VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

紫荆一头牛

  • Jean
  • Sarah
Career matches7,881
Career win rate44.9%
Round win rate49.1%
Peak rank26
Distinct opponents401
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1327 #3,014 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky263,9861,8242,16245.8%
Jean263,8791,7112,16844.1%
Sarah21161156.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,724 of 5,104 rounds counted

7.5 inputs a second (452 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.44443,920
Jacky8.2491774
Sarah7.243530

By opponent's character

Wolf7.1428538
Akira7.5452505
Jacky8.0480503
Aoi7.7460476
Shun7.8470365
Goh7.5450261
Pai7.2431286
Sarah7.3439266
Jeffry7.4441206
Kage7.5450220
Lion7.5450199
Brad7.7464162
El Blaze7.5448133
Eileen7.5448145
Lau7.7461102
Jean7.5452100
Vanessa7.7459100
Lei Fei7.444568
Taka7.243268
Dural7.243421

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf145519435.2%-13.0
Akira140865461.4%+9.4
Jacky138726652.2%+7.0
Aoi135696651.1%-2.9
Shun97385939.2%-10.2
Goh79453457.0%+3.5
Pai72294340.3%-3.4
Sarah69373253.6%+5.7
Jeffry57253243.9%-2.3
Kage54282651.9%+4.1
Lion51252649.0%+3.1
Brad40231757.5%+10.9
El Blaze3983120.5%-24.4
Eileen36231363.9%+17.1
Lau31151648.4%+3.4
Jean26161061.5%+8.5
Vanessa2417770.8%+21.0
Lei Fei2391439.1%-8.4
Taka1731417.6%-28.2
Dural73442.9%+1.1

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open154668842.9%-5.0
Full Fence142717150.0%+3.2
Half Fence133577642.9%-4.9
Single Wall131646748.9%-1.3
Breakable Half Fence128636549.2%+0.4
Breakable Full Fence126705655.6%+2.6
Octagon123566745.5%-1.4
Low Fence114476741.2%-6.4
Rectangle114605452.6%+2.4
Full Fence and Open60362460.0%+13.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls76649.2%48.9%+0.3
No walls39944.4%48.1%-3.7

Walls against open: +4.0 points (95% range -2.5 to +10.6), p 0.224 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

asteroid-belt777 (Rank 22)2026/09/28128466.7%
neco (Rank 24)2026/09/2784450.0%
AiokometeZ (Rank 22)2026/09/2783537.5%
あ (Rank 27)2026/09/2782625.0%
kota_mofumofu (Rank 23)2026/09/27103730.0%
M&E (Rank 23)2026/09/252241818.2%
sukapuri (Rank 25)2026/09/24113827.3%
Sevengar01 (Rank 23)2026/09/17118372.7%
ありがとナス (Rank 27)2026/09/1281712.5%
zxyzguy (Rank 25)2026/09/07147750.0%
misoazy (Rank 27)2026/09/06114736.4%
nyu_necoginjo (Rank 27)2026/09/0581712.5%
cabbage_taro07 (Rank 27)2026/09/0387187.5%
e-muneyoshii (Rank 25)2026/08/2197277.8%
makoto.qo.op (Rank 23)2026/08/18119281.8%
安全パイ (Rank 23)2026/08/0596366.7%
hide2480gt (Rank 21)2026/08/032012860.0%
GAMEN_MITENAI (Rank 24)2026/07/308080.0%
epic-elements0 (Rank 21)2026/07/3098188.9%
nanatsuboshi_st (Rank 25)2026/07/29107370.0%
あなたのかみさま (Rank 23)2026/07/2995455.6%
yonchi41 (Rank 22)2026/07/261531220.0%
ぽん (Rank 27)2026/07/241531220.0%
スタンプジャンパー (Rank 22)2026/07/2298188.9%
nihikibito (Rank 23)2026/07/2084450.0%

Round openings

Every character

backdash into evade down3336.5%
Shitamaeken2P2585.0%
backdash into Kake'uchi46P2444.8%
backdash2234.4%
backdash into guardG1783.5%
backdash into backward movement1633.2%
guardG into evade down1603.1%
punchP1593.1%
backdash into Shutoukiri4P1492.9%
guardG into throw escape1202.3%
backdash into Kousenshu4KP881.7%
backdash into crouch801.6%
guardG into Harai'uke (Deflect)4P+K+G801.6%
backdash into Oihiji4P+K781.5%
Harai'uke (Deflect)4P+K+G into punchP721.4%

433 further openings account for the other 2,733 rounds.

