +4.5 |
|---|---|---|---|---|---|
| Jacky | 83 | 44 | 39 | 53.0% | +7.7 |
| Akira | 63 | 29 | 34 | 46.0% | -9.1 |
| El Blaze | 63 | 34 | 29 | 54.0% | -2.3 |
| Jean | 56 | 25 | 31 | 44.6% | -3.9 |
| Pai | 50 | 27 | 23 | 54.0% | +0.8 |
| Kage | 49 | 23 | 26 | 46.9% | +0.1 |
| Goh | 44 | 26 | 18 | 59.1% | +12.2 |
| Brad | 42 | 22 | 20 | 52.4% | +3.4 |
| Lau | 40 | 21 | 19 | 52.5% | +6.0 |
| Jeffry | 37 | 17 | 20 | 46.0% | -6.8 |
| Lion | 36 | 17 | 19 | 47.2% | +2.6 |
| Shun | 36 | 13 | 23 | 36.1% | -15.5 |
| Aoi | 26 | 15 | 11 | 57.7% | +5.0 |
| Lei Fei | 23 | 8 | 15 | 34.8% | -14.5 |
| Vanessa | 23 | 12 | 11 | 52.2% | +0.2 |
| Sarah | 18 | 13 | 5 | 72.2% | +15.0 |
| Taka | 18 | 7 | 11 | 38.9% | -12.1 |
| Dural | 8 | 4 | 4 | 50.0% | -0.3 |
| Eileen | 7 | 2 | 5 | 28.6% | -23.4 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 106 | 52 | 54 | 49.1% | -2.7 |
|---|---|---|---|---|---|
| Octagon | 90 | 42 | 48 | 46.7% | -3.8 |
| Breakable Half Fence | 88 | 43 | 45 | 48.9% | +2.0 |
| Half Fence | 86 | 35 | 51 | 40.7% | -10.9 |
| Open | 76 | 40 | 36 | 52.6% | +1.8 |
| Rectangle | 73 | 42 | 31 | 57.5% | +9.9 |
| Breakable Full Fence | 70 | 49 | 21 | 70.0% | +20.6 |
| Full Fence | 68 | 37 | 31 | 54.4% | +1.4 |
| Low Fence | 68 | 33 | 35 | 48.5% | -2.8 |
| Full Fence and Open | 38 | 17 | 21 | 44.7% | -6.7 |
1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 475 | 52.2% | 49.9% | +2.3 |
| No walls | 250 | 50.0% | 51.2% | -1.2 |
Walls against open: +3.5 points (95% range -4.9 to +11.8), p 0.413 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| poteto (Rank 35) | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|
| 躑躅 (Rank 34) | 14 | 3 | 11 | 21.4% |
| Phrazes_For_The_Young (Rank 34) | 13 | 7 | 6 | 53.9% |
| cokeshi (Rank 29) | 10 | 4 | 6 | 40.0% |
| hsat0310 (Rank 36) | 9 | 6 | 3 | 66.7% |
| オムレツハンター© (Rank 31) | 9 | 5 | 4 | 55.6% |
| デネ (Rank 41) | 9 | 1 | 8 | 11.1% |
| 風閃刃 (Rank 39) | 9 | 2 | 7 | 22.2% |
| VF12360-PC (Rank 39) | 8 | 3 | 5 | 37.5% |
| fwnd1396 (Rank 32) | 8 | 8 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 37) | 8 | 4 | 4 | 50.0% |
| チーム拓る マーウォ (Rank 33) | 8 | 3 | 5 | 37.5% |
| 役小角 (Rank 31) | 8 | 6 | 2 | 75.0% |
| Laphroaig10 (Rank 37) | 7 | 3 | 4 | 42.9% |
| PIECE-Estate66 (Rank 31) | 7 | 6 | 1 | 85.7% |
| Sore (Rank 37) | 7 | 4 | 3 | 57.1% |
| [VirtuAnalytics]SuperGolden (Rank 24) | 7 | 2 | 5 | 28.6% |
| juste (Rank 28) | 7 | 2 | 5 | 28.6% |
| zakisan (Rank 38) | 7 | 4 | 3 | 57.1% |
| きてぃ☆ (Rank 31) | 7 | 4 | 3 | 57.1% |
| インド人を右に (Rank 33) | 7 | 1 | 6 | 14.3% |
| nidaimebannai (Rank 38) | 6 | 4 | 2 | 66.7% |
| カミナリおやじ (Rank 31) | 6 | 1 | 5 | 16.7% |
| マクシミリアン15世 (Rank 33) | 6 | 3 | 3 | 50.0% |
