Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1666 #964 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 36 | 2,780 | 1,415 | 1,365 | 50.9% |
|---|---|---|---|---|---|
| Lion | 34 | 961 | 538 | 423 | 56.0% |
| Jean | 30 | 822 | 464 | 358 | 56.5% |
| Kage | 33 | 597 | 330 | 267 | 55.3% |
| Jacky | 33 | 496 | 276 | 220 | 55.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,346 of 3,597 rounds counted9.2 inputs a second (550 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.7 | 582 | 1,589 |
|---|---|---|---|
| Jacky | 8.8 | 527 | 957 |
| Lion | 8.7 | 523 | 489 |
| Kage | 8.4 | 506 | 249 |
| Jean | 8.4 | 504 | 62 |
By opponent's character
| Akira | 9.4 | 566 | 470 |
|---|---|---|---|
| Jacky | 9.3 | 557 | 322 |
| Wolf | 9.2 | 549 | 220 |
| Sarah | 9.3 | 559 | 217 |
| Brad | 9.1 | 548 | 194 |
| Jeffry | 8.9 | 532 | 194 |
| Pai | 8.9 | 534 | 180 |
| Goh | 9.5 | 569 | 189 |
| Kage | 9.0 | 539 | 177 |
| Aoi | 9.0 | 541 | 163 |
| Lion | 8.9 | 533 | 180 |
| Jean | 9.5 | 568 | 146 |
| Lau | 9.3 | 557 | 142 |
| El Blaze | 9.4 | 564 | 114 |
| Shun | 8.8 | 531 | 121 |
| Vanessa | 9.1 | 547 | 118 |
| Taka | 8.5 | 508 | 73 |
| Lei Fei | 8.8 | 529 | 52 |
| Eileen | 8.8 | 527 | 54 |
| Dural | 9.6 | 577 | 20 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 120 | 75 | 45 | 62.5% | +8.6 |
|---|---|---|---|---|---|
| Jacky | 82 | 47 | 35 | 57.3% | +0.5 |
| Wolf | 60 | 33 | 27 | 55.0% | +0.2 |
| Sarah | 57 | 36 | 21 | 63.2% | +8.4 |
| Brad | 53 | 29 | 24 | 54.7% | -0.5 |
| Jeffry | 53 | 23 | 30 | 43.4% | -8.2 |
| Pai | 51 | 26 | 25 | 51.0% | -0.7 |
| Goh | 46 | 19 | 27 | 41.3% | -12.7 |
| Kage | 46 | 25 | 21 | 54.4% | +4.3 |
| Aoi | 45 | 21 | 24 | 46.7% | -4.9 |
| Lion | 44 | 32 | 12 | 72.7% | +25.9 |
| Jean | 36 | 15 | 21 | 41.7% | -12.9 |
| Lau | 35 | 19 | 16 | 54.3% | -1.4 |
| El Blaze | 34 | 15 | 19 | 44.1% | -8.4 |
| Shun | 32 | 20 | 12 | 62.5% | +6.5 |
| Vanessa | 28 | 8 | 20 | 28.6% | -22.8 |
| Taka | 19 | 7 | 12 | 36.8% | -20.0 |
| Lei Fei | 16 | 6 | 10 | 37.5% | -16.6 |
| Eileen | 15 | 12 | 3 | 80.0% | +25.2 |
| Dural | 5 | 3 | 2 | 60.0% | +4.4 |
1 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 106 | 66 | 40 | 62.3% | +9.9 |
|---|---|---|---|---|---|
| Breakable Full Fence | 102 | 53 | 49 | 52.0% | -2.0 |
| Octagon | 95 | 50 | 45 | 52.6% | -0.7 |
| Rectangle | 88 | 45 | 43 | 51.1% | -3.0 |
| Half Fence | 86 | 45 | 41 | 52.3% | -4.5 |
| Full Fence | 84 | 43 | 41 | 51.2% | -2.5 |
| Low Fence | 84 | 40 | 44 | 47.6% | -6.0 |
| Single Wall | 74 | 43 | 31 | 58.1% | +5.8 |
| Breakable Half Fence | 70 | 36 | 34 | 51.4% | -2.4 |
| Full Fence and Open | 56 | 30 | 26 | 53.6% | +2.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 525 | 51.8% | 54.0% | -2.2 |
| No walls | 264 | 56.4% | 53.2% | +3.2 |
Walls against open: -5.5 points (95% range -13.1 to +2.1), p 0.159 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| sentakuya_k (Rank 30) | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|
| fly_taster22 (Rank 34) | 9 | 3 | 6 | 33.3% |
| n-nova06 (Rank 32) | 8 | 7 | 1 | 87.5% |
| poco/ぽこ (Rank 35) | 8 | 5 | 3 | 62.5% |
| こうちゃん(`ー´)SRGM (Rank 28) | 8 | 4 | 4 | 50.0% |
