Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1834 #273 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 43 | 5,641 | 3,141 | 2,500 | 55.7% |
|---|---|---|---|---|---|
| Akira | 39 | 3,179 | 1,586 | 1,593 | 49.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,931 of 4,976 rounds counted10.1 inputs a second (609 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 10.2 | 611 | 1,982 |
|---|---|---|---|
| Lion | 10.1 | 606 | 1,949 |
By opponent's character
| Akira | 10.5 | 628 | 322 |
|---|---|---|---|
| Lau | 10.2 | 615 | 361 |
| Brad | 9.9 | 592 | 316 |
| Jacky | 10.3 | 621 | 336 |
| Kage | 10.1 | 606 | 354 |
| Lion | 10.3 | 618 | 274 |
| Vanessa | 9.9 | 595 | 230 |
| Wolf | 10.3 | 616 | 214 |
| Jeffry | 9.9 | 597 | 202 |
| Shun | 10.1 | 607 | 174 |
| Pai | 10.2 | 613 | 145 |
| Goh | 10.3 | 616 | 190 |
| Taka | 10.0 | 598 | 146 |
| Eileen | 9.9 | 594 | 149 |
| Sarah | 10.1 | 604 | 110 |
| El Blaze | 10.3 | 616 | 113 |
| Jean | 10.2 | 612 | 87 |
| Aoi | 9.9 | 593 | 79 |
| Lei Fei | 10.1 | 607 | 70 |
| Dural | 9.7 | 581 | 59 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 127 | 66 | 61 | 52.0% | +2.2 |
|---|---|---|---|---|---|
| Lau | 107 | 50 | 57 | 46.7% | -6.1 |
| Brad | 100 | 50 | 50 | 50.0% | +0.7 |
| Jacky | 98 | 55 | 43 | 56.1% | +9.2 |
| Kage | 98 | 61 | 37 | 62.2% | +13.3 |
| Lion | 78 | 42 | 36 | 53.9% | +0.7 |
| Vanessa | 75 | 29 | 46 | 38.7% | -9.8 |
| Wolf | 69 | 27 | 42 | 39.1% | -9.2 |
| Jeffry | 65 | 37 | 28 | 56.9% | +4.4 |
| Shun | 57 | 32 | 25 | 56.1% | +5.3 |
| Pai | 49 | 29 | 20 | 59.2% | +8.3 |
| Goh | 47 | 24 | 23 | 51.1% | -2.9 |
| Taka | 41 | 18 | 23 | 43.9% | -3.3 |
| Eileen | 36 | 15 | 21 | 41.7% | -11.3 |
| Sarah | 36 | 20 | 16 | 55.6% | +6.5 |
| El Blaze | 34 | 15 | 19 | 44.1% | -3.3 |
| Jean | 34 | 16 | 18 | 47.1% | -9.4 |
| Aoi | 29 | 11 | 18 | 37.9% | -9.9 |
| Lei Fei | 26 | 11 | 15 | 42.3% | -6.3 |
| Dural | 14 | 5 | 9 | 35.7% | -12.7 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 142 | 76 | 66 | 53.5% | +4.5 |
|---|---|---|---|---|---|
| Octagon | 140 | 81 | 59 | 57.9% | +7.4 |
| Half Fence | 137 | 64 | 73 | 46.7% | -2.8 |
| Full Fence | 130 | 63 | 67 | 48.5% | -1.2 |
| Single Wall | 130 | 63 | 67 | 48.5% | -1.9 |
| Open | 124 | 58 | 66 | 46.8% | -4.1 |
| Breakable Full Fence | 117 | 54 | 63 | 46.1% | -6.3 |
