Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1614 #1,252 of 3,686 on the Elo list →
Akira1664752 matches
Shun1590489 matches
Jacky1621265 matches
Wolf1586165 matches
Lei Fei1588157 matches
Sarah1621148 matches
Kage162298 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 33 | 2,857 | 1,463 | 1,394 | 51.2% |
|---|---|---|---|---|---|
| Jacky | 31 | 902 | 491 | 411 | 54.4% |
| Shun | 33 | 620 | 341 | 279 | 55.0% |
| Wolf | 30 | 375 | 198 | 177 | 52.8% |
| Lei Fei | 30 | 248 | 138 | 110 | 55.6% |
| Kage | 29 | 112 | 70 | 42 | 62.5% |
| Sarah | 30 | 76 | 43 | 33 | 56.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,009 of 8,399 rounds counted7.3 inputs a second (439 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.1 | 485 | 2,588 |
|---|---|---|---|
| Shun | 6.8 | 409 | 1,968 |
| Jacky | 7.3 | 438 | 804 |
| Lei Fei | 6.7 | 400 | 642 |
| Sarah | 6.7 | 401 | 599 |
| Kage | 7.0 | 423 | 408 |
By opponent's character
| Akira | 7.5 | 448 | 813 |
|---|---|---|---|
| Jacky | 7.8 | 465 | 769 |
| Wolf | 7.5 | 447 | 746 |
| Kage | 7.2 | 432 | 472 |
| Sarah | 6.9 | 416 | 584 |
| Shun | 7.1 | 428 | 326 |
| Lei Fei | 7.1 | 424 | 373 |
| Jean | 7.2 | 431 | 396 |
| Jeffry | 7.2 | 435 | 373 |
| Lau | 7.4 | 445 | 311 |
| Lion | 7.2 | 435 | 249 |
| Aoi | 7.3 | 438 | 262 |
| Goh | 7.8 | 467 | 249 |
| Brad | 7.0 | 419 | 255 |
| Vanessa | 7.2 | 430 | 157 |
| Eileen | 7.2 | 434 | 145 |
| Pai | 7.2 | 433 | 179 |
| El Blaze | 7.2 | 430 | 139 |
| Taka | 7.2 | 435 | 111 |
| Dural | 7.4 | 442 | 100 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 235 | 147 | 88 | 62.5% | +6.5 |
|---|---|---|---|---|---|
| Jacky | 234 | 134 | 100 | 57.3% | +0.3 |
| Wolf | 195 | 110 | 85 | 56.4% | -0.9 |
| Kage | 152 | 93 | 59 | 61.2% | +7.2 |
| Sarah | 145 | 78 | 67 | 53.8% | -1.6 |
| Shun | 143 | 92 | 51 | 64.3% | +11.1 |
| Lei Fei | 126 | 72 | 54 | 57.1% | +4.5 |
| Jean | 107 | 40 | 67 | 37.4% | -14.5 |
| Jeffry | 106 | 65 | 41 | 61.3% | +2.4 |
| Lau | 91 | 42 | 49 | 46.1% | -6.3 |
| Lion | 76 | 31 | 45 | 40.8% | -9.8 |
| Aoi | 68 | 40 | 28 | 58.8% | +5.5 |
| Goh | 67 | 33 | 34 | 49.2% | -7.9 |
| Brad | 65 | 36 | 29 | 55.4% | -0.7 |
| Vanessa | 64 | 30 | 34 | 46.9% | -6.8 |
| Eileen | 52 | 27 | 25 | 51.9% | -5.3 |
| Pai | 52 | 30 | 22 | 57.7% | -1.1 |
| El Blaze | 48 | 29 | 19 | 60.4% | +5.6 |
| Taka | 29 | 10 | 19 | 34.5% | -24.1 |
| Dural | 28 | 11 | 17 | 39.3% | -7.7 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 256 | 136 | 120 | 53.1% | -0.7 |
|---|---|---|---|---|---|
| Octagon | 239 | 131 | 108 | 54.8% | +0.5 |
