Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1465 #2,237 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 31 | 14,676 | 7,026 | 7,650 | 47.9% |
|---|---|---|---|---|---|
| Shun | 30 | 2,826 | 1,352 | 1,474 | 47.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,123 of 8,405 rounds counted7.3 inputs a second (439 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.3 | 438 | 5,721 |
|---|---|---|---|
| Shun | 7.4 | 444 | 1,402 |
By opponent's character
| Akira | 7.3 | 440 | 933 |
|---|---|---|---|
| Jacky | 7.3 | 436 | 783 |
| Wolf | 7.3 | 436 | 695 |
| Pai | 7.4 | 442 | 427 |
| Jeffry | 7.2 | 430 | 419 |
| Shun | 7.2 | 430 | 385 |
| Lau | 7.4 | 446 | 353 |
| Aoi | 7.2 | 433 | 357 |
| Goh | 7.3 | 436 | 356 |
| Sarah | 7.3 | 437 | 335 |
| Lion | 7.2 | 435 | 340 |
| Kage | 7.5 | 448 | 303 |
| Jean | 7.2 | 434 | 268 |
| El Blaze | 7.5 | 447 | 304 |
| Vanessa | 7.4 | 442 | 210 |
| Lei Fei | 7.6 | 456 | 234 |
| Brad | 7.4 | 447 | 193 |
| Eileen | 7.4 | 446 | 117 |
| Taka | 7.7 | 462 | 80 |
| Dural | 7.4 | 446 | 31 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 265 | 137 | 128 | 51.7% | +4.0 |
|---|---|---|---|---|---|
| Jacky | 241 | 116 | 125 | 48.1% | +0.1 |
| Wolf | 202 | 105 | 97 | 52.0% | +1.7 |
| Pai | 136 | 65 | 71 | 47.8% | -0.9 |
| Jeffry | 125 | 56 | 69 | 44.8% | -3.1 |
| Shun | 114 | 66 | 48 | 57.9% | +10.2 |
| Lau | 112 | 51 | 61 | 45.5% | -3.7 |
| Aoi | 99 | 48 | 51 | 48.5% | -2.7 |
| Goh | 99 | 43 | 56 | 43.4% | -6.9 |
| Sarah | 93 | 47 | 46 | 50.5% | +2.8 |
| Lion | 90 | 41 | 49 | 45.6% | -2.6 |
| Kage | 86 | 41 | 45 | 47.7% | -0.7 |
| Jean | 79 | 39 | 40 | 49.4% | +2.2 |
| El Blaze | 76 | 24 | 52 | 31.6% | -15.9 |
| Vanessa | 62 | 28 | 34 | 45.2% | -1.9 |
| Lei Fei | 60 | 35 | 25 | 58.3% | +12.6 |
| Brad | 57 | 25 | 32 | 43.9% | -0.1 |
| Eileen | 44 | 23 | 21 | 52.3% | +0.5 |
| Taka | 21 | 7 | 14 | 33.3% | -12.3 |
| Dural | 9 | 5 | 4 | 55.6% | +6.5 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 247 | 125 | 122 | 50.6% | +4.5 |
|---|---|---|---|---|---|
| Rectangle | 244 | 131 | 113 | 53.7% | +6.0 |
| Single Wall | 208 | 108 | 100 | 51.9% | +4.2 |
| Low Fence | 203 | 96 | 107 | 47.3% | -1.1 |
| Breakable Half Fence | 199 | 91 | 108 | 45.7% | -3.4 |
| Open | 197 | 95 | 102 | 48.2% | -0.8 |
| Octagon | 196 | 85 | 111 | 43.4% | -6.1 |
| Breakable Full Fence | 182 | 88 | 94 | 48.4% | -0.5 |
| Half Fence | 176 | 85 | 91 | 48.3% | -0.7 |
| Full Fence and Open | 114 | 52 | 62 | 45.6% | -3.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,244 | 48.6% | 48.3% | +0.3 |
| No walls | 608 | 49.2% | 48.5% | +0.7 |
Walls against open: -0.4 points (95% range -5.2 to +4.4), p 0.868 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| abcde-9m (Rank 27) | 18 | 11 | 7 | 61.1% |
|---|---|---|---|---|
| misoazy (Rank 28) | 18 | 9 | 9 | 50.0% |
