VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Taka

MindDragon

  • Wolf
Career matches1,123
Career win rate34.2%
Round win rate39.6%
Peak rank24
Distinct opponents22
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1388 #2,715 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka241,09938371634.9%
Wolf16241234.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

91 of 230 rounds counted

6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf6.941491

By opponent's character

Shun7.142744
El Blaze6.63986
Aoi6.539314
Eileen6.23737
Goh7.54538
Jean6.63956
Kage6.74046

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun111109.1%-29.5
El Blaze84450.0%+0.5
Lei Fei87187.5%+28.7
Vanessa65183.3%+19.0
Wolf51420.0%+5.1
Aoi4040.0%-17.2
Sarah4040.0%-8.4
Jacky32166.7%+28.5
Pai32166.7%+56.0
Brad2020.0%-12.8
Eileen2020.0%-69.3
Goh2020.0%-10.8
Jean2020.0%-10.8
Kage2020.0%-3.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence123925.0%-0.0
Half Fence125741.7%+7.8
Open94544.4%-0.1
Rectangle82625.0%+3.8
Octagon62433.3%-6.7
Breakable Half Fence43175.0%+16.3
Breakable Full Fence32166.7%+13.6
Low Fence2020.0%-69.3
Full Fence and Open110100.0%+23.7
Single Wall1010.0%-8.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4537.8%34.1%+3.7
No walls1233.3%45.3%-11.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Gold---Mole (Rank 21)8080.0%
Devin-thatguy (Rank 14)53260.0%
skoydman187 (Rank 19)54180.0%
tx_tofu (Rank 26)51420.0%
BaebladeRIP (Rank 40)4040.0%
PrincesaRaquel (Rank 21)32166.7%
SWAT1107 (Rank 27)32166.7%
benzythehero (Rank 13)330100.0%
ridge_racer458 (Rank 23)31233.3%
Always_theW0kest (Rank 9)2020.0%
Anger™ (Rank 30)2020.0%
B34TD0WN (Rank 30)2020.0%
BsMWakaFlocK (Rank 21)220100.0%
ItsameBS (Rank 33)2020.0%
Nate__theRipper (Rank 38)2020.0%
PeerC001 (Rank 24)2020.0%
samtheseed (Rank 28)2020.0%
throwbreak (Rank 23)220100.0%
xChimerax (Rank 31)2020.0%
HangryMunch (Rank 26)1010.0%
WickedReplicant (Rank 25)110100.0%
bighorny (Rank 21)110100.0%

Most played opponents, most recent first

ItsameBS (Rank 33)2026/09/102020.0%
Nate__theRipper (Rank 38)2026/09/102020.0%
samtheseed (Rank 28)2026/09/102020.0%
PeerC001 (Rank 24)2026/09/102020.0%
ridge_racer458 (Rank 23)2026/09/1031233.3%
Always_theW0kest (Rank 9)2026/09/102020.0%
Anger™ (Rank 30)2026/09/092020.0%
B34TD0WN (Rank 30)2026/09/092020.0%
Gold---Mole (Rank 21)2026/09/098080.0%
HangryMunch (Rank 26)2026/05/161010.0%
BsMWakaFlocK (Rank 21)2026/05/10220100.0%
throwbreak (Rank 23)2026/05/09220100.0%
skoydman187 (Rank 19)2026/05/0954180.0%
xChimerax (Rank 31)2026/05/092020.0%
Devin-thatguy (Rank 14)2026/05/0953260.0%
benzythehero (Rank 13)2026/05/09330100.0%
BaebladeRIP (Rank 40)2026/04/234040.0%
bighorny (Rank 21)2026/04/19110100.0%
PrincesaRaquel (Rank 21)2026/04/1932166.7%
SWAT1107 (Rank 27)2026/04/0632166.7%
tx_tofu (Rank 26)2026/04/0651420.0%
WickedReplicant (Rank 25)2026/04/02110100.0%

Round openings

Every character

Aka'oni MidaremageP+K156.4%
kickK156.4%
crouch into Tsuyubarai2P+K135.6%
punchP125.2%
guardG104.3%
Arrow Knuckle3P93.9%
backdash into Aka'oni MidaremageP+K93.9%
backdash83.4%
backdash into backward movement83.4%
Hiji'ate6P62.6%
Knee Lift6K62.6%
crouch into Low Smash2K62.6%
crouch into Shita Harite2P52.1%
punchP into Tsuppari 2PP52.1%
Chu Tsuppari6P+K41.7%

65 further openings account for the other 102 rounds.

Taka

Career
383–716 · 34.9%
This season
37 matches · 56.8%
Peak rank
24

First hit in 58.7% of 138 rounds. Won 53.1% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Aka'oni MidaremageP+K1510.6%
kickK1510.6%
crouch into Tsuyubarai2P+K139.2%
punchP107.0%
backdash into Aka'oni MidaremageP+K96.3%
Hiji'ate6P64.2%
guardG64.2%
crouch into Shita Harite2P53.5%
punchP into Tsuppari 2PP53.5%
Chu Tsuppari6P+K42.8%
Tsuppari 2PP into Tsuppari 3PPP42.8%
Kirikabu Kudaki1P+K32.1%
backdash into backward movement32.1%
backdash into guardG32.1%
Takatsumehashi3P+K21.4%

35 further openings account for the other 39 rounds.

Wolf

Career
1–23 · 4.2%
This season
25 matches · 4.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P99.9%
Knee Lift6K66.6%
backdash66.6%
crouch into Low Smash2K66.6%
backdash into backward movement55.5%
Heavy Middle Kick3K+G44.4%
Low Drop Kick62K44.4%
backdash into Heavy Middle Kick3K+G44.4%
backdash into Knee Lift6K44.4%
guardG44.4%
Body Blow6P into Dragonfish Blow6PP33.3%
Body Blow6P22.2%
Low Hammer2P22.2%
backdash into Middle Swing Upper3P+K22.2%
backdash into Quick Shoulder66P+K22.2%

24 further openings account for the other 28 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)