Jean

Career
1,711–2,168 · 44.1%
This season
1,074 matches · 48.8%
Peak rank
26

First hit in 46.8% of 4,246 rounds. Won 53.9% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 18.6% of rounds, against 14.3% in their other rounds.
  • Against Jacky: moves in first in 13.2% of rounds, against 6.0% against everyone else.
  • On Rectangle stages: waits first in 21.1% of rounds, against 14.9% on the other stages.
  • After opening the round before by moving in: moves in first in 12.1% of rounds, against 6.0% after anything else.
  • In round 4 or later: opens with “P punch” in 5.1% of rounds, against 3.1% in their other rounds.
  • Against Akira: opens with “2P Shitamaeken” in 10.8% of rounds, against 5.4% against everyone else.
  • When behind: opens with “backdash into 46P Kake'uchi” in 7.8% of rounds, against 4.5% when ahead or level.

How is this tested?

backdash into evade down2936.8%
Shitamaeken2P2586.0%
backdash into Kake'uchi46P2445.7%
backdash2014.7%
punchP1533.6%
backdash into Shutoukiri4P1493.5%
backdash into guardG1483.5%
backdash into backward movement1413.3%
guardG into evade down1393.2%
guardG into throw escape1052.5%
backdash into Kousenshu4KP882.0%
guardG into Harai'uke (Deflect)4P+K+G801.9%
backdash into Oihiji4P+K781.8%
Harai'uke (Deflect)4P+K+G into punchP721.7%
backdash into Hou'ou Enshizuki4K+GPP701.6%

303 further openings account for the other 2,068 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf23–57 · 29%14–22 · 39%-14.1
Akira49–30 · 62%20–14 · 59%+5.6
Jacky27–29 · 48%16–17 · 48%+2.9
Aoi32–33 · 49%16–15 · 52%+5.8
Goh26–17 · 60%14–10 · 58%too few to test
Shun16–24 · 40%12–19 · 39%-1.3
Pai19–27 · 41%10–13 · 43%too few to test
Sarah27–22 · 55%5–8 · 38%too few to test
Jeffry13–17 · 43%6–11 · 35%too few to test
Kage17–8 · 68%6–9 · 40%too few to test
Lion11–14 · 44%7–8 · 47%too few to test
El Blaze6–17 · 26%0–9 · 0%too few to test
Brad7–6 · 54%7–3 · 70%too few to test
Eileen8–6 · 57%5–0 · 100%too few to test
Jean9–5 · 64%3–2 · 60%too few to test
Lei Fei7–12 · 37%1–2 · 33%too few to test
Vanessa12–3 · 80%3–1 · 75%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
1,824–2,162 · 45.8%
This season
199 matches · 48.7%
Peak rank
26

First hit in 47.6% of 801 rounds. Won 53.0% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • Against Eileen: backs off first in 68.2% of rounds, against 49.3% against everyone else.

How is this tested?

backdash into Spin Heel Sword4K+G678.4%
backdash into Middle Spin Kick46K+G384.7%
backdash into evade down384.7%
forward dash into High Angle Upper Kick6K374.6%
punchP into Jab StraightPP344.2%
Dash Hammer Kick66K293.6%
backdash into Middle Smash Sword6PK283.5%
backdash into Middle Smash6P263.2%
backdash into guardG243.0%
backdash into Slide Shuffle (Deflect)4P+K+G212.6%
guardG into evade down212.6%
backdash202.5%
backdash into backward movement202.5%
guardG into throw escape151.9%
no input141.8%

144 further openings account for the other 369 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–8 · 60%7–6 · 54%too few to test
Aoi9–5 · 64%8–8 · 50%too few to test
Shun9–8 · 53%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
1–15 · 6.2%
This season
7 matches · 14.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG620.0%
backdash into Crescent Heel4K+G310.0%
Snap Side Chop3P into Setup Combination3PK26.7%
backdash26.7%
backdash into Dragon Smash Cannon1K26.7%
backdash into backward movement26.7%
backdash into evade down26.7%
backdash into throw escape26.7%
Flash Piston PunchPPP into Combo Rising KneePPPK13.3%
Hide Side Kick (Deflect)P+K13.3%
backdash into Hide Side Kick (Deflect)P+K13.3%
backdash into Long Snap Side Chop3P+K13.3%
backdash into Mellow Heel Kick6K+G13.3%
backdash into Rising Elbow6P13.3%
backdash into Switch Kick4K13.3%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 7 of 18 tests hold up
  • Jacky: 1 of 15 tests hold up
  • Sarah: not tested (too few rounds)