VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

TTownTony

Career matches2,211
Career win rate59.5%
Round win rate49.6%
Peak rank34
Distinct opponents44
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf341,24576647961.5%
Lei Fei3486550536058.4%
Goh2588414746.6%
Sarah26124833.3%
Aoi261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun58332556.9%+5.9
Akira43152834.9%-11.5
Jacky38281073.7%+27.3
Dural31121938.7%-3.0
Lau1831516.7%-30.4
Goh1651131.2%-9.7
Aoi134930.8%-19.2
El Blaze123925.0%-13.4
Vanessa129375.0%+15.0
Jean103730.0%-15.3
Brad95455.6%-4.5
Kage82625.0%-7.8
Pai74357.1%+18.0
Sarah76185.7%+20.0
Taka440100.0%+32.3
Eileen32166.7%-5.8
Lion32166.7%+6.8
Jeffry110100.0%+17.1
Wolf110100.0%+45.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence40221855.0%+10.1
Rectangle34181652.9%+3.9
Full Fence33141942.4%-4.9
Open30121840.0%-5.7
Full Fence and Open29121741.4%-13.5
Single Wall27101737.0%-8.9
Breakable Half Fence2617965.4%+14.4
Low Fence26141253.9%+6.3
Octagon2171433.3%-15.9
Breakable Full Fence158753.3%+4.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16950.9%48.4%+2.5
No walls8343.4%46.0%-2.7

Walls against open: +5.1 points (95% range -8.2 to +18.4), p 0.450 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Crashing_Blow2003 (Rank 33)2026/09/122281436.4%
NoOneSpecific (Rank 29)2026/09/1298188.9%
無謀 (Rank 33)2026/09/1251420.0%
Monroe (Rank 34)2026/09/1283537.5%
bafojig (Rank 33)2026/08/1896366.7%
GoldenBoko (Rank 29)2026/08/182417770.8%
Da-Goat-Pawn (Rank 32)2026/08/17129375.0%
BLACKSTAR (Rank 36)2026/08/1731121938.7%
LethalLegendK (Rank 31)2026/08/1764266.7%
leefung._ (Rank 31)2026/08/03138561.5%
RushdownTurtle(RDT) (Rank 34)2026/08/03134930.8%
DDRMONKEY (Rank 26)2026/08/03440100.0%
iKillYouXChicken (Rank 38)2026/08/034040.0%
TerryIrvin (Rank 33)2026/08/0371614.3%
VF31998 (Rank 27)2026/07/251513286.7%
JINXHAND (Rank 34)2026/07/254040.0%
ChilePiquín (Rank 34)2026/07/2561516.7%
Chris (Rank 36)2026/07/25111109.1%
suna19 (Rank 31)2026/07/2595455.6%
SC1_Signia (Rank 37)2026/07/2451420.0%
SFPunker (Rank 36)2026/07/2471614.3%
kungfusmurf (Rank 36)2026/06/2453260.0%
JackoRCB (Rank 35)2026/06/2194544.4%
DFAxCalamity (Rank 33)2026/06/2151420.0%
DestructionBomb (Rank 26)2026/06/15103730.0%

Round openings

Every character

evade up1079.1%
backdash into evade up806.8%
evade down756.4%
crouch dash back into guardG504.3%
Low Drop Kick62K into kickK413.5%
backdash into guardG393.3%
punchP into Hammer KickPK342.9%
SokutankyakuK+G into Shishi DaichoukouK+GP332.8%
crouch dash back302.6%
guardG302.6%
forward movement into Elbow Butt4P292.5%
Low Hammer2P into forward dash282.4%
crouch dash back into backdash191.6%
crouch into Zensoutai2K+G191.6%
forward movement into Low Smash2K171.4%

193 further openings account for the other 540 rounds.

Wolf

evade up507.3%
Low Drop Kick62K into kickK416.0%
crouch dash back into guardG395.7%
evade down385.6%
punchP into Hammer KickPK345.0%
backdash into guardG294.3%
forward movement into Elbow Butt4P294.3%
Low Hammer2P into forward dash284.1%
backdash into evade up284.1%
forward movement into Low Smash2K172.5%
crouch dash back into backdash162.4%
guardG162.4%
crouch dash back152.2%
Screw Hook63214P into Screw Lariat63214PP142.1%
Low Hammer2P into Low Drop Kick62K131.9%

99 further openings account for the other 273 rounds.

Lei Fei

evade up5313.0%
backdash into evade up4511.0%
SokutankyakuK+G into Shishi DaichoukouK+GP338.1%
evade down286.8%
crouch into Zensoutai2K+G194.7%
Zaban Hekishou66P+K into Gaiken6P+K153.7%
guardG133.2%
crouch dash back102.4%
crouch dash back into guardG92.2%
backdash into guardG71.7%
crouch dash back into Souyokugeki46P71.7%
Fukusoushou2P61.5%
backdash61.5%
backward movement into Katoken3P+K61.5%
backward movement into crouch61.5%

77 further openings account for the other 146 rounds.

Goh

backdash into guardG37.1%
evade down37.1%
Raikou3P into Denkou3PP24.8%
Soukyu46P24.8%
Sune'uchi2P into crouch24.8%
backward movement into Hiji'ate6P24.8%
crouch dash back into backdash24.8%
crouch dash back into evade down24.8%
crouch dash back into forward dash24.8%
crouch dash back into guardG24.8%
crouch into Denkou3PP24.8%
Maegeri3K into Batousatsu3KP12.4%
Urahiji44P12.4%
backdash12.4%
backdash into Kyousengeri46K12.4%

14 further openings account for the other 14 rounds.

Sarah

evade down619.4%
backdash into evade up516.1%
crouch dash back412.9%
Snap Side Chop3P into Setup Combination3PK39.7%
evade up39.7%
crouch dash back into Leg Slicer2K+G26.5%
Low Spin Kick3K+G13.2%
Low Spin Kick3K+G into evade down13.2%
backdash13.2%
crouch dash back into evade up13.2%
crouch into Leg Slicer2K+G13.2%
evade down into Jackknife Kick3K13.2%
evade up into Back Spin KickK+G13.2%
forward dash into guardG13.2%

Aoi

evade down into Chudan Hiji'ate6P222.2%
Kamageri4K111.1%
Kasane'ate46P into Chudan Hiji'ate6P111.1%
backdash into evade up111.1%
crouch dash back into Kusanagi2K+G111.1%
crouch dash forward into Koromoguruma66P111.1%
evade down into throwP+G111.1%
evade up111.1%