VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

ys_heavydrinker

Career matches548
Career win rate66.8%
Round win rate50.0%
Peak rank30
Distinct opponents6
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3031920911065.5%
Jean292141486669.2%
Akira22159660.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion2020.0%-54.6
Wolf220100.0%+61.0
Aoi110100.0%+39.1
Eileen1010.0%-47.7
Jacky110100.0%+37.1
Vanessa1010.0%-39.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open32166.7%+30.4
Half Fence110100.0%+39.1
Low Fence1010.0%-47.7
Rectangle110100.0%+37.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2100.0%66.6%+33.4
No walls450.0%46.2%+3.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

大谷 小平 (Rank 33)2020.0%
鳩男 (Rank 29)220100.0%
kampfarkz (Rank 31)1010.0%
nikuzuki (Rank 26)110100.0%
熟女♡ベネッサ (Rank 25)1010.0%
神威 瞳氷 (Rank 21)110100.0%

Most played opponents, most recent first

大谷 小平 (Rank 33)2026/06/112020.0%
鳩男 (Rank 29)2026/06/10220100.0%
神威 瞳氷 (Rank 21)2026/03/31110100.0%
熟女♡ベネッサ (Rank 25)2026/03/311010.0%
kampfarkz (Rank 31)2026/03/271010.0%
nikuzuki (Rank 26)2026/03/27110100.0%

Round openings

Every character

backdash into evade up412.5%
Souka Housui3P+K into crouch26.2%
backdash into Stop Kick4K26.2%
guardG into backdash26.2%
guardG into evade up26.2%
Dtee Sawk Dtrohng4P+K13.1%
Elbow Hook6P into forward movement13.1%
Jackal Straight46P+K into forward dash13.1%
KounirenPP into Nishin KakegeriPPK13.1%
Nozuchi1P+K13.1%
Rapid Double JabP+K13.1%
Yoko'enpi6P13.1%
backdash into Chouzan Housui46P+K13.1%
backdash into Tetsuzankou466P+K13.1%
backward movement into evade up13.1%

10 further openings account for the other 10 rounds.

Brad

backdash into Stop Kick4K215.4%
Dtee Sawk Dtrohng4P+K17.7%
Elbow Hook6P into forward movement17.7%
Jackal Straight46P+K into forward dash17.7%
Rapid Double JabP+K17.7%
backdash into evade up17.7%
crouch dash forward into Elbow Hook6P17.7%
evade up into forward dash17.7%
forward dash into evade up17.7%
guardG into Sit Jab2P17.7%
guardG into evade up17.7%
guardG into forward movement17.7%

Jean

backdash into evade up327.3%
KounirenPP into Nishin KakegeriPPK19.1%
Nozuchi1P+K19.1%
Yoko'enpi6P19.1%
backward movement into evade up19.1%
evade down into Shitamaeken2P19.1%
evade down into backdash19.1%
guardG into Nozuchi1P+K19.1%
guardG into evade up19.1%

Akira

Souka Housui3P+K into crouch225.0%
guardG into backdash225.0%
backdash into Chouzan Housui46P+K112.5%
backdash into Tetsuzankou466P+K112.5%
crouch dash back into Jouho Touken6P112.5%
evade up into Rimon Chouchu66P112.5%