| Low Fence | 105 | 53 | 52 | 50.5% | +0.3 |
| Breakable Half Fence | 88 | 48 | 40 | 54.5% | +5.2 |
| Full Fence and Open | 54 | 28 | 26 | 51.9% | +2.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 754 | 51.2% | 50.2% | +1.0 |
| No walls | 359 | 48.5% | 50.3% | -1.8 |
Walls against open: +2.8 points (95% range -3.5 to +9.1), p 0.379 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 31 | 17 | 14 | 54.8% |
|---|---|---|---|---|
| 指無しライダー (Rank 42) | 24 | 5 | 19 | 20.8% |
| spacex_falcon_heavy (Rank 41) | 22 | 14 | 8 | 63.6% |
| 『ρε』.α (Rank 41) | 22 | 7 | 15 | 31.8% |
| めがじぇね (Rank 41) | 22 | 8 | 14 | 36.4% |
| おかし (Rank 42) | 21 | 9 | 12 | 42.9% |
| Aki (Rank 42) | 19 | 11 | 8 | 57.9% |
| デネ (Rank 41) | 18 | 13 | 5 | 72.2% |
| 愛蒔らぶり (Rank 41) | 18 | 7 | 11 | 38.9% |
| モブ太郎 (Rank 41) | 17 | 6 | 11 | 35.3% |
| 監守 (Rank 41) | 17 | 11 | 6 | 64.7% |
| cyomiko (Rank 41) | 16 | 9 | 7 | 56.2% |
| P式截拳道こくとう (Rank 41) | 15 | 8 | 7 | 53.3% |
| シエロJ (Rank 42) | 15 | 5 | 10 | 33.3% |
| 黒幕 (Rank 41) | 15 | 5 | 10 | 33.3% |
| CrossGorgonzola (Rank 42) | 14 | 7 | 7 | 50.0% |
| Tokkovanessa_VF (Rank 41) | 14 | 7 | 7 | 50.0% |
| VIPism『稲庭飯』 (Rank 41) | 14 | 7 | 7 | 50.0% |
| こんにちわアキラ (Rank 43) | 14 | 7 | 7 | 50.0% |
| ひかる (Rank 40) | 14 | 7 | 7 | 50.0% |
| ミスプロ狼@tenrishoko (Rank 40) | 14 | 4 | 10 | 28.6% |
| expensive-sand (Rank 39) | 13 | 7 | 6 | 53.9% |
| kagesada (Rank 42) | 12 | 3 | 9 | 25.0% |
| manatsu_7 (Rank 42) | 12 | 2 | 10 | 16.7% |
| 昆虫ちゃん (Rank 40) | 11 | 6 | 5 | 54.5% |
Most played opponents, most recent first
| cyomiko (Rank 41) | 2026/09/09 | 16 | 9 | 7 | 56.2% |
|---|---|---|---|---|---|
| 黒幕 (Rank 41) | 2026/09/02 | 15 | 5 | 10 | 33.3% |
| jinmenusagi (Rank 42) | 2026/08/28 | 31 | 17 | 14 | 54.8% |
| P式截拳道こくとう (Rank 41) | 2026/08/28 | 15 | 8 | 7 | 53.3% |
| こんにちわアキラ (Rank 43) | 2026/08/28 | 14 | 7 | 7 | 50.0% |
| manatsu_7 (Rank 42) | 2026/08/28 | 12 | 2 | 10 | 16.7% |
| シエロJ (Rank 42) | 2026/08/05 | 15 | 5 | 10 | 33.3% |
| ひかる (Rank 40) | 2026/07/29 | 14 | 7 | 7 | 50.0% |
| デネ (Rank 41) | 2026/07/29 | 18 | 13 | 5 | 72.2% |
| めがじぇね (Rank 41) | 2026/07/25 | 22 | 8 | 14 | 36.4% |
| モブ太郎 (Rank 41) | 2026/07/25 | 17 | 6 | 11 | 35.3% |
| Aki (Rank 42) | 2026/07/25 | 19 | 11 | 8 | 57.9% |
| VIPism『稲庭飯』 (Rank 41) | 2026/07/24 | 14 | 7 | 7 | 50.0% |
| 『ρε』.α (Rank 41) | 2026/07/23 | 22 | 7 | 15 | 31.8% |
