VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

Bandit-the-Rogue

Career matches3,121
Career win rate58.1%
Round win rate49.8%
Peak rank31
Distinct opponents53
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad311,35278756558.2%
Jeffry3088149438756.1%
Lau3048529718861.2%
El Blaze2830918412559.5%
Lion2794524255.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah33161748.5%+2.5
Jacky23101343.5%-5.2
Akira2114766.7%+12.0
Pai158753.3%+1.9
Shun1510566.7%+12.5
Kage103730.0%-12.8
Aoi75271.4%+20.3
El Blaze73442.9%+2.0
Jean61516.7%-19.8
Wolf63350.0%-2.7
Goh52340.0%+0.9
Lei Fei41325.0%+9.7
Taka42250.0%-23.5
Brad32166.7%+13.8
Vanessa31233.3%-55.2
Lau2020.0%-53.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence34191555.9%+5.9
Octagon1813572.2%+30.4
Single Wall178947.1%+10.5
Half Fence169756.2%+1.9
Rectangle1651131.2%-11.9
Breakable Half Fence159660.0%+3.3
Open123925.0%-23.0
Breakable Full Fence115645.5%-5.6
Full Fence103730.0%-25.3
Full Fence and Open2020.0%-35.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8651.2%50.1%+1.1
No walls6347.6%46.6%+1.0

Walls against open: +0.1 points (95% range -16.6 to +16.8), p 0.991 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Jiikae (Rank 29)146842.9%
Da-Goat-Pawn (Rank 32)82625.0%
Kingbison (Rank 28)86275.0%
uklonist (Rank 29)84450.0%
j_remover (Rank 30)64266.7%
GoldenBoko (Rank 29)54180.0%
H.P.Starcraft (Rank 28)53260.0%
chapeiro_do_skys (Rank 29)51420.0%
onuelito (Rank 34)52340.0%
Based_Ganja (Rank 30)42250.0%
STOPMOTION (Rank 27)440100.0%
e4r (Rank 22)43175.0%
itrap (Rank 29)4040.0%
DatDemo (Rank 28)32166.7%
Frankster35 (Rank 27)31233.3%
Hoophoop (Rank 21)32166.7%
Hornzisbadgg (Rank 30)32166.7%
NEO-13 (Rank 26)32166.7%
Username (Rank 32)32166.7%
VFNumbers (Rank 41)31233.3%
evoyd (Rank 32)31233.3%
grumace (Rank 21)31233.3%
kazu (Rank 31)31233.3%
math_u_355/113 (Rank 30)32166.7%
乃木ぽん (Rank 26)32166.7%

Most played opponents, most recent first

STOPMOTION (Rank 27)2026/07/13440100.0%
Da-Goat-Pawn (Rank 32)2026/07/1382625.0%
itrap (Rank 29)2026/07/044040.0%
onuelito (Rank 34)2026/07/0452340.0%
H.P.Starcraft (Rank 28)2026/07/0453260.0%
e4r (Rank 22)2026/07/0343175.0%
Based_Ganja (Rank 30)2026/06/2942250.0%
math_u_355/113 (Rank 30)2026/06/2932166.7%
uklonist (Rank 29)2026/06/2984450.0%
Jiikae (Rank 29)2026/06/28146842.9%
Username (Rank 32)2026/06/2732166.7%
Kingbison (Rank 28)2026/06/2786275.0%
Hoophoop (Rank 21)2026/06/2432166.7%
chapeiro_do_skys (Rank 29)2026/06/1951420.0%
grumace (Rank 21)2026/06/1831233.3%
Frankster35 (Rank 27)2026/06/1331233.3%
j_remover (Rank 30)2026/06/1364266.7%
GoldenBoko (Rank 29)2026/05/0754180.0%
evoyd (Rank 32)2026/05/0631233.3%
kazu (Rank 31)2026/05/0531233.3%
DatDemo (Rank 28)2026/05/0432166.7%
乃木ぽん (Rank 26)2026/04/0932166.7%
VFNumbers (Rank 41)2026/04/0931233.3%
NEO-13 (Rank 26)2026/04/0832166.7%
Hornzisbadgg (Rank 30)2026/04/0632166.7%

