VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

REFAUZ

Career matches7,057
Career win rate49.5%
Round win rate51.2%
Peak rank34
Distinct opponents257
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1646 #1,065 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau347,0573,4953,56249.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,365 of 2,512 rounds counted

6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.63962,365

By opponent's character

Akira6.6396252
Pai6.8406201
Wolf6.6399210
Goh6.6394208
Kage6.4384203
Lau6.6396184
Jacky6.7404159
Jean6.6395166
Sarah6.5392137
Aoi6.639798
Lion6.840780
Jeffry6.740364
Shun6.639875
Vanessa6.338173
Brad6.740162
El Blaze6.438457
Lei Fei6.539252
Eileen6.337641
Taka6.136820
Dural6.941223

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira65392660.0%+8.1
Pai51282354.9%+7.5
Wolf51222943.1%-9.0
Goh50302060.0%+9.9
Kage49202940.8%-7.6
Lau47212644.7%-5.8
Jacky46232350.0%+0.2
Jean44222250.0%-0.8
Sarah33161748.5%-1.4
Aoi32141843.8%-6.4
Lion2718966.7%+19.6
Jeffry1861233.3%-22.5
Shun189950.0%-1.9
Vanessa1881044.4%-8.4
Brad1710758.8%+4.7
El Blaze147750.0%-1.9
Lei Fei137653.9%+9.8
Eileen117463.6%+9.8
Taka73442.9%-15.2
Dural52340.0%-22.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence73383552.0%+2.3
Low Fence71323945.1%-7.2
Single Wall67313646.3%-4.6
Full Fence66333350.0%-3.6
Rectangle61303149.2%-0.4
Breakable Full Fence59322754.2%+6.2
Breakable Half Fence58302851.7%+2.5
Octagon54272750.0%-2.3
Open54332161.1%+8.2
Full Fence and Open24141058.3%+12.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37151.2%50.5%+0.7
No walls19250.0%51.7%-1.7

Walls against open: +2.4 points (95% range -6.5 to +11.3), p 0.599 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

タカユキお兄ちゃん/takayuki_vf (Rank 36)2026/10/1653260.0%
mikumoJacky (Rank 34)2026/10/1663350.0%
五寸釘くん (Rank 35)2026/10/1552340.0%
zephyr_dural (Rank 32)2026/10/1473442.9%
マンジャロ打ちたい (Rank 35)2026/10/1474357.1%
鳩男 (Rank 31)2026/10/1365183.3%
NO-NAMENANASI774 (Rank 34)2026/10/131612475.0%
shurato-hidaka98 (Rank 32)2026/10/0252340.0%
igyoken55 (Rank 30)2026/09/2765183.3%
neary (Rank 34)2026/09/1752340.0%
hattori1357 (Rank 34)2026/09/1464266.7%
akimaru7 (Rank 31)2026/08/3163350.0%
hyun-sibaru-man (Rank 31)2026/08/3153260.0%
jinjin (Rank 32)2026/08/3073442.9%
fixed-star_61 (Rank 35)2026/08/2574357.1%
Akama-HALO (Rank 29)2026/08/1851420.0%
akira__9633 (Rank 33)2026/08/1851420.0%
Sinabro (Rank 28)2026/07/3165183.3%
たか (Rank 30)2026/07/3194544.4%
shuri_nero (Rank 32)2026/07/2963350.0%
MELTBUTTER (Rank 30)2026/07/2052340.0%
Roki_ryudoukan (Rank 33)2026/07/1753260.0%
さみぃ_ANTARES (Rank 33)2026/06/3052340.0%
ohtenki (Rank 30)2026/06/2254180.0%
saw121 (Rank 30)2026/06/2054180.0%

Round openings

Lau

Career
3,495–3,562 · 49.5%
This season
616 matches · 50.6%
Peak rank
34

First hit in 52.5% of 2,070 rounds. Won 53.5% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • After opening the round before by evading: evades first in 15.2% of rounds, against 4.5% after anything else.
  • In round 4 or later: opens with “backdash into 1P+K Honshin Hekiken” in 26.4% of rounds, against 20.0% in their other rounds.
  • Against Lion: opens with “crouch into 1K down-back kick” in 12.4% of rounds, against 3.6% against everyone else.
  • After opening the round before with “K kick”: opens with “backdash into 1P+K Honshin Hekiken” in 44.6% of rounds, against 24.0% after anything else.

How is this tested?

backdash into Honshin Hekiken1P+K45821.7%
kickK874.1%
crouch into down-back kick1K833.9%
crouch into Renkanshou3PPP823.9%
Souko Sensou66P+K753.6%
Touku Kosenkyaku9K643.0%
backdash into Chisoutai2K+G643.0%
crouch dash back into Saishikkyaku4K592.8%
backdash into Kosoushou46P542.6%
backdash into Sako Soushou4P+K462.2%
backdash into Enjin Senpukyaku4K+G442.1%
backdash into Touku Kosenkyaku9K371.8%
crouch dash back into Honshin Hekiken1P+K361.7%
crouch dash back into kickK361.7%
evade up into Touku Kosenkyaku9K331.6%

203 further openings account for the other 850 rounds.

Counted from 515 of the 616 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–11 · 62%10–3 · 77%too few to test
Goh21–15 · 58%5–5 · 50%too few to test
Pai12–8 · 60%11–10 · 52%too few to test
Wolf8–17 · 32%8–5 · 62%too few to test
Kage15–12 · 56%2–6 · 25%too few to test
Jean12–11 · 52%7–6 · 54%too few to test
Lau8–17 · 32%5–6 · 45%too few to test
Jacky9–12 · 43%7–4 · 64%too few to test
Aoi9–11 · 45%1–3 · 25%too few to test
Sarah5–9 · 36%5–5 · 50%too few to test
Lion6–4 · 60%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 4 of 16 tests hold up