| Full Fence | 236 | 130 | 106 | 55.1% | -0.9 |
| Breakable Full Fence | 218 | 140 | 78 | 64.2% | +9.3 |
| Low Fence | 209 | 103 | 106 | 49.3% | -6.0 |
| Breakable Half Fence | 203 | 111 | 92 | 54.7% | -1.9 |
| Single Wall | 193 | 108 | 85 | 56.0% | +0.2 |
| Rectangle | 180 | 95 | 85 | 52.8% | -2.6 |
| Half Fence | 173 | 99 | 74 | 57.2% | +4.0 |
| Full Fence and Open | 92 | 52 | 40 | 56.5% | -0.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,249 | 56.5% | 55.3% | +1.3 |
| No walls | 658 | 52.7% | 54.6% | -1.9 |
Walls against open: +3.1 points (95% range -1.6 to +7.9), p 0.196 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 72 | 41 | 31 | 56.9% |
|---|---|---|---|---|
| SUTEKI-_-san (Rank 31) | 44 | 24 | 20 | 54.5% |
| gin-chaman (Rank 28) | 43 | 28 | 15 | 65.1% |
| はげまん (Rank 29) | 41 | 36 | 5 | 87.8% |
| Uecchi-Ver53 (Rank 32) | 34 | 16 | 18 | 47.1% |
| うをん (Rank 31) | 30 | 19 | 11 | 63.3% |
| ER_higante (Rank 29) | 29 | 14 | 15 | 48.3% |
| Chomelungma-GTR (Rank 31) | 26 | 15 | 11 | 57.7% |
| monky-d-taku (Rank 29) | 25 | 16 | 9 | 64.0% |
| Hi-VisionZERO (Rank 30) | 23 | 10 | 13 | 43.5% |
| NekoPunchMaster (Rank 31) | 21 | 8 | 13 | 38.1% |
| E-BB1 (Rank 27) | 18 | 16 | 2 | 88.9% |
| JOHNFLOE (Rank 29) | 18 | 13 | 5 | 72.2% |
| Mo_superb (Rank 26) | 18 | 13 | 5 | 72.2% |
| AYA (Rank 31) | 17 | 10 | 7 | 58.8% |
| BANANA (Rank 29) | 16 | 12 | 4 | 75.0% |
| MikuMartineau (Rank 30) | 16 | 10 | 6 | 62.5% |
| PuzzG/ぱず爺 (Rank 35) | 16 | 5 | 11 | 31.2% |
| NAO-Fei (Rank 30) | 15 | 7 | 8 | 46.7% |
| らうらう (Rank 30) | 15 | 10 | 5 | 66.7% |
| GOODGODDOG (Rank 32) | 14 | 7 | 7 | 50.0% |
| ace-heads69 (Rank 28) | 14 | 9 | 5 | 64.3% |
| private-ryan-yk (Rank 30) | 14 | 9 | 5 | 64.3% |
| オージ (Rank 28) | 13 | 9 | 4 | 69.2% |
| ジャキる。 (Rank 31) | 13 | 11 | 2 | 84.6% |
Most played opponents, most recent first
| はげまん (Rank 29) | 2026/10/09 | 41 | 36 | 5 | 87.8% |
|---|---|---|---|---|---|
| BANANA (Rank 29) | 2026/10/07 | 16 | 12 | 4 | 75.0% |
| JOHNFLOE (Rank 29) | 2026/10/03 | 18 | 13 | 5 | 72.2% |
| orz (Rank 30) | 2026/10/03 | 72 | 41 | 31 | 56.9% |
| Chomelungma-GTR (Rank 31) | 2026/10/03 | 26 | 15 | 11 | 57.7% |
| NekoPunchMaster (Rank 31) | 2026/10/03 | 21 | 8 | 13 | 38.1% |
| monky-d-taku (Rank 29) | 2026/10/02 | 25 | 16 | 9 | 64.0% |
| AYA (Rank 31) | 2026/09/29 | 17 | 10 | 7 | 58.8% |
| GOODGODDOG (Rank 32) | 2026/09/28 | 14 | 7 | 7 | 50.0% |
| Uecchi-Ver53 (Rank 32) | 2026/09/27 | 34 | 16 | 18 | 47.1% |
| PuzzG/ぱず爺 (Rank 35) | 2026/09/27 | 16 | 5 | 11 | 31.2% |
