VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

Bandit-the-Rogue

  • Jeffry
  • El Blaze
  • Lau
  • Lion
Career matches3,121
Career win rate58.1%
Round win rate49.8%
Peak rank31
Distinct opponents53
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1576 #1,510 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad311,35278756558.2%
Jeffry3088149438756.1%
Lau3048529718861.2%
El Blaze2830918412559.5%
Lion2794524255.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

446 of 647 rounds counted

5.7 inputs a second (339 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad5.4325107
Jeffry5.432671
El Blaze5.7340140
Lau6.0360108
Lion5.834620

By opponent's character

Sarah5.6338104
Jacky5.432541
Akira5.733969
Pai5.734362
Shun6.136439
Kage6.035719
Aoi5.733925
El Blaze5.432719
Jean5.533124
Goh5.533315
Taka6.03587
Vanessa5.231014
Lau5.43268

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah33161748.5%+2.5
Jacky23101343.5%-5.5
Akira2114766.7%+12.0
Pai158753.3%+2.0
Shun1510566.7%+12.3
Kage103730.0%-13.1
Aoi75271.4%+20.2
El Blaze73442.9%+2.2
Jean61516.7%-20.0
Wolf63350.0%-2.7
Goh52340.0%+0.7
Lei Fei41325.0%+12.0
Taka42250.0%-23.6
Brad32166.7%+13.6
Vanessa31233.3%-55.0
Lau2020.0%-53.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence34191555.9%+5.8
Octagon1813572.2%+30.3
Single Wall178947.1%+10.9
Half Fence169756.2%+1.8
Rectangle1651131.2%-11.8
Breakable Half Fence159660.0%+3.3
Open123925.0%-22.9
Breakable Full Fence115645.5%-5.7
Full Fence103730.0%-25.2
Full Fence and Open2020.0%-35.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8651.2%50.1%+1.0
No walls6347.6%46.5%+1.1

Walls against open: -0.1 points (95% range -16.7 to +16.6), p 0.995 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

STOPMOTION (Rank 27)2026/07/13440100.0%
Da-Goat-Pawn (Rank 32)2026/07/1382625.0%
itrap (Rank 29)2026/07/044040.0%
onuelito (Rank 34)2026/07/0452340.0%
H.P.Starcraft (Rank 28)2026/07/0453260.0%
e4r (Rank 22)2026/07/0343175.0%
Based_Ganja (Rank 30)2026/06/2942250.0%
math_u_355/113 (Rank 30)2026/06/2932166.7%
uklonist (Rank 29)2026/06/2984450.0%
Jiikae (Rank 29)2026/06/28146842.9%
Username (Rank 32)2026/06/2732166.7%
Kingbison (Rank 28)2026/06/2786275.0%
Hoophoop (Rank 21)2026/06/2432166.7%
chapeiro_do_skys (Rank 29)2026/06/1951420.0%
grumace (Rank 21)2026/06/1831233.3%
Frankster35 (Rank 27)2026/06/1331233.3%
j_remover (Rank 30)2026/06/1364266.7%
GoldenBoko (Rank 29)2026/05/0754180.0%
evoyd (Rank 32)2026/05/0631233.3%
kazu (Rank 31)2026/05/0531233.3%
DatDemo (Rank 28)2026/05/0432166.7%
乃木ぽん (Rank 26)2026/04/0932166.7%
VFNumbers (Rank 41)2026/04/0931233.3%
NEO-13 (Rank 26)2026/04/0832166.7%
Hornzisbadgg (Rank 30)2026/04/0632166.7%

Round openings

Every character

evade down into crouch dash forward253.9%
forward movement into punchP233.5%
backdash into Kenka Hook46P132.0%
Dtee Sawk Dtrohng4P+K101.5%
crouch dash forward into Sharp Shoot1P101.5%
punchP into Kensou4P101.5%
punchP into kickK101.5%
backdash into Kensou4P91.4%
Fade Roll Kick7K into forward movement81.2%
Fukko Kensou1P81.2%
punchP81.2%
Fade Roll Kick7K71.1%
Turn Savate44K71.1%
crouch dash back into Sway Back4P+K+G71.1%
crouch into Backswing Rocket1P+K71.1%

286 further openings account for the other 488 rounds.