| ER_higante (Rank 29) | 16 | 8 | 8 | 50.0% |
| Grimaster (Rank 30) | 15 | 5 | 10 | 33.3% |
| Wonda15426 (Rank 28) | 15 | 9 | 6 | 60.0% |
| gin-chaman (Rank 30) | 15 | 11 | 4 | 73.3% |
| ガンオンやりたひ (Rank 30) | 14 | 8 | 6 | 57.1% |
| joechou222 (Rank 30) | 13 | 5 | 8 | 38.5% |
| temp002 (Rank 30) | 13 | 3 | 10 | 23.1% |
| こて (Rank 27) | 12 | 9 | 3 | 75.0% |
| ジズー (Rank 29) | 12 | 4 | 8 | 33.3% |
| JAGAMARU-MIKE (Rank 27) | 11 | 3 | 8 | 27.3% |
| fwnd1396 (Rank 30) | 11 | 5 | 6 | 45.5% |
| gta4vcs (Rank 28) | 11 | 6 | 5 | 54.5% |
| hahaha (Rank 30) | 10 | 5 | 5 | 50.0% |
| windowkhs (Rank 27) | 10 | 4 | 6 | 40.0% |
| しゅが~nsr (Rank 25) | 10 | 4 | 6 | 40.0% |
| ちょいそる (Rank 27) | 10 | 8 | 2 | 80.0% |
| ま~く (Rank 32) | 10 | 3 | 7 | 30.0% |
| タマゴン(GTR) (Rank 27) | 10 | 5 | 5 | 50.0% |
| 金田一の少年 (Rank 26) | 10 | 6 | 4 | 60.0% |
| HIGE (Rank 31) | 9 | 3 | 6 | 33.3% |
| ありがとナス (Rank 28) | 9 | 5 | 4 | 55.6% |
| れもん@のびしろF (Rank 31) | 9 | 5 | 4 | 55.6% |
| ドクダミふぇーい// (Rank 28) | 9 | 4 | 5 | 44.4% |
Most played opponents, most recent first
| temp002 (Rank 30) | 2026/10/18 | 13 | 3 | 10 | 23.1% |
|---|---|---|---|---|---|
| Wonda15426 (Rank 28) | 2026/10/17 | 15 | 9 | 6 | 60.0% |
| misoazy (Rank 28) | 2026/10/15 | 18 | 9 | 9 | 50.0% |
| gta4vcs (Rank 28) | 2026/10/13 | 11 | 6 | 5 | 54.5% |
| ま~く (Rank 32) | 2026/10/13 | 10 | 3 | 7 | 30.0% |
| abcde-9m (Rank 27) | 2026/10/13 | 18 | 11 | 7 | 61.1% |
| ER_higante (Rank 29) | 2026/10/12 | 16 | 8 | 8 | 50.0% |
| hahaha (Rank 30) | 2026/10/07 | 10 | 5 | 5 | 50.0% |
| ドクダミふぇーい// (Rank 28) | 2026/10/04 | 9 | 4 | 5 | 44.4% |
| ちょいそる (Rank 27) | 2026/09/30 | 10 | 8 | 2 | 80.0% |
| HIGE (Rank 31) | 2026/09/27 | 9 | 3 | 6 | 33.3% |
| こて (Rank 27) | 2026/09/08 | 12 | 9 | 3 | 75.0% |
| 金田一の少年 (Rank 26) | 2026/09/07 | 10 | 6 | 4 | 60.0% |
| ジズー (Rank 29) | 2026/09/05 | 12 | 4 | 8 | 33.3% |
| JAGAMARU-MIKE (Rank 27) | 2026/09/02 | 11 | 3 | 8 | 27.3% |
| しゅが~nsr (Rank 25) | 2026/09/02 | 10 | 4 | 6 | 40.0% |
| ガンオンやりたひ (Rank 30) | 2026/08/25 | 14 | 8 | 6 | 57.1% |
| ありがとナス (Rank 28) | 2026/08/18 | 9 | 5 | 4 | 55.6% |
| windowkhs (Rank 27) | 2026/08/18 | 10 | 4 | 6 | 40.0% |
| Grimaster (Rank 30) | 2026/08/05 | 15 | 5 | 10 | 33.3% |
| gin-chaman (Rank 30) | 2026/08/05 | 15 | 11 | 4 | 73.3% |
| れもん@のびしろF (Rank 31) | 2026/08/04 | 9 | 5 | 4 | 55.6% |
| joechou222 (Rank 30) | 2026/08/04 | 13 | 5 | 8 | 38.5% |
| fwnd1396 (Rank 30) | 2026/07/22 | 11 | 5 | 6 | 45.5% |
| タマゴン(GTR) (Rank 27) | 2026/05/16 | 10 | 5 | 5 | 50.0% |
Round openings
Every character
| backdash into Jouho Touken6P | 465 | 6.1% |
|---|---|---|
| backdash into Koboku214P | 460 | 6.1% |
| Rimon Chouchu66P | 387 | 5.1% |
| backdash into evade up | 335 | 4.4% |
| Senzankou66P+K into throwP+G | 234 | 3.1% |
| backdash into Fukko3K+GP+K | 230 | 3.0% |