| ジャキる。 (Rank 31) | 2026/09/27 | 13 | 11 | 2 | 84.6% |
| ER_higante (Rank 29) | 2026/09/24 | 29 | 14 | 15 | 48.3% |
| オージ (Rank 28) | 2026/09/07 | 13 | 9 | 4 | 69.2% |
| ace-heads69 (Rank 28) | 2026/09/06 | 14 | 9 | 5 | 64.3% |
| private-ryan-yk (Rank 30) | 2026/08/27 | 14 | 9 | 5 | 64.3% |
| gin-chaman (Rank 28) | 2026/08/27 | 43 | 28 | 15 | 65.1% |
| SUTEKI-_-san (Rank 31) | 2026/08/27 | 44 | 24 | 20 | 54.5% |
| らうらう (Rank 30) | 2026/07/26 | 15 | 10 | 5 | 66.7% |
| E-BB1 (Rank 27) | 2026/07/25 | 18 | 16 | 2 | 88.9% |
| Hi-VisionZERO (Rank 30) | 2026/07/10 | 23 | 10 | 13 | 43.5% |
| NAO-Fei (Rank 30) | 2026/06/28 | 15 | 7 | 8 | 46.7% |
| うをん (Rank 31) | 2026/06/18 | 30 | 19 | 11 | 63.3% |
| Mo_superb (Rank 26) | 2026/05/10 | 18 | 13 | 5 | 72.2% |
| MikuMartineau (Rank 30) | 2026/05/07 | 16 | 10 | 6 | 62.5% |
Round openings
Every character
| evade down into guardG | 263 | 3.3% |
|---|---|---|
| punchP | 246 | 3.0% |
| Rimon Chouchu66P | 213 | 2.6% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 205 | 2.5% |
| guardG | 199 | 2.5% |
| punchP into throwP+G | 192 | 2.4% |
| backdash into guardG | 190 | 2.4% |
| forward dash into guardG | 168 | 2.1% |
| crouch into Fukuchougeki2P | 143 | 1.8% |
| offensive move | 127 | 1.6% |
| crouch dash forward into evade down | 117 | 1.4% |
| evade down into forward dash | 107 | 1.3% |
| Jouho Touken6P | 98 | 1.2% |
| backward movement into guardG | 98 | 1.2% |
| punchP into kickK | 98 | 1.2% |
935 further openings account for the other 5,595 rounds.
Counted from 2,000 of the 2,083 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,463–1,394 · 51.2%
- This season
- 756 matches · 54.4%
- Peak rank
- 33
First hit in 69.7% of 3,015 rounds. Won 53.0% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 49.7% of rounds, against 42.5% in their other rounds.
- Against Akira: backs off first in 18.3% of rounds, against 9.4% against everyone else.
- After opening the round before by moving in: moves in first in 30.9% of rounds, against 17.4% after anything else.
- After winning a round: attacks straight away in 49.7% of rounds, against 34.6% after losing one.
- When ahead: attacks straight away in 49.7% of rounds, against 35.8% when level or behind.
- In round 4 or later: opens with “evade down into forward dash” in 5.1% of rounds, against 3.0% in their other rounds.
- Against Eileen: opens with “6P Jouho Touken” in 10.4% of rounds, against 3.1% against everyone else.
- After losing a round: opens with “evade down into forward dash” in 5.9% of rounds, against 2.9% after winning one.