| 俺様バーンズ (Rank 37) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| マクシミリアン15世 (Rank 33) | 2026/10/17 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| Sore (Rank 37) | 2026/10/17 | 7 | 4 | 3 | 57.1% |
| オムレツハンター© (Rank 31) | 2026/10/17 | 9 | 5 | 4 | 55.6% |
| 俺様バーンズ (Rank 37) | 2026/10/10 | 6 | 2 | 4 | 33.3% |
| poteto (Rank 35) | 2026/10/10 | 14 | 6 | 8 | 42.9% |
| [VirtuAnalytics]SuperGolden (Rank 24) | 2026/10/05 | 7 | 2 | 5 | 28.6% |
| Phrazes_For_The_Young (Rank 34) | 2026/10/04 | 13 | 7 | 6 | 53.9% |
| チーム拓る マーウォ (Rank 33) | 2026/10/02 | 8 | 3 | 5 | 37.5% |
| cokeshi (Rank 29) | 2026/09/30 | 10 | 4 | 6 | 40.0% |
| zakisan (Rank 38) | 2026/09/24 | 7 | 4 | 3 | 57.1% |
| ★闘将拉麵男★ (Rank 37) | 2026/09/24 | 8 | 4 | 4 | 50.0% |
| fwnd1396 (Rank 32) | 2026/09/24 | 8 | 8 | 0 | 100.0% |
| nidaimebannai (Rank 38) | 2026/09/17 | 6 | 4 | 2 | 66.7% |
| hsat0310 (Rank 36) | 2026/09/16 | 9 | 6 | 3 | 66.7% |
| PIECE-Estate66 (Rank 31) | 2026/09/15 | 7 | 6 | 1 | 85.7% |
| VF12360-PC (Rank 39) | 2026/09/15 | 8 | 3 | 5 | 37.5% |
| 役小角 (Rank 31) | 2026/09/15 | 8 | 6 | 2 | 75.0% |
| Laphroaig10 (Rank 37) | 2026/09/08 | 7 | 3 | 4 | 42.9% |
| 風閃刃 (Rank 39) | 2026/09/08 | 9 | 2 | 7 | 22.2% |
| インド人を右に (Rank 33) | 2026/08/30 | 7 | 1 | 6 | 14.3% |
| デネ (Rank 41) | 2026/07/30 | 9 | 1 | 8 | 11.1% |
| juste (Rank 28) | 2026/07/25 | 7 | 2 | 5 | 28.6% |
| きてぃ☆ (Rank 31) | 2026/07/24 | 7 | 4 | 3 | 57.1% |
| カミナリおやじ (Rank 31) | 2026/07/23 | 6 | 1 | 5 | 16.7% |
| 躑躅 (Rank 34) | 2026/07/20 | 14 | 3 | 11 | 21.4% |
Round openings
Every character
| Fade Roll Kick7K | 737 | 24.1% |
|---|---|---|
| Shadow Spear6K into forward movement | 203 | 6.6% |
| punchP | 134 | 4.4% |
| Demon Dance9P+K into Demon's Tail9P+KK | 127 | 4.2% |
| Sit Jab2P | 127 | 4.2% |
| Knee Push4K into Knee Push Wild Hook4KP | 103 | 3.4% |
| Fade Roll Kick7K into forward movement | 66 | 2.1% |
| Shadow Spear6K | 59 | 1.9% |
| Karura4P+K | 50 | 1.6% |
| Low Knuckle | 43 | 1.4% |
| evade up | 42 | 1.4% |
| Ducking Low2K+G | 38 | 1.2% |
| up-back kick7K | 37 | 1.2% |
| crouch dash back | 32 | 1.0% |
| Sit Jab2P into forward dash | 28 | 0.9% |
343 further openings account for the other 1,237 rounds.
Counted from 747 of the 814 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 1,418–1,302 · 52.1%
- This season
- 542 matches · 52.2%
- Peak rank
- 36
First hit in 44.9% of 2,043 rounds. Won 52.6% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 19.7% of rounds, against 4.1% against everyone else.
- After opening the round before by evading: evades first in 25.0% of rounds, against 4.6% after anything else.
- In round 1: opens with “6K Shadow Spear into forward movement” in 15.7% of rounds, against 8.0% in their other rounds.
- Against El Blaze: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 18.4% of rounds, against 5.2% against everyone else.