| backdash into Jouho Senshou46P | 219 | 2.9% |
| evade down into Rimon Chouchu66P | 213 | 2.8% |
| crouch dash back into Koboku214P | 147 | 1.9% |
| backdash into Tetsuzankou466P+K | 134 | 1.8% |
| backdash into Chouzan Housui46P+K | 131 | 1.7% |
| forward dash into Souka Housui3P+K | 131 | 1.7% |
| crouch dash forward into Youhou33P | 125 | 1.6% |
| backdash into Gyou'in Haishu3P | 120 | 1.6% |
| crouch dash forward into Rimon Chouchu66P | 116 | 1.5% |
416 further openings account for the other 4,124 rounds.
Counted from 1,869 of the 2,070 matches played. The rest were not pulled for openings.
Akira
- Career
- 7,026–7,650 · 47.9%
- This season
- 1,693 matches · 48.3%
- Peak rank
- 31
First hit in 51.4% of 6,097 rounds. Won 52.8% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 18.5% of rounds, against 12.6% in their other rounds.
- Against Akira: backs off first in 63.5% of rounds, against 53.7% against everyone else.
- On Rectangle stages: attacks straight away in 34.0% of rounds, against 18.3% on the other stages.
- After opening the round before by backing off: backs off first in 59.7% of rounds, against 52.2% after anything else.
- After losing a round: backs off first in 60.9% of rounds, against 51.7% after winning one.
- When behind: backs off first in 62.3% of rounds, against 54.6% when ahead or level.
- In round 1: opens with “backdash into 6P Jouho Touken” in 14.2% of rounds, against 5.4% in their other rounds.
- Against Taka: opens with “backdash into 6P Jouho Touken” in 19.1% of rounds, against 7.5% against everyone else.
- On Rectangle stages: opens with “66P Rimon Chouchu” in 10.1% of rounds, against 5.8% on the other stages.
- After opening the round before with “backdash into 6P Jouho Touken”: opens with “backdash into 214P Koboku” in 13.9% of rounds, against 8.7% after anything else.
- After winning a round: opens with “66P Rimon Chouchu” in 7.3% of rounds, against 3.8% after losing one.
- When ahead: opens with “66P Rimon Chouchu” in 7.1% of rounds, against 4.2% when level or behind.
| backdash into Jouho Touken6P | 465 | 7.6% |
|---|---|---|
| backdash into Koboku214P | 460 | 7.5% |
| Rimon Chouchu66P | 387 | 6.3% |
| backdash into evade up | 257 | 4.2% |
| Senzankou66P+K into throwP+G | 234 | 3.8% |
| backdash into Fukko3K+GP+K | 230 | 3.7% |
| backdash into Jouho Senshou46P | 219 | 3.6% |
| evade down into Rimon Chouchu66P | 213 | 3.5% |
| crouch dash back into Koboku214P | 147 | 2.4% |
| backdash into Tetsuzankou466P+K | 134 | 2.2% |
| backdash into Chouzan Housui46P+K | 131 | 2.1% |
| forward dash into Souka Housui3P+K | 131 | 2.1% |
| crouch dash forward into Youhou33P | 125 | 2.0% |
| crouch dash forward into Rimon Chouchu66P | 116 | 1.9% |
| backdash into Rimon Chouchu66P | 109 | 1.8% |
272 further openings account for the other 2,787 rounds.
