Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1576 #1,510 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 31 | 1,352 | 787 | 565 | 58.2% |
|---|---|---|---|---|---|
| Jeffry | 30 | 881 | 494 | 387 | 56.1% |
| Lau | 30 | 485 | 297 | 188 | 61.2% |
| El Blaze | 28 | 309 | 184 | 125 | 59.5% |
| Lion | 27 | 94 | 52 | 42 | 55.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
446 of 647 rounds counted5.7 inputs a second (339 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 5.4 | 325 | 107 |
|---|---|---|---|
| Jeffry | 5.4 | 326 | 71 |
| El Blaze | 5.7 | 340 | 140 |
| Lau | 6.0 | 360 | 108 |
| Lion | 5.8 | 346 | 20 |
By opponent's character
| Sarah | 5.6 | 338 | 104 |
|---|---|---|---|
| Jacky | 5.4 | 325 | 41 |
| Akira | 5.7 | 339 | 69 |
| Pai | 5.7 | 343 | 62 |
| Shun | 6.1 | 364 | 39 |
| Kage | 6.0 | 357 | 19 |
| Aoi | 5.7 | 339 | 25 |
| El Blaze | 5.4 | 327 | 19 |
| Jean | 5.5 | 331 | 24 |
| Goh | 5.5 | 333 | 15 |
| Taka | 6.0 | 358 | 7 |
| Vanessa | 5.2 | 310 | 14 |
| Lau | 5.4 | 326 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 33 | 16 | 17 | 48.5% | +2.5 |
|---|---|---|---|---|---|
| Jacky | 23 | 10 | 13 | 43.5% | -5.5 |
| Akira | 21 | 14 | 7 | 66.7% | +12.0 |
| Pai | 15 | 8 | 7 | 53.3% | +2.0 |
| Shun | 15 | 10 | 5 | 66.7% | +12.3 |
| Kage | 10 | 3 | 7 | 30.0% | -13.1 |
| Aoi | 7 | 5 | 2 | 71.4% | +20.2 |
| El Blaze | 7 | 3 | 4 | 42.9% | +2.2 |
| Jean | 6 | 1 | 5 | 16.7% | -20.0 |
| Wolf | 6 | 3 | 3 | 50.0% | -2.7 |
| Goh | 5 | 2 | 3 | 40.0% | +0.7 |
| Lei Fei | 4 | 1 | 3 | 25.0% | +12.0 |
| Taka | 4 | 2 | 2 | 50.0% | -23.6 |
| Brad | 3 | 2 | 1 | 66.7% | +13.6 |
| Vanessa | 3 | 1 | 2 | 33.3% | -55.0 |
| Lau | 2 | 0 | 2 | 0.0% | -53.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 34 | 19 | 15 | 55.9% | +5.8 |
|---|---|---|---|---|---|
| Octagon | 18 | 13 | 5 | 72.2% | +30.3 |
| Single Wall | 17 | 8 | 9 | 47.1% | +10.9 |
| Half Fence | 16 | 9 | 7 | 56.2% | +1.8 |
| Rectangle | 16 | 5 | 11 | 31.2% | -11.8 |
| Breakable Half Fence | 15 | 9 | 6 | 60.0% | +3.3 |
| Open | 12 | 3 | 9 | 25.0% | -22.9 |
| Breakable Full Fence | 11 | 5 | 6 | 45.5% | -5.7 |
| Full Fence | 10 | 3 | 7 | 30.0% | -25.2 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -35.5 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 86 | 51.2% | 50.1% | +1.0 |
| No walls | 63 | 47.6% | 46.5% | +1.1 |
Walls against open: -0.1 points (95% range -16.7 to +16.6), p 0.995 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Jiikae (Rank 29) | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|
| Da-Goat-Pawn (Rank 32) | 8 | 2 | 6 | 25.0% |
| Kingbison (Rank 28) | 8 | 6 | 2 | 75.0% |
| uklonist (Rank 29) | 8 | 4 | 4 | 50.0% |
| j_remover (Rank 30) | 6 | 4 | 2 | 66.7% |
| GoldenBoko (Rank 29) | 5 | 4 | 1 | 80.0% |
| H.P.Starcraft (Rank 28) | 5 | 3 | 2 | 60.0% |
| chapeiro_do_skys (Rank 29) | 5 | 1 | 4 | 20.0% |
| onuelito (Rank 34) | 5 | 2 | 3 | 40.0% |
| Based_Ganja (Rank 30) | 4 | 2 | 2 | 50.0% |
| STOPMOTION (Rank 27) | 4 | 4 | 0 | 100.0% |
| e4r (Rank 22) | 4 | 3 | 1 | 75.0% |
| itrap (Rank 29) | 4 | 0 | 4 | 0.0% |
| DatDemo (Rank 28) | 3 | 2 | 1 | 66.7% |
| Frankster35 (Rank 27) | 3 | 1 | 2 | 33.3% |
| Hoophoop (Rank 21) | 3 | 2 | 1 | 66.7% |
| Hornzisbadgg (Rank 30) | 3 | 2 | 1 | 66.7% |
| NEO-13 (Rank 26) | 3 | 2 | 1 | 66.7% |
| Username (Rank 32) | 3 | 2 | 1 | 66.7% |