Round openings

Every character

evade down into crouch dash forward253.9%
forward movement into punchP233.5%
backdash into Kenka Hook46P132.0%
Dtee Sawk Dtrohng4P+K101.5%
crouch dash forward into Sharp Shoot1P101.5%
punchP into Kensou4P101.5%
punchP into kickK101.5%
Fade Roll Kick7K into forward movement81.2%
Fukko Kensou1P81.2%
backdash into Kensou4P81.2%
punchP81.2%
Fade Roll Kick7K71.1%
Turn Savate44K71.1%
crouch dash back into Sway Back4P+K+G71.1%
crouch into Backswing Rocket1P+K71.1%

287 further openings account for the other 489 rounds.

Brad

evade down into crouch dash forward125.6%
Dtee Sawk Dtrohng4P+K104.7%
crouch dash forward into Sharp Shoot1P104.7%
Turn Savate44K73.3%
crouch dash back into Sway Back4P+K+G73.3%
Stop Kick4K into forward movement52.3%
Sharp Shoot1P41.9%
Upper Elbow44P41.9%
backdash into Jackal Straight46P+K41.9%
crouch dash forward into Jolt Upper3P41.9%
evade down into Jolt Upper3P41.9%
forward movement into punchP41.9%
offensive move41.9%
punchP into Elbow Hook6P41.9%
Destruction Body3P+K31.4%

95 further openings account for the other 129 rounds.

Jeffry

forward movement into punchP169.8%
backdash into Kenka Hook46P137.9%
Ducking Low2K+G63.7%
Overblow Shoulder66P+K63.7%
crouch dash forward into Full Swing Upper33P53.0%
crouch into Double Upper3PP53.0%
punchP into Elbow Butt6P53.0%
evade down into crouch dash forward42.4%
forward dash into crouch42.4%
punchP42.4%
Elbow Butt6P31.8%
Hammer Slide1P into Grizzly Hammer1PP31.8%
Smash Upper3P31.8%
crouch into Full Swing Upper33P31.8%
evade down into Full Swing Upper33P31.8%

62 further openings account for the other 81 rounds.

El Blaze

Fade Roll Kick7K into forward movement85.6%
evade down into crouch dash forward85.6%
Fade Roll Kick7K74.9%
crouch into Backswing Rocket1P+K74.9%
punchP into kickK74.9%
Hammer Smash46P+K64.2%
Straight6P+K into Quick Combo6P+KP64.2%
Backswing Rocket1P+K53.5%
evade down into forward dash53.5%
Overtune Blow3P+K into throwP+G32.1%
Rolling Low Knuckle1P32.1%
Shadow Strike6P into Jab~High KickPK32.1%
Short Upper3P into Combination Blow3PP32.1%
crouch dash back into Straight6P+K32.1%
crouch dash forward into Straight6P+K32.1%

55 further openings account for the other 66 rounds.

Lau

punchP into Kensou4P109.3%
Fukko Kensou1P87.4%
backdash into Kensou4P87.4%
punchP into RenshouPP76.5%
Kokyaku Haiten7K43.7%
crouch into Honshin Hekiken1P+K43.7%
Kosoushou46P32.8%
Chugeki6P into Hou'ou Soushou6PP21.9%
Fukko Kensou1P into Hi'en Tenshinshou44P21.9%
Fukko Kensou1P into Souchuken2P21.9%
Junho Chushou33P into Junho Renshou33PP21.9%
Kensou4P into Kensou Danteki4PK21.9%
Rouko Tankai6P+K into Tenshin EngekishouP+K21.9%
Saishikkyaku4K21.9%
Souko Sensou66P+K21.9%

44 further openings account for the other 48 rounds.

Lion

Taizan Soukoushu4P+K420.0%
Ryusei Koushugeki (Deflect)214P315.0%
Senkyutai1K210.0%
In'you Ousoutsui41236P+K15.0%
Koushutai44K into Taizan Soukoushu4P+K15.0%
Sen'inshou3P into Rakugekishou3PP15.0%
Senshou Haiten44P15.0%
Tourou Hassou41236P15.0%
Tourou Teihozen (Deflect)4P+K+G15.0%
backdash into In'you4P15.0%
backdash into Sentai4K15.0%
evade up into Sentai4K15.0%
evade up into backdash15.0%
punchP15.0%