| どろパイ (Rank 34) | 8 | 6 | 2 | 75.0% |
| ジャキる。 (Rank 33) | 8 | 2 | 6 | 25.0% |
| Bird-Tat (Rank 32) | 7 | 5 | 2 | 71.4% |
| GOODGODDOG (Rank 35) | 7 | 3 | 4 | 42.9% |
| JAGAMARU-MIKE (Rank 32) | 7 | 5 | 2 | 71.4% |
| arafif-50 (Rank 31) | 7 | 5 | 2 | 71.4% |
| ninomiya_sarah (Rank 33) | 7 | 7 | 0 | 100.0% |
| vast-sprain73 (Rank 32) | 7 | 4 | 3 | 57.1% |
| zaduhkj (Rank 34) | 7 | 5 | 2 | 71.4% |
| れもん@のびしろF (Rank 32) | 7 | 3 | 4 | 42.9% |
| ロストマン (Rank 33) | 7 | 4 | 3 | 57.1% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 7 | 4 | 3 | 57.1% |
| ATSUSHI (Rank 31) | 6 | 2 | 4 | 33.3% |
| Roki_ryudoukan (Rank 37) | 6 | 3 | 3 | 50.0% |
| ekd (Rank 33) | 6 | 3 | 3 | 50.0% |
| soul-to-denchi (Rank 33) | 6 | 1 | 5 | 16.7% |
| え~る (Rank 32) | 6 | 2 | 4 | 33.3% |
| さみぃ_ANTARES (Rank 32) | 6 | 2 | 4 | 33.3% |
| ガリバー (Rank 31) | 6 | 4 | 2 | 66.7% |
| 溟渤 (Rank 32) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| poco/ぽこ (Rank 35) | 2026/10/16 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| れもん@のびしろF (Rank 32) | 2026/10/15 | 7 | 3 | 4 | 42.9% |
| ジャキる。 (Rank 33) | 2026/10/14 | 8 | 2 | 6 | 25.0% |
| GOODGODDOG (Rank 35) | 2026/10/14 | 7 | 3 | 4 | 42.9% |
| 溟渤 (Rank 32) | 2026/10/13 | 6 | 3 | 3 | 50.0% |
| ロストマン (Rank 33) | 2026/10/13 | 7 | 4 | 3 | 57.1% |
| Roki_ryudoukan (Rank 37) | 2026/10/12 | 6 | 3 | 3 | 50.0% |
| fly_taster22 (Rank 34) | 2026/10/12 | 9 | 3 | 6 | 33.3% |
| JAGAMARU-MIKE (Rank 32) | 2026/10/12 | 7 | 5 | 2 | 71.4% |
| sentakuya_k (Rank 30) | 2026/10/11 | 12 | 5 | 7 | 41.7% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 2026/10/02 | 7 | 4 | 3 | 57.1% |
| ekd (Rank 33) | 2026/09/30 | 6 | 3 | 3 | 50.0% |
| n-nova06 (Rank 32) | 2026/09/27 | 8 | 7 | 1 | 87.5% |
| arafif-50 (Rank 31) | 2026/09/25 | 7 | 5 | 2 | 71.4% |
| ガリバー (Rank 31) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| え~る (Rank 32) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| soul-to-denchi (Rank 33) | 2026/09/10 | 6 | 1 | 5 | 16.7% |
| zaduhkj (Rank 34) | 2026/09/06 | 7 | 5 | 2 | 71.4% |
| ninomiya_sarah (Rank 33) | 2026/09/05 | 7 | 7 | 0 | 100.0% |
| ATSUSHI (Rank 31) | 2026/09/05 | 6 | 2 | 4 | 33.3% |
| さみぃ_ANTARES (Rank 32) | 2026/09/02 | 6 | 2 | 4 | 33.3% |
| Bird-Tat (Rank 32) | 2026/08/17 | 7 | 5 | 2 | 71.4% |
| こうちゃん(`ー´)SRGM (Rank 28) | 2026/08/17 | 8 | 4 | 4 | 50.0% |
| vast-sprain73 (Rank 32) | 2026/08/03 | 7 | 4 | 3 | 57.1% |
| どろパイ (Rank 34) | 2026/07/27 | 8 | 6 | 2 | 75.0% |
Round openings
Every character
| Rimon Chouchu66P | 197 | 6.4% |
|---|---|---|
| Senzankou66P+K into throwP+G | 135 | 4.4% |
| forward dash into Jouho Touken6P | 98 | 3.2% |
| Middle Smash6P | 94 | 3.1% |
| backdash into Dash Hammer Kick66K | 80 | 2.6% |
| forward movement into punchP | 73 | 2.4% |
| Middle Smash6P into kickK | 61 | 2.0% |
| forward dash into Jouho Senshou46P | 58 | 1.9% |
| backdash into throwP+G | 48 | 1.6% |
| Dash Hammer Kick66K | 47 | 1.5% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 45 | 1.5% |
| backdash into evade down | 44 | 1.4% |
| crouch dash forward into Youhou33P | 37 | 1.2% |
| backdash into Jouho Senshou46P | 36 | 1.2% |
| Juchou Senshou8P+K | 35 | 1.1% |
