Virtua Fighter 5 REVO · v1.10 · Region: Asia
ys_heavydrinker
Characters played — VF5's own record
| Brad | 30 | 319 | 209 | 110 | 65.5% |
|---|---|---|---|---|---|
| Jean | 29 | 214 | 148 | 66 | 69.2% |
| Akira | 22 | 15 | 9 | 6 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 2 | 0 | 2 | 0.0% | -54.6 |
|---|---|---|---|---|---|
| Wolf | 2 | 2 | 0 | 100.0% | +61.0 |
| Aoi | 1 | 1 | 0 | 100.0% | +39.1 |
| Eileen | 1 | 0 | 1 | 0.0% | -47.7 |
| Jacky | 1 | 1 | 0 | 100.0% | +37.1 |
| Vanessa | 1 | 0 | 1 | 0.0% | -39.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 3 | 2 | 1 | 66.7% | +30.4 |
|---|---|---|---|---|---|
| Half Fence | 1 | 1 | 0 | 100.0% | +39.1 |
| Low Fence | 1 | 0 | 1 | 0.0% | -47.7 |
| Rectangle | 1 | 1 | 0 | 100.0% | +37.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2 | 100.0% | 66.6% | +33.4 |
| No walls | 4 | 50.0% | 46.2% | +3.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 大谷 小平 (Rank 33) | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|
| 鳩男 (Rank 29) | 2 | 2 | 0 | 100.0% |
| kampfarkz (Rank 31) | 1 | 0 | 1 | 0.0% |
| nikuzuki (Rank 26) | 1 | 1 | 0 | 100.0% |
| 熟女♡ベネッサ (Rank 25) | 1 | 0 | 1 | 0.0% |
| 神威 瞳氷 (Rank 21) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| 大谷 小平 (Rank 33) | 2026/06/11 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| 鳩男 (Rank 29) | 2026/06/10 | 2 | 2 | 0 | 100.0% |
| 神威 瞳氷 (Rank 21) | 2026/03/31 | 1 | 1 | 0 | 100.0% |
| 熟女♡ベネッサ (Rank 25) | 2026/03/31 | 1 | 0 | 1 | 0.0% |
| kampfarkz (Rank 31) | 2026/03/27 | 1 | 0 | 1 | 0.0% |
| nikuzuki (Rank 26) | 2026/03/27 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 4 | 12.5% |
|---|---|---|
| Souka Housui3P+K into crouch | 2 | 6.2% |
| backdash into Stop Kick4K | 2 | 6.2% |
| guardG into backdash | 2 | 6.2% |
| guardG into evade up | 2 | 6.2% |
| Dtee Sawk Dtrohng4P+K | 1 | 3.1% |
| Elbow Hook6P into forward movement | 1 | 3.1% |
| Jackal Straight46P+K into forward dash | 1 | 3.1% |
| KounirenPP into Nishin KakegeriPPK | 1 | 3.1% |
| Nozuchi1P+K | 1 | 3.1% |
| Rapid Double JabP+K | 1 | 3.1% |
| Yoko'enpi6P | 1 | 3.1% |
| backdash into Chouzan Housui46P+K | 1 | 3.1% |
| backdash into Tetsuzankou466P+K | 1 | 3.1% |
| backward movement into evade up | 1 | 3.1% |
10 further openings account for the other 10 rounds.
Brad
| backdash into Stop Kick4K | 2 | 15.4% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 1 | 7.7% |
| Elbow Hook6P into forward movement | 1 | 7.7% |
| Jackal Straight46P+K into forward dash | 1 | 7.7% |
| Rapid Double JabP+K | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| crouch dash forward into Elbow Hook6P | 1 | 7.7% |
| evade up into forward dash | 1 | 7.7% |
| forward dash into evade up | 1 | 7.7% |
| guardG into Sit Jab2P | 1 | 7.7% |
| guardG into evade up | 1 | 7.7% |
| guardG into forward movement | 1 | 7.7% |
Jean
| backdash into evade up | 3 | 27.3% |
|---|---|---|
| KounirenPP into Nishin KakegeriPPK | 1 | 9.1% |
| Nozuchi1P+K | 1 | 9.1% |
| Yoko'enpi6P | 1 | 9.1% |
| backward movement into evade up | 1 | 9.1% |
| evade down into Shitamaeken2P | 1 | 9.1% |
| evade down into backdash | 1 | 9.1% |
| guardG into Nozuchi1P+K | 1 | 9.1% |
| guardG into evade up | 1 | 9.1% |
Akira
| Souka Housui3P+K into crouch | 2 | 25.0% |
|---|---|---|
| guardG into backdash | 2 | 25.0% |
| backdash into Chouzan Housui46P+K | 1 | 12.5% |
| backdash into Tetsuzankou466P+K | 1 | 12.5% |
| crouch dash back into Jouho Touken6P | 1 | 12.5% |
| evade up into Rimon Chouchu66P | 1 | 12.5% |