| VFNumbers (Rank 41) | 3 | 1 | 2 | 33.3% |
| evoyd (Rank 32) | 3 | 1 | 2 | 33.3% |
| grumace (Rank 21) | 3 | 1 | 2 | 33.3% |
| kazu (Rank 31) | 3 | 1 | 2 | 33.3% |
| math_u_355/113 (Rank 30) | 3 | 2 | 1 | 66.7% |
| 乃木ぽん (Rank 26) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| STOPMOTION (Rank 27) | 2026/07/13 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| Da-Goat-Pawn (Rank 32) | 2026/07/13 | 8 | 2 | 6 | 25.0% |
| itrap (Rank 29) | 2026/07/04 | 4 | 0 | 4 | 0.0% |
| onuelito (Rank 34) | 2026/07/04 | 5 | 2 | 3 | 40.0% |
| H.P.Starcraft (Rank 28) | 2026/07/04 | 5 | 3 | 2 | 60.0% |
| e4r (Rank 22) | 2026/07/03 | 4 | 3 | 1 | 75.0% |
| Based_Ganja (Rank 30) | 2026/06/29 | 4 | 2 | 2 | 50.0% |
| math_u_355/113 (Rank 30) | 2026/06/29 | 3 | 2 | 1 | 66.7% |
| uklonist (Rank 29) | 2026/06/29 | 8 | 4 | 4 | 50.0% |
| Jiikae (Rank 29) | 2026/06/28 | 14 | 6 | 8 | 42.9% |
| Username (Rank 32) | 2026/06/27 | 3 | 2 | 1 | 66.7% |
| Kingbison (Rank 28) | 2026/06/27 | 8 | 6 | 2 | 75.0% |
| Hoophoop (Rank 21) | 2026/06/24 | 3 | 2 | 1 | 66.7% |
| chapeiro_do_skys (Rank 29) | 2026/06/19 | 5 | 1 | 4 | 20.0% |
| grumace (Rank 21) | 2026/06/18 | 3 | 1 | 2 | 33.3% |
| Frankster35 (Rank 27) | 2026/06/13 | 3 | 1 | 2 | 33.3% |
| j_remover (Rank 30) | 2026/06/13 | 6 | 4 | 2 | 66.7% |
| GoldenBoko (Rank 29) | 2026/05/07 | 5 | 4 | 1 | 80.0% |
| evoyd (Rank 32) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
| kazu (Rank 31) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| DatDemo (Rank 28) | 2026/05/04 | 3 | 2 | 1 | 66.7% |
| 乃木ぽん (Rank 26) | 2026/04/09 | 3 | 2 | 1 | 66.7% |
| VFNumbers (Rank 41) | 2026/04/09 | 3 | 1 | 2 | 33.3% |
| NEO-13 (Rank 26) | 2026/04/08 | 3 | 2 | 1 | 66.7% |
| Hornzisbadgg (Rank 30) | 2026/04/06 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| evade down into crouch dash forward | 25 | 3.9% |
|---|---|---|
| forward movement into punchP | 23 | 3.5% |
| backdash into Kenka Hook46P | 13 | 2.0% |
| Dtee Sawk Dtrohng4P+K | 10 | 1.5% |
| crouch dash forward into Sharp Shoot1P | 10 | 1.5% |
| punchP into Kensou4P | 10 | 1.5% |
| punchP into kickK | 10 | 1.5% |
| backdash into Kensou4P | 9 | 1.4% |
| Fade Roll Kick7K into forward movement | 8 | 1.2% |
| Fukko Kensou1P | 8 | 1.2% |
| punchP | 8 | 1.2% |
| Fade Roll Kick7K | 7 | 1.1% |
| Turn Savate44K | 7 | 1.1% |
| crouch dash back into Sway Back4P+K+G | 7 | 1.1% |
| crouch into Backswing Rocket1P+K | 7 | 1.1% |
286 further openings account for the other 488 rounds.
Brad
- Career
- 787–565 · 58.2%
- This season
- 54 matches · 44.4%
- Peak rank
- 31
First hit in 43.9% of 214 rounds. Won 53.2% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into crouch dash forward | 12 | 5.6% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 10 | 4.7% |
| crouch dash forward into Sharp Shoot1P | 10 | 4.7% |
| Turn Savate44K | 7 | 3.3% |
| crouch dash back into Sway Back4P+K+G | 7 | 3.3% |
| Stop Kick4K into forward movement | 5 | 2.3% |
| Sharp Shoot1P | 4 | 1.9% |
| Upper Elbow44P | 4 | 1.9% |
| backdash into Jackal Straight46P+K | 4 | 1.9% |
| crouch dash forward into Jolt Upper3P | 4 | 1.9% |
| evade down into Jolt Upper3P | 4 | 1.9% |
| forward movement into punchP | 4 | 1.9% |
| offensive move | 4 | 1.9% |
| punchP into Elbow Hook6P | 4 | 1.9% |
| Destruction Body3P+K | 3 | 1.4% |
94 further openings account for the other 129 rounds.
