VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

it

  • Aoi
Career matches3,918
Career win rate53.5%
Round win rate49.1%
Peak rank39
Distinct opponents87
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1795 #390 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean393,4831,8001,68351.7%
Aoi3843529813768.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

650 of 731 rounds counted

7.2 inputs a second (430 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.2430626
Aoi7.444724

By opponent's character

Vanessa6.941460
Jacky7.042061
Pai7.243065
Akira7.444554
Brad7.544956
Lion7.243339
Kage7.142652
Jeffry7.444137
Wolf7.142743
Jean7.042335
Sarah7.142522
Aoi7.243224
Lau7.847022
Shun7.44449
Taka6.639522
Eileen6.740219
Lei Fei7.846914
El Blaze6.84058
Goh7.24338

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Vanessa1911857.9%+15.7
Jacky178947.1%-0.4
Pai1531220.0%-26.0
Akira146842.9%-3.9
Brad1441028.6%-15.6
Lion148657.1%+6.1
Kage139469.2%+25.3
Jeffry125741.7%-3.4
Wolf107370.0%+22.4
Jean84450.0%-2.4
Sarah82625.0%-17.1
Aoi63350.0%+5.1
Lau62433.3%-7.3
Shun52340.0%-4.4
Taka51420.0%-35.7
Eileen42250.0%-2.5
Lei Fei42250.0%+13.2
El Blaze220100.0%+45.3
Goh21150.0%+8.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle26151157.7%+13.2
Breakable Half Fence2261627.3%-19.9
Breakable Full Fence2112957.1%+9.0
Low Fence2191242.9%-2.2
Full Fence20101050.0%+1.5
Octagon1991047.4%-0.2
Half Fence1661037.5%-5.2
Full Fence and Open125741.7%+2.3
Open72528.6%-20.1
Single Wall660100.0%+46.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12446.8%46.6%+0.2
No walls3450.0%47.3%+2.7

Walls against open: -2.6 points (95% range -21.6 to +16.5), p 0.792 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マハリータまるこ (Rank 39)2026/10/1041325.0%
toriya_759 (Rank 37)2026/10/0331233.3%
ちのぶらっ! (Rank 41)2026/09/1252340.0%
hsat0310 (Rank 35)2026/09/1243175.0%
fuga__55 (Rank 36)2026/09/06330100.0%
くぼっさ★ (Rank 38)2026/09/0574357.1%
カルティカ (Rank 41)2026/08/2931233.3%
CRY-xxBABYxx (Rank 37)2026/08/2943175.0%
kenzan1955 (Rank 39)2026/08/29220100.0%
hatarakedo_tagayasedo... (Rank 41)2026/08/294040.0%
フルレバ (Rank 36)2026/07/2643175.0%
ビルちゃん (Rank 40)2026/07/264040.0%
堂島様 (Rank 42)2026/07/2631233.3%
シャーク堀口 (Rank 37)2026/07/2632166.7%
ばりこて☆銀狼 (Rank 38)2026/07/25330100.0%
希望ウルフ (Rank 39)2026/05/31220100.0%
poncho (Rank 38)2026/05/3131233.3%
uttii-23 (Rank 38)2026/05/2421150.0%
かべごん (Rank 38)2026/05/1731233.3%
k-wofs (Rank 40)2026/05/172020.0%
初代マサオ (Rank 38)2026/05/17112918.2%
ジャイロ (Rank 35)2026/05/1731233.3%
schwein777 (Rank 36)2026/05/113030.0%
ラーメン「おおぼし」 (Rank 37)2026/05/102020.0%
MasaRED-ninten (Rank 38)2026/05/1021150.0%

Round openings

Every character

Gyaku Seikenzuki66P11917.1%
Yoko'enpi6P466.6%
backdash into Kake'uchi~Maekeri'age46PK436.2%
punchP into KounirenPP355.0%
backdash into Kake'uchi46P294.2%
punchP263.7%
guardG into Gyaku Seikenzuki66P192.7%
Shitanagi Shutou1P182.6%
backdash into Oihiji4P+K142.0%
backdash into evade up142.0%
evade up into Gyaku Seikenzuki66P131.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK121.7%
crouch dash back into Oihiji4P+K121.7%
evade down into Gyaku Seikenzuki66P121.7%
evade up into Tate'enpi~Tenkai Hizageri33PK111.6%

122 further openings account for the other 274 rounds.

Counted from 168 of the 178 matches played. The rest were not pulled for openings.

Jean

Career
1,800–1,683 · 51.7%
This season
166 matches · 45.2%
Peak rank
39

First hit in 53.9% of 646 rounds. Won 49.7% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Gyaku Seikenzuki66P11918.3%
Yoko'enpi6P467.1%
backdash into Kake'uchi~Maekeri'age46PK436.6%
punchP into KounirenPP355.4%
backdash into Kake'uchi46P294.5%
punchP264.0%
guardG into Gyaku Seikenzuki66P192.9%
Shitanagi Shutou1P182.8%
backdash into Oihiji4P+K142.2%
backdash into evade up142.2%
evade up into Gyaku Seikenzuki66P132.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK121.9%
crouch dash back into Oihiji4P+K121.9%
evade down into Gyaku Seikenzuki66P121.9%
evade up into Tate'enpi~Tenkai Hizageri33PK111.7%

102 further openings account for the other 226 rounds.

Counted from 156 of the 166 matches played. The rest were not pulled for openings.

Aoi

Career
298–137 · 68.5%
This season
12 matches · 58.3%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koromoguruma66P816.7%
Chudan Hiji'ate6P510.4%
Ouda6P+K510.4%
backdash into throwP+G48.3%
Kusanagi2K+G24.2%
Ouda6P+K into backward movement24.2%
backdash into Kusanagi2K+G24.2%
backdash into Sanseigan66P+K24.2%
backdash into throw escape24.2%
Hou'oushu3P12.1%
Ouda6P+K into Oushu Hiji'ate6P+KP12.1%
Ryoushi43P12.1%
Ryusen3P+K into backward movement12.1%
Tenchi In'youP+K+G12.1%
backdash into Chudan Hiji'ate6P12.1%

10 further openings account for the other 10 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 0 of 15 tests hold up
  • Aoi: not tested (too few rounds)