- When behind: opens with “evade down into G guard” in 8.6% of rounds, against 4.2% when ahead or level.
| Rimon Chouchu66P | 213 | 7.0% |
|---|---|---|
| evade down into guardG | 156 | 5.2% |
| evade down into forward dash | 106 | 3.5% |
| Jouho Touken6P | 98 | 3.2% |
| backdash into guardG | 96 | 3.2% |
| forward dash | 91 | 3.0% |
| Souka Housui3P+K | 89 | 2.9% |
| Jouho Senshou46P | 86 | 2.8% |
| punchP | 79 | 2.6% |
| punchP into throwP+G | 78 | 2.6% |
| crouch dash forward into evade down | 76 | 2.5% |
| forward dash into Jouho Touken6P | 74 | 2.4% |
| guardG | 73 | 2.4% |
| punchP into Hachimon KaidaPP | 68 | 2.2% |
| backdash into Jouho Senshou46P | 57 | 1.9% |
252 further openings account for the other 1,589 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 32–16 · 67% | 19–25 · 43% | +24.7 |
| Akira | 30–23 · 57% | 11–12 · 48% | too few to test |
| Kage | 37–22 · 63% | 4–9 · 31% | too few to test |
| Wolf | 26–22 · 54% | 12–9 · 57% | too few to test |
| Lei Fei | 20–10 · 67% | 7–7 · 50% | too few to test |
| Jean | 9–18 · 33% | 4–10 · 29% | too few to test |
| Sarah | 11–12 · 48% | 6–4 · 60% | too few to test |
| Jeffry | 16–4 · 80% | 9–5 · 64% | too few to test |
| Shun | 16–9 · 64% | 0–4 · 0% | too few to test |
| Lau | 7–16 · 30% | 3–2 · 60% | too few to test |
| Goh | 7–8 · 47% | 4–6 · 40% | too few to test |
| Brad | 8–4 · 67% | 7–5 · 58% | too few to test |
| Vanessa | 10–8 · 56% | 2–4 · 33% | too few to test |
| Lion | 6–7 · 46% | 3–4 · 43% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 341–279 · 55.0%
- This season
- 490 matches · 54.1%
- Peak rank
- 33
First hit in 62.9% of 1,963 rounds. Won 54.4% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 71.8% of rounds, against 58.3% in their other rounds.
- Against Lau: moves in first in 18.2% of rounds, against 6.2% against everyone else.
- After winning a round: attacks straight away in 64.4% of rounds, against 51.7% after losing one.
- When behind: moves in first in 13.9% of rounds, against 4.0% when ahead or level.
- In round 1: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 16.9% of rounds, against 8.2% in their other rounds.
- Against Akira: opens with “offensive move” in 17.4% of rounds, against 2.4% against everyone else.
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 205 | 10.4% |
|---|---|---|
| crouch into Fukuchougeki2P | 143 | 7.3% |
| offensive move | 91 | 4.6% |
| Fukuchougeki2P | 83 | 4.2% |
| Getsuga Gakushu46P | 74 | 3.8% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 55 | 2.8% |
| guardG | 46 | 2.3% |
| punchP | 43 | 2.2% |
| Koushu Katai1K into Koushu Rentai1KK | 37 | 1.9% |
| backdash into guardG | 35 | 1.8% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 34 | 1.7% |
| crouch into Haisenchu Kaikakyaku1PK | 33 | 1.7% |
| evade down into guardG | 31 | 1.6% |
| punchP into RengekiPP | 30 | 1.5% |
| punchP into kickK | 30 | 1.5% |
259 further openings account for the other 1,000 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 30–16 · 65% | 17–3 · 85% | too few to test |
| Wolf | 13–14 · 48% | 10–6 · 62% | too few to test |
| Jacky | 12–9 · 57% | 15–11 · 58% | too few to test |
| Sarah | 9–7 · 56% | 6–5 · 55% | too few to test |
| Aoi | 13–5 · 72% | 9–7 · 56% | too few to test |
| Lau | 7–11 · 39% | 9–6 · 60% | too few to test |
| Shun | 15–9 · 62% | 3–0 · 100% | too few to test |
| Jean | 9–11 · 45% | 3–2 · 60% | too few to test |
| Kage | 9–8 · 53% | 3–5 · 38% | too few to test |
| Lion | 6–4 · 60% | 3–8 · 27% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 491–411 · 54.4%
- This season
- 265 matches · 54.0%
- Peak rank
- 31
First hit in 54.8% of 732 rounds. Won 54.9% of the rounds they struck first, 49.9% of the rounds they were struck first.