| ミスプロ狼@tenrishoko (Rank 40) | 2026/07/16 | 14 | 4 | 10 | 28.6% |
| 愛蒔らぶり (Rank 41) | 2026/07/16 | 18 | 7 | 11 | 38.9% |
| spacex_falcon_heavy (Rank 41) | 2026/07/10 | 22 | 14 | 8 | 63.6% |
| kagesada (Rank 42) | 2026/07/05 | 12 | 3 | 9 | 25.0% |
| 指無しライダー (Rank 42) | 2026/07/05 | 24 | 5 | 19 | 20.8% |
| 監守 (Rank 41) | 2026/07/05 | 17 | 11 | 6 | 64.7% |
| おかし (Rank 42) | 2026/07/04 | 21 | 9 | 12 | 42.9% |
| 昆虫ちゃん (Rank 40) | 2026/06/28 | 11 | 6 | 5 | 54.5% |
| CrossGorgonzola (Rank 42) | 2026/06/25 | 14 | 7 | 7 | 50.0% |
| Tokkovanessa_VF (Rank 41) | 2026/06/20 | 14 | 7 | 7 | 50.0% |
| expensive-sand (Rank 39) | 2026/06/20 | 13 | 7 | 6 | 53.9% |
Round openings
Every character
| forward movement into punchP | 316 | 6.3% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 284 | 5.7% |
| backdash into evade up | 270 | 5.4% |
| backdash into evade down | 239 | 4.8% |
| Katousui2P | 224 | 4.5% |
| forward dash into Jouho Touken6P | 202 | 4.1% |
| Banchu6P | 168 | 3.4% |
| Housui2P into forward dash | 143 | 2.9% |
| Housui2P | 134 | 2.7% |
| guardG into evade down | 123 | 2.5% |
| backdash into Jouho Senshou46P | 105 | 2.1% |
| Juchou Senshou8P+K | 83 | 1.7% |
| punchP | 83 | 1.7% |
| backdash into guardG | 64 | 1.3% |
| punchP into forward dash | 63 | 1.3% |
409 further openings account for the other 2,479 rounds.
Counted from 1,219 of the 1,220 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,586–1,593 · 49.9%
- This season
- 645 matches · 47.8%
- Peak rank
- 39
First hit in 54.2% of 2,620 rounds. Won 50.4% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 19.8% of rounds, against 8.5% in their other rounds.
- Against Vanessa: moves in first in 31.4% of rounds, against 15.2% against everyone else.
- After losing a round: waits first in 10.3% of rounds, against 6.4% after winning one.
- Against a Shun on 1+ drinks: backs off first in 32.3% of rounds, against 6.4% against a Shun on other counts.
- In round 1: opens with “backdash into evade down” in 9.9% of rounds, against 4.8% in their other rounds.
- Against Taka: opens with “backdash into evade down” in 19.0% of rounds, against 5.7% against everyone else.
- After opening the round before with “66P Rimon Chouchu into 6P Jouho Touken”: opens with “backdash into evade down” in 9.7% of rounds, against 4.2% after anything else.