541 further openings account for the other 1,983 rounds.
Counted from 746 of the 877 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,415–1,365 · 50.9%
- This season
- 441 matches · 53.7%
- Peak rank
- 36
First hit in 51.8% of 1,480 rounds. Won 54.6% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- Against Wolf: backs off first in 37.0% of rounds, against 20.7% against everyone else.
- After losing a round: waits first in 7.7% of rounds, against 2.1% after winning one.
- In round 1: opens with “forward dash into 46P Jouho Senshou” in 6.8% of rounds, against 2.9% in their other rounds.
- Against Akira: opens with “forward dash into 46P Jouho Senshou” in 11.3% of rounds, against 3.0% against everyone else.
- After losing a round: opens with “forward dash into 6P Jouho Touken” in 8.6% of rounds, against 3.9% after winning one.
- When behind: opens with “forward dash into 6P Jouho Touken” in 11.3% of rounds, against 3.5% when ahead or level.
| Rimon Chouchu66P | 197 | 13.2% |
|---|---|---|
| Senzankou66P+K into throwP+G | 135 | 9.0% |
| forward dash into Jouho Touken6P | 98 | 6.5% |
| forward dash into Jouho Senshou46P | 58 | 3.9% |
| crouch dash forward into Youhou33P | 37 | 2.5% |
| backdash into Jouho Senshou46P | 36 | 2.4% |
| backdash into Rimon Chouchu66P | 35 | 2.3% |
| crouch dash forward into Rimon Chouchu66P | 30 | 2.0% |
| Yakuho Chouchu666P | 29 | 1.9% |
| forward movement into punchP | 28 | 1.9% |
| Rimon Chouchu66P into crouch dash forward | 27 | 1.8% |
| backward movement into Jouho Touken6P | 25 | 1.7% |
| backdash into Chouzan Housui46P+K | 24 | 1.6% |
| backdash into Goko Shutsudou3K+GP | 22 | 1.5% |
| crouch dash back into Jouho Touken6P | 22 | 1.5% |
182 further openings account for the other 693 rounds.
Counted from 366 of the 441 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–8 · 60% | 7–2 · 78% | too few to test |
| Sarah | 13–9 · 59% | 4–2 · 67% | too few to test |
| Jacky | 9–12 · 43% | 6–6 · 50% | too few to test |
| Brad | 8–5 · 62% | 11–2 · 85% | too few to test |
| Goh | 8–4 · 67% | 1–10 · 9% | too few to test |
| Kage | 5–3 · 62% | 5–5 · 50% | too few to test |
| El Blaze | 3–8 · 27% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
75 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 276–220 · 55.6%
- This season
- 232 matches · 52.2%
- Peak rank
- 33
First hit in 47.7% of 944 rounds. Won 54.0% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Smash6P | 94 | 9.9% |
|---|---|---|
| backdash into Dash Hammer Kick66K | 80 | 8.4% |
| Middle Smash6P into kickK | 61 | 6.4% |
| Dash Hammer Kick66K | 47 | 5.0% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 45 | 4.7% |
| backdash into Spin Heel Sword4K+G | 33 | 3.5% |
| Low Spin Kick1K+G | 27 | 2.9% |
| crouch dash forward into Smash Straight3P | 27 | 2.9% |
| Middle Smash6P into Middle Smash Sword6PK | 25 | 2.6% |
| Slant Back Knuckle1P | 23 | 2.4% |
| backdash into throwP+G | 22 | 2.3% |
| forward movement into kickK | 19 | 2.0% |
| forward movement into punchP | 19 | 2.0% |
| backdash into Middle Smash6P | 17 | 1.8% |
| backdash into evade down | 16 | 1.7% |
145 further openings account for the other 394 rounds.