- On Full Fence stages: opens with “7K Fade Roll Kick” in 51.4% of rounds, against 33.5% on the other stages.
- After opening the round before with “7K Fade Roll Kick”: opens with “7K Fade Roll Kick” in 44.2% of rounds, against 29.0% after anything else.
| Fade Roll Kick7K | 737 | 35.8% |
|---|---|---|
| Shadow Spear6K into forward movement | 203 | 9.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 127 | 6.2% |
| Sit Jab2P | 127 | 6.2% |
| punchP | 82 | 4.0% |
| Fade Roll Kick7K into forward movement | 66 | 3.2% |
| Shadow Spear6K | 59 | 2.9% |
| crouch dash back | 31 | 1.5% |
| Sit Jab2P into forward dash | 28 | 1.4% |
| evade down into High Spin KickK+G | 24 | 1.2% |
| offensive move | 23 | 1.1% |
| Fade Roll Kick7K into forward dash | 22 | 1.1% |
| Fade Roll Kick7K into guardG | 22 | 1.1% |
| Backswing Rocket1P+K | 19 | 0.9% |
| Sit Jab2P into Shadow Spear6K | 19 | 0.9% |
142 further openings account for the other 471 rounds.
Counted from 504 of the 542 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 23–16 · 59% | 13–15 · 46% | too few to test |
| Wolf | 18–9 · 67% | 5–6 · 45% | too few to test |
| Kage | 10–13 · 43% | 5–4 · 56% | too few to test |
| El Blaze | 14–6 · 70% | 9–7 · 56% | too few to test |
| Akira | 7–7 · 50% | 7–6 · 54% | too few to test |
| Jean | 6–11 · 35% | 3–7 · 30% | too few to test |
| Lau | 8–9 · 47% | 5–2 · 71% | too few to test |
| Pai | 14–7 · 67% | 2–5 · 29% | too few to test |
| Brad | 12–9 · 57% | 2–1 · 67% | too few to test |
| Jeffry | 8–8 · 50% | 3–4 · 43% | too few to test |
| Goh | 9–4 · 69% | 7–1 · 88% | too few to test |
| Lion | 8–7 · 53% | 3–2 · 60% | too few to test |
| Shun | 4–10 · 29% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 473–429 · 52.4%
- This season
- 115 matches · 50.4%
- Peak rank
- 30
First hit in 54.6% of 445 rounds. Won 51.0% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Knee Push4K into Knee Push Wild Hook4KP | 103 | 23.1% |
|---|---|---|
| Ducking Low2K+G | 38 | 8.5% |
| Low Knuckle2P | 32 | 7.2% |
| punchP | 31 | 7.0% |
| up-back kick7K | 30 | 6.7% |
| crouch into Low Knuckle2P | 24 | 5.4% |
| Knee Push4K | 16 | 3.6% |
| evade down | 9 | 2.0% |
| Low Knuckle2P into crouch | 6 | 1.4% |
| Middle Hell Stab6P+K | 6 | 1.4% |
| down-back kick1K | 6 | 1.4% |
| evade up into Ducking Low2K+G | 6 | 1.4% |
| punchP into crouch dash forward | 6 | 1.4% |
| punchP into evade down | 6 | 1.4% |
| guardG | 5 | 1.1% |
70 further openings account for the other 121 rounds.
Counted from 110 of the 115 matches played. The rest were not pulled for openings.
Dural
- Career
- 287–250 · 53.5%
- This season
- 51 matches · 45.1%
- Peak rank
- 32
First hit in 53.7% of 201 rounds. Won 51.9% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up | 25 | 12.4% |
|---|---|---|
| evade up into kickK | 19 | 9.4% |
| punchP into Punch High KickPK | 19 | 9.4% |
| down, down-forward, forward punch+kick236P+K | 16 | 8.0% |
| Stop Kick4K into forward movement | 15 | 7.5% |
| Low Knuckle2P | 11 | 5.5% |
| punchP | 9 | 4.5% |
| Slant Back Knuckle1P into High Spin Kick1PK | 7 | 3.5% |
| back, down-back, down, down-forward, forward punch+kick41236P+K | 6 | 3.0% |
| offensive move | 5 | 2.5% |
| down-forward punch+kick3P+K into guardG | 4 | 2.0% |
| punchP into evade down | 4 | 2.0% |
| Nakageri3K into Nagiharai3KP | 3 | 1.5% |
| Somersault Kick7K into Somersault Zwei7KK | 3 | 1.5% |
| crouch into Nagiharai3KP | 3 | 1.5% |
42 further openings account for the other 52 rounds.