| Rimon Chouchu66P into Jouho Touken6P | 284 | 10.7% |
|---|---|---|
| forward dash into Jouho Touken6P | 202 | 7.6% |
| backdash into evade up | 165 | 6.2% |
| backdash into evade down | 159 | 6.0% |
| Housui2P into forward dash | 143 | 5.4% |
| Housui2P | 134 | 5.1% |
| backdash into Jouho Senshou46P | 105 | 4.0% |
| guardG into evade down | 72 | 2.7% |
| forward movement into punchP | 65 | 2.5% |
| punchP into forward dash | 58 | 2.2% |
| Rimon Chouchu66P | 43 | 1.6% |
| guardG into Rimon Chouchu66P | 43 | 1.6% |
| crouch dash back into Jouho Touken6P | 40 | 1.5% |
| backdash into guardG | 39 | 1.5% |
| evade down into Jouho Touken6P | 39 | 1.5% |
195 further openings account for the other 1,053 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 23–20 · 53% | 5–8 · 38% | too few to test |
| Jacky | 19–20 · 49% | 14–5 · 74% | too few to test |
| Kage | 25–16 · 61% | 8–8 · 50% | too few to test |
| Vanessa | 10–19 · 34% | 6–9 · 40% | too few to test |
| Jeffry | 14–13 · 52% | 6–5 · 55% | too few to test |
| Wolf | 9–25 · 26% | 2–5 · 29% | too few to test |
| Lau | 11–17 · 39% | 1–6 · 14% | too few to test |
| Lion | 6–12 · 33% | 7–6 · 54% | too few to test |
| Shun | 8–8 · 50% | 6–12 · 33% | too few to test |
| Brad | 8–7 · 53% | 7–3 · 70% | too few to test |
| Pai | 9–5 · 64% | 9–7 · 56% | too few to test |
| Goh | 6–6 · 50% | 6–3 · 67% | too few to test |
| Sarah | 8–7 · 53% | 0–6 · 0% | too few to test |
| Aoi | 4–9 · 31% | 4–4 · 50% | too few to test |
| El Blaze | 8–9 · 47% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 3,141–2,500 · 55.7%
- This season
- 575 matches · 53.0%
- Peak rank
- 43
First hit in 55.6% of 2,325 rounds. Won 53.8% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 28.4% of rounds, against 14.2% in their other rounds.
- Against Shun: evades first in 15.5% of rounds, against 4.7% against everyone else.
- After winning a round: attacks straight away in 48.7% of rounds, against 35.9% after losing one.
- When ahead: attacks straight away in 48.3% of rounds, against 38.8% when level or behind.
- In round 3: opens with “6P Banchu” in 10.9% of rounds, against 6.0% in their other rounds.
- Against Jacky: opens with “backdash into evade up” in 9.8% of rounds, against 4.1% against everyone else.
- After winning a round: opens with “6P Banchu” in 12.8% of rounds, against 4.2% after losing one.
- When ahead: opens with “6P Banchu” in 13.9% of rounds, against 6.1% when level or behind.
| forward movement into punchP | 251 | 10.7% |
|---|---|---|
| Katousui2P | 224 | 9.6% |
| Banchu6P | 168 | 7.2% |
| backdash into evade up | 105 | 4.5% |
| Juchou Senshou8P+K | 83 | 3.5% |
| backdash into evade down | 80 | 3.4% |
| punchP | 58 | 2.5% |
| crouch into Dantai3K | 51 | 2.2% |
| guardG into evade down | 51 | 2.2% |
| backdash into Dantai3K | 48 | 2.0% |
| crouch into Katousui2P | 38 | 1.6% |
| In'you Ousoutsui41236P+K into forward movement | 36 | 1.5% |
| guardG into Senputai8K | 34 | 1.5% |
| Shicchi Soutai3K+G | 32 | 1.4% |
| punchP into kickK | 31 | 1.3% |
248 further openings account for the other 1,046 rounds.
Counted from 574 of the 575 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 25–26 · 49% | 6–10 · 38% | too few to test |
| Lau | 20–18 · 53% | 12–12 · 50% | too few to test |
| Akira | 23–21 · 52% | 9–4 · 69% | too few to test |
| Lion | 25–11 · 69% | 1–4 · 20% | too few to test |
| Kage | 17–8 · 68% | 7–2 · 78% | too few to test |
| Jacky | 13–10 · 57% | 4–5 · 44% | too few to test |
| Eileen | 8–7 · 53% | 4–8 · 33% | too few to test |
| Taka | 4–5 · 44% | 5–6 · 45% | too few to test |
| Vanessa | 6–7 · 46% | 4–5 · 44% | too few to test |
| Wolf | 6–8 · 43% | 5–2 · 71% | too few to test |
| Goh | 7–8 · 47% | 3–3 · 50% | too few to test |
| Shun | 8–3 · 73% | 6–1 · 86% | too few to test |
| Jeffry | 8–4 · 67% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 7 of 17 tests hold up
- Lion: 8 of 16 tests hold up
