VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

sf9331227

  • Shun
  • Jacky
  • Wolf
  • Lei Fei
  • Sarah
  • Kage
Career matches5,190
Career win rate52.9%
Round win rate53.0%
Peak rank33
Distinct opponents491
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1614 #1,252 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira332,8571,4631,39451.2%
Jacky3190249141154.4%
Shun3362034127955.0%
Wolf3037519817752.8%
Lei Fei3024813811055.6%
Kage29112704262.5%
Sarah3076433356.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,009 of 8,399 rounds counted

7.3 inputs a second (439 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.14852,588
Shun6.84091,968
Jacky7.3438804
Lei Fei6.7400642
Sarah6.7401599
Kage7.0423408

By opponent's character

Akira7.5448813
Jacky7.8465769
Wolf7.5447746
Kage7.2432472
Sarah6.9416584
Shun7.1428326
Lei Fei7.1424373
Jean7.2431396
Jeffry7.2435373
Lau7.4445311
Lion7.2435249
Aoi7.3438262
Goh7.8467249
Brad7.0419255
Vanessa7.2430157
Eileen7.2434145
Pai7.2433179
El Blaze7.2430139
Taka7.2435111
Dural7.4442100

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2351478862.5%+6.5
Jacky23413410057.3%+0.3
Wolf1951108556.4%-0.9
Kage152935961.2%+7.2
Sarah145786753.8%-1.6
Shun143925164.3%+11.1
Lei Fei126725457.1%+4.5
Jean107406737.4%-14.5
Jeffry106654161.3%+2.4
Lau91424946.1%-6.3
Lion76314540.8%-9.8
Aoi68402858.8%+5.5
Goh67333449.2%-7.9
Brad65362955.4%-0.7
Vanessa64303446.9%-6.8
Eileen52272551.9%-5.3
Pai52302257.7%-1.1
El Blaze48291960.4%+5.6
Taka29101934.5%-24.1
Dural28111739.3%-7.7

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open25613612053.1%-0.7
Octagon23913110854.8%+0.5
Full Fence23613010655.1%-0.9
Breakable Full Fence2181407864.2%+9.3
Low Fence20910310649.3%-6.0
Breakable Half Fence2031119254.7%-1.9
Single Wall1931088556.0%+0.2
Rectangle180958552.8%-2.6
Half Fence173997457.2%+4.0
Full Fence and Open92524056.5%-0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,24956.5%55.3%+1.3
No walls65852.7%54.6%-1.9

Walls against open: +3.1 points (95% range -1.6 to +7.9), p 0.196 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

はげまん (Rank 29)2026/10/094136587.8%
BANANA (Rank 29)2026/10/071612475.0%
JOHNFLOE (Rank 29)2026/10/031813572.2%
orz (Rank 30)2026/10/0372413156.9%
Chomelungma-GTR (Rank 31)2026/10/0326151157.7%
NekoPunchMaster (Rank 31)2026/10/032181338.1%
monky-d-taku (Rank 29)2026/10/022516964.0%
AYA (Rank 31)2026/09/291710758.8%
GOODGODDOG (Rank 32)2026/09/28147750.0%
Uecchi-Ver53 (Rank 32)2026/09/2734161847.1%
PuzzG/ぱず爺 (Rank 35)2026/09/271651131.2%
ジャキる。 (Rank 31)2026/09/271311284.6%
ER_higante (Rank 29)2026/09/2429141548.3%
オージ (Rank 28)2026/09/07139469.2%
ace-heads69 (Rank 28)2026/09/06149564.3%
private-ryan-yk (Rank 30)2026/08/27149564.3%
gin-chaman (Rank 28)2026/08/2743281565.1%
SUTEKI-_-san (Rank 31)2026/08/2744242054.5%
らうらう (Rank 30)2026/07/261510566.7%
E-BB1 (Rank 27)2026/07/251816288.9%
Hi-VisionZERO (Rank 30)2026/07/1023101343.5%
NAO-Fei (Rank 30)2026/06/28157846.7%
うをん (Rank 31)2026/06/1830191163.3%
Mo_superb (Rank 26)2026/05/101813572.2%
MikuMartineau (Rank 30)2026/05/071610662.5%

Round openings

Every character

evade down into guardG2633.3%
punchP2463.0%
Rimon Chouchu66P2132.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP2052.5%
guardG1992.5%
punchP into throwP+G1922.4%
backdash into guardG1902.4%
forward dash into guardG1682.1%
crouch into Fukuchougeki2P1431.8%
offensive move1271.6%
crouch dash forward into evade down1171.4%
evade down into forward dash1071.3%
Jouho Touken6P981.2%
backward movement into guardG981.2%
punchP into kickK981.2%

935 further openings account for the other 5,595 rounds.

Counted from 2,000 of the 2,083 matches played. The rest were not pulled for openings.