Counted from 230 of the 232 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–14 · 44% | 7–3 · 70% | too few to test |
| Jacky | 15–6 · 71% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 538–423 · 56.0%
- This season
- 122 matches · 52.5%
- Peak rank
- 34
First hit in 52.1% of 284 rounds. Won 53.4% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 35 | 12.3% |
|---|---|---|
| backdash into Senshippo66P | 23 | 8.1% |
| Banchu6P | 12 | 4.2% |
| backward movement into forward punch+kick6P+K | 11 | 3.9% |
| crouch dash forward into Sen'inshou3P | 9 | 3.2% |
| Sentai4K into Sentai Shumen4KP | 7 | 2.5% |
| backward movement into Banchu6P | 7 | 2.5% |
| backdash into Dantai3K | 6 | 2.1% |
| backdash into Tanhikyaku46K | 6 | 2.1% |
| backdash into evade down | 6 | 2.1% |
| backdash into throwP+G | 6 | 2.1% |
| forward movement into punchP | 6 | 2.1% |
| backdash into Souji SenpuP+K | 5 | 1.8% |
| backdash into evade up | 5 | 1.8% |
| Kishitsu Kasensou43P | 4 | 1.4% |
106 further openings account for the other 137 rounds.
Counted from 71 of the 122 matches played. The rest were not pulled for openings.
Kage
- Career
- 330–267 · 55.3%
- This season
- 62 matches · 64.5%
- Peak rank
- 33
First hit in 54.7% of 247 rounds. Won 61.5% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 17 | 6.7% |
|---|---|---|
| Nagiharai6P+K | 14 | 5.5% |
| Senpujin2P+K | 13 | 5.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 11 | 4.3% |
| Rasen4P into Rasen Urageri4PK | 10 | 4.0% |
| backdash into Furikakato OtoshiK+G | 10 | 4.0% |
| forward movement into punchP | 10 | 4.0% |
| Nakageri3K | 9 | 3.6% |
| Tsumujigeri2K+G into Jizuridan2P | 8 | 3.2% |
| backdash into Gen'you4K+G | 8 | 3.2% |
| Gen'you4K+G into throwP+G | 5 | 2.0% |
| Rasen4P into kickK | 5 | 2.0% |
| backdash into Fujinkyaku46K+G | 5 | 2.0% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 5 | 2.0% |
| Gen'you4K+G | 4 | 1.6% |
82 further openings account for the other 119 rounds.
Counted from 59 of the 62 matches played. The rest were not pulled for openings.
Jean
- Career
- 464–358 · 56.5%
- This season
- 20 matches · 45.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 11.4% |
|---|---|---|
| Gyaku Seikenzuki66P | 8 | 9.1% |
| backdash into Doumawashi Kaitengeri46K+G | 6 | 6.8% |
| backdash into Kake'uchi46P | 6 | 6.8% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 3 | 3.4% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 3.4% |
| Agezuki3P+K | 2 | 2.3% |
| Chudan Mawashigeri3K | 2 | 2.3% |
| Shitamaeken2P | 2 | 2.3% |
| Yoko'enpi6P | 2 | 2.3% |
| backdash into Gyaku Seikenzuki66P | 2 | 2.3% |
| backdash into Hou'ou Kourui Otoshi4K+G | 2 | 2.3% |
| backdash into Tadan Kubigeri3K+G | 2 | 2.3% |
| punchP into Maeken~Joudan MawashigeriPK | 2 | 2.3% |
| Gedan Mawashigeri2K | 1 | 1.1% |
35 further openings account for the other 35 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 6 of 15 tests hold up
- Jacky: 0 of 15 tests hold up
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
