VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

sf9331227

Career matches4,559
Career win rate52.8%
Round win rate53.4%
Peak rank33
Distinct opponents390
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira332,6741,3581,31650.8%
Shun3254230224055.7%
Jacky3053229823456.0%
Wolf3037519817752.8%
Lei Fei3024813811055.6%
Kage29112704262.5%
Sarah3076433356.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1951227362.6%+6.5
Jacky143776653.9%-3.5
Wolf138786056.5%-1.3
Sarah129705954.3%-1.6
Kage126774961.1%+5.2
Shun123784563.4%+10.1
Lei Fei107624557.9%+5.5
Jeffry81473458.0%-1.0
Jean60213935.0%-20.4
Lau60312951.7%-2.6
Lion60253541.7%-11.9
Vanessa54252946.3%-6.7
Brad49242549.0%-8.3
Goh46232350.0%-3.7
Pai43281565.1%+6.0
Eileen39221756.4%-1.1
Aoi37231462.2%+5.3
El Blaze36251169.4%+10.4
Dural2691734.6%-13.0
Taka169756.2%-3.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1941039153.1%-2.3
Octagon187969151.3%-2.4
Full Fence182998354.4%-2.5
Breakable Full Fence1751185767.4%+12.4
Low Fence157797850.3%-6.3
Breakable Half Fence156896757.0%+0.8
Rectangle135746154.8%-1.3
Single Wall133765757.1%-0.7
Half Fence128725656.2%+1.7
Full Fence and Open67412661.2%+3.0

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls96356.9%55.6%+1.3
No walls48453.3%56.1%-2.8

Walls against open: +4.1 points (95% range -1.3 to +9.6), p 0.138 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

オージ (Rank 28)2026/09/07139469.2%
はげまん (Rank 29)2026/09/073128390.3%
orz (Rank 28)2026/09/0768402858.8%
ace-heads69 (Rank 28)2026/09/06149564.3%
private-ryan-yk (Rank 30)2026/08/27149564.3%
イイダ (Rank 29)2026/08/27118372.7%
gin-chaman (Rank 28)2026/08/2743281565.1%
SUTEKI-_-san (Rank 31)2026/08/2744242054.5%
monky-d-taku (Rank 29)2026/08/27127558.3%
west-muta (Rank 33)2026/08/27129375.0%
ER_higante (Rank 29)2026/08/2423111247.8%
らうらう (Rank 30)2026/07/261510566.7%
PuzzG/ぱず爺 (Rank 35)2026/07/25145935.7%
Uecchi-Ver53 (Rank 31)2026/07/2523111247.8%
E-BB1 (Rank 27)2026/07/251816288.9%
Chomelungma-GTR (Rank 27)2026/07/241813572.2%
fwnd1396 (Rank 31)2026/07/101221016.7%
asari0727 (Rank 30)2026/07/10115645.5%
Hi-VisionZERO (Rank 30)2026/07/1023101343.5%
NAO-Fei (Rank 30)2026/06/28157846.7%
うをん (Rank 31)2026/06/1830191163.3%
Mo_superb (Rank 26)2026/05/101813572.2%
JOHNFLOE (Rank 30)2026/05/071310376.9%
MikuMartineau (Rank 30)2026/05/071610662.5%
KumadaP (Rank 34)2026/04/24114736.4%

Round openings

Every character

punchP2333.7%
evade down into guardG1933.1%
punchP into throwP+G1762.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP1692.7%
backdash into guardG1552.5%
guardG1522.4%
Rimon Chouchu66P1482.3%
forward dash into guardG1302.1%
offensive move1191.9%
crouch dash forward into evade down941.5%
crouch into Fukuchougeki2P941.5%
punchP into kickK821.3%
Jouho Touken6P771.2%
Souka Housui3P+K771.2%
punchP into Jab Straight731.2%

779 further openings account for the other 4,345 rounds.

Akira

Rimon Chouchu66P1486.5%
evade down into guardG1074.7%
Jouho Touken6P773.4%
Souka Housui3P+K773.4%
punchP773.4%
backdash into guardG733.2%
punchP into throwP+G733.2%
Jouho Senshou46P723.1%
crouch dash forward into evade down632.8%
punchP into Hachimon KaidaPP632.8%
evade down into forward dash612.7%
forward dash612.7%
guardG542.4%
backdash into Jouho Senshou46P492.1%
crouch into Housui2P452.0%

218 further openings account for the other 1,195 rounds.