Akira

Career
1,463–1,394 · 51.2%
This season
756 matches · 54.4%
Peak rank
33

First hit in 69.7% of 3,015 rounds. Won 53.0% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 49.7% of rounds, against 42.5% in their other rounds.
  • Against Akira: backs off first in 18.3% of rounds, against 9.4% against everyone else.
  • After opening the round before by moving in: moves in first in 30.9% of rounds, against 17.4% after anything else.
  • After winning a round: attacks straight away in 49.7% of rounds, against 34.6% after losing one.
  • When ahead: attacks straight away in 49.7% of rounds, against 35.8% when level or behind.
  • In round 4 or later: opens with “evade down into forward dash” in 5.1% of rounds, against 3.0% in their other rounds.
  • Against Eileen: opens with “6P Jouho Touken” in 10.4% of rounds, against 3.1% against everyone else.
  • After losing a round: opens with “evade down into forward dash” in 5.9% of rounds, against 2.9% after winning one.
  • When behind: opens with “evade down into G guard” in 8.6% of rounds, against 4.2% when ahead or level.

How is this tested?

Rimon Chouchu66P2137.0%
evade down into guardG1565.2%
evade down into forward dash1063.5%
Jouho Touken6P983.2%
backdash into guardG963.2%
forward dash913.0%
Souka Housui3P+K892.9%
Jouho Senshou46P862.8%
punchP792.6%
punchP into throwP+G782.6%
crouch dash forward into evade down762.5%
forward dash into Jouho Touken6P742.4%
guardG732.4%
punchP into Hachimon KaidaPP682.2%
backdash into Jouho Senshou46P571.9%

252 further openings account for the other 1,589 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky32–16 · 67%19–25 · 43%+24.7
Akira30–23 · 57%11–12 · 48%too few to test
Kage37–22 · 63%4–9 · 31%too few to test
Wolf26–22 · 54%12–9 · 57%too few to test
Lei Fei20–10 · 67%7–7 · 50%too few to test
Jean9–18 · 33%4–10 · 29%too few to test
Sarah11–12 · 48%6–4 · 60%too few to test
Jeffry16–4 · 80%9–5 · 64%too few to test
Shun16–9 · 64%0–4 · 0%too few to test
Lau7–16 · 30%3–2 · 60%too few to test
Goh7–8 · 47%4–6 · 40%too few to test
Brad8–4 · 67%7–5 · 58%too few to test
Vanessa10–8 · 56%2–4 · 33%too few to test
Lion6–7 · 46%3–4 · 43%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
341–279 · 55.0%
This season
490 matches · 54.1%
Peak rank
33

First hit in 62.9% of 1,963 rounds. Won 54.4% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 71.8% of rounds, against 58.3% in their other rounds.
  • Against Lau: moves in first in 18.2% of rounds, against 6.2% against everyone else.
  • After winning a round: attacks straight away in 64.4% of rounds, against 51.7% after losing one.
  • When behind: moves in first in 13.9% of rounds, against 4.0% when ahead or level.
  • In round 1: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 16.9% of rounds, against 8.2% in their other rounds.
  • Against Akira: opens with “offensive move” in 17.4% of rounds, against 2.4% against everyone else.

How is this tested?

Rensai Gakushu46PP into Rengeki Gakushu46PPP20510.4%
crouch into Fukuchougeki2P1437.3%
offensive move914.6%
Fukuchougeki2P834.2%
Getsuga Gakushu46P743.8%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K552.8%
guardG462.3%
punchP432.2%
Koushu Katai1K into Koushu Rentai1KK371.9%
backdash into guardG351.8%
Getsuga Gakushu46P into Rensai Gakushu46PP341.7%
crouch into Haisenchu Kaikakyaku1PK331.7%
evade down into guardG311.6%
punchP into RengekiPP301.5%
punchP into kickK301.5%

259 further openings account for the other 1,000 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira30–16 · 65%17–3 · 85%too few to test
Wolf13–14 · 48%10–6 · 62%too few to test
Jacky12–9 · 57%15–11 · 58%too few to test
Sarah9–7 · 56%6–5 · 55%too few to test
Aoi13–5 · 72%9–7 · 56%too few to test
Lau7–11 · 39%9–6 · 60%too few to test
Shun15–9 · 62%3–0 · 100%too few to test
Jean9–11 · 45%3–2 · 60%too few to test
Kage9–8 · 53%3–5 · 38%too few to test
Lion6–4 · 60%3–8 · 27%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
491–411 · 54.4%
This season
265 matches · 54.0%
Peak rank
31

First hit in 54.8% of 732 rounds. Won 54.9% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • In round 2: waits first in 24.9% of rounds, against 15.2% in their other rounds.

How is this tested?

Middle Smash6P486.5%
punchP into Jab StraightPP425.7%
crouch into Squat Straight2P385.2%
Jab StraightPP into Jab Double StraightPPP314.2%
punchP into Punch High KickPK304.1%
punchP into throwP+G283.8%
Low Spin Kick1K+G273.7%
crouch into Low Spin Kick1K+G223.0%
guardG202.7%
backdash into Beat & Back KnuckleP+KP192.6%
Beat KnuckleP+K into Beat & Back KnuckleP+KP172.3%
Middle Smash6P into kickK172.3%
punchP162.2%
evade down into guardG152.0%
backdash into Spin Heel Sword4K+G141.9%

135 further openings account for the other 349 rounds.