Taka
- Career
- 106–98 · 52.0%
- This season
- 39 matches · 46.1%
- Peak rank
- 27
First hit in 50.3% of 157 rounds. Won 54.4% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Agyou4P+K+G | 21 | 13.3% |
|---|---|---|
| Shita Harite2P | 17 | 10.8% |
| Ao'oni Midaremage214P+K | 9 | 5.7% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 8 | 5.1% |
| punchP | 6 | 3.8% |
| evade up into Tsuyubarai 22P+KP | 5 | 3.2% |
| Hiji'ate6P | 4 | 2.5% |
| crouch into Shita Harite2P | 4 | 2.5% |
| guardG into Aka'oni MidaremageP+K | 4 | 2.5% |
| evade down | 3 | 1.9% |
| evade up | 3 | 1.9% |
| guardG | 3 | 1.9% |
| guardG into crouch | 3 | 1.9% |
| kickK | 3 | 1.9% |
| KaminaridaikoK+G | 2 | 1.3% |
50 further openings account for the other 63 rounds.
Counted from 35 of the 39 matches played. The rest were not pulled for openings.
Goh
- Career
- 194–218 · 47.1%
- This season
- 55 matches · 40.0%
- Peak rank
- 27
First hit in 45.8% of 144 rounds. Won 47.0% of the rounds they struck first, 42.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Karura4P+K | 50 | 34.5% |
|---|---|---|
| Sune'uchi2P | 16 | 11.0% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 15 | 10.3% |
| punchP | 6 | 4.1% |
| up-back kick7K | 5 | 3.5% |
| Ni'oudaoshi3K+G into throwP+G | 4 | 2.8% |
| Hiji'ate6P | 3 | 2.1% |
| Ni'oudaoshi3K+G | 3 | 2.1% |
| Sune Kudaki43P | 3 | 2.1% |
| Sune'uchi2P into backward movement | 3 | 2.1% |
| Tsukikage6K | 3 | 2.1% |
| guardG into throw escape | 3 | 2.1% |
| Tengusatsu9K+G | 2 | 1.4% |
| backdash into guardG | 2 | 1.4% |
| evade up | 2 | 1.4% |
24 further openings account for the other 25 rounds.
Counted from 35 of the 55 matches played. The rest were not pulled for openings.
Jean
- Career
- 182–187 · 49.3%
- This season
- 9 matches · 55.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Nozuchi1P+K | 6 | 15.4% |
|---|---|---|
| evade up into kickK | 6 | 15.4% |
| Shitamaeken2P | 3 | 7.7% |
| Shitamaeken2P into crouch | 3 | 7.7% |
| punchP into Maeken~Joudan MawashigeriPK | 3 | 7.7% |
| Shitanagi Shutou1P | 2 | 5.1% |
| punchP into crouch | 2 | 5.1% |
| Hangetsu NirenzukiP+K | 1 | 2.6% |
| Hizageri4K into Kousenshu4KP | 1 | 2.6% |
| Nozuchi1P+K into guardG | 1 | 2.6% |
| Shitamaeken2P into Hizageri4K | 1 | 2.6% |
| Shitamaeken2P into Nozuchi1P+K | 1 | 2.6% |
| Shitamaeken2P into punchP | 1 | 2.6% |
| Yamakuzushi6K | 1 | 2.6% |
| Yoko'enpi6P | 1 | 2.6% |
6 further openings account for the other 6 rounds.
Wolf
- Career
- 2–1 · 66.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Low Hammer2P into punchP | 2 | 13.3% |
|---|---|---|
| up-back kick7K | 2 | 13.3% |
| Low Hammer2P | 1 | 6.7% |
| Low Hammer2P into Knuckle Part1PP | 1 | 6.7% |
| Low Hammer2P into evade down | 1 | 6.7% |
| Low Hammer2P into forward dash | 1 | 6.7% |
| Savate4K | 1 | 6.7% |
| Savate4K into crouch | 1 | 6.7% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 6.7% |
| Short Shoulder46P+K | 1 | 6.7% |
| down-back kick1K | 1 | 6.7% |
| punchP into Jab StraightPP | 1 | 6.7% |
| punchP into throwP+G | 1 | 6.7% |
Not counted here: Vanessa. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 6 of 16 tests hold up
- Jeffry: 0 of 15 tests hold up
- Dural: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