Shun

Rensai Gakushu46PP into Rengeki Gakushu46PPP16911.9%
crouch into Fukuchougeki2P946.6%
offensive move825.8%
Fukuchougeki2P715.0%
Getsuga Gakushu46P584.1%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K362.5%
punchP352.5%
guardG342.4%
Getsuga Gakushu46P into Rensai Gakushu46PP322.3%
Koushu Katai1K into Koushu Rentai1KK302.1%
Kasen Chugeki6P into Kasen Zenbokushou6PP282.0%
backdash into guardG261.8%
crouch into Haisenchu Kaikakyaku1PK261.8%
Kasen Chugeki6P241.7%
punchP into RengekiPP221.6%

200 further openings account for the other 651 rounds.

Wolf

crouch into Low Hammer2P497.2%
forward movement into Elbow Butt4P395.8%
punchP into Jab StraightPP365.3%
Elbow Butt4P345.0%
punchP324.7%
Low Hammer2P284.1%
backdash into Elbow Butt4P284.1%
Jab StraightPP into One Two UpperPPP263.8%
punchP into Hammer KickPK233.4%
Body Blow6P into Dragonfish Blow6PP223.2%
backdash into guardG223.2%
punchP into throwP+G182.6%
Short Shoulder46P+K162.4%
punchP into kickK152.2%
Screw Hook63214P into Screw Lariat63214PP142.1%

94 further openings account for the other 276 rounds.

Lei Fei

punchP507.8%
crouch into Fukusoushou2P385.9%
offensive move375.8%
kickK314.8%
Fukusoushou2P253.9%
SokutankyakuK+G into Shishi DaichoukouK+GP243.7%
punchP into throwP+G233.6%
offensive move into evade up182.8%
crouch into Zensoutai2K+G172.6%
Souryu Shukkai43P+K162.5%
evade down into guardG162.5%
guardG162.5%
backdash into guardG152.3%
punchP into forward dash152.3%
guardG into punchP121.9%

130 further openings account for the other 289 rounds.

Sarah

forward dash into guardG589.7%
evade down into guardG335.5%
Low Spin Kick3K+G325.3%
guardG264.3%
forward movement into guardG233.8%
Jab StraightPP into Flash Piston PunchPPP223.7%
Rising Elbow6P193.2%
punchP193.2%
Back Knuckle Turn44P183.0%
Back Knuckle Turn44P into crouch183.0%
crouch into Squat Straight2P162.7%
Rising Elbow6P into kickK142.3%
backdash into Crescent Heel4K+G142.3%
Snap Side Chop3P into Setup Combination3PK132.2%
punchP into Jab StraightPP122.0%

106 further openings account for the other 262 rounds.

Kage

punchP into throwP+G276.6%
forward dash into guardG194.7%
Hiji'uchi6P163.9%
Tsumujigeri2K+G163.9%
Rasen4P into kickK153.7%
Rasen4P into Rasen Urageri4PK122.9%
Ryubisen44K+G122.9%
backdash into guardG122.9%
punchP into ResshouPP122.9%
Fusenjin3P into Shippuzan3PP102.5%
backward movement into guardG102.5%
evade down into guardG102.5%
guardG102.5%
Fusenjin3P92.2%
Gen'you4K+G92.2%

107 further openings account for the other 209 rounds.

Jacky

punchP into Jab StraightPP259.0%
Middle Smash6P248.7%
Low Spin Kick1K+G238.3%
punchP into throwP+G176.1%
crouch into Squat Straight2P165.8%
Beat KnuckleP+K into Beat & Back KnuckleP+KP155.4%
punchP134.7%
punchP into Punch High KickPK134.7%
Middle Smash6P into Middle Smash Sword6PK82.9%
Middle Smash6P into kickK62.2%
Middle Spin Kick46K+G62.2%
crouch into Low Spin Kick1K+G62.2%
Squat Straight2P51.8%
backdash into Beat KnuckleP+K51.8%
punchP into forward dash51.8%

48 further openings account for the other 90 rounds.