Significant Tells
- In round 2: waits first in 24.9% of rounds, against 15.2% in their other rounds.
| Middle Smash6P | 48 | 6.5% |
|---|---|---|
| punchP into Jab StraightPP | 42 | 5.7% |
| crouch into Squat Straight2P | 38 | 5.2% |
| Jab StraightPP into Jab Double StraightPPP | 31 | 4.2% |
| punchP into Punch High KickPK | 30 | 4.1% |
| punchP into throwP+G | 28 | 3.8% |
| Low Spin Kick1K+G | 27 | 3.7% |
| crouch into Low Spin Kick1K+G | 22 | 3.0% |
| guardG | 20 | 2.7% |
| backdash into Beat & Back KnuckleP+KP | 19 | 2.6% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 17 | 2.3% |
| Middle Smash6P into kickK | 17 | 2.3% |
| punchP | 16 | 2.2% |
| evade down into guardG | 15 | 2.0% |
| backdash into Spin Heel Sword4K+G | 14 | 1.9% |
135 further openings account for the other 349 rounds.
Counted from 182 of the 265 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 13–3 · 81% | 6–2 · 75% | too few to test |
| Jacky | 5–5 · 50% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
83 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 198–177 · 52.8%
- This season
- 165 matches · 49.7%
- Peak rank
- 30
First hit in 58.7% of 671 rounds. Won 53.3% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 20.7% of rounds, against 11.5% against everyone else.
- In round 1: opens with “forward movement into 4P Elbow Butt” in 14.5% of rounds, against 2.9% in their other rounds.
| crouch into Low Hammer2P | 49 | 7.2% |
|---|---|---|
| forward movement into Elbow Butt4P | 39 | 5.8% |
| punchP into Jab StraightPP | 36 | 5.3% |
| Elbow Butt4P | 34 | 5.0% |
| punchP | 32 | 4.7% |
| backdash into Elbow Butt4P | 31 | 4.6% |
| Low Hammer2P | 28 | 4.1% |
| Jab StraightPP into One Two UpperPPP | 26 | 3.8% |
| punchP into Hammer KickPK | 23 | 3.4% |
| Body Blow6P into Dragonfish Blow6PP | 22 | 3.2% |
| backdash into guardG | 18 | 2.6% |
| punchP into throwP+G | 18 | 2.6% |
| Short Shoulder46P+K | 16 | 2.4% |
| punchP into kickK | 15 | 2.2% |
| Screw Hook63214P into Screw Lariat63214PP | 14 | 2.1% |
101 further openings account for the other 277 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 14–6 · 70% | 5–9 · 36% | too few to test |
| Jacky | 9–10 · 47% | 7–6 · 54% | too few to test |
| Lei Fei | 4–11 · 27% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 138–110 · 55.6%
- This season
- 160 matches · 56.9%
- Peak rank
- 30
First hit in 59.8% of 639 rounds. Won 51.6% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
- After winning a round: attacks straight away in 75.4% of rounds, against 56.1% after losing one.