Brad

Career
787–565 · 58.2%
This season
54 matches · 44.4%
Peak rank
31

First hit in 43.9% of 214 rounds. Won 53.2% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into crouch dash forward125.6%
Dtee Sawk Dtrohng4P+K104.7%
crouch dash forward into Sharp Shoot1P104.7%
Turn Savate44K73.3%
crouch dash back into Sway Back4P+K+G73.3%
Stop Kick4K into forward movement52.3%
Sharp Shoot1P41.9%
Upper Elbow44P41.9%
backdash into Jackal Straight46P+K41.9%
crouch dash forward into Jolt Upper3P41.9%
evade down into Jolt Upper3P41.9%
forward movement into punchP41.9%
offensive move41.9%
punchP into Elbow Hook6P41.9%
Destruction Body3P+K31.4%

94 further openings account for the other 129 rounds.

Jeffry

Career
494–387 · 56.1%
This season
40 matches · 42.5%
Peak rank
30

First hit in 45.7% of 164 rounds. Won 52.0% of the rounds they struck first, 38.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP169.8%
backdash into Kenka Hook46P137.9%
Ducking Low2K+G63.7%
Overblow Shoulder66P+K63.7%
crouch dash forward into Full Swing Upper33P53.0%
crouch into Double Upper3PP53.0%
punchP into Elbow Butt6P53.0%
evade down into crouch dash forward42.4%
forward dash into crouch42.4%
punchP42.4%
Elbow Butt6P31.8%
Hammer Slide1P into Grizzly Hammer1PP31.8%
Smash Upper3P31.8%
crouch into Full Swing Upper33P31.8%
evade down into Full Swing Upper33P31.8%

62 further openings account for the other 81 rounds.

El Blaze

Career
184–125 · 59.5%
This season
37 matches · 48.6%
Peak rank
28

First hit in 44.2% of 138 rounds. Won 47.5% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fade Roll Kick7K into forward movement85.6%
evade down into crouch dash forward85.6%
Fade Roll Kick7K74.9%
crouch into Backswing Rocket1P+K74.9%
punchP into kickK74.9%
Hammer Smash46P+K64.2%
Straight6P+K into Quick Combo6P+KP64.2%
Backswing Rocket1P+K53.5%
evade down into forward dash53.5%
crouch dash back into Straight6P+K42.8%
Overtune Blow3P+K into throwP+G32.1%
Rolling Low Knuckle1P32.1%
Shadow Strike6P into Jab~High KickPK32.1%
Short Upper3P into Combination Blow3PP32.1%
crouch dash forward into Straight6P+K32.1%

54 further openings account for the other 65 rounds.

Lau

Career
297–188 · 61.2%
This season
28 matches · 67.9%
Peak rank
30

First hit in 42.3% of 104 rounds. Won 68.2% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Kensou4P109.3%
backdash into Kensou4P98.3%
Fukko Kensou1P87.4%
punchP into RenshouPP76.5%
Kokyaku Haiten7K43.7%
crouch into Honshin Hekiken1P+K43.7%
Kosoushou46P32.8%
Chugeki6P into Hou'ou Soushou6PP21.9%
Fukko Kensou1P into Hi'en Tenshinshou44P21.9%
Fukko Kensou1P into Souchuken2P21.9%
Junho Chushou33P into Junho Renshou33PP21.9%
Kensou4P into Kensou Danteki4PK21.9%
Rouko Tankai6P+K into Tenshin EngekishouP+K21.9%
Saishikkyaku4K21.9%
Souko Sensou66P+K21.9%

44 further openings account for the other 47 rounds.

Lion

Career
52–42 · 55.3%
This season
5 matches · 60.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Taizan Soukoushu4P+K420.0%
Ryusei Koushugeki (Deflect)214P315.0%
Senkyutai1K210.0%
In'you Ousoutsui41236P+K15.0%
Koushutai44K into Taizan Soukoushu4P+K15.0%
Sen'inshou3P into Rakugekishou3PP15.0%
Senshou Haiten44P15.0%
Tourou Hassou41236P15.0%
Tourou Teihozen (Deflect)4P+K+G15.0%
backdash into In'you4P15.0%
backdash into Sentai4K15.0%
evade up into Sentai4K15.0%
evade up into backdash15.0%
punchP15.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)