Counted from 182 of the 265 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun13–3 · 81%6–2 · 75%too few to test
Jacky5–5 · 50%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

83 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
198–177 · 52.8%
This season
165 matches · 49.7%
Peak rank
30

First hit in 58.7% of 671 rounds. Won 53.3% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 20.7% of rounds, against 11.5% against everyone else.
  • In round 1: opens with “forward movement into 4P Elbow Butt” in 14.5% of rounds, against 2.9% in their other rounds.

How is this tested?

crouch into Low Hammer2P497.2%
forward movement into Elbow Butt4P395.8%
punchP into Jab StraightPP365.3%
Elbow Butt4P345.0%
punchP324.7%
backdash into Elbow Butt4P314.6%
Low Hammer2P284.1%
Jab StraightPP into One Two UpperPPP263.8%
punchP into Hammer KickPK233.4%
Body Blow6P into Dragonfish Blow6PP223.2%
backdash into guardG182.6%
punchP into throwP+G182.6%
Short Shoulder46P+K162.4%
punchP into kickK152.2%
Screw Hook63214P into Screw Lariat63214PP142.1%

101 further openings account for the other 277 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun14–6 · 70%5–9 · 36%too few to test
Jacky9–10 · 47%7–6 · 54%too few to test
Lei Fei4–11 · 27%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
138–110 · 55.6%
This season
160 matches · 56.9%
Peak rank
30

First hit in 59.8% of 639 rounds. Won 51.6% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

  • After winning a round: attacks straight away in 75.4% of rounds, against 56.1% after losing one.
  • When behind: evades first in 10.5% of rounds, against 1.5% when ahead or level.

How is this tested?

punchP507.8%
crouch into Fukusoushou2P385.9%
offensive move365.6%
kickK314.8%
Fukusoushou2P253.9%
SokutankyakuK+G into Shishi DaichoukouK+GP243.7%
punchP into throwP+G233.6%
offensive move into evade up182.8%
crouch into Zensoutai2K+G172.6%
Souryu Shukkai43P+K162.5%
evade down into guardG162.5%
guardG162.5%
backdash into guardG152.3%
punchP into forward dash152.3%
guardG into punchP121.9%

130 further openings account for the other 290 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–8 · 50%9–7 · 56%too few to test
Sarah2–3 · 40%8–7 · 53%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
43–33 · 56.6%
This season
148 matches · 63.5%
Peak rank
30

First hit in 66.2% of 592 rounds. Won 61.0% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

  • Against Sarah: moves in first in 44.4% of rounds, against 20.0% against everyone else.
  • After opening the round before by attacking: backs off first in 13.3% of rounds, against 3.0% after anything else.
  • After winning a round: attacks straight away in 56.6% of rounds, against 26.8% after losing one.
  • When behind: moves in first in 38.8% of rounds, against 17.0% when ahead or level.
  • In round 3: opens with “evade down into G guard” in 8.8% of rounds, against 4.2% in their other rounds.
  • Against Sarah: opens with “forward movement into G guard” in 11.1% of rounds, against 2.4% against everyone else.
  • After losing a round: opens with “forward dash into G guard” in 17.4% of rounds, against 5.0% after winning one.
  • When behind: opens with “forward dash into G guard” in 18.7% of rounds, against 5.4% when ahead or level.

How is this tested?

forward dash into guardG579.5%
Low Spin Kick3K+G325.3%
evade down into guardG325.3%
guardG254.2%
forward movement into guardG233.8%
Jab StraightPP into Flash Piston PunchPPP223.7%
Rising Elbow6P193.2%
punchP193.2%
Back Knuckle Turn44P183.0%
Back Knuckle Turn44P into crouch183.0%
crouch into Squat Straight2P162.7%
Rising Elbow6P into kickK142.3%
backdash into Crescent Heel4K+G142.3%
Snap Side Chop3P into Setup Combination3PK132.2%
punchP into Jab StraightPP122.0%

109 further openings account for the other 265 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah7–7 · 50%2–7 · 22%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
70–42 · 62.5%
This season
99 matches · 64.7%
Peak rank
29

First hit in 69.3% of 407 rounds. Won 56.4% of the rounds they struck first, 59.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into throwP+G276.6%
forward dash into guardG194.7%
Hiji'uchi6P163.9%
Tsumujigeri2K+G163.9%
Rasen4P into kickK153.7%
Rasen4P into Rasen Urageri4PK122.9%
Ryubisen44K+G122.9%
punchP into ResshouPP122.9%
backdash into guardG112.7%
Fusenjin3P into Shippuzan3PP102.5%
backward movement into guardG102.5%
evade down into guardG102.5%
guardG102.5%
Fusenjin3P92.2%
Gen'you4K+G92.2%

107 further openings account for the other 210 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (102 here; about 5.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 9 of 17 tests hold up
  • Shun: 6 of 19 tests hold up
  • Jacky: 1 of 14 tests hold up
  • Wolf: 2 of 14 tests hold up
  • Lei Fei: 2 of 14 tests hold up
  • Sarah: 8 of 15 tests hold up
  • Kage: 0 of 9 tests hold up