- When behind: evades first in 10.5% of rounds, against 1.5% when ahead or level.
| punchP | 50 | 7.8% |
|---|---|---|
| crouch into Fukusoushou2P | 38 | 5.9% |
| offensive move | 36 | 5.6% |
| kickK | 31 | 4.8% |
| Fukusoushou2P | 25 | 3.9% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 24 | 3.7% |
| punchP into throwP+G | 23 | 3.6% |
| offensive move into evade up | 18 | 2.8% |
| crouch into Zensoutai2K+G | 17 | 2.6% |
| Souryu Shukkai43P+K | 16 | 2.5% |
| evade down into guardG | 16 | 2.5% |
| guardG | 16 | 2.5% |
| backdash into guardG | 15 | 2.3% |
| punchP into forward dash | 15 | 2.3% |
| guardG into punchP | 12 | 1.9% |
130 further openings account for the other 290 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–8 · 50% | 9–7 · 56% | too few to test |
| Sarah | 2–3 · 40% | 8–7 · 53% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 43–33 · 56.6%
- This season
- 148 matches · 63.5%
- Peak rank
- 30
First hit in 66.2% of 592 rounds. Won 61.0% of the rounds they struck first, 56.0% of the rounds they were struck first.
Significant Tells
- Against Sarah: moves in first in 44.4% of rounds, against 20.0% against everyone else.
- After opening the round before by attacking: backs off first in 13.3% of rounds, against 3.0% after anything else.
- After winning a round: attacks straight away in 56.6% of rounds, against 26.8% after losing one.
- When behind: moves in first in 38.8% of rounds, against 17.0% when ahead or level.
- In round 3: opens with “evade down into G guard” in 8.8% of rounds, against 4.2% in their other rounds.
- Against Sarah: opens with “forward movement into G guard” in 11.1% of rounds, against 2.4% against everyone else.
- After losing a round: opens with “forward dash into G guard” in 17.4% of rounds, against 5.0% after winning one.
- When behind: opens with “forward dash into G guard” in 18.7% of rounds, against 5.4% when ahead or level.
| forward dash into guardG | 57 | 9.5% |
|---|---|---|
| Low Spin Kick3K+G | 32 | 5.3% |
| evade down into guardG | 32 | 5.3% |
| guardG | 25 | 4.2% |
| forward movement into guardG | 23 | 3.8% |
| Jab StraightPP into Flash Piston PunchPPP | 22 | 3.7% |
| Rising Elbow6P | 19 | 3.2% |
| punchP | 19 | 3.2% |
| Back Knuckle Turn44P | 18 | 3.0% |
| Back Knuckle Turn44P into crouch | 18 | 3.0% |
| crouch into Squat Straight2P | 16 | 2.7% |
| Rising Elbow6P into kickK | 14 | 2.3% |
| backdash into Crescent Heel4K+G | 14 | 2.3% |
| Snap Side Chop3P into Setup Combination3PK | 13 | 2.2% |
| punchP into Jab StraightPP | 12 | 2.0% |
109 further openings account for the other 265 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 7–7 · 50% | 2–7 · 22% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 70–42 · 62.5%
- This season
- 99 matches · 64.7%
- Peak rank
- 29
First hit in 69.3% of 407 rounds. Won 56.4% of the rounds they struck first, 59.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP into throwP+G | 27 | 6.6% |
|---|---|---|
| forward dash into guardG | 19 | 4.7% |
| Hiji'uchi6P | 16 | 3.9% |
| Tsumujigeri2K+G | 16 | 3.9% |
| Rasen4P into kickK | 15 | 3.7% |
| Rasen4P into Rasen Urageri4PK | 12 | 2.9% |
| Ryubisen44K+G | 12 | 2.9% |
| punchP into ResshouPP | 12 | 2.9% |
| backdash into guardG | 11 | 2.7% |
| Fusenjin3P into Shippuzan3PP | 10 | 2.5% |
| backward movement into guardG | 10 | 2.5% |
| evade down into guardG | 10 | 2.5% |
| guardG | 10 | 2.5% |
| Fusenjin3P | 9 | 2.2% |
| Gen'you4K+G | 9 | 2.2% |
107 further openings account for the other 210 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (102 here; about 5.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 9 of 17 tests hold up
- Shun: 6 of 19 tests hold up
- Jacky: 1 of 14 tests hold up
- Wolf: 2 of 14 tests hold up
- Lei Fei: 2 of 14 tests hold up
- Sarah: 8 of 15 tests hold up
- Kage: 0 of 9 tests hold up