Jeffry
- Career
- 494–387 · 56.1%
- This season
- 40 matches · 42.5%
- Peak rank
- 30
First hit in 45.7% of 164 rounds. Won 52.0% of the rounds they struck first, 38.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 9.8% |
|---|---|---|
| backdash into Kenka Hook46P | 13 | 7.9% |
| Ducking Low2K+G | 6 | 3.7% |
| Overblow Shoulder66P+K | 6 | 3.7% |
| crouch dash forward into Full Swing Upper33P | 5 | 3.0% |
| crouch into Double Upper3PP | 5 | 3.0% |
| punchP into Elbow Butt6P | 5 | 3.0% |
| evade down into crouch dash forward | 4 | 2.4% |
| forward dash into crouch | 4 | 2.4% |
| punchP | 4 | 2.4% |
| Elbow Butt6P | 3 | 1.8% |
| Hammer Slide1P into Grizzly Hammer1PP | 3 | 1.8% |
| Smash Upper3P | 3 | 1.8% |
| crouch into Full Swing Upper33P | 3 | 1.8% |
| evade down into Full Swing Upper33P | 3 | 1.8% |
62 further openings account for the other 81 rounds.
El Blaze
- Career
- 184–125 · 59.5%
- This season
- 37 matches · 48.6%
- Peak rank
- 28
First hit in 44.2% of 138 rounds. Won 47.5% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fade Roll Kick7K into forward movement | 8 | 5.6% |
|---|---|---|
| evade down into crouch dash forward | 8 | 5.6% |
| Fade Roll Kick7K | 7 | 4.9% |
| crouch into Backswing Rocket1P+K | 7 | 4.9% |
| punchP into kickK | 7 | 4.9% |
| Hammer Smash46P+K | 6 | 4.2% |
| Straight6P+K into Quick Combo6P+KP | 6 | 4.2% |
| Backswing Rocket1P+K | 5 | 3.5% |
| evade down into forward dash | 5 | 3.5% |
| crouch dash back into Straight6P+K | 4 | 2.8% |
| Overtune Blow3P+K into throwP+G | 3 | 2.1% |
| Rolling Low Knuckle1P | 3 | 2.1% |
| Shadow Strike6P into Jab~High KickPK | 3 | 2.1% |
| Short Upper3P into Combination Blow3PP | 3 | 2.1% |
| crouch dash forward into Straight6P+K | 3 | 2.1% |
54 further openings account for the other 65 rounds.
Lau
- Career
- 297–188 · 61.2%
- This season
- 28 matches · 67.9%
- Peak rank
- 30
First hit in 42.3% of 104 rounds. Won 68.2% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Kensou4P | 10 | 9.3% |
|---|---|---|
| backdash into Kensou4P | 9 | 8.3% |
| Fukko Kensou1P | 8 | 7.4% |
| punchP into RenshouPP | 7 | 6.5% |
| Kokyaku Haiten7K | 4 | 3.7% |
| crouch into Honshin Hekiken1P+K | 4 | 3.7% |
| Kosoushou46P | 3 | 2.8% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 1.9% |
| Fukko Kensou1P into Hi'en Tenshinshou44P | 2 | 1.9% |
| Fukko Kensou1P into Souchuken2P | 2 | 1.9% |
| Junho Chushou33P into Junho Renshou33PP | 2 | 1.9% |
| Kensou4P into Kensou Danteki4PK | 2 | 1.9% |
| Rouko Tankai6P+K into Tenshin EngekishouP+K | 2 | 1.9% |
| Saishikkyaku4K | 2 | 1.9% |
| Souko Sensou66P+K | 2 | 1.9% |
44 further openings account for the other 47 rounds.
Lion
- Career
- 52–42 · 55.3%
- This season
- 5 matches · 60.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Taizan Soukoushu4P+K | 4 | 20.0% |
|---|---|---|
| Ryusei Koushugeki (Deflect)214P | 3 | 15.0% |
| Senkyutai1K | 2 | 10.0% |
| In'you Ousoutsui41236P+K | 1 | 5.0% |
| Koushutai44K into Taizan Soukoushu4P+K | 1 | 5.0% |
| Sen'inshou3P into Rakugekishou3PP | 1 | 5.0% |
| Senshou Haiten44P | 1 | 5.0% |
| Tourou Hassou41236P | 1 | 5.0% |
| Tourou Teihozen (Deflect)4P+K+G | 1 | 5.0% |
| backdash into In'you4P | 1 | 5.0% |
| backdash into Sentai4K | 1 | 5.0% |
| evade up into Sentai4K | 1 | 5.0% |
| evade up into backdash | 1 | 5.0% |
| punchP | 1 | 5.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