Counted from 1,519 of the 1,693 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 60–61 · 50% | 31–21 · 60% | -13.1 |
| Jacky | 53–52 · 50% | 18–27 · 40% | +9.6 |
| Wolf | 44–35 · 56% | 24–25 · 49% | +9.8 |
| Jeffry | 28–34 · 45% | 14–13 · 52% | too few to test |
| Pai | 32–31 · 51% | 15–9 · 62% | too few to test |
| Lau | 17–35 · 33% | 9–9 · 50% | too few to test |
| Shun | 36–17 · 68% | 17–10 · 63% | too few to test |
| Lion | 11–20 · 35% | 19–19 · 50% | -8.2 |
| Goh | 23–17 · 58% | 12–16 · 43% | too few to test |
| Aoi | 19–19 · 50% | 15–15 · 50% | +0.1 |
| El Blaze | 7–26 · 21% | 8–10 · 44% | too few to test |
| Kage | 18–15 · 55% | 9–12 · 43% | too few to test |
| Sarah | 17–17 · 50% | 6–8 · 43% | too few to test |
| Jean | 15–15 · 50% | 7–7 · 50% | too few to test |
| Vanessa | 13–14 · 48% | 7–10 · 41% | too few to test |
| Lei Fei | 11–8 · 58% | 8–9 · 47% | too few to test |
| Brad | 8–12 · 40% | 9–10 · 47% | too few to test |
| Eileen | 11–15 · 42% | 5–1 · 83% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
174 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 1,352–1,474 · 47.8%
- This season
- 377 matches · 48.8%
- Peak rank
- 30
First hit in 52.3% of 1,418 rounds. Won 50.5% of the rounds they struck first, 43.4% of the rounds they were struck first.
Significant Tells
- After the opponent opened the round before by attacking: waits first in 11.7% of rounds, against 7.0% after anything else.
- After losing a round: backs off first in 58.1% of rounds, against 28.6% after winning one.
- When behind: backs off first in 61.9% of rounds, against 32.4% when ahead or level.
- On 10–14 drinks: attacks straight away in 57.4% of rounds, against 33.7% on other drink counts.
- In round 1: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 9.1% of rounds, against 3.1% in their other rounds.
- Against Lei Fei: opens with “4P+K Tenshin Benshu into P+G throw” in 17.9% of rounds, against 4.5% against everyone else.
- On Octagon stages: opens with “backdash into evade up” in 12.6% of rounds, against 4.6% on the other stages.
- After losing a round: opens with “backdash into 3P Gyou'in Haishu” in 12.8% of rounds, against 2.8% after winning one.
- When behind: opens with “backdash into 3P Gyou'in Haishu” in 14.1% of rounds, against 4.5% when ahead or level.
| backdash into Gyou'in Haishu3P | 120 | 8.4% |
|---|---|---|
| backdash into evade up | 78 | 5.5% |
| Tenshin Benshu4P+K into throwP+G | 76 | 5.3% |
| Gyou'in Haishu3P | 65 | 4.6% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 65 | 4.6% |
| crouch into Haisenchu1P | 57 | 4.0% |
| backdash into Tenshin Kashitai1K+G | 54 | 3.8% |
| backdash into Getsuga Gakushu46P | 39 | 2.7% |
| offensive move | 36 | 2.5% |
| Getsuga Gakushu46P | 31 | 2.2% |
| crouch dash back into Gyou'in Haishu3P | 29 | 2.0% |
| crouch dash forward into Gyou'in Haishu3P | 29 | 2.0% |
| forward movement into offensive move | 28 | 2.0% |
| backdash into Sokutan Senshu6K | 25 | 1.8% |
| crouch into Haisenchu Kaikakyaku1PK | 25 | 1.8% |
166 further openings account for the other 669 rounds.
Counted from 350 of the 377 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–20 · 47% | 6–5 · 55% | too few to test |
| Jacky | 13–13 · 50% | 8–3 · 73% | too few to test |
| Wolf | 6–9 · 40% | 8–5 · 62% | too few to test |
| Pai | 11–3 · 79% | 1–6 · 14% | too few to test |
| Shun | 3–6 · 33% | 2–4 · 33% | too few to test |
| Goh | 3–4 · 43% | 2–9 · 18% | too few to test |
| Jean | 5–6 · 45% | 6–3 · 67% | too few to test |
| Sarah | 8–3 · 73% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (35 here; about 1.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 12 of 18 tests hold up
- Shun: 9 of 